[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.2f1 (a9779f353c9b) revision 11106207'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-alain" at "2026-01-12T13:50:26.9095605Z" OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'fr' Physical Memory: 32636 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1 Date: 2026-01-12T13:50:26Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Unity.exe -projectpath E:\3D\Eldanor -acceptSoftwareTermsForThisRunOnly -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-alain -hubSessionId b2c9c190-1632-4012-9333-43b8efa6865b -accessToken Y2r0CV9Y09W4wuwFSxCb1TSVyQw1kxxp6S9llOambME008f Successfully changed project path to: E:\3D\Eldanor E:/3D/Eldanor [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [12508] Target information: Player connection [12508] * "[IP] 192.168.1.123 [Port] 55504 [Flags] 2 [Guid] 1080111371 [EditorId] 1080111371 [Version] 1048832 [Id] WindowsEditor(7,Advance) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [12508] Host joined multi-casting on [225.0.0.222:54997]... Player connection [12508] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-11568" after 0.3 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: de9d2ad472b94ede8c03cbcc685df6db Correlation Id: 953c6e92d28bd59ecbdac46aec5eb07b External correlation Id: 2182262224393321760 Machine Id: jxuoLLYgAn2RUNVXm3h6W77RfoA= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-alain" (connect: 0.00s, validation: 0.00s, handshake: 0.79s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-alain-notifications" at "2026-01-12T13:50:27.700637Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token Y2r0CV9Y09... [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 373113-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 0.80s [Licensing::Module] Licensing is initialized (took 0.35s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.2f1 (a9779f353c9b) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/3D/Eldanor/Assets [D3D12 Device Filter] Vendor Name: NVIDIA [D3D12 Device Filter] Device Name: NVIDIA GeForce GTX 1070 [D3D12 Device Filter] Driver Version: 32.0.15.6094 [D3D12 Device Filter] Feature Level: 12.1 [D3D12 Device Filter] Graphics Memory: 8067 MB [D3D12 Device Filter] Processor Count: 12 [D3D12 Device Filter] Device Type: Discrete GfxDevice: creating device client; kGfxThreadingModeSplitJobs d3d12: failed to query info queue interface (0x80004002). Direct3D: Version: Direct3D 12 [level 12.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8067 MB App VRAM Budget: 7299 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56568 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001703 seconds. - Loaded All Assemblies, in 0.381 seconds Native extension for WindowsStandalone target not found Package Manager log level set to [2] Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.409 seconds Domain Reload Profiling: 787ms BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (8ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (160ms) LoadAssemblies (116ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (155ms) TypeCache.ScanAssembly (142ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (409ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (372ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (47ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (148ms) ProcessInitializeOnLoadMethodAttributes (95ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 72 packages: Packages from [https://packages.unity.com]: com.unity.burst@1.8.27 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.burst@973857688024) com.unity.collab-proxy@2.10.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.collab-proxy@3351acaba9c9) com.unity.collections@2.6.4 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.collections@14e905e9bd30) com.unity.ide.rider@3.0.38 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ide.rider@1f60b3138684) com.unity.ide.visualstudio@2.0.26 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f) com.unity.inputsystem@1.17.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.inputsystem@02433b2481ab) com.unity.learn.iet-framework@5.0.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.learn.iet-framework@c18a35c1d1a1) com.unity.mathematics@1.3.3 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.mathematics@19a9377c4ffa) com.unity.memoryprofiler@1.1.9 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.memoryprofiler@077eae9ba83a) com.unity.postprocessing@3.5.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.postprocessing@4a41da475b74) com.unity.searcher@4.9.4 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.searcher@d45a78918735) com.unity.splines@2.8.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.splines@1cb7d86fc7ff) com.unity.terrain-tools@5.3.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.terrain-tools@dbe886685ae0) com.unity.timeline@1.8.10 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.timeline@7f8b2fb101b6) com.unity.visualscripting@1.9.9 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69) com.unity.settings-manager@2.1.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86) com.unity.profiling.core@1.0.3 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.profiling.core@8a49f7027d06) com.unity.editorcoroutines@1.0.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.editorcoroutines@54394ed3283c) com.unity.performance.profile-analyzer@1.2.4 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.performance.profile-analyzer@0516b3a47353) com.unity.testtools.codecoverage@1.2.7 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.testtools.codecoverage@e4e5058206c0) com.unity.nuget.mono-cecil@1.11.6 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.test-framework.performance@3.2.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562) Built-in packages: com.unity.ext.nunit@2.0.5 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ext.nunit@d8c07649098d) com.unity.feature.development@1.0.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.feature.development@767aadbc6eb7) com.unity.multiplayer.center@1.0.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a) com.unity.render-pipelines.core@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.core@ce86d16dfe9d) com.unity.render-pipelines.high-definition@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.high-definition@4f6eeca1f47a) com.unity.render-pipelines.universal@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.universal@66e99ffa09c7) com.unity.shadergraph@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.shadergraph@3cfe1d1f3f8c) com.unity.test-framework@1.6.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d) com.unity.ugui@2.0.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ugui@52e65280e89e) com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) com.unity.modules.amd@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.amd) com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) com.unity.modules.nvidia@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.nvidia) com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems) com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore) com.unity.render-pipelines.universal-config@17.0.3 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d) com.unity.visualeffectgraph@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.visualeffectgraph@a6483769d4fc) com.unity.render-pipelines.high-definition-config@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.high-definition-config@a5eed8fc07b1) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.02 seconds info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\3D\Eldanor\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 35.6654ms Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/3D/Eldanor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 647.6173ms ExitCode: 0 Duration: 6s353ms [ 893/1158 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (6.31 seconds), 1 items updated, 1158 evaluated AssetDatabase: script compilation time: 6.856281s Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.007 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.506 seconds Domain Reload Profiling: 6511ms BeginReloadAssembly (283ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (154ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (53ms) LoadAllAssembliesAndSetupDomain (623ms) LoadAssemblies (372ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (339ms) TypeCache.Refresh (250ms) TypeCache.ScanAssembly (235ms) BuildScriptInfoCaches (72ms) ResolveRequiredComponents (13ms) FinalizeReload (5507ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5240ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (21ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (188ms) ProcessInitializeOnLoadAttributes (4267ms) ProcessInitializeOnLoadMethodAttributes (752ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) Asset Pipeline Refresh (id=70cef7290519f164e945171de362a42e): Total: 23.253 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=15188 ms Asset DB Callback time: managed=69 ms, native=61 ms Scripting: domain reloads=1, domain reload time=1008 ms, compile time=6859 ms, other=67 ms Project Asset Count: scripts=2984, non-scripts=13478 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.002ms InvokePackagesCallback: 62.393ms ApplyChangesToAssetFolders: 1.134ms Scan: 9031.525ms OnSourceAssetsModified: 0.002ms CategorizeAssetsWithTransientArtifact: 63.943ms ProcessAssetsWithTransientArtifactChanges: 129.596ms CategorizeAssets: 227.266ms ImportOutOfDateAssets: 5522.574ms (-1343.076ms without children) CompileScripts: 6858.557ms ReloadNativeAssets: 0.075ms UnloadImportedAssets: 2.202ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.593ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.223ms PostProcessAllAssets: 69.577ms GatherAllCurrentPrimaryArtifactRevisions: 0.006ms UnloadStreamsBegin: 6.029ms PersistCurrentRevisions: 0.484ms UnloadStreamsEnd: 0.002ms GenerateScriptTypeHashes: 5.877ms Untracked: 8138.512ms Application.AssetDatabase Initial Refresh End Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Scanning for USB devices : 18.723ms Initializing Unity extensions: [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Eldanor Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Unloading 320 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main.unity' Deserialize: 19475.920 ms Integration: 10397.979 ms Integration of assets: 1486.753 ms Thread Wait Time: -1240.758 ms Total Operation Time: 30119.895 ms Unloading 10227 unused Assets / (15.8 MB). Loaded Objects now: 122409. Memory consumption went from 1.83 GB to 1.81 GB. Total: 36.867600 ms (FindLiveObjects: 12.028800 ms CreateObjectMapping: 4.110500 ms MarkObjects: 13.766200 ms DeleteObjects: 6.961000 ms) [LAYOUT] About to load UserSettings\Layouts\default-6000.dwlt, keepMainWindow=False [LAYOUT] About to save layout E:\3D\Eldanor\UserSettings\Layouts\default-6000.dwlt [LAYOUT] About to save layout C:/Users/alain/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) This project uses Input Manager, which is marked for deprecation. To manage input in your project, use the Input System package instead. Initializing input. Using Windows.Gaming.Input Input initialized. [Project] Loading completed in 61.760 seconds Project init time: 29.405 seconds Template init time: 0.000 seconds Package Manager init time: 0.686 seconds Asset Database init time: 0.414 seconds Global illumination init time: 0.002 seconds Assemblies load time: 0.808 seconds Unity extensions init time: 0.019 seconds Asset Database refresh time: 23.253 seconds Scene opening time: 32.233 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1768225888649,"processId":11568,"projectLoad":61.760019899999999,"projectInit":29.4053774,"templateInit":0.0,"packageManagerInit":0.6856043,"assetDatabaseInit":0.4138761,"globalIlluminationInit":0.002271,"assembliesLoad":0.8075594,"unityExtensionsInit":0.0189677,"assetDatabaseRefresh":23.2531967,"sceneOpening":32.2331261} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1768225888649,"processId":11568,"editorVersion":"6000.3.2f1 (a9779f353c9b)","branch":"6000.3/staging","buildType":"Release","platform":"Windows"} d3d12: upload buffer was too small for the requested resource! Size: 16777216. Requested: 72292456. Unloading 2041 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=40d473014b3632047804f05ddc1d0922): Total: 0.187 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Asset Pipeline Refresh (id=57400e8d96290e3459b4bff37e358203): Total: 0.167 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Unloading 88 unused Assets / (1.0 MB). Loaded Objects now: 124625. Memory consumption went from 5.21 GB to 5.21 GB. Total: 49.205900 ms (FindLiveObjects: 14.061400 ms CreateObjectMapping: 4.012700 ms MarkObjects: 30.494300 ms DeleteObjects: 0.636200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Reloading assemblies due to reload request. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly Unloading 55 unused Assets / (1.6 MB). Loaded Objects now: 125243. Memory consumption went from 5.43 GB to 5.43 GB. Total: 53.085300 ms (FindLiveObjects: 13.675900 ms CreateObjectMapping: 5.933800 ms MarkObjects: 32.513000 ms DeleteObjects: 0.961300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (362.9 KB). Loaded Objects now: 124711. Memory consumption went from 5.23 GB to 5.23 GB. Total: 52.103400 ms (FindLiveObjects: 14.032400 ms CreateObjectMapping: 4.855400 ms MarkObjects: 32.837200 ms DeleteObjects: 0.376800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (5.0 KB). Loaded Objects now: 124711. Memory consumption went from 5.23 GB to 5.23 GB. Total: 50.260700 ms (FindLiveObjects: 13.455700 ms CreateObjectMapping: 4.071900 ms MarkObjects: 32.545400 ms DeleteObjects: 0.186700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 124711. Memory consumption went from 5.23 GB to 5.23 GB. Total: 50.014100 ms (FindLiveObjects: 13.027000 ms CreateObjectMapping: 3.965000 ms MarkObjects: 32.838600 ms DeleteObjects: 0.181900 ms) - Loaded All Assemblies, in 1.669 seconds Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.250 seconds Domain Reload Profiling: 4923ms BeginReloadAssembly (1278ms) ExecutionOrderSort (1ms) DisableScriptedObjects (147ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (614ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (298ms) LoadAssemblies (138ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (240ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (215ms) ResolveRequiredComponents (13ms) FinalizeReload (3251ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (952ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (300ms) ProcessInitializeOnLoadAttributes (449ms) ProcessInitializeOnLoadMethodAttributes (176ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (1591ms) Asset Pipeline Refresh (id=ef7f78f219b3af44ea63af45a328f3a6): Total: 5.272 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3544 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1696 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=2984, non-scripts=13478 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.001ms InvokePackagesCallback: 1.867ms ApplyChangesToAssetFolders: 0.484ms Scan: 0.001ms OnSourceAssetsModified: 0.003ms CategorizeAssetsWithTransientArtifact: 0.005ms ProcessAssetsWithTransientArtifactChanges: 8.581ms CategorizeAssets: 222.997ms ImportOutOfDateAssets: 3267.071ms (3253.240ms without children) CompileScripts: 1.833ms CollectScriptTypesHashes: 5.374ms ReloadNativeAssets: 3.151ms UnloadImportedAssets: 0.141ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.616ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.716ms PostProcessAllAssets: 28.406ms GatherAllCurrentPrimaryArtifactRevisions: 0.774ms UnloadStreamsBegin: 0.281ms PersistCurrentRevisions: 0.399ms UnloadStreamsEnd: 0.002ms GenerateScriptTypeHashes: 9.592ms Untracked: 1741.313ms Created GICache directory at C:/Users/alain/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.012s, timestamps: [102.914 - 102.926] Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "Y2r0CV9Y"... (expires: 2026-01-12T15:16:54Z) Unloading 235 Unused Serialized files (Serialized files now loaded: 0) Unloading 333 unused Assets / (3.8 MB). Loaded Objects now: 125486. Memory consumption went from 5.50 GB to 5.50 GB. Total: 59.768300 ms (FindLiveObjects: 11.869100 ms CreateObjectMapping: 3.506400 ms MarkObjects: 42.707000 ms DeleteObjects: 1.684400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (Unknown). Loaded Objects now: 125484. Memory consumption went from 5.48 GB to 5.48 GB. Total: 58.537100 ms (FindLiveObjects: 13.516500 ms CreateObjectMapping: 4.122100 ms MarkObjects: 40.702600 ms DeleteObjects: 0.194200 ms) UPID Received '6d2d0aa6-9cab-4973-9527-112497249786'. Asset Pipeline Refresh (id=3f2211046c0b9bb4984ca050b949516f): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Indexing] Starting Initial Indexing for Assets Starting new worker id: 0 with log in E:/3D/Eldanor/Logs/AssetImportWorker0.log Starting new worker id: 1 with log in E:/3D/Eldanor/Logs/AssetImportWorker1.log Starting new worker id: 2 with log in E:/3D/Eldanor/Logs/AssetImportWorker2.log Worker ready: AssetImportWorker1 1 Worker ready: AssetImportWorker0 0 Worker ready: AssetImportWorker2 2 [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_N.FBX using Guid(7a7403e22c9964a4cbfdde39c0626011) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_bowl.FBX using Guid(e79b9c647ed762343a85465cc677fe5c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '69fbee3c6c990fd5d1b9d57305038266') in 0.2065584 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_D.FBX using Guid(cbc36765384db294887d60b9645639a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '3f83985daa9b5d471cff7cb31f97aaf8') in 0.2097748 seconds [Worker0] -> (artifact id: '98e7132cc475745abf42aafcb87d8464') in 0.2249033 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_vase.FBX using Guid(0bb4ceea78d126f4b9e95b925d674522) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_Open.FBX using Guid(9b703a8e77b2c5746ace3b4a9ea2ca1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'a823a248f60934a844c25660937df777') in 0.0338194 seconds [Worker2] -> (artifact id: 'a28e08dc90ef115897d0d8cd62278896') in 0.0407068 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_mouse.FBX using Guid(eaf252a8876abab40bc7ad4cd05197f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'd01808709f3a6dfc3df2eeb678deafc1') in 0.0256777 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_doors/Door_mesh_sliding.FBX using Guid(aab4a3ac830a62f41ad934336056ddb0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_D.FBX using Guid(0c885bb8461e0424ab9e1198805802c8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'f7fffe67745ab9637622bad780fe12ca') in 0.0224158 seconds [Worker2] -> (artifact id: 'f1e2ea0229f8aa7295200edf9c147ed5') in 0.0229053 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_E.FBX using Guid(3658a9773f03ac543a6c996284f7c91a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '83ee0ac7caa7ea12970ae2aefe0a332f') in 0.0388878 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_set_B.FBX using Guid(7384f1258958cdc46ae2e42e32ffcb6d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_bottle_closed.FBX using Guid(93128b307e03ce245a75d9047b6d8c6e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '3df07866cbcdef8d456e61bf60d925d9') in 0.0220366 seconds [Worker2] -> (artifact id: '2bcdca5974b81fee56183cfc8db906e7') in 0.0407387 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_A.FBX using Guid(2fb3fd0d46d4fef42b978a4d4c5af3d0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '6166a962ee2b602414dafbffb5cae2a3') in 0.0320562 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dish_soap.FBX using Guid(1944ad634ec20674bb31adee80292229) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Fridge.FBX using Guid(b5924de234500084ea76988fbd4caa0f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'f3e314ea34681dc64ebc77875eb8cdc9') in 0.0231266 seconds [Worker2] -> (artifact id: '550548f4162b08467940c60dc4f5af36') in 0.019168 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Food_box.FBX using Guid(48fe0a5cbc37fc14eb9a5529c98002cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '54209b382d370ca946822c81032f522e') in 0.0178017 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_sink_double.FBX using Guid(e0a6a430ba170cf4d88565edd3763801) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_central_unit.FBX using Guid(0bb9a50dc57c3e544945e28998edcd86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd010a886ef6f50cd6c6f9402b0186b2e') in 0.0252533 seconds [Worker2] -> (artifact id: '2047b729b8431f6f9a16fb0d94fa58ba') in 0.0668166 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_plate.FBX using Guid(f4e5730e6977664498d6181e99d4cdff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_C.FBX using Guid(5fed76c558ed7934a9182ac5aceae7f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_I.FBX using Guid(d638f4310b5b8314abee44fa270c10b0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '28cacd321fa36a8a1f5733d9a20ab31a') in 0.1685389 seconds [Worker2] -> (artifact id: 'fd4e28105cd377827a5d7f13ddc63c64') in 0.1940977 seconds [Worker1] -> (artifact id: '927b4c2c1874af9f8dab43bc9d5d79a5') in 0.2521425 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bed_twin.FBX using Guid(d0201cd444363144a9cb404963920360) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_O.FBX using Guid(5d0dcecc78b43fa44b5827c2c03877e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Chair_kitchen.FBX using Guid(7435d31efd426cb4e90b477f7e402ee4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'ee1a967d069ffa37cfc2fb7df7ffd99a') in 0.0386692 seconds [Worker2] -> (artifact id: '5681445129296bba01c0c7d69da534a3') in 0.0382766 seconds [Worker0] -> (artifact id: 'f31e18511c6a11f9ab8b9c61d3d0dc5f') in 0.0557267 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_powder.FBX using Guid(f85859326db3b4a42a32ce7be797c768) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Floor_trim_door.FBX using Guid(fca707929db82bb48a0e6292dbde999b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'f11cf8b7b88dd4ca0f8c35605c216974') in 0.0193842 seconds [Worker1] -> (artifact id: '931b1fc229137cf0edaef38fd4d9c211') in 0.0209578 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bottle_plastic.FBX using Guid(1a101b2ab5a0d0449b0d41a773f55f62) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '5ebd32d228d724000bf468dbd34a0df3') in 0.0302356 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/CeilingFan.FBX using Guid(933e4487698e84a4491737f2c5974533) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Barrel.FBX using Guid(cd8b5911905d3d34b9655a44b43d2886) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bowl_set.FBX using Guid(a9d742514ba4d274c8f1569b04589008) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '531a0b17c467af7c7d82fc0896b2bfcd') in 0.0212129 seconds [Worker0] -> (artifact id: '0eb0f1c1edc6974934f4b60d2b7b1065') in 0.016627 seconds [Worker1] -> (artifact id: 'f309d2f6260e4abe2ef33c9f3365bdd0') in 0.033757 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Candelabra.FBX using Guid(856b36496f2c0384e810cf6a14f11cba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'ec8fc87fdb7a1ecf3bdf6ce18e80f598') in 0.0175904 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_mirror.FBX using Guid(b435b90be15dd4746821eff77acdfdcf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '870a2d9102dab54e34cf7e7048cbd8ad') in 0.0250307 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bag_plastic_B.FBX using Guid(c027c72c3544a1842a8d02a54d3f65b8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7af08bae61f014f3c22dffb0b6655174') in 0.0195022 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_D.FBX using Guid(368ae61069783e143ba907edd86f69f5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_F.FBX using Guid(2a094a053d66f1646a9b6f6fb8195779) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_N.FBX using Guid(e84bc696050d2b8488bc51e34e11b8f2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '68753674b3b6ab76e9646f87e04ebe3d') in 0.311632 seconds [Worker2] -> (artifact id: '08f2e4f8334a3aa94a71761d275e54b6') in 0.2500751 seconds [Worker1] -> (artifact id: 'bb7118e8acd479c5f755d910f992c39c') in 0.2287886 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_J.FBX using Guid(876543d239fb67149b4ed02d90307f51) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Interior_plant_C.FBX using Guid(0653a75c2678c9240b7d96753b83bed3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '0047fe4d109b10ea32f4546c44871036') in 0.0300053 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_K.FBX using Guid(4e5ed32c67f146743a2b001be83b281e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: '996efca78c6338abb0b0ca9cd133aea4') in 0.0231246 seconds [Worker0] -> (artifact id: '6a8f3346d13cbc52af49ea3ee5c9caf5') in 0.0586807 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Collared_shirt_B.FBX using Guid(7331dba2364ec594299b63fcc7cc1907) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_E.FBX using Guid(1a1264f08f2cdbe4ab9da6a5463775fb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a9d5b89bc727c04175777f2e2032c141') in 0.0208065 seconds [Worker1] -> (artifact id: '54dfe6b14e34ee9e4435633d50cb9eed') in 0.016129 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_set_A.FBX using Guid(67ab6c85f5a7ede4c8733985e012dd22) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'a7fd6dc24408a1dd922d85fb746ef08d') in 0.0307353 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_G.FBX using Guid(4c3b425b489197542b6db9ce959b6c9f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_F.FBX using Guid(26a0dc4dfef22da4ea0f8bd1624688da) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '49a5d6a0e3c7b87d76d0a4460a6f3367') in 0.0183102 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookcase_A.FBX using Guid(e2610928c91da9940b6d3a612d2fae7d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '70ceadac53326a50c3e5374e8441461d') in 0.0295481 seconds [Worker2] -> (artifact id: 'ac0d0db7d89f96dc90babda3a914bb0f') in 0.0429466 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_K.FBX using Guid(7a2d8c0c7c5fcdd41b128cb9ac928502) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bed_king.FBX using Guid(e7aef34a7d30ea3438b29f4a92d1929a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_I.FBX using Guid(2591e22a6cffed246bedc441919fbc03) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '0222d7c8bd76cd699a4aa39c7b42650a') in 0.0256749 seconds [Worker0] -> (artifact id: '3cff7f784f3340434aa652390ee2eec8') in 0.0412304 seconds [Worker1] -> (artifact id: 'e4c950c9199573b436def0b0aebc2752') in 0.0425524 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_long_doublewindow.FBX using Guid(ab91ac7a0762e4241a0365b7cf45748b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf.FBX using Guid(0d75489b4a99b954da6df0b5778d675e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '5523890eeeed060a9c1492abf18a4c64') in 0.0396492 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_persian_A.FBX using Guid(e72c9e9b2f63b7847b693006d1474b6a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: 'f69e0d78aca1f645e15aeec437608724') in 0.1042264 seconds [Worker0] -> (artifact id: 'c8292f25470e7ed09b05f14d480c343b') in 0.0463345 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dresser_C.FBX using Guid(8f5dd9e22dd5ea045b916cbeac9a3dd4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ee3aa52795f2c6c2edc310969dbc75d8') in 0.0277817 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cabinet_D.FBX using Guid(74970cf730aaad749bc26e18ec595c45) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_C.FBX using Guid(f064b9d2712736d4aae07f674060913f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '2ef7ff045205446b8a994f46cacdd173') in 0.0399628 seconds [Worker2] -> (artifact id: '646ecb9c595ab742f1b6182cef12050c') in 0.0468228 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_B.FBX using Guid(72e6a316c5a7af349a3d5b0965cc2f65) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_M.FBX using Guid(fcc5c61014b9d2f4098d4a90d4e97eb6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'ca2cc8604b8782bab8f69a2bd810e74b') in 0.0200138 seconds [Worker2] -> (artifact id: '32a88d56d94c210802e9f145ec8a7827') in 0.0162333 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_J.FBX using Guid(46ca7fbe33e8db74ba543209a5f3ce0b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '9193f2ec2c660219f6bed8f5b1ac4bf4') in 0.0213807 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Box_container_B.FBX using Guid(83feb9b8d710cf4419d923542a596afd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cloth_hanger.FBX using Guid(b1720cae0b4fa804994f8156cb39e369) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_A.FBX using Guid(de2bfbb18e4737440865489166b42067) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: 'be2f7b23d2376b5ee50acf26176c7d38') in 0.2847881 seconds [Worker2] -> (artifact id: '149f90e04e0a9e02d783a3a4e80ebe50') in 0.2731288 seconds [Worker0] -> (artifact id: 'bc314d4c50fe0c9113ad9e19db44ef5c') in 0.209184 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_corner.FBX using Guid(a167fb08764237a448ccaa06b3ba34b4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'a2291c96fd55c92ffee4bbebde881b35') in 0.0175439 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_B_L.FBX using Guid(639a6e77cfd1acd42b25899068bbb178) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_A_R.FBX using Guid(3a70e3b9a9cf4df429240678b6f4cf30) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: 'daf03e4571fcb2bc1cdca4aca82685a2') in 0.0458473 seconds [Worker0] -> (artifact id: '67297e99a5e7a372b1c46c4c849ef662') in 0.0292622 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_C_L.FBX using Guid(0a61ed505b0b0d84cbb431b67849be0b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8ad8bd92e738b56483259b7f3dfb028b') in 0.0200269 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_B_R.FBX using Guid(7d341bba79e92e545ab59c402358bb3d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'd3c4ccc3cee8d528886021b8cb2c01d8') in 0.0213519 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_circle.FBX using Guid(f0771ef4be49ced499dc0ab0de9cb5c0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '0de0ad591318bf8a248aadec524f98b4') in 0.0264477 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathtub_soap_holder.FBX using Guid(3f02cd17acf01c447811ac0def2e7e35) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '085e970504d71ed29aa801752c764b06') in 0.0226523 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_set_C.FBX using Guid(4e7964f2dadd7804ea75079e509cd356) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '7abeae1148176ec02b6e7610ae30893b') in 0.0174113 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cabinet_A.FBX using Guid(5b01fe63c0285a047b12364755bd43b0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'e2b42a0ea4678704543b23eb9345b1f8') in 0.0279225 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_A.FBX using Guid(676cd714444429b4f81b91fb11350b9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '05bf0518cb949bda005ab32fce4db948') in 0.0172537 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_sink.FBX using Guid(6c4842aab7e980c4b8b0cc9d710802a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_C.FBX using Guid(15f2e5fa1afd26f4f94ce242a8960f5e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '018eec5c0581f2af2e2b4cd5d6ac3dbb') in 0.0751804 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_A.FBX using Guid(6417f6779878e174bacab42f10b8c7a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: 'faea015840541c15b14ccb4cac0aec1a') in 0.051283 seconds [Worker1] -> (artifact id: '54796ad2673d1c761d0b38e33f6e90cf') in 0.0416655 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_B.FBX using Guid(f682a35e797dcf649ac874e9ecfbaf9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_A.FBX using Guid(d5ca38b771b56ff4f9cd6ba6c2e876e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: 'ba6ff7214d24e4719fd8a00130052ac8') in 0.0767733 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_knife.FBX using Guid(a458c52d345295a41961b57d0bccd0cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '3db8b709b700c273e11be66d49ab51ff') in 0.022744 seconds [Worker1] -> (artifact id: '9b6f3ab877f9b2e37e4679eefd6423cd') in 0.0236242 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_separate.FBX using Guid(a6a3af7f16a0cc54b8979efc8f0f6902) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '0c167ba63ab6ee1079dd2eacdd46633a') in 0.1138281 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_G.FBX using Guid(898ea6f85788774449c61c43a438ea5e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_C.FBX using Guid(6c045164e4fb46946a7cccef4089380d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'd5bc22206cf398772be4a28b2743c6ac') in 0.0230143 seconds [Worker1] -> (artifact id: 'f26c4f31fde3a4a3fb1b2c61800d0a63') in 0.0456426 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_short_triplewindow.FBX using Guid(263d4e02705a1714299b135a8d9ae350) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c1d0008310641bd683e7ed1facd2b8d2') in 0.0310886 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Clothes_rack.FBX using Guid(7aba2e5831509eb429a54c39af79b8d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_short_doublewindow.FBX using Guid(04b1c62e99e60d64f91d43e069656405) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '9667851a0b87c8ccc38b126b058a0c4b') in 0.0209297 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_B_open.FBX using Guid(5e684b3da4f2ecf4d9b57ee7ae2e26b1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6ab7b46795cde7c32ec17124acee2c9a') in 0.0257693 seconds [Worker2] -> (artifact id: '3b9ed31a69172aa56d33b9f74dd64c55') in 0.0261492 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_mousepad.FBX using Guid(3a77740afa00f834d8f75a517d8710d7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_plastic_A.FBX using Guid(8ff587e7fbdb1a14686b0d0616ae00db) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: 'c30c77520aa86444069670f1d3b8f79c') in 0.0173694 seconds [Worker0] -> (artifact id: '8ef64a200f701cd018e8df3638afd71a') in 0.0187431 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Fireplace.FBX using Guid(d4122a5d73a65414d81df9df214cb33d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '49660c963f0f8a5cd322f79af21b67a2') in 0.0312505 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_round.FBX using Guid(940e5285623885642b17a3d0d783f0f0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b5e710357c34903a389f8103081b3f95') in 0.0171534 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_M.FBX using Guid(48d01604c0fc2ef48939b082ae22d0e7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_B.FBX using Guid(3974b4e36fd4f1c47b7c340c9fea7f73) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: 'a9800f4bb25c0518cdd838311a0645ec') in 0.0195623 seconds [Worker1] -> (artifact id: '4970f9305968003049a21133e5176111') in 0.0169319 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_keyboard.FBX using Guid(28e566b372dbf1242addf0f5eeae36d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_shelf_L.FBX using Guid(df1ebfebe86e9864b87d6bad7d41d4a8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_L.FBX using Guid(b41de26c15bbd0c4bb8e08e9955dc503) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '5d96a5d8bffebed609a42d66ecd83170') in 0.0271407 seconds [Worker2] -> (artifact id: 'ee2dceea7fa682d7a24c756a079f3ae4') in 0.0375845 seconds [Worker0] -> (artifact id: '66388fe915cbcff3b068c0e1e725d855') in 0.0540425 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_cone_B.FBX using Guid(2fae858c9696d074c9876697ea67094a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '94a2a8ccd49fdc35355987d86f8c131e') in 0.0217457 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_D.FBX using Guid(5f4956963cfd8944bb37ab2d4c18be9b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Floor_trim_doordouble.FBX using Guid(dad083e8198af5b47b83cd3e11b277e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '51c0755935290a1d3ea8771fa501397c') in 0.0198211 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_screen.FBX using Guid(4205edbfb2966c14c9597a5ab8a389c8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: '3463fb6201beb928439f1860535e48c9') in 0.0268151 seconds [Worker0] -> (artifact id: '3e5f1280abcc0072eda9455be19ac512') in 0.0194995 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_table_shade.FBX using Guid(7ed664bf04fbdba4689dfc48dd1bb586) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_holder.FBX using Guid(aef7964944b772d49a4a8aff76489714) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'f2581f91dcb6b8c6f826ebcd8b0bee6f') in 0.018283 seconds [Worker2] -> (artifact id: '1fd2c8f4499d6a61260a5ce642b0a256') in 0.0206835 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_C.FBX using Guid(c2393bd7ae8acfb4cb3db339088b29cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '71ec9d5293286e6ab920a1213e91e6a5') in 0.0273327 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Light_switch.FBX using Guid(3c29d3aaf46d3b446b3cfe5caef45445) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_hanging.FBX using Guid(c09b2cd37ca95d4489111dcc2f31b400) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6c371351679733804dc3b3337c83700a') in 0.0173999 seconds [Worker1] -> (artifact id: '08111dfaf3797ca3d53bbbca3683b570') in 0.0256418 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Magazine_animals.FBX using Guid(71812099229ef3b41b48ac4db9ae5e9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'f8687764274c409d807a1e7ed6a2b0a4') in 0.0248798 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Notebook.FBX using Guid(c197a227959c33c43ab456510741d307) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_hanging_fluorescent.FBX using Guid(9b2aaffbf18086e4bb0eb4a2b4ce2799) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '64daad49e8cab2fc1b82e27b063e8d5c') in 0.0233727 seconds [Worker2] -> (artifact id: '6cb8d08298fedf4093db0e64568b495b') in 0.017633 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_wall_shade.FBX using Guid(c52748fc1dd9862468b0c9150ef56cc6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '862205241f75df2b469a9a5276404f20') in 0.0228559 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_A.FBX using Guid(1161a28987516e344b888b8d57cfc34d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_D.FBX using Guid(41a53d0b384f6ee4cb7047101cb0d502) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_full_B.FBX using Guid(951cabe5de3d39347985a0efc7be489c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '20afe33593935b56e255e87eb7644fb2') in 0.0983386 seconds [Worker2] -> (artifact id: 'efe43bfb403419dc00eb0e46f10d5fb2') in 0.023502 seconds [Worker0] -> (artifact id: '80edaf573e88a56a92beb09b65184f13') in 0.0589122 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Magazine_B.FBX using Guid(ddb9dcf565a289c47a8000ddef894589) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_spot.FBX using Guid(13180137b8b6d7e47b9234b6f735c80e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '7485415ee64cf7a1953f4eef8f48abee') in 0.0487435 seconds [Worker1] -> (artifact id: 'ba14469cd1c020f189d0c55f34ebae8b') in 0.0612431 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_exterior_wall.FBX using Guid(6d16ca93c28f1f3428cbe078be3e9587) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '91eca23c2d128f290c7081c1e4f43955') in 0.0221561 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_C.FBX using Guid(d623fc001e6b469469a34c67250906dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Chair_barstool.FBX using Guid(df802602fd2862246bbf30613fdaf72e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'cc0ffad98b197cb9571fa5fe85653683') in 0.0219235 seconds [Worker2] -> (artifact id: '879c19b722974f1520b4f014299dc546') in 0.0242183 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_J.FBX using Guid(404a3d36714d2744c9de0ec2e64802f0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_B.FBX using Guid(94baeecb8a841b24aaacf8c8aac3a781) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: 'b90a9e3d941f6ce91962f3d37413ff1f') in 0.0211387 seconds [Worker1] -> (artifact id: 'b219de986614e559d6ae4cf851d1cb86') in 0.0176613 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Frying_pan.FBX using Guid(2fdb9f3ceef02d4449bfdd47a7ef580d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8bff814449b66027ceef59943e9a438a') in 0.023394 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_C.FBX using Guid(8b62b875a269f104da537d14e9e20b2a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_cellar_wall.FBX using Guid(38a0612bfbef2e74787afaad35862cc6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_fork.FBX using Guid(43afc27e19006a54f82373970bd1c83d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '2817400e5f291f93a5ed2a0d547572d4') in 0.0219505 seconds [Worker2] -> (artifact id: '268e2d11066f92be476f48c623cabda5') in 0.0199251 seconds [Worker1] -> (artifact id: 'b5cc2b9b3445376978d9beb23bfb913a') in 0.0222773 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bowl.FBX using Guid(eb7fe48960b2e19468c996900d239e40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '6a2bc06515ae020232aba1189e622660') in 0.0175991 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_D.FBX using Guid(4323d1e2431fa144f8bd40d8f6229e2f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_E.FBX using Guid(b073db0a5a4f0f6489d6247e4a1f6966) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: 'c7d0865b629d1553380f378a1caf36dd') in 0.025793 seconds [Worker2] -> (artifact id: '3d0e94ce42e1710421d5d0188d7a018a') in 0.04058 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_9x3.FBX using Guid(1ec024bfe9c943c498a0d520b1333814) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'e9a0714f3a3b7ae466a6df59071e2d5f') in 0.0169229 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bag_plastic_A.FBX using Guid(393524a784097774b8317c0ffa1a20c8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '38a5af833b6ffe4b00b53351814b885f') in 0.0205384 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf_fireplace.FBX using Guid(c61e5fcdd15944f45aa0de57ed429838) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '25d7f7d321b5cfdbd090e41c5c0feae1') in 0.0219232 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_C.FBX using Guid(d53125473d879a040b611a8de5d0062b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_A.FBX using Guid(db80b2782b22a554da4da92bca4c905e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_3x3.FBX using Guid(c73b9f59ed0733847af545e5edd7634a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'ca02543024af7c2cc8e228991f7a5890') in 0.2719076 seconds [Worker2] -> (artifact id: '24c5a4a3ff50219b15dfb795e8f860eb') in 0.286995 seconds [Worker1] -> (artifact id: '8aa67887ed86229f0a0bff05d913d692') in 0.2863606 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_B.FBX using Guid(0198127569a683543a85d90dc38f914c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_B_lid.FBX using Guid(dfe2762600de6624795fd3f47cc9bc95) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_H.FBX using Guid(044e8ac5c33b3f347837980bbf09d5a4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'cf113a12009d05d73d62dc1a36cea378') in 0.021972 seconds [Worker1] -> (artifact id: '27aa9583c547d69ffd7068a7e7784742') in 0.0344039 seconds [Worker2] -> (artifact id: '9736fc28d074e42f079fb37418f951f7') in 0.0248671 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_J.FBX using Guid(4cf2ba27f6b3c3048a36417405e6e7d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_O.FBX using Guid(6f44cb40a773a9d4c8fd84865d1a434d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: '3d1792a4968865b117cc70a299f71a8e') in 0.0205255 seconds [Worker0] -> (artifact id: '45867ebb32836f382e890b9d5f0d84b5') in 0.019641 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_G.FBX using Guid(8d8ff102f50ea0042b393d26e59b6552) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '846deb0509ef004060f3c2da93fa2f27') in 0.0220569 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_set_B.FBX using Guid(aaaf6cc5b7e9cd44294bd84b525401af) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8da700c0e8f16b6865b6cbb849930bf2') in 0.0204092 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_B.FBX using Guid(8f0faa3bf6ae5ab42bd8f5415942ab1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painkillers_B.FBX using Guid(87f37b8734d1cb34fb5eb24073e6b1c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '55105b744912ae5d36a8f36dbd905436') in 0.0169198 seconds [Worker2] -> (artifact id: '1ac4c6df9776e5fb8aaacaf9bf03c718') in 0.0199243 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_C.FBX using Guid(9ce179598a6b41a4db634dbebba41dd6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_M.FBX using Guid(56fb078440995684581f71df27b14ec4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_N.FBX using Guid(250ee5645e6b3aa4d9867c20fcf54504) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: 'b33950bcbca1ca43774498fef80ebcbf') in 0.0199306 seconds [Worker2] -> (artifact id: '61b069036fabed756e25dbeeb8922baa') in 0.0154301 seconds [Worker1] -> (artifact id: '88556154778ce25a077e4f59d1bf4fc5') in 0.2346803 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_S.FBX using Guid(3bbaf3f2f6a3b664e9aaf1ea9944a54a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_D.FBX using Guid(a533f8a89eda05646bef68efaccec7c4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painkillers_A.FBX using Guid(f6667f5090cc1834e809a03f9faceb2f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '733f81609c7f3f2e52d904e22a1f89e9') in 0.0216912 seconds [Worker2] -> (artifact id: '86c352ff34b612e81e5d34ff2c2270f2') in 0.0201141 seconds [Worker1] -> (artifact id: 'fc4f261306beca7f89aa1235700dae28') in 0.0511267 seconds Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_set_A.FBX using Guid(ba3b8dc053ea58249b49716555419988) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_persian_B.FBX using Guid(399faefe1c5ab9242b7178e881501d0e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_hooks.FBX using Guid(763bbb88cd9b95b4682856b11dfa5097) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '1ad6a4a49a59dbef8682f5242cf3bd64') in 0.0237266 seconds [Worker1] -> (artifact id: '058d68f7301217576483f32a381c98cd') in 0.020822 seconds [Worker2] -> (artifact id: '8a7eab1dd32bb45a2642d238767a4095') in 0.0188733 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_R.FBX using Guid(b78d400ff13281243bf7bdbe5cee2e2e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_C.FBX using Guid(256c467c644213b42aac610e77a2c652) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: 'd73de101ac38dcb72c387ef2091d993f') in 0.0166323 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_end_R.FBX using Guid(e936071fd9529b64d8a74f8c2143dea7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: 'cf72267cba0463e0138728df58205a8b') in 0.0255376 seconds [Worker2] -> (artifact id: '9b63af9f4fcfb07315770b2e8382ef0f') in 0.0251213 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Chair_wooden.FBX using Guid(d11fd38820ad9d143b23b6945079514a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotiontube_B.FBX using Guid(293c2dd4a20cdeb428b891b0f0461dac) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_D.FBX using Guid(9495f9402adcfc743b166736e52b41cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '6ceb0419bcfa1e98c0c0c6a9172216d2') in 0.0208359 seconds [Worker1] -> (artifact id: 'fe0e60f6bf90dcc4be2d14f33f147930') in 0.0196669 seconds [Worker2] -> (artifact id: '646c54a3eda61c5d09424242d5fefe78') in 0.0171443 seconds TrimDiskCacheJob: Current cache size 373mb [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_end_L.FBX using Guid(8bf00ebb10315c64fbada9717ce51884) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_plastic_B.FBX using Guid(ee7308aabb82be04f9cf7d0e453a18f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '565c741b84c47d3a951b514ffcf2f58d') in 0.0186524 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_can.FBX using Guid(3ee51926d8dbc0c469bf066f895d62f2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'd77fb17669f10139533445238d058238') in 0.0254592 seconds [Worker1] -> (artifact id: 'e901abdf2f780de9c84863039df5723a') in 0.0291492 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_I.FBX using Guid(366290a43f819934c846b2dd6633df65) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_box_B.FBX using Guid(7dad3eb910841874fbf275ef158e410f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '7fb1f4143fa342122832529fbb1102a2') in 0.0204208 seconds [Worker0] -> (artifact id: '3fa5465c8b211163f8041a7c216639c2') in 0.0221009 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_A.FBX using Guid(8f4978598888f114fac44d6bd8018c9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'c13dd9dc23923748f66a62158e03128e') in 0.0184962 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_L.FBX using Guid(5842e27f828e9a94281c4bcaffb98430) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '38b9f4021260bc22856484fa27790125') in 0.017313 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Magazine_A.FBX using Guid(9039e504a94a4bb4d9afe8d7b25b6e1a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '026af3d1ee3401665d3e20691d1ecbe7') in 0.0292009 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_E.FBX using Guid(16baac7dceac3fb449a392e69e4e0e1c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '86b917c2a87a6bd0af69d7fcc205d922') in 0.0362927 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_K.FBX using Guid(8a4449a63393ac943a81bca20c03876c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '2008df61b9ebbd1e7138de6bfcbc3ee9') in 0.0178542 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_cone_A.FBX using Guid(c78b1bb12c017f24483b98933f9543c7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '7a5b95d1187fb93801599001db849fac') in 0.0252698 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Interior_plant_A.FBX using Guid(1802d78babd62434c848f94e3fd4fdf4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '027a434d2b3a7306763a6db562039ce1') in 0.0264048 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Makeup_bag.FBX using Guid(89af2b08f8537c94ab4d49ff28fde52b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'ecacdf953d43fccabe0cdee8cdbfec33') in 0.0203551 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_D.FBX using Guid(f28291426967f6e469f5256c90bdc2dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '6438781b1ea67a7bc90c017a32c09ecf') in 0.0175828 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_G.FBX using Guid(e544b45483068c04fa18edcda1d4f259) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f663b06578718a6b4eda8c53350b7aa8') in 0.0424946 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_shelf_R.FBX using Guid(eb470537c9ea9944d9db99e3869026c5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '86e1d1e3c2f235e61a4d6963fe790596') in 0.0217289 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_C.FBX using Guid(1f9be5bae5f022b49bdff1181b792d3c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '92406dc5a2964903b6c6cebdefbae522') in 0.0220703 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_B.FBX using Guid(b3cebf36660ed6743868d516b59dd489) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '3aaa00bd82d34ca48ef8d043cf0cb582') in 0.0207832 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plank_set_B.FBX using Guid(7ffc8085712bf3d4fa898b1808e2fc96) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_closet.FBX using Guid(5fde60b711a902047af4538f079133f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '78799796066b0193c6902da6f61b0e41') in 0.0227616 seconds [Worker0] -> (artifact id: '8fe51cc13e8206956bcfb45f83fd2585') in 0.0195329 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate_spaghetti.FBX using Guid(af1b426ef7c030c49b90ada035a83f81) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '3e78c95a769fc27ca95fabec83cf3fec') in 0.0193753 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_1x.FBX using Guid(7d01e26d1405b2740b0fd9a8bf01c09a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_D.FBX using Guid(479ecab4329cd1845b589afb2424e473) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: 'c353f2642cd9bcc419193e8d91c4a692') in 0.0176963 seconds [Worker0] -> (artifact id: '242734b2faf9b13664092a48f71fa906') in 0.0176849 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate_dirty.FBX using Guid(00e280a94c64ad64b9400f3a13585f86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'e7abef27398b8fc18c825881c1512d48') in 0.0168759 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_C.FBX using Guid(0c1e97f031f2241438b91399d6e93f86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a70087ba86a76a3d1a1eaac9857686f0') in 0.0173106 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_set_A.FBX using Guid(560cd2267e0387141ae3adb17b394ced) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'd3542fb9c9913d3b138926ecfe964e2f') in 0.0209768 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pillow_A.FBX using Guid(7930834c67041f048b0b422365d92675) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'b8d53ce55cfa924adab052d5fd03cb29') in 0.0263353 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Power_socket.FBX using Guid(f514cd0856fdadf41a12878555fe6b68) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'f8ba3052fe413648d834f14502217ba6') in 0.0198249 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pencil_post_it.FBX using Guid(d6af2a70a88152a449252dc3912c4518) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '2b633b702e7c916af80edfda2331123b') in 0.0219996 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_A.FBX using Guid(8bc8720a574d65e4892258346fafeafd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '60e022f03892bb11281ef6c05a2b728b') in 0.0269889 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf.FBX using Guid(9a9a1bd3d86f9c740b7e0c14cdea4db3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '38859a6255e9486add4188ef8f614f29') in 0.0216866 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Rag_A.FBX using Guid(8ede43e35cecd0f46a1e4cd65e694d2f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_spray_A.FBX using Guid(5688f99c479f5f947a22437933529ee3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '55128e582c5152c816fb8ca9ebd9b5a0') in 0.021148 seconds [Worker1] -> (artifact id: '1b796c811a51bd576cadd913ac7cff8e') in 0.0194852 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pencils.FBX using Guid(f8e650f2442053540bb136b01feca776) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8546ede129a0f48c8c5e4d1fc4c19663') in 0.0204586 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_pile_B.FBX using Guid(fc8fe50ee2a4029408e8e968fc5484ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_B.FBX using Guid(4ffd7eb1e0e9a2f4db684cbbc4c0db48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: '8ca5af647a82442b7eb99aca2b12a524') in 0.0257579 seconds [Worker0] -> (artifact id: 'cd066ab9651b40442cd60a0bfa1c9825') in 0.0193141 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pencil_holder.FBX using Guid(42ddaf584b714e5459066ae28838e683) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_end.FBX using Guid(7b8a8be06a1710c4f8272f1403fb838c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'b07c1cbe5a2e960a8bd3118530bfe60f') in 0.0204646 seconds [Worker1] -> (artifact id: '2b9d289a38f3bbdab3c71b826a020397') in 0.0159533 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_B.FBX using Guid(6c7c9e35005911940ad2ad328aa9db39) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '5df38bd5f18b5fda5f98658403285c63') in 0.0213262 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Roof_corner_overlap_fix.FBX using Guid(bebe44bf2dc358440aac1bfe2daa2d2b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_spray_B.FBX using Guid(b80bba7fcee388c4989870ab126a64b7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2a4b57ca0f8888d514eb38f06fe27cf4') in 0.0202278 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_set_B.FBX using Guid(ee4fe8d1c3aceb141b6028518e2006b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '24f3d9d547034e97f3191942a551a445') in 0.0215672 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_pile_A.FBX using Guid(1dbe4f7aca5a6e548a843dd800aaba97) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'c6b23222805c5ab3b66afff6988e7002') in 0.017063 seconds [Worker2] -> (artifact id: '00e3aea7cc7ba695ca36dffbad81c5a6') in 0.238963 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_F.FBX using Guid(8ee65951fd74c45439f8d832fbcb062f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7102ada12cb986d26cac104c6c84518a') in 0.0189628 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_3x.FBX using Guid(77d9865154cc1c44e87bcfd2a6595173) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '44e63878b1b75ab7f9f07d376d76a2f3') in 0.022936 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Metal_box.FBX using Guid(f34cfc8e21c07314eb9d1398e3a6e4be) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) Asset Pipeline Refresh (id=71782215b7ef27147abdb9db86fffcd8): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Worker2] -> (artifact id: 'ad56a74bab746624f4be528d8be09927') in 0.0202131 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate.FBX using Guid(2244a7da987861443b539acd29732a54) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_E.FBX using Guid(b181ca425adbca44cbae3aa9a1ec6f42) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: '2e9017a1415cd00bbc21231f0c7d6af6') in 0.022899 seconds [Worker0] -> (artifact id: 'b9b60c4c0968415d61ce6986999929d8') in 0.0269081 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pot.FBX using Guid(726612c584149924da783d8a78b2f636) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'cc35ad286e8a3f71cad0944bf13c575b') in 0.0268323 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_C.FBX using Guid(a5e34e9fcb821a342b81a0606b3a5bdb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_A.FBX using Guid(da2406e329511ce43bf0a8bd2ae8fd69) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: 'd40c43c5af01c3e59fb6f3085b8079f5') in 0.0269294 seconds [Worker0] -> (artifact id: '31af605a434951fd73f07bff5291fcd9') in 0.0285785 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_H.FBX using Guid(391bcea3533d04743a3c1482a00b4112) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '634c752bac6dd4a83a8671d5e1dc2e95') in 0.0167918 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Box_container_C.FBX using Guid(9641508632e344140ae6d9a5dce91a04) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/MyMaps/Phare/Phare_stair.mat using Guid(928e848ec2692a14e8a42dba200c8ded) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'fe19b78029d05ee8375e05a1740f28b9') in 0.0202951 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_long_triplewindow.FBX using Guid(fcc0d273b97088a4986050996b17dd24) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '2ab84d594810aeead023cb30f1d01837') in 0.104803 seconds [Worker2] -> (artifact id: '4c3c52a0085ae001839478207a64ca69') in 0.0580854 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_A.FBX using Guid(eea773436e61ad545929d39395bcac19) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '94b64bfa51cd15d09194aaea183c7126') in 0.0215381 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_wall_fluorescent.FBX using Guid(a52400fb7ac28c34a8f904e55fd558a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '93f7f9e3b6c2ee639269a401a53a7167') in 0.0273265 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_B_drawer.FBX using Guid(66d197a5e537faa47b00853c0623f806) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_cardboard_A.FBX using Guid(cf47604e4a5210f47b4c4e047f718f72) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_wooden_standing.FBX using Guid(080dc266954c90744b18f46a3522068b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: '920f76c5a94b2a38346d83149511bd3f') in 0.0243895 seconds [Worker0] -> (artifact id: 'fc44cda2b426501bc0e1011a438c6c26') in 0.0227102 seconds [Worker2] -> (artifact id: '57cda778863c891d6413131542cd798d') in 0.042484 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shower_curtain.FBX using Guid(74ca06b85c9d1f54c853ee3f91052923) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_prop_set_B.FBX using Guid(640815fea8ba87744b0d63214fe62ea8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_C_drawer.FBX using Guid(d69a4b9f986cd4b4c8287254b7e82853) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'a19ca5783f71629b323350a4b9105e3b') in 0.0167034 seconds [Worker0] -> (artifact id: 'e870bedd31e9d0cc9f3234a287dedb22') in 0.0167059 seconds [Worker2] -> (artifact id: '8a51b8a7e8f4f2c7f330f7e6a2c5f500') in 0.023541 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Spray.FBX using Guid(6f4499197ae39b44f8d681e2b1735740) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/T-shirt_folded_pile.FBX using Guid(eb0f7294fc262834db5c2f7ce0288de0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/T-shirt_folded.FBX using Guid(3f07a904d23ada443b39d30b91c0f1e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c739a2e6a6d6b5471b212e4acb02e907') in 0.023591 seconds [Worker1] -> (artifact id: 'ac778c8ddf0b572178167113d396b599') in 0.0237929 seconds [Worker0] -> (artifact id: '6f5e7211473c1209d94b0e336c7ecfc6') in 0.0476331 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Spatula.FBX using Guid(bf827ea2c46156e4f9773f8deddd7d42) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Stool_dressing.FBX using Guid(eeadeb5dbba2ccf49aeb0a1e1305a7ad) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/T-shirt.FBX using Guid(75c88d55c75b42a4cbfcfefd4213c5e5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'e9c394ee50ab5511b0f7c42560e3ccc2') in 0.0235561 seconds [Worker0] -> (artifact id: '3854b84e45ebe45443c3b38c6e35f9c9') in 0.0275607 seconds [Worker1] -> (artifact id: 'e61da67393ca8a79d4ddd8127db13ba5') in 0.0275797 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_A.FBX using Guid(4a9b0f3cba27dc94ba8b2a24fdb7eb8a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_B.FBX using Guid(334e5a66c7b9e27458f6168d8b37b315) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Sofa_3seat.FBX using Guid(a80b95779ec723341b9f2d1c66cd100e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '37f4a0f5d2ab2e0e73b86d775d91ff53') in 0.0287988 seconds [Worker2] -> (artifact id: '516d6b767b0d9d6ac1c7c419cff9b7d1') in 0.0369072 seconds [Worker1] -> (artifact id: 'f748c70106fe99fa616cfdec79308de3') in 0.0266117 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_C.FBX using Guid(f1f9c171e3e28b5408fabc09dd3d7661) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_D.FBX using Guid(a0389e363601f15409ea370e531b4c94) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_B_open.FBX using Guid(e90c1ff74d59c274594ad5ab1159b291) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '7289051149cf279abdbac86f2b041b67') in 0.0205353 seconds [Worker0] -> (artifact id: 'df9fb0517f6e56e3699432895d65ad2c') in 0.0212614 seconds [Worker1] -> (artifact id: 'dbda61adf7f59a1ce54e7f09fbae9808') in 0.0214328 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_cardboard_B.FBX using Guid(f72d729bf7c201d4b961e78a65662e28) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Sofa_1seat.FBX using Guid(2ba4eda3a66952f4f9f67f75b8166d60) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '853f39977208ff82811dad8e83703f31') in 0.024056 seconds [Worker1] -> (artifact id: 'f2218f885c7109934d6be774c1e572a6') in 0.023533 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_standing.FBX using Guid(712d42a5f4de6df43bc50a8589b17e1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e590e36a8121ca525e8f5967b0b3d9ab') in 0.0202448 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_F.FBX using Guid(8998d4fbcf0136146a743db11ea00ee4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_metal_single.FBX using Guid(12415862a58ba274d867817bb889f18d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'dac4828cc60833fab5b43f7c92a0a219') in 0.0165963 seconds [Worker1] -> (artifact id: '511d2eb799870a5178f4742b5d7725a5') in 0.0168423 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_B_closed.FBX using Guid(906737154d1ffda45adc790b4b56d85b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8f6c1f9e94d18d92640ac3b975e7f240') in 0.0186226 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Spoon.FBX using Guid(71cd8d617be0b3746aa1b17142695a98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_A.FBX using Guid(91c93996651cc2340b779cc5a197c390) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] -> (artifact id: '7274040715daea0256ddd469d69ea403') in 0.0270789 seconds [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_G.FBX using Guid(392d8bab43da51441ac5f2495a116da6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'a6d703549d48bbe68e264495b2a3e279') in 0.0535699 seconds [Worker2] -> (artifact id: '0de31503d0f5c04e527769d17b69e426') in 0.0171441 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_3x_valve.FBX using Guid(788d313d765ed714f9a3729e1b2e777d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'e41886922af5e13beb36e4b337da376b') in 0.0251771 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pallet.FBX using Guid(5ca2072b04aa80a41846a4ff5de6efb9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_corner_T.FBX using Guid(a7103442e34069a41988c66bc54a384d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '45b1459761bb9bc4e92ea1e6904d387b') in 0.0237776 seconds [Worker2] -> (artifact id: '80350fa22d0db26c6736e042073906fc') in 0.018408 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_plastic_C.FBX using Guid(0303a63acb351dc4a88d8055ef8c3eab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'c6aa237153a9ff8e8fa78e4812a2771e') in 0.0211816 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_wicker.FBX using Guid(e07a9e54087dbc74ab2b6350c0218d36) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '96668da11d6b6728726b52937e2f8cc6') in 0.0166172 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf_6x.FBX using Guid(64b5d586f0577d74ea0251807375d354) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_E.FBX using Guid(08aff3c5260b84546a0b5e84bc0a43bc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'c0fe843fb47945ce97483669044f5b73') in 0.0164008 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_prop_set_A.FBX using Guid(cc50c488f9d2664479c48c22f4981a1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '640bfc57d9258ddaa6b8381972bc04f8') in 0.0160833 seconds [Worker2] -> (artifact id: '467dd4e3abdc96d43a5b060749d60fa8') in 0.1566082 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_metal_standing.FBX using Guid(6e50051c39807bf489190cfe104258e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_corner_L.FBX using Guid(08bfd224df20d104299aa70ee4482fc5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plank_set_A.FBX using Guid(bb4616d31cc21f847869bb307ba59ac5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: 'e958d1dce608332f85e4b890212fb022') in 0.0527915 seconds [Worker0] -> (artifact id: 'febe78851b9352d163bd519b84c976f3') in 0.0528008 seconds [Worker2] -> (artifact id: '440ba8a1900f02b306a1b38430269db5') in 0.0763533 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_A.FBX using Guid(ad8cfc515a7e4db4889128908a18c970) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dryer.FBX using Guid(8ed7d2e27217f9348adaf5f97ddff893) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Interior_plant_B.FBX using Guid(9c5dcf253dbb39643b4f5c41a13fe694) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '1ae47ecbc56bb8c6c297ff81b4f3e83e') in 0.0142966 seconds [Worker1] -> (artifact id: 'fcc3c2f14d75258d88f7491f7919cfb2') in 0.0174226 seconds [Worker2] -> (artifact id: 'f91aaa688489c5a3fa4a15000b7e14b3') in 0.0167455 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_3x_single.FBX using Guid(79380354b9200fc409d881a835d8ee8d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Diary.FBX using Guid(8e6e5025f12fbad4983186801f6d14d8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dresser_A.FBX using Guid(e8735c58d7b560a46bab6ad4353f0151) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: 'ec4f6b1e9f87b0da1b1308d89dcf53c2') in 0.0177513 seconds [Worker1] -> (artifact id: 'f6cf1d2a245de8cb93b4aa59afa9ca0b') in 0.0170472 seconds [Worker2] -> (artifact id: 'c57b9f1f5f3c2b7f0e3ab24f57595110') in 0.0233649 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_ball.FBX using Guid(865595e2916cf5b4986e1775fb652d5c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '00d28169d951870ab884fcc9821c6ce7') in 0.0179854 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_B.FBX using Guid(a9d961ef1214d1f4e9870d300faf5ef1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_cardboard_box_A.FBX using Guid(a350d5ea1dd8fc441a4f865fba614917) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '9e8a672a5387d9a97d741c658080f17b') in 0.0166214 seconds [Worker2] -> (artifact id: '9032b9d7e33ffa49a5de17c7e2b49765') in 0.0170819 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_G.FBX using Guid(9ee53c14ad5ad794dbb2f4f4efb3c03c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'ef1c77dc54e3a236d3611881b2fcb937') in 0.019107 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bottle.FBX using Guid(1e68ce005e80e4b4286507a8c0b63b8a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_dishwasher.FBX using Guid(2d4c63fd5a1937944ac6e36ce6d9f63b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '28b09243e2c9b72dac46d6f051d7eb9e') in 0.0160987 seconds [Worker2] -> (artifact id: 'e378177817686ce57fcb8c217fa07db5') in 0.0160853 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_cardboard_box_B.FBX using Guid(e8c83600b3c20f7439bdc77d828a7695) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'a68d662f75eb907dd310e200e2f715fc') in 0.0173155 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bucket.FBX using Guid(e44a7d01d5da2ab4abefa1fb92166a2d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutting_board.FBX using Guid(6f6db5f7714d2164d959b1dd207aaa94) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '7658c005396f365a2172ab9f15347c0e') in 0.0163079 seconds [Worker1] -> (artifact id: 'f799547b189e0a7d91f677218da9f1a9') in 0.0163107 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_closet.FBX using Guid(6fb52c22007900340984f0838dd27a5f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '2ad38c1ce725e421abdb25d8f88a735c') in 0.0173444 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotiontube_A.FBX using Guid(76bd6363260b0264fa1566a927b9f3a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_A.FBX using Guid(e162a8ac6c2dbe44591e54622ddc5813) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1b84fed7ff09fa61a023ba2a59d3b940') in 0.0181219 seconds [Worker2] -> (artifact id: 'ae0168d9485328ffe20f868b5ce49856') in 0.019543 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_G.FBX using Guid(97c371abad8630449b4d921c9052aef7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'af274a4fb5e75003deea86bced825ceb') in 0.0168124 seconds [Worker2] Start importing Assets/Scenes/Main.unity using Guid(e0b248d1da433814c9f445a0726034cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_B.FBX using Guid(009676ee64c4b124194698389569fcbc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '6de5a1600dfba13c35f68cf383a85395') in 0.0134484 seconds [Worker1] -> (artifact id: '27eeeb69fb6e611bcf63ef1ca36b8af1') in 0.0621455 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_Q.FBX using Guid(1aeb691be0dd45a488be6fa46c5d671f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'b167d2014e5e0f97ccea5ce99b860472') in 0.0233791 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_fluorescent.FBX using Guid(7c2b02962d9af7742afd6b6651bf3947) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '236823ae336f96c0cb8c65a8a5a90331') in 0.0178308 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_B.FBX using Guid(b083819b09129494d99ca5e2476e899d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '6cd1fd087a8074c448d8316aa9ddf388') in 0.0171893 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3_broken_B.prefab using Guid(13f3e671ccfaedc439122d93d76f60f8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_6x3.prefab using Guid(d31b630cd764be04c8d8b4fe8956302b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x6_broken_B.prefab using Guid(73dced645ad359f48a5bfe532a2f5cea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '12ca2dba463407254a04218556795f5f') in 0.0643455 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_1x3.prefab using Guid(958a6817c6c3d3c4ba050b4c363948db) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2a06b0859995bf14f69979e033012574') in 0.3229349 seconds [Worker0] -> (artifact id: 'd38157a67d2b02a9519cdf761ceed608') in 0.3252682 seconds [Worker2] -> (artifact id: '7dfd7b7fd2d7d31ad104aa8756e49637') in 0.022922 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3_stairs_L.prefab using Guid(1313ea09c9f089049b18dccdce4da8e2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3.prefab using Guid(ca141e7133d7d7d45be8b93b27453df5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_in_single.prefab using Guid(d7cba7d58a80a1b40830636ae104d84b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'e097588d2bd47849bff27de26bf6ccc1') in 0.0237537 seconds [Worker0] -> (artifact id: 'e6a0678529668ec6563ee6a77e1f02e9') in 0.0247337 seconds [Worker2] -> (artifact id: 'a76114eca21de1024312fb0880d661ff') in 0.0297724 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Wooden_crate.FBX using Guid(65116efbea404fb4185b90b3c6c1e200) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Tv_remote.FBX using Guid(68141fd1873964d43ae355f42ef9fe7d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toiletpaper_set.FBX using Guid(a765d94bdf8b4844a946347656607de3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '4830b94d4b66a4c5bde27bfbe670c32e') in 0.0268527 seconds [Worker2] -> (artifact id: '476b4c249df6880587c7a7ca4b68f884') in 0.0220459 seconds [Worker1] -> (artifact id: '45c8d86476beb22804eb9b322b08bbe0') in 0.0219143 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3.prefab using Guid(f0b622b512b98a446b474a59b5e73012) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_A.FBX using Guid(eec00ba00194bef4f9c32585ae927c66) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_4x3.prefab using Guid(c364a1dd9e247a0478885d51c2aeadd4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8de3a5fbb3f74287ca504d7e19c8c6f0') in 0.0225059 seconds [Worker1] -> (artifact id: '2f87a06c0b55283cc2035ee0c9782580') in 0.0235143 seconds [Worker0] -> (artifact id: '48d341f7566011ec477ad10147e92a9f') in 0.0226397 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_coffee.FBX using Guid(6b55797566310914686c9159117334f6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk_shelf_A.FBX using Guid(172532aeca5ffa044825718db689c286) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_3x3_broken_A.prefab using Guid(36240be0878e02a47ac6df59f8230afd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '1ded3139cf603f464a1cbf28457c8c6e') in 0.0244166 seconds [Worker2] -> (artifact id: 'a259106c6ea67f2ce83a37238c71f4a3') in 0.0238982 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Wardrobe_door.FBX using Guid(51c8be637aca71348b47694706170575) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk_extension.FBX using Guid(196a5223b7833d74780e5c6ed388cdd8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '0b46b96c901faa1e765906f82bbcdf6b') in 0.0232789 seconds [Worker2] -> (artifact id: '4fec2fc7aed0942f6f6b2f4392585288') in 0.0261981 seconds [Worker1] -> (artifact id: '3f0c6bdf1d2ae1a375ff0663f1829ba9') in 0.2204511 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3_broken_A.prefab using Guid(f1f72f703c1de7341a8fbcac8c4f49ae) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3_stairs_R.prefab using Guid(c89557a8d07a43846ad8f61676d665f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_2x3.prefab using Guid(6521bb3455c13f842bf23b286e8eed30) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '29e11fdd17a9b6af8e9f2c890400c135') in 0.0395774 seconds [Worker1] -> (artifact id: '7ae2b60fb2cb0e4bfe929685f97ca0a3') in 0.0332588 seconds [Worker0] -> (artifact id: '748e92b0f4baac964bdc91caf3615081') in 0.0803382 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_4x3_broken_A.prefab using Guid(77d43652862fa2c4791468549673e7a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_B.FBX using Guid(ba7ae2a3ad4b1b945b3dda10a4de61dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'f0d17d7ce7ca361106037d7e281bbc71') in 0.0193145 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toilet.FBX using Guid(7b6638bf984cea64d9ac2f170dd839b8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '878f2d405e24fdf58cac3599907d220d') in 0.059831 seconds [Worker0] -> (artifact id: '94f230ad0c0e0f3f6749fd1d2618f9a9') in 0.0242987 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_holder.FBX using Guid(fb5daf31936e1a54a9733cf3a6bd7b18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1d705a336fe27efef2e3c69fb7db9b94') in 0.0270911 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toiletpaper.FBX using Guid(fd6c48e90e48e17459dbe5dd1c5fa950) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk.FBX using Guid(4f42c8a85b7c8af488928e41672afecc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '6a6bb72d6634fc75897ab179c4663a9e') in 0.0180153 seconds [Worker0] -> (artifact id: '1ac80916d07930d6e4d313b96865c3e2') in 0.0226678 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_in_double.prefab using Guid(b25db070bb3c3104e86e2c00954ab908) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7305368190ab68793e233ee8d93c1c7c') in 0.0178964 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowshutters.FBX using Guid(104367f0adf33424ea6e74af39a3c178) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/TV_on.FBX using Guid(b55e62a0f997b0745b14245830b8d279) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '71408a85be387151ed2c4d537c716896') in 0.0189904 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_open_A.FBX using Guid(4af3e54d93c2d9349a7d5c2905309bba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '79895e663becc3a1064a0b320367ad39') in 0.0190025 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x6_broken_A.prefab using Guid(c87ca651f2a04864eaf670b85e2b440f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '1f048d3bb481f568a76fc7f9a0582c89') in 0.2207257 seconds [Worker0] -> (artifact id: '068b59dc42d04a92ac978ea02bff7b15') in 0.0960248 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_wooden.FBX using Guid(810d3f37f25fbbf40b2c0a4aa4a443dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '76eecf26ece1d36da49e50c883244f03') in 0.0182117 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x6.prefab using Guid(b2846a3d2d7676e4594f93d119712e08) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '5a211a579e224969e9fe5fc5e296c289') in 0.0154031 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_out_single.prefab using Guid(3a4221804eecb1e4f8fb00ac065947f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_A_pile.FBX using Guid(b3dde890f9ab3364389b8753e2d8d34a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '53387e2a03f06fe1d08163297620df99') in 0.0199417 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_out_single_windows.prefab using Guid(da6ac0a41f8af4e489ad635194f5daa6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3_broken_A.prefab using Guid(2ea3210a44b6eeb49a9d63b42a12ecd1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '71eba02ef4e474a94ce531ff6f2ab21d') in 0.2504772 seconds [Worker2] -> (artifact id: 'c99555d968b568f3ccba8327eeb37d27') in 0.2513687 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_4x3.prefab using Guid(6855bc35b9a7a4940a21d8e66dd2da41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '1c46074f64aa369cc9ff8fe9fa174c07') in 0.0164584 seconds [Worker1] -> (artifact id: '978c6bb3cf6e0403d211e981f0802199') in 0.2190584 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Wardrobe.FBX using Guid(85858829ed039ce4591af05572218ed8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_closed.FBX using Guid(2ad54426d034fd74f9f0e58ce710eb1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '8a3175cbe925fcad24ce60410b8d841e') in 0.0181091 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Trashcan_large.FBX using Guid(5350666d238ca824b9a7414a47c842cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'e0027012cc7fcecf47e3b9102c868499') in 0.0163572 seconds [Worker0] -> (artifact id: 'fd4d02c1e54e8e3eec9906e99e418358') in 0.0471765 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_open_C.FBX using Guid(1eaca19b4f1a89a47bb1e03a8d40acee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '051ac4ff1eb62e649055d0d08a99718d') in 0.0173958 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_hanging.FBX using Guid(717bbe1970339794a9830d251c4c1408) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Washing_machine.FBX using Guid(454b4725c83c5d847ab709e545efa6aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: 'bae4ac94b4decbb57c302f2b44d200e1') in 0.0170147 seconds [Worker0] -> (artifact id: '389caac124c2908fc2115f2632486e41') in 0.0157039 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_out_double.prefab using Guid(c1f061a37a8624540959c956ef1206a5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_B_pile.FBX using Guid(0fb227a928646d7468c66b22bf966436) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/TV_off.FBX using Guid(c54a92b2d9f49a04eb53f4d296586c90) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '3d4a705dd14e636a2c62134c055f7e6f') in 0.0609796 seconds [Worker0] -> (artifact id: 'c25281532970ec4fd03f984f377be385') in 0.0169754 seconds [Worker1] -> (artifact id: '32b452fd813bafe05155eadf9d94fe1e') in 0.016986 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Stove.FBX using Guid(714c75e0e3e81e04d8ee810c4bed7b10) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_A_lid.FBX using Guid(d75a5701d2bfc1e4f81b5bd3e9245f48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_D.FBX using Guid(8c89c3b7df1705f4387f4ff81452cbaa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker1] -> (artifact id: 'b0bea3ce0c28dc53322230213014ee34') in 0.0705557 seconds [Worker2] -> (artifact id: '735d2b13341b08c0f688eb3ae3bf1553') in 0.070599 seconds [Worker0] -> (artifact id: '7277bc9188a7b0ed0591651389f72097') in 0.0706425 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_A.FBX using Guid(13cd9cf164597e04c8668c6d9859526b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_F.FBX using Guid(b15c9732295a02049bf46762be938f99) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_F.FBX using Guid(58d2feac21176544f9802f8b0e52a18b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '560c999f95a88d4fe7cfe33825188aea') in 0.0182114 seconds [Worker2] -> (artifact id: 'dffe419423ad806351ddc28c235a0f03') in 0.01849 seconds [Worker1] -> (artifact id: 'c70f6f998d1d93bd69b889c4b5ddd151') in 0.0183268 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Box_container_A.FBX using Guid(1ec2ffc17b1b89948b9359532fc21faf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_door_L.FBX using Guid(022400b95cd350946a9b8e82e22ea822) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_D.FBX using Guid(cc11f8d3e9469434cb6222d2bf2e4ee9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '462e2c1b4f9a5b403de1e52cc049502b') in 0.017417 seconds [Worker0] -> (artifact id: '3dc794b009f0a0cf9174647452a06ced') in 0.0174322 seconds [Worker1] -> (artifact id: 'acba49387f7894d12211b3f0d2c01226') in 0.0175107 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_F.FBX using Guid(54191ab36b5e7be40b223e7ed0baf76b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_L.FBX using Guid(24e48bfe7aed0dd49868a308a9d69b35) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Tissue_box.FBX using Guid(10b528f46eea511429d6d7823cdfbdd5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '201a6a6392f388fca40feeb070c22e04') in 0.0175117 seconds [Worker2] -> (artifact id: 'beb4b531419694e60a960ccfb9faa074') in 0.0175234 seconds [Worker1] -> (artifact id: 'a7d0e1619fb332d0c54580d1ac28a7fa') in 0.0175319 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_A.FBX using Guid(70ca7756b3c989949be69d9ffb55f227) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_plastic_box_A.FBX using Guid(271fd8b5b5a779442a764c05898990fc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_I.FBX using Guid(de8fa9ae293b5f14aab4f6c08e61f5d5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '8697087528f0e80e88b40fdd676b785a') in 0.0199622 seconds [Worker1] -> (artifact id: '473ccbe3510f69c883f6c0b633920001') in 0.0162117 seconds [Worker2] -> (artifact id: 'a4b7a08ac0a5e7f2f7785776ad7b5965') in 0.0164914 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_E.FBX using Guid(942b2639a1674c342866bbe873d0bfca) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x_trim.prefab using Guid(8627d45b28d98ad4690450febeb6b60d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dresser_B.FBX using Guid(d2a25190870a54445b96081e8d06d304) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '2923bd8fb175cdbc4b0801fc41412fcb') in 0.0339072 seconds [Worker0] -> (artifact id: 'fd20bfdcfd5e5092c53eafc3bd580e1c') in 0.0339106 seconds [Worker1] -> (artifact id: '1f0ff8f6bedc012f9a091e085434e4c7') in 0.0350549 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_A_L.FBX using Guid(0b33532d8539af3448493fdb8841b8fb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_box_A.FBX using Guid(e1044b4d4637fa348b4b7a7cbddb8978) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_C_R.FBX using Guid(c9c0c42fa41c08c438876e56fc992d41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'd01f5376b09088f3547ed54034108e85') in 0.017636 seconds [Worker0] -> (artifact id: 'c9482da52370875956c7f76d28b80dd6') in 0.0176373 seconds [Worker1] -> (artifact id: '970ec300b82654f73910c4f94a56483f') in 0.0177254 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_open_B.FBX using Guid(54b38bfa6ee2aba4eb996964ac8155fa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_A.FBX using Guid(2409c1ccd5b09b14fbf73264ab0356b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_1x3.prefab using Guid(2f107cb2d41c692479a7a619c5100afd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '338ae89e21cb899954710c17f6a41fd4') in 0.016731 seconds [Worker0] -> (artifact id: 'a38034e643de090be6dd05b6d4076110') in 0.0130003 seconds [Worker1] -> (artifact id: '6615b25f3dd0ee48c705058d7afc8c8e') in 0.0161725 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jeans_folded.FBX using Guid(ace300a30ccb7f745b5854962389fbb7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a6d372d1806681c7553588a48cae24cd') in 0.0172914 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_B.FBX using Guid(a092942a3649c1a47bc7cc5931e00965) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_corner.FBX using Guid(71a95b9feb7dac9499318772cf7f1ece) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'd3cf246a2ed1826b2aed004e0a3d7a2f') in 0.01642 seconds [Worker1] -> (artifact id: '70706c4cb114f5340186678ec9c06e9d') in 0.0164227 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_2x3.prefab using Guid(f6c5d51acb010b247baf80505085306a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e16f3b68802d4556ba82ad67be411c4d') in 0.0161171 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_P.FBX using Guid(b631c5bda0ee331439931568c27ac539) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_D.FBX using Guid(d6f8a8523d674044d98b4f458638ff66) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '335b7f197949fd2f670ccb9fdc7376bf') in 0.0163114 seconds [Worker1] -> (artifact id: '918e053133260e8aa664a92484f0fcfc') in 0.0163323 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_A.FBX using Guid(183e3489ee300b74592e975df09e8c78) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e705372c256d837896211fcf3be54d21') in 0.0176975 seconds [Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_3x3.prefab using Guid(acf128315e00d014fbcb9cfc0f300e00) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'ad44f3dd6e97a86f2df8eaa14a07278a') in 0.0177983 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf_mounted.FBX using Guid(dfa0c22202fa97e4c9e68d30e943a08b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_set_A.FBX using Guid(99077bd1de6e9ce4c8aa28999b5e1311) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_B_closed.FBX using Guid(463af32fb8314a34c80c63d4b6e2a080) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '605a0e7529b3b3ffcd61155623e3f707') in 0.0271212 seconds [Worker0] -> (artifact id: '477f40096c9e78e6364de2881e754178') in 0.0660483 seconds [Worker1] -> (artifact id: '91bf4ef0493226fd045b7377174e72ed') in 0.0687822 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_A_drawer.FBX using Guid(73969758d52f45041bec172fd7dc17cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b43aa20267f691ff35419b8b68141483') in 0.0178089 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_door_R.FBX using Guid(a823826fd3aecda4b88d5f895d55718e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_floor_A.FBX using Guid(61cebf023e82f174c87ea8a171115b8f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: 'df1a6ebf24dea7ed1d03c70ce868fdba') in 0.0214414 seconds [Worker1] -> (artifact id: '9f1b1bfd9ab9b3c8aa238402e4a2434c') in 0.0357166 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Hand_towel.FBX using Guid(f01d7034df85c8d42af14ce392b696b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '103a909948d09f48755ea16589f91dcc') in 0.0164436 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_table_work.FBX using Guid(eb093dee98eba9f468c4a7bcfaab8422) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_C.FBX using Guid(7afea9d89c906d442ac2ecb12ad2765f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: 'fca722259d14d5bd00b2ffc33749847d') in 0.0167907 seconds [Worker1] -> (artifact id: 'e83481a0b5825ba490b54aee30d0f1f3') in 0.0183196 seconds [Worker2] Start importing Assets/Scenes/Main/OcclusionCullingData.asset using Guid(b1c2fb53e980ca44ca4f6082c8b51a48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_C.FBX using Guid(0268cf4875f29374d8c45cc1d9490210) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '466996619983d77383107291d91aabe5') in 0.0185727 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk_extension_shelf.FBX using Guid(b8105874639806844a17bffcded49ad8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '74d59933318a6751d966f56ca9a7da5f') in 0.0177628 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Hair_brush.FBX using Guid(d2ff1aba18651864296158cf2e28ad59) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: 'b058d38e46603bf5edb0363ac6a98843') in 0.2073828 seconds [Worker0] -> (artifact id: 'a905df10b5db408819c82119199cca32') in 0.0181447 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_H.FBX using Guid(be52c4fcafb29b54a883e6c654d01708) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'c3d82049ddcbb9f75ed9aa14a0791a30') in 0.079323 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_C.FBX using Guid(3142c2fdcb4ad1b4ab2def51556f63cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_bottle_open.FBX using Guid(fb95c4cd4966dbe4397c4992b390a0af) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: '8c7be3070b9fa5cd63b26d63e73f39ce') in 0.0166034 seconds [Worker2] -> (artifact id: 'a4b1ef85f633fffab153852c5a4e7c18') in 0.0170157 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cabinet_B.FBX using Guid(5542794eb1ad8a04eab97f8b5b2cb375) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'cb19cfb6ffddf256c463033af3ae112a') in 0.0185877 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_floor_B.FBX using Guid(e0ad89b0d1e1887499251a8fe93f1d40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_E.FBX using Guid(362561722897f044f9ecfe48f536deb6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_E.FBX using Guid(295dd7253273c0345bdf4f4ce922aa63) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: 'a9fe4bfaa2d4ba93fed41714834f4e4b') in 0.195239 seconds [Worker1] -> (artifact id: '70baea2a4e7b8f53158b74f2e292a53a') in 0.0930527 seconds [Worker2] -> (artifact id: '7f3a9a07219e4fe96604b8dc57df2868') in 0.2193337 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_full_A.FBX using Guid(69a76440fca40aa40b86816018c28a4f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Collared_shirt_A.FBX using Guid(b571804d6a92668428848620bc21a734) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '2409cfed1c027454ccd8ed5c8dbab1b3') in 0.0166264 seconds [Worker1] -> (artifact id: '1ee1adb8eeb318c626b23ea8b46aa23c') in 0.0162271 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_3x3_broken_B.prefab using Guid(82332317f96da954f92249f93bf81aeb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'fc8bfd56267d0a69b93f035182c86e96') in 0.0560412 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Rag_B.FBX using Guid(21a406bd86c774b44a6110c7074f5078) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_standing.FBX using Guid(8415eb5b49771304c810319c7368ad41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '9f38ffddb6cbc2c02acc88f32dd0b8bf') in 0.0199679 seconds [Worker1] -> (artifact id: '9dcb5ee13b231ec2ab75260289e8635a') in 0.0179501 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_short_singlewindow.FBX using Guid(e86c69c3f717ab74789a4f6966b62dd2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'afac23a0feda1af703be27cb05c1bfbc') in 0.018332 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookcase_B.FBX using Guid(9f0dbb4454112d849934f22a7ebf058b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_F.FBX using Guid(2631ecca90bf8524fbf7c680e69e87fd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] -> (artifact id: 'fd0807e8205887216e1cd0667384dd61') in 0.0274789 seconds [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '49c5eaac0652209fb29aa778e4e6733c') in 0.0169824 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_drawer.FBX using Guid(0f61495100f26424f8f881c062199b77) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'dec6dcb8ecba4890450d4df38d656b1a') in 0.0167263 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_chandelier.FBX using Guid(fc55840e5c0439c49b975875efed0108) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_A_tablecloth.FBX using Guid(7c96d1eaa70f78f448b7a499236e2836) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '4806654b3b6d9f4a731804d5d0ef687d') in 0.0203641 seconds [Worker1] -> (artifact id: '43653ae8211be46f6356db97027be834') in 0.0155236 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Drying_cloth.FBX using Guid(f3c8f398e9b8f6b4eafbf73996a08b4b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '1767bef389a831636ce96569cf50a715') in 0.0181384 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_cabinet.FBX using Guid(17b87cccc7181954da1f0ceafd33050f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_pilar.FBX using Guid(59e4561dd88d1aa428e9bc725a4131c2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '6f60d1f8fe7c27d381b10473a25b69e8') in 0.0168712 seconds [Worker1] -> (artifact id: 'dce149b90d4bcb6c8e1267317e427706') in 0.0168732 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Sofa_2seat.FBX using Guid(0ba5c36ccc5c5a14ab7bd6c3a0cce24f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '2c726bebd39cb4e837caf01c6e6ae191') in 0.0163431 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Trashcan.FBX using Guid(f0f7fdb0dd85e314bacf3c4ace453e11) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_A.FBX using Guid(b0094b6c91f735c4fa8bf08f8ccdc082) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7051964f6d1fc0b121192a604f605bcd') in 0.01598 seconds [Worker0] -> (artifact id: 'bed29860be9950f81faa848bfd4fc509') in 0.0159922 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pizza_box.FBX using Guid(b5d6ba701d64bba4988f48a75bc67b9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '1580c9df3065d93dde7307c8fd46d6cb') in 0.0499279 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_B.FBX using Guid(d8d5218a99b483046940956d9670dfda) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathtub.FBX using Guid(1cdaa2d761974e04ca1c5094860991dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] -> (artifact id: '09ec8cf3b0b791e95aab241bfa294eb5') in 0.0170621 seconds [Worker1] -> (artifact id: '885412216fa53e7033759255f5708da6') in 0.0169371 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_holder.FBX using Guid(387fc15ab47994e4587ec6f5043ef638) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate_set.FBX using Guid(f43dd183fcd7e3b4680e2aaa66b4caee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_B.FBX using Guid(4e1c08fd5dc1dfa47b1a46a3ac31a407) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker2] -> (artifact id: '08aee61dd723f2c89d668b3c6cb31b36') in 0.1273616 seconds [Worker1] -> (artifact id: 'afbe5fc73fbc60ae8b0be1d5d9d29184') in 0.1274599 seconds [Worker0] -> (artifact id: '361fd65b4a069cdba3136c70d8330a41') in 0.1222213 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_A.FBX using Guid(cb86241a13914424296ce97402dd0208) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_sink.FBX using Guid(a24d9dc7c3ca9114e9d6c4600385bd3c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'f45713519ff3f4922d1f5e1e9daf54fa') in 0.0219847 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotion_set_A.FBX using Guid(069547c18f0fd7d44a8f5894d8afaf72) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'fef735eba378d930ef71f220711870f9') in 0.0148631 seconds [Worker1] -> (artifact id: 'b663d25494aaf35b63faa5ad9dfdb46a') in 0.0425212 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Coffee_mug.FBX using Guid(74ea2b74695918e4dbd55990b3e8a12a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '74bf49f1271cc35d1f0045d080252128') in 0.0177175 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_B.FBX using Guid(9a370214fefdd97438cf8ddc21a90d86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3_broken_C.prefab using Guid(602b96efcb90a8a4a9266450a8b7ed58) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'a972ca4241144c1a0771e7a6d8a4c3d1') in 0.0166694 seconds [Worker1] -> (artifact id: '8a53474ba180d52255488e8caf607c17') in 0.1082751 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Drying_rod.FBX using Guid(e6867e274f9412c43ab9b7a8b8cd35d0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e929a346f741ddcc755e6c568d8b5ada') in 0.0172376 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_long_singlewindow.FBX using Guid(e9ce888ea3ae5ed4f933bdebd73fcec5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'e662755d0ead28db3a9a4a38401b8934') in 0.0179147 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_H.FBX using Guid(ad8958f54b56b2e468c0b6d28de87a02) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '09bf851a0331f71b569da413a2654e76') in 0.017475 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_bathroom_wall.FBX using Guid(ecb55977b0770cb4ba38b2182928f54e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c2022c591236bb3d0aec05f7c82964f7') in 0.0205696 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_E.FBX using Guid(1244424a0a739a041813b94bed64859e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_doors/Door_mesh_multidirectional_C_R.FBX using Guid(75d511b07dbb5d74a9619f297b498193) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toiletpaper_holder.FBX using Guid(d6d1c9ab3c0cbf64c9058ef04437f923) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker0] -> (artifact id: 'db54f9c2860756a386f4584314f9b4a5') in 0.1268405 seconds [Worker1] -> (artifact id: '6b6885cc78fa18429d766dbdc3bd398c') in 0.0176043 seconds [Worker2] -> (artifact id: '1e000857e76cf19f74f86f082fb490a3') in 0.0156878 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_B.FBX using Guid(69898d60881339946b3b45f461620820) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'a943195540ec4b6dc38e4f051fb459a6') in 0.0265088 seconds [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_ceramic.FBX using Guid(e12e46411c53c9940957fc9ea5358d01) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_B.FBX using Guid(1b02e6881866e4842aedba7642a27a82) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '5212581fb18bc6d0b441b62e9f9212f8') in 0.0956351 seconds [Worker1] -> (artifact id: 'e64ba7bca631835987af1ed96e6e796c') in 0.0956743 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_A.FBX using Guid(f687871628f489344a8eb42eca1564a3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: '07129b76dcde7d255086df8fb3ec323b') in 0.0166564 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pillow_B.FBX using Guid(65486b4d4cbfa184ca5d7cf08e06e28b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_short.FBX using Guid(70dbd7895ddefd141aa8b3979d5c207e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '07e41dcafb050e0821b044c130d5f005') in 0.0192447 seconds [Worker2] -> (artifact id: '35f008f1d36bf6e9a3d9cf3043370f49') in 0.0192305 seconds [Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_C.FBX using Guid(23bc8c615617d8747a3acc665d75df35) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker0] (ScriptedImporter) [Worker0] -> (artifact id: 'b8ad3203e7aa87a07d788540e4d7d2fb') in 0.0165483 seconds [Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_corner_R.FBX using Guid(8687d9f9e0579a84993a894cef5d1982) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_D.FBX using Guid(e9e273c1547f2454fb9f6866a82130e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '543d62efd45054d2bec2341d92b1c3c7') in 0.0194887 seconds [Worker1] -> (artifact id: '26a6b8e33558922a28188671b6d4e829') in 0.0546228 seconds 4 HDRP assets included in build- 5HDRPRaytracingRTGIQuality - Assets/SampleSceneAssets/Settings/QualityLevels/5HDRPRaytracingRTGIQuality.asset - 4HDRPRaytracingQuality - Assets/SampleSceneAssets/Settings/QualityLevels/4HDRPRaytracingQuality.asset - 3HDRPHighQuality - Assets/SampleSceneAssets/Settings/QualityLevels/3HDRPHighQuality.asset - 1HDRPLowQuality - Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.Rendering.HighDefinition.HDRPPreprocessBuild:LogIncludedAssets (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Editor/BuildProcessors/HDRPPreprocessBuild.cs:63) UnityEditor.Rendering.HighDefinition.HDRPPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Editor/BuildProcessors/HDRPPreprocessBuild.cs:44) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.Build.Profile.BuildProfileWindow/<>c__DisplayClass46_0:b__0 () UnityEditor.EditorApplication:Internal_CallDelayFunctions () (Filename: ./Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Editor/BuildProcessors/HDRPPreprocessBuild.cs Line: 63) Start importing ProjectSettings/QualitySettings.asset using Guid(00000000000000009000000000000000) (LibraryAssetImporter) -> (artifact id: 'd23d0524aee2451160947518e7da2490') in 0.0074265 seconds Start importing ProjectSettings/GraphicsSettings.asset using Guid(00000000000000006100000000000000) (LibraryAssetImporter) -> (artifact id: 'b05950e08c191285e4c52cfa59e2453a') in 0.0013559 seconds Start importing Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ComputeMaterialLibrary.asset using Guid(833ab0ec618db411699ea8cb1a221d0d) (NativeFormatImporter) -> (artifact id: '0cc3a8fd26a6ec22a2c2ed2a11a01e87') in 0.0100206 seconds Start importing Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset using Guid(168a2336534e4e043b2a210b6f8d379a) (NativeFormatImporter) -> (artifact id: '4626eb2d5266f0c24b5fdf39507411c3') in 0.0095538 seconds Start importing Assets/SampleSceneAssets/Settings/QualityLevels/3HDRPHighQuality.asset using Guid(36dd385e759c96147b6463dcd1149c11) (NativeFormatImporter) -> (artifact id: 'd4b97309c8731166e87577d0f8f9d013') in 0.0088523 seconds Start importing Assets/SampleSceneAssets/Settings/QualityLevels/5HDRPRaytracingRTGIQuality.asset using Guid(96471df129b04e24991e9188b9c81134) (NativeFormatImporter) -> (artifact id: 'cf3ff83d0550f5d545067ee5a6437a83') in 0.0086391 seconds Start importing Assets/SampleSceneAssets/Settings/QualityLevels/4HDRPRaytracingQuality.asset using Guid(c78d399b0e7111b4eacf5caaae574939) (NativeFormatImporter) -> (artifact id: 'a1242afb58c508268a9cb96bdf098d12') in 0.0080064 seconds Start importing Assets/Sounds/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset using Guid(acc11144f57719542b5fa25f02e74afb) (NativeFormatImporter) -> (artifact id: '827e42300fce7cbce262480a2dc9cd2c') in 0.0101347 seconds Start importing Assets/PlayMaker/Editor/Resources/EditorStartupPrefs.asset using Guid(cdb2b908ef6cb8b45aba3615cdf5b909) (NativeFormatImporter) -> (artifact id: '3eb81a86815fbb0836c0c1828b3a8619') in 0.001285 seconds Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3fbff887ce557de4992facc685065094): Total: 0.304 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Summary: Imports: total=9 (actual=9, local cache=0, cache server=0) Asset DB Process Time: managed=3 ms, native=123 ms Asset DB Callback time: managed=152 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2984, non-scripts=13478 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 21 InvokeCustomDependenciesCallbacks: 0.001ms InvokePackagesCallback: 0.001ms ApplyChangesToAssetFolders: 0.159ms Scan: 15.601ms OnSourceAssetsModified: 0.001ms CategorizeAssetsWithTransientArtifact: 0.025ms ProcessAssetsWithTransientArtifactChanges: 0.121ms CategorizeAssets: 7.010ms ImportOutOfDateAssets: 93.412ms (0.856ms without children) ImportManagerImport: 88.490ms (3.173ms without children) ImportInProcess: 85.229ms UpdateCategorizedAssets: 0.087ms ReloadNativeAssets: 0.555ms UnloadImportedAssets: 0.291ms ReloadImportedAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.419ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.794ms PostProcessAllAssets: 154.533ms Hotreload: 22.578ms GatherAllCurrentPrimaryArtifactRevisions: 0.749ms UnloadStreamsBegin: 3.377ms PersistCurrentRevisions: 0.435ms UnloadStreamsEnd: 0.002ms Untracked: 5.748ms [Licensing::Client] Successfully resolved entitlement details info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.5856ms Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/3D/Eldanor ExitCode: 0 Duration: 0s167ms *** Tundra build success (0.14 seconds), 0 items updated, 4 evaluated Start importing Assets/Resources/PerformanceTestRunInfo.json using Guid(f00941151fb5b294dbd468d52e82866d) (TextScriptImporter) -> (artifact id: 'f7a543d4140b5bd238b8d1a482762249') in 0.0130323 seconds Start importing Assets/Resources/PerformanceTestRunSettings.json using Guid(acf4728077742094b983d44a633223f9) (TextScriptImporter) -> (artifact id: 'e75d070a9e81bb402e5eac704a4ee638') in 0.0111783 seconds Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5632645e5b1f429429f2858a687fafba): Total: 0.246 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 19 Total cache size 268425364 Total cache size after purge 268425364, took 00:00:00.7594733 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.4791ms Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/3D/Eldanor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 438.8661ms ExitCode: 0 Duration: 4s149ms [591/732 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [609/732 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [650/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll [651/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll [652/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [653/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InputSystem.dll [654/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll [655/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Profiling.Core.dll [656/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [657/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TriangleDotNet.dll [658/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [659/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll [660/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll [661/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll [662/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll [663/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.dll [664/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll [665/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll [666/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll [667/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll [668/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll [669/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InputSystem.ForUI.dll [670/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/sc.wirebuilder.runtime.dll [671/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TerrainTools.dll [672/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KWS.dll [673/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.dll [674/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.DocCodeExamples.dll [675/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll [676/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll [677/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll [678/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll [679/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.dll [680/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.MemoryProfiler.dll [681/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Tutorials.Core.dll [682/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.pdb [683/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll [684/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Multiplayer.Center.Common.dll [685/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.dll [686/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll [687/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TriangleDotNet.pdb [688/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [689/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.pdb [690/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.pdb [691/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InputSystem.pdb [692/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KWS.pdb [693/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.pdb [694/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/EasyWallCollider.dll [695/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.pdb [696/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb [697/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/RAM.dll [698/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Splines.pdb [699/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [700/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb [701/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.pdb [702/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.pdb [703/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Splines.dll [704/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.pdb [705/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb [706/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/sc.wirebuilder.runtime.pdb [707/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.dll [708/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Config.Runtime.pdb [709/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.pdb [710/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.pdb [711/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Profiling.Core.pdb [712/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TerrainTools.pdb [713/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/RAM.pdb [714/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/EasyWallCollider.pdb [715/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.pdb [716/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.pdb [717/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.pdb [718/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb [719/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.pdb [720/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.pdb [721/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InputSystem.ForUI.pdb [722/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.pdb [723/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.pdb [724/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.pdb [725/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.MemoryProfiler.pdb [726/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Multiplayer.Center.Common.pdb [727/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.DocCodeExamples.pdb [728/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.pdb [729/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Tutorials.Core.pdb *** Tundra build success (4.13 seconds), 82 items updated, 732 evaluated Total cache size 268425364 Total cache size after purge 268425364, took 00:00:00.1429665 Rebuilding Data files because Assets/Resources/PerformanceTestRunSettings.json is dirty (hash) [Licensing::Client] Successfully resolved entitlement details Opening scene 'Assets/Scenes/Main.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main.unity' Deserialize: 3458.566 ms Integration: 1111.449 ms Integration of assets: 25.588 ms Thread Wait Time: -25.574 ms Total Operation Time: 4570.029 ms Unloading 850 unused Assets / (219.0 MB). Loaded Objects now: 125165. Memory consumption went from 5.40 GB to 5.18 GB. Total: 139.376100 ms (FindLiveObjects: 12.058900 ms CreateObjectMapping: 3.373400 ms MarkObjects: 59.476900 ms DeleteObjects: 64.465400 ms) Opening scene 'Assets/Scenes/Quit.unity' Unloading 389 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Quit.unity' Deserialize: 1.571 ms Integration: 539.491 ms Integration of assets: 0.002 ms Thread Wait Time: 0.017 ms Total Operation Time: 541.081 ms Unloading 12631 unused Assets / (0.94 GB). Loaded Objects now: 13928. Memory consumption went from 6.14 GB to 1.19 GB. Total: 359.421600 ms (FindLiveObjects: 2.903600 ms CreateObjectMapping: 1.839000 ms MarkObjects: 53.198600 ms DeleteObjects: 301.476600 ms) Mono dependencies included in the build Dependency assembly - System.Security.Cryptography.Algorithms.dll Dependency assembly - System.Xml.XPath.dll Dependency assembly - Mono.Data.Tds.dll Dependency assembly - System.Web.Mvc.dll Dependency assembly - Mono.CompilerServices.SymbolWriter.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.Memory.dll Dependency assembly - Mono.Cairo.dll Dependency assembly - Unity.InternalAPIEngineBridge.004.dll Dependency assembly - System.Linq.dll Dependency assembly - System.Net.NameResolution.dll Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll Dependency assembly - Mono.XBuild.Tasks.dll Dependency assembly - System.Runtime.CompilerServices.VisualC.dll Dependency assembly - Unity.RenderPipeline.Universal.ShaderLibrary.dll Dependency assembly - Unity.Timeline.dll Dependency assembly - System.Collections.Specialized.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - System.Web.Extensions.Design.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - System.Security.AccessControl.dll Dependency assembly - System.Text.Encoding.CodePages.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - System.Xaml.dll Dependency assembly - System.Runtime.CompilerServices.Unsafe.dll Dependency assembly - System.Data.Common.dll Dependency assembly - System.IO.FileSystem.Watcher.dll Dependency assembly - Unity.RenderPipelines.GPUDriven.Runtime.dll Dependency assembly - Microsoft.VisualC.dll Dependency assembly - SMDiagnostics.dll Dependency assembly - VisualDesignCafe.Rendering.Instancing.dll Dependency assembly - mscorlib.dll Dependency assembly - System.Security.Principal.dll Dependency assembly - Commons.Xml.Relaxng.dll Dependency assembly - Mono.Tasklets.dll Dependency assembly - System.IO.Hashing.dll Dependency assembly - System.Net.dll Dependency assembly - System.Security.Cryptography.Encoding.dll Dependency assembly - Mono.CSharp.dll Dependency assembly - Unity.MemoryProfiler.dll Dependency assembly - I18N.MidEast.dll Dependency assembly - Unity.RenderPipelines.HighDefinition.Runtime.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - System.ServiceModel.Primitives.dll Dependency assembly - System.Threading.ThreadPool.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.Security.Cryptography.Cng.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - RabbitMQ.Client.dll Dependency assembly - System.Configuration.dll Dependency assembly - Microsoft.Build.Engine.dll Dependency assembly - System.IO.Pipes.dll Dependency assembly - System.Web.RegularExpressions.dll Dependency assembly - System.Security.Cryptography.Encryption.Aes.dll Dependency assembly - 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System.Xml.XPath.XDocument.dll Dependency assembly - System.Reactive.Experimental.dll Dependency assembly - System.Web.Abstractions.dll Dependency assembly - System.Web.DynamicData.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - System.Reflection.DispatchProxy.dll Dependency assembly - System.IO.dll Dependency assembly - System.Net.NetworkInformation.dll Dependency assembly - System.Diagnostics.Debug.dll Dependency assembly - I18N.Other.dll Dependency assembly - System.Management.dll Dependency assembly - Unity.Profiling.Core.dll Dependency assembly - System.Workflow.ComponentModel.dll Dependency assembly - System.Data.SqlClient.dll Dependency assembly - System.Dynamic.dll Dependency assembly - Microsoft.Build.Tasks.v4.0.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Drawing.Primitives.dll Dependency assembly - System.Security.Cryptography.RSA.dll Dependency assembly - System.Reactive.Linq.dll Dependency assembly - System.Reactive.Providers.dll Dependency assembly - 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System.Resources.Writer.dll Dependency assembly - System.ValueTuple.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - ICSharpCode.SharpZipLib.dll Dependency assembly - System.Security.Cryptography.Primitives.dll Dependency assembly - Mono.Posix.dll Dependency assembly - System.AppContext.dll Dependency assembly - System.Net.WebSockets.dll Dependency assembly - System.Security.Cryptography.Pkcs.dll Dependency assembly - System.Runtime.Serialization.Json.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - System.Runtime.dll Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - Mono.Btls.Interface.dll Dependency assembly - System.Reflection.dll Dependency assembly - Novell.Directory.Ldap.dll Dependency assembly - System.Threading.Tasks.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - System.Buffers.dll Dependency assembly - Mono.Management.dll Dependency assembly - 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System.Json.Microsoft.dll Dependency assembly - System.Text.Encoding.dll Dependency assembly - Mono.Messaging.dll Dependency assembly - System.ServiceModel.Web.dll Dependency assembly - System.Deployment.dll Dependency assembly - Unity.VisualScripting.Flow.dll Dependency assembly - System.Runtime.Remoting.dll Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll Dependency assembly - KWS.dll Dependency assembly - System.Net.AuthenticationManager.dll Dependency assembly - System.Security.Claims.dll Dependency assembly - Accessibility.dll Dependency assembly - System.Net.HttpListener.dll Dependency assembly - System.Resources.ReaderWriter.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - System.Data.dll Dependency assembly - System.Threading.dll Dependency assembly - System.ServiceModel.Duplex.dll Dependency assembly - System.Web.Http.SelfHost.dll Dependency assembly - System.Net.Http.Formatting.dll Dependency assembly - Microsoft.Win32.Primitives.dll Dependency assembly - System.Dynamic.Runtime.dll Dependency assembly - Unity.Burst.dll Dependency assembly - Mono.Profiler.Log.dll Dependency assembly - System.Security.Cryptography.X509Certificates.dll Dependency assembly - System.Runtime.DurableInstancing.dll Dependency assembly - System.Web.Http.dll Dependency assembly - System.Net.WebSockets.Client.dll Dependency assembly - Unity.RenderPipelines.Universal.2D.Runtime.dll Dependency assembly - Unity.VisualScripting.Core.dll Dependency assembly - EasyWallCollider.dll Dependency assembly - System.Console.dll Dependency assembly - System.Reactive.Runtime.Remoting.dll Dependency assembly - System.Diagnostics.Process.dll Dependency assembly - System.Reactive.Windows.Threading.dll Dependency assembly - System.Reactive.Interfaces.dll Dependency assembly - System.Runtime.Serialization.Primitives.dll Dependency assembly - System.Security.Cryptography.Hashing.dll Dependency assembly - System.Runtime.Loader.dll Dependency assembly - System.Xml.XPath.XmlDocument.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Unity.VisualEffectGraph.Runtime.dll Dependency assembly - System.ComponentModel.Primitives.dll Dependency assembly - I18N.Rare.dll Dependency assembly - System.Collections.Concurrent.dll Dependency assembly - System.Linq.Parallel.dll Dependency assembly - System.Linq.Queryable.dll Dependency assembly - System.ObjectModel.dll Dependency assembly - netstandard.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - System.Xml.XmlSerializer.dll Dependency assembly - System.Reflection.Extensions.dll Dependency assembly - System.DirectoryServices.Protocols.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - I18N.CJK.dll Dependency assembly - System.Json.dll Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - System.Collections.dll Dependency assembly - System.Linq.Expressions.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Data.OracleClient.dll Dependency assembly - System.Runtime.InteropServices.dll Dependency assembly - Microsoft.Web.Infrastructure.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - Unity.TerrainTools.dll Dependency assembly - Mono.C5.dll Dependency assembly - System.IO.Compression.ZipFile.dll Dependency assembly - System.Reflection.Emit.dll Dependency assembly - sc.wirebuilder.runtime.dll Dependency assembly - Mono.Simd.dll Dependency assembly - System.ServiceModel.Discovery.dll Dependency assembly - System.Net.Mail.dll Dependency assembly - System.Globalization.dll Dependency assembly - System.IO.IsolatedStorage.dll Dependency assembly - Mono.Messaging.RabbitMQ.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Messaging.dll Dependency assembly - System.Reactive.PlatformServices.dll Dependency assembly - System.Web.Extensions.dll Dependency assembly - System.Reactive.Observable.Aliases.dll Dependency assembly - System.Threading.Tasks.Dataflow.dll Dependency assembly - System.Windows.Forms.DataVisualization.dll Dependency assembly - Microsoft.CSharp.dll Dependency assembly - SystemWebTestShim.dll Dependency assembly - Unity.VisualScripting.Antlr3.Runtime.dll Dependency assembly - Unity.InputSystem.dll Dependency assembly - Microsoft.Win32.Registry.dll Dependency assembly - System.Threading.Thread.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - System.Xml.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - cscompmgd.dll Dependency assembly - Mono.Parallel.dll Dependency assembly - System.Web.Http.WebHost.dll Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 66 unused Assets / (254.0 KB). Loaded Objects now: 14516. Memory consumption went from 1.19 GB to 1.19 GB. Total: 53.934200 ms (FindLiveObjects: 1.032300 ms CreateObjectMapping: 0.490100 ms MarkObjects: 51.969800 ms DeleteObjects: 0.440700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (7.4 MB). Loaded Objects now: 14516. Memory consumption went from 1.19 GB to 1.18 GB. Total: 56.193000 ms (FindLiveObjects: 1.004100 ms CreateObjectMapping: 0.855400 ms MarkObjects: 54.297300 ms DeleteObjects: 0.034500 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Unloading 150 unused Assets / (123.6 MB). Loaded Objects now: 14609. Memory consumption went from 1.19 GB to 1.07 GB. Total: 72.150500 ms (FindLiveObjects: 0.999300 ms CreateObjectMapping: 0.840300 ms MarkObjects: 53.991600 ms DeleteObjects: 16.317800 ms) Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky cubemap" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 3.00 seconds starting compilation... Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky cubemap" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.04 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/PhysicallyBasedSky in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "HDRP/Water/Water" pass "WaterGBuffer" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterGBuffer" (fp) Target graphics API: d3d11 Full variant space: 144 After settings filtering: 144 After built-in stripping: 72 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (fp) Target graphics API: d3d11 Full variant space: 144 After settings filtering: 144 After built-in stripping: 72 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (hp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (dp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "LowRes" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "LowRes" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterMask" (vp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterMask" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterMaskLowRes" (vp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water" pass "WaterMaskLowRes" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.05 seconds. Local cache hits 12 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 12 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 12 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 12 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 12 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.24 seconds. Local cache hits 12 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.24 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.24 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.23 seconds. Local cache hits 12 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.23 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.23 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.23 seconds. Local cache hits 12 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/Water/Water in 0.00s d3d11 (total internal programs: 122, unique: 98) Compressed shader 'HDRP/Water/Water' on d3d11 from 1.04MB to 0.06MB Compressed shader 'HDRP/Water/Water' in 0.02s Compiling shader "HDRP/Water/Water Decal" pass "Deformation" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water Decal" pass "Deformation" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water Decal" pass "Foam" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water Decal" pass "Foam" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/Water/Water Decal in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Shader Graphs/SolidColor" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/SolidColor" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/SolidColor" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/SolidColor" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/SolidColor" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Shader Graphs/SolidColor in 0.00s d3d11 (total internal programs: 26, unique: 26) Compiling shader "HDRP/DefaultFogVolume" pass "FogVolumeVoxelize" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/DefaultFogVolume" pass "FogVolumeVoxelize" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/DefaultFogVolume" pass "ShaderGraphPreview" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/DefaultFogVolume" pass "ShaderGraphPreview" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/DefaultFogVolume" pass "VolumetricFogVFXOverdrawDebug" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/DefaultFogVolume" pass "VolumetricFogVFXOverdrawDebug" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/DefaultFogVolume in 0.00s d3d11 (total internal programs: 9, unique: 9) Compiling shader "HDRP/Water/Water Decal Sample" pass "Deformation" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water Decal Sample" pass "Deformation" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water Decal Sample" pass "Foam" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Water/Water Decal Sample" pass "Foam" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/Water/Water Decal Sample in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Skybox/Cubemap" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Skybox/Cubemap" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Skybox/Cubemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 24 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 24 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 48 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 48 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/Sky/CloudLayer in 0.00s d3d11 (total internal programs: 144, unique: 120) Compressed shader 'Hidden/HDRP/Sky/CloudLayer' on d3d11 from 1.22MB to 0.10MB Compressed shader 'Hidden/HDRP/Sky/CloudLayer' in 0.04s Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/PostProcessing/Debug/Waveform in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/DLSSBiasColorMask" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DLSSBiasColorMask" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/DLSSBiasColorMask in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/WaterCaustics" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterCaustics" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/WaterCaustics in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/ApplyDistortion" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ApplyDistortion" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/ApplyDistortion in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/CameraMotionVectors" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CameraMotionVectors" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CameraMotionVectors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/CompositeUI" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CompositeUI" pass "" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CompositeUI in 0.00s d3d11 (total internal programs: 10, unique: 10) Compiling shader "Hidden/VoxelizeShader" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VoxelizeShader" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VoxelizeShader" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VoxelizeShader" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VoxelizeShader in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugExposure in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/GGXConvolve" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/GGXConvolve" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/GGXConvolve in 0.00s d3d11 (total internal programs: 3, unique: 3) Compiling shader "Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/CoreSRP/CoreCopy" pass "Copy" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreSRP/CoreCopy" pass "Copy" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreSRP/CoreCopy" pass "CopyMS" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreSRP/CoreCopy" pass "CopyMS" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CoreSRP/CoreCopy in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/VolumetricCloudsCombine in 0.00s d3d11 (total internal programs: 18, unique: 11) Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/UpsampleTransparent in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/Sky/GradientSky in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/HDRP/CombineLighting" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CombineLighting" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CombineLighting" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CombineLighting" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CombineLighting in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/ColorPyramidPS" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ColorPyramidPS" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ColorPyramidPS" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ColorPyramidPS" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ColorPyramidPS in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/HDRP/PreIntegratedFGD_Marschner" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/PreIntegratedFGD_Marschner" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/PreIntegratedFGD_Marschner in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Default" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Default" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Polychromatic Alpha" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Polychromatic Alpha" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA + Polychromatic Alpha" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA + Polychromatic Alpha" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/OpaqueAtmosphericScattering in 0.00s d3d11 (total internal programs: 24, unique: 21) Compiling shader "Hidden/HDRP/ClearBlack" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ClearBlack" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/ClearBlack in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VFX/Empty" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/Empty" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VFX/Empty in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Core/FallbackError" pass "" (vp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Core/FallbackError" pass "" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Core/FallbackError in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/MaterialLoading" pass "" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MaterialLoading" pass "" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/MaterialLoading in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 0 - Copy stencilRef to output" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 0 - Copy stencilRef to output" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 1 - Write 1 if value different from stencilRef to output" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 1 - Write 1 if value different from stencilRef to output" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 2 - Export HTILE for stencilRef to output" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 2 - Export HTILE for stencilRef to output" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 3 - Initialize Stencil UAV copy with 1 if value different from stencilRef to output" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 3 - Initialize Stencil UAV copy with 1 if value different from stencilRef to output" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 4 - Update Stencil UAV copy with Stencil Ref" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 4 - Update Stencil UAV copy with Stencil Ref" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CopyStencilBuffer in 0.00s d3d11 (total internal programs: 10, unique: 6) Compiling shader "Hidden/HDRP/TemporalAA" pass "TAA" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "TAA" (fp) Target graphics API: d3d11 Full variant space: 320 After settings filtering: 320 After built-in stripping: 320 After scriptable stripping: 320 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "Excluded From TAA" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "Excluded From TAA" (fp) Target graphics API: d3d11 Full variant space: 320 After settings filtering: 320 After built-in stripping: 320 After scriptable stripping: 320 Processed in 0.01 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "TAAU" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "TAAU" (fp) Target graphics API: d3d11 Full variant space: 320 After settings filtering: 320 After built-in stripping: 320 After scriptable stripping: 320 Processed in 0.01 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "Copy History" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TemporalAA" pass "Copy History" (fp) Target graphics API: d3d11 Full variant space: 320 After settings filtering: 320 After built-in stripping: 320 After scriptable stripping: 320 Processed in 0.01 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.35 seconds. Local cache hits 320 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.36 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.71 seconds. Local cache hits 320 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.71 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 1.08 seconds. Local cache hits 320 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 1.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 1.40 seconds. Local cache hits 320 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/TemporalAA in 0.00s d3d11 (total internal programs: 1284, unique: 961) Compressed shader 'Hidden/HDRP/TemporalAA' on d3d11 from 3.42MB to 0.28MB Compressed shader 'Hidden/HDRP/TemporalAA' in 0.11s Compiling shader "Hidden/HDRP/CopyDepthBuffer" pass "Copy Depth" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CopyDepthBuffer" pass "Copy Depth" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CopyDepthBuffer in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/DebugViewMaterialGBuffer" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugViewMaterialGBuffer" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugViewMaterialGBuffer in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/XROcclusionMesh" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/XROcclusionMesh" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/XROcclusionMesh in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/HDRP/IntegrateHDRI" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/IntegrateHDRI" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/IntegrateHDRI in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Shader/ChromaKeying" pass "ChromaKeying" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Shader/ChromaKeying" pass "ChromaKeying" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Shader/ChromaKeying in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Renderers/Thickness" pass "ComputeThicknessOpaque" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Renderers/Thickness" pass "ComputeThicknessOpaque" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Renderers/Thickness" pass "ComputeThicknessTransparent" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Renderers/Thickness" pass "ComputeThicknessTransparent" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Renderers/Thickness in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/Shader/AlphaInjection" pass "AlphaInjection" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Shader/AlphaInjection" pass "AlphaInjection" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Shader/AlphaInjection in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/DebugVTBlit" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/DebugVTBlit" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/DebugVTBlit" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/DebugVTBlit" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/DebugVTBlit in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/CharlieConvolve" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/CharlieConvolve" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/CharlieConvolve in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/CubeToPano" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeToPano" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeToPano in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/FinalPass" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/FinalPass" pass "" (fp) Target graphics API: d3d11 Full variant space: 768 After settings filtering: 768 After built-in stripping: 768 After scriptable stripping: 768 Processed in 0.01 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.97 seconds. Local cache hits 768 (11.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s Serialized binary data for shader Hidden/HDRP/FinalPass in 0.00s d3d11 (total internal programs: 769, unique: 769) Compressed shader 'Hidden/HDRP/FinalPass' on d3d11 from 4.06MB to 0.31MB Compressed shader 'Hidden/HDRP/FinalPass' in 0.13s Compiling shader "Hidden/Core/VrsVisualization" pass "VrsVisualization" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Core/VrsVisualization" pass "VrsVisualization" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Core/VrsVisualization in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/DownsampleDepth" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DownsampleDepth" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/DownsampleDepth in 0.00s d3d11 (total internal programs: 3, unique: 3) Compiling shader "HDRP/Lit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 4608 After settings filtering: 1152 After built-in stripping: 72 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Lit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 1105920 After settings filtering: 276480 After built-in stripping: 8640 After scriptable stripping: 184 Processed in 0.08 seconds starting compilation... Compiling shader "HDRP/Lit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 112 After settings filtering: 112 After built-in stripping: 56 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 256 After built-in stripping: 128 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 20 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 20 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 432 After settings filtering: 432 After built-in stripping: 216 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 1440 After settings filtering: 1440 After built-in stripping: 720 After scriptable stripping: 0 Processed in 0.01 seconds Compiling shader "HDRP/Lit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 384 After settings filtering: 384 After built-in stripping: 192 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 1024 After built-in stripping: 512 After scriptable stripping: 0 Processed in 0.01 seconds Compiling shader "HDRP/Lit" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 112 After settings filtering: 112 After built-in stripping: 56 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 152 After settings filtering: 152 After built-in stripping: 76 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "TransparentBackface" (vp) Target graphics API: d3d11 Full variant space: 8192 After settings filtering: 2048 After built-in stripping: 128 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Lit" pass "TransparentBackface" (fp) Target graphics API: d3d11 Full variant space: 22560768 After settings filtering: 5640192 After built-in stripping: 176256 After scriptable stripping: 108 Processed in 1.23 seconds starting compilation... Compiling shader "HDRP/Lit" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 8192 After settings filtering: 2048 After built-in stripping: 128 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Lit" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 45121536 After settings filtering: 11280384 After built-in stripping: 352512 After scriptable stripping: 108 Processed in 2.38 seconds starting compilation... Compiling shader "HDRP/Lit" pass "TransparentDepthPostpass" (vp) Target graphics API: d3d11 Full variant space: 80 After settings filtering: 80 After built-in stripping: 40 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "TransparentDepthPostpass" (fp) Target graphics API: d3d11 Full variant space: 80 After settings filtering: 80 After built-in stripping: 40 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 18432 After built-in stripping: 2304 After scriptable stripping: 64 Processed in 0.02 seconds starting compilation... Compiling shader "HDRP/Lit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 9216 After built-in stripping: 1152 After scriptable stripping: 32 Processed in 0.01 seconds starting compilation... Compiling shader "HDRP/Lit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 18432 After built-in stripping: 2304 After scriptable stripping: 64 Processed in 0.02 seconds starting compilation... Compiling shader "HDRP/Lit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "SubSurfaceDXR" (rs) Target graphics API: d3d11 Full variant space: 3072 After settings filtering: 1536 After built-in stripping: 192 After scriptable stripping: 32 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Lit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Lit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 768 After settings filtering: 768 After built-in stripping: 768 After scriptable stripping: 0 Processed in 0.01 seconds d3d11 finished in 3.81 seconds. Local cache hits 24 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 3.73 seconds. Local cache hits 184 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 3.69 seconds. Local cache hits 24 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 2.46 seconds. Local cache hits 108 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 2.47 seconds. Local cache hits 24 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.34 seconds. Local cache hits 108 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.47 seconds. Local cache hits 64 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.58 seconds. Local cache hits 32 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.63 seconds. Local cache hits 64 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.66 seconds. Local cache hits 32 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/Lit in 0.01s d3d11 (total internal programs: 664, unique: 640) Compressed shader 'HDRP/Lit' on d3d11 from 40.73MB to 15.41MB Compressed shader 'HDRP/Lit' in 0.70s Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 3 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 3 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 3 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 3 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/DepthValues in 0.00s d3d11 (total internal programs: 16, unique: 13) Compiling shader "Hidden/HDRP/MaterialError" pass "" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MaterialError" pass "" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/MaterialError in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/PostProcessing/Debug/Vectorscope in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Copy" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Copy" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "CopyDepth" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "CopyDepth" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Downsample" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Downsample" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "HorizontalBlur" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "HorizontalBlur" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "VerticalBlur" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassUtils" pass "VerticalBlur" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CustomPassUtils in 0.00s d3d11 (total internal programs: 10, unique: 6) Compiling shader "Hidden/HDRP/DebugColorPicker" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugColorPicker" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugColorPicker in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugLocalVolumetricFogAtlas in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareAdditive" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareAdditive" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareScreen" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareScreen" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlarePremultiply" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlarePremultiply" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareLerp" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareLerp" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareOcclusion" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareOcclusion" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/LensFlareDataDriven in 0.00s d3d11 (total internal programs: 26, unique: 12) Compiling shader "Hidden/HDRP/FallbackError" pass "" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/FallbackError" pass "" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/FallbackError in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeAll" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeAll" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeColorOnly" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeColorOnly" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeDepthMovecOnly" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeDepthMovecOnly" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CompositeLines in 0.00s d3d11 (total internal programs: 6, unique: 4) Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugLightVolumes in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/ClearStencilBuffer" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ClearStencilBuffer" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/ClearStencilBuffer in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "RegularShadow" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "RegularShadow" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "VarianceShadow" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "VarianceShadow" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Edge detection" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Edge detection" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Blend Weights Calculation" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Blend Weights Calculation" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Neighborhood Blending" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Neighborhood Blending" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 3 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 3 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/PostProcessing/SubpixelMorphologicalAntialiasing in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpac Prefilter" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpac Prefilter" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Downsample" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Downsample" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Upsample" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Upsample" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Composition" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Composition" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Write to BloomTexture" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Write to BloomTexture" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/LensFlareScreenSpace in 0.00s d3d11 (total internal programs: 10, unique: 6) Compiling shader "Hidden/HDRP/DebugHDR" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugHDR" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugHDR" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugHDR" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugHDR" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugHDR" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugHDR in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragBaking" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragBaking" (fp) Target graphics API: d3d11 Full variant space: 216 After settings filtering: 216 After built-in stripping: 216 After scriptable stripping: 18 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRender" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRender" (fp) Target graphics API: d3d11 Full variant space: 216 After settings filtering: 216 After built-in stripping: 216 After scriptable stripping: 18 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplate" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplate" (fp) Target graphics API: d3d11 Full variant space: 216 After settings filtering: 216 After built-in stripping: 216 After scriptable stripping: 18 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplateDepth" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplateDepth" (fp) Target graphics API: d3d11 Full variant space: 216 After settings filtering: 216 After built-in stripping: 216 After scriptable stripping: 18 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 18 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 18 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 18 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 18 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/Sky/HDRISky in 0.00s d3d11 (total internal programs: 76, unique: 73) Compiling shader "Hidden/HDRP/CustomClear" pass "ClearColorAndStencil" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomClear" pass "ClearColorAndStencil" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomClear" pass "DrawTextureAndClearStencil" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomClear" pass "DrawTextureAndClearStencil" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CustomClear in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky Cubemap" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky Cubemap" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/Sky/PbrSky in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/HDRP/PreIntegratedFGD_CookTorrance" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/PreIntegratedFGD_CookTorrance" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/PreIntegratedFGD_CookTorrance in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorAndDepth" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorAndDepth" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 16 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 16 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 16 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/BlitColorAndDepth in 0.00s d3d11 (total internal programs: 96, unique: 64) Compiling shader "Hidden/HDRP/WaterExclusion" pass "StencilTag" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterExclusion" pass "StencilTag" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/WaterExclusion in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/ScreenSpaceShadows" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ScreenSpaceShadows" pass "" (fp) Target graphics API: d3d11 Full variant space: 18 After settings filtering: 18 After built-in stripping: 18 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/ScreenSpaceShadows in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/DebugDisplayLatlong" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugDisplayLatlong" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugDisplayLatlong in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CoreResources/FilterAreaLightCookies in 0.00s d3d11 (total internal programs: 8, unique: 5) Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/DebugLightCluster in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "HDRP/Unlit" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "DistortionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Unlit" pass "DistortionVectors" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Unlit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Unlit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Unlit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Unlit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/Unlit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/Unlit in 0.00s d3d11 (total internal programs: 42, unique: 36) Compiling shader "Hidden/HDRP/DebugViewTiles" pass "" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugViewTiles" pass "" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugViewTiles in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/ScriptableRenderPipeline/ShadowBlit" pass "BlitShadows" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ScriptableRenderPipeline/ShadowBlit" pass "BlitShadows" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ScriptableRenderPipeline/ShadowBlit in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthToColorPass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthToColorPass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthPass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthPass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "NormalToColorPass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "NormalToColorPass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "TangentToColorPass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "TangentToColorPass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/CustomPassRenderersUtils in 0.00s d3d11 (total internal programs: 16, unique: 10) Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugBlitQuad in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/WaterDecal" pass "DeformationDecal" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "DeformationDecal" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamDecal" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamDecal" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "MaskDecal" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "MaskDecal" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "LargeCurrentDecal" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "LargeCurrentDecal" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "RipplesCurrentDecal" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "RipplesCurrentDecal" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamAttenuation" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamAttenuation" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/WaterDecal in 0.00s d3d11 (total internal programs: 12, unique: 11) Compiling shader "Hidden/BlitCubemap" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCubemap" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCubemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/PreIntegratedFGD_Ward" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/PreIntegratedFGD_Ward" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/PreIntegratedFGD_Ward in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/SRP/BlitCubeTextureFace" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/SRP/BlitCubeTextureFace" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/SRP/BlitCubeTextureFace in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Shader Graph/FallbackError" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Shader Graph/FallbackError" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Shader Graph/FallbackError in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA1X" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA1X" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA2X" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA2X" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA4X" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA4X" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA8X" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA8X" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/ColorResolve in 0.00s d3d11 (total internal programs: 8, unique: 5) Compiling shader "Hidden/HDRP/Blit" pass "Nearest" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "Nearest" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "Bilinear" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "Bilinear" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuad" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuad" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuad" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuad" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPadding" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPadding" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPadding" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPadding" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingRepeat" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingRepeat" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingRepeat" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingRepeat" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingOctahedral" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingOctahedral" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlend" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlend" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlend" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlend" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlendRepeat" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlendRepeat" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendRepeat" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendRepeat" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendOctahedral" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendOctahedral" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedral" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedral" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralLuminance" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralLuminance" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralAlpha" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralAlpha" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralRed" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralRed" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadLuminance" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadLuminance" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadAlpha" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadAlpha" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadRed" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadRed" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestCubeToOctahedralPadding" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "NearestCubeToOctahedralPadding" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearCubeToOctahedralPadding" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Blit" pass "BilinearCubeToOctahedralPadding" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. 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Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/Blit in 0.00s d3d11 (total internal programs: 200, unique: 61) Compiling shader "Hidden/ScriptableRenderPipeline/ShadowClear" pass "ClearShadow" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ScriptableRenderPipeline/ShadowClear" pass "ClearShadow" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ScriptableRenderPipeline/ShadowClear in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/HDRP/XRMirrorView" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/XRMirrorView" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/XRMirrorView in 0.00s d3d11 (total internal programs: 5, unique: 5) Compiling shader "Hidden/HDRP/DebugFullScreen" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/DebugFullScreen" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/HDRP/DebugFullScreen in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/MotionVecResolve in 0.00s d3d11 (total internal programs: 8, unique: 5) Compiling shader "Hidden/HDRP/Material/Decal/DecalNormalBuffer" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/Material/Decal/DecalNormalBuffer" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/Material/Decal/DecalNormalBuffer in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling compute shader "StageSetupSegment" starting stripping... finished in 0.01 seconds. 0 of 4 variants left Compiling compute shader "DepthOfFieldCoC" starting stripping... finished in 0.00 seconds. 16 of 16 variants left 16 variants, starting compilation... finished in 0.03 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants Compiling compute shader "WaterLighting" starting stripping... finished in 0.00 seconds. 120 of 720 variants left 120 variants, starting compilation... finished in 0.07 seconds. Local cache hits 120, remote cache hits 0, compiled 0 variants Compiling compute shader "LensFlareMergeOcclusionDataDriven" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "RaytracingReflectionFilter" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "BakeCloudTexture" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "Deferred" starting stripping... finished in 0.05 seconds. 372 of 13392 variants left 372 variants, starting compilation... finished in 0.42 seconds. Local cache hits 372, remote cache hits 0, compiled 0 variants Compiling compute shader "lightlistbuild-clustered" starting stripping... finished in 0.00 seconds. 20 of 20 variants left 20 variants, starting compilation... finished in 0.04 seconds. Local cache hits 20, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_PreBlur" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "WaterFoam" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_CopyHistory" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "PaniniProjection" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "RayTracingAmbientOcclusion" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_TemporalAccumulation" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "BloomBlur" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "FXAA" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.03 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "StageRasterBin" starting stripping... finished in 0.00 seconds. 0 of 4 variants left Compiling compute shader "ApplyExposure" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "ReflectionDenoiser" starting stripping... finished in 0.00 seconds. 14 of 14 variants left 14 variants, starting compilation... finished in 0.02 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldCoCDilate" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "lightlistbuild-clearatomic" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "DoFGather" starting stripping... finished in 0.00 seconds. 16 of 16 variants left 16 variants, starting compilation... finished in 0.02 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants Compiling compute shader "WaterLine" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.02 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "HistogramExposure" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.03 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "ProbeVolumeSamplingDebugPositionNormal" starting stripping... finished in 0.00 seconds. 0 of 2 variants left Compiling compute shader "VFXCopyBuffer" starting stripping... finished in 0.00 seconds. 18 of 18 variants left 18 variants, starting compilation... finished in 0.02 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants Compiling compute shader "BloomPrefilter" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricMaterial" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ScreenSpaceMultipleScattering" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "MotionBlur" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "GTAOSpatialDenoise" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldMipSafe" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "GTAOTemporalDenoise" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "WaterSimulation" starting stripping... finished in 0.00 seconds. 14 of 14 variants left 14 variants, starting compilation... finished in 0.04 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants Compiling compute shader "DownsampleVTFeedback" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "MotionBlurGenTilePass" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "LutBuilder3D" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldPreCombineFar" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "ContactShadows" starting stripping... finished in 0.00 seconds. 2 of 4 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "BakeCloudShadows" starting stripping... finished in 0.00 seconds. 32 of 32 variants left 32 variants, starting compilation... finished in 0.03 seconds. Local cache hits 32, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_MipGeneration" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldGather" starting stripping... finished in 0.00 seconds. 32 of 32 variants left 32 variants, starting compilation... finished in 0.03 seconds. Local cache hits 32, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldCoCReproject" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "HairMultipleScatteringPreIntegration" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "BlitAndExpose" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.03 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_HistoryFix" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "MomentShadows" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "ColorPyramid" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "RayTracingSubSurface" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "builddispatchindirect" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "RandomDownsample" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_TemporalStabilization" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "DebugHistogramImage" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "StagePrepare" starting stripping... finished in 0.00 seconds. 0 of 12 variants left Compiling compute shader "ContrastAdaptiveSharpen" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.04 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "RaytracingReflections" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "BloomUpsample" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "MotionBlurNeighborhoodTilePass" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "lightlistbuild-bigtile" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "DebugWaveform" starting stripping... finished in 0.00 seconds. 0 of 4 variants left Compiling compute shader "DepthPyramid" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "lightlistbuild" starting stripping... finished in 0.00 seconds. 16 of 16 variants left 16 variants, starting compilation... finished in 0.04 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants Compiling compute shader "ResolveStencilBuffer" starting stripping... finished in 0.00 seconds. 32 of 32 variants left 32 variants, starting compilation... finished in 0.02 seconds. Local cache hits 32, remote cache hits 0, compiled 0 variants Compiling compute shader "PostSharpenPass" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricCloudsTrace" starting stripping... finished in 0.00 seconds. 64 of 64 variants left 64 variants, starting compilation... finished in 0.06 seconds. Local cache hits 64, remote cache hits 0, compiled 0 variants Compiling compute shader "GTAO" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "BilateralUpsample" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "GenSdfRayMap" starting stripping... finished in 0.00 seconds. 42 of 42 variants left 42 variants, starting compilation... finished in 0.08 seconds. Local cache hits 42, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldClearIndirectArgs" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "DebugVectorscope" starting stripping... finished in 0.00 seconds. 0 of 4 variants left Compiling compute shader "CloudMapGenerator" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "AmbientProbeConvolution" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "RaytracingDeferred" starting stripping... finished in 0.00 seconds. 6 of 18 variants left 6 variants, starting compilation... finished in 0.04 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "InScatteredRadiancePrecomputation" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "scrbound" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "TemporalFilter" starting stripping... finished in 0.00 seconds. 20 of 20 variants left 20 variants, starting compilation... finished in 0.03 seconds. Local cache hits 20, remote cache hits 0, compiled 0 variants Compiling compute shader "ClearLightLists" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "SimpleDenoiser" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "DoFCircleOfConfusion" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "DoFMinMaxDilate" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ComputeGgxIblSampleData" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "EyeCausticLUTGen" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.03 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "GPUPrefixSum" starting stripping... finished in 0.00 seconds. 14 of 14 variants left 14 variants, starting compilation... finished in 0.03 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricCloudsShadowFilter" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "VFXPrefixSum" starting stripping... finished in 0.00 seconds. 10 of 10 variants left 10 variants, starting compilation... finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldKernel" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "RayMarching" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "SkyLUTGenerator" starting stripping... finished in 0.00 seconds. 10 of 10 variants left 10 variants, starting compilation... finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants Compiling compute shader "GTAOCopyHistory" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ClearDebugBuffer" starting stripping... finished in 0.00 seconds. 0 of 2 variants left Compiling compute shader "Texture3DAtlas" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "NaNKiller" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "VFXFillIndirectArgs" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldTileMax" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "StageRasterFine" starting stripping... finished in 0.00 seconds. 0 of 12 variants left Compiling compute shader "PathTracingSkySamplingData" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "UpdateStrips" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ScreenSpaceGlobalIllumination" starting stripping... finished in 0.00 seconds. 8 of 24 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_PostBlur" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "Exposure" starting stripping... finished in 0.00 seconds. 10 of 10 variants left 10 variants, starting compilation... finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants Compiling compute shader "DiffuseShadowDenoiser" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "WaterDeformation" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "GTAOBlurAndUpsample" starting stripping... finished in 0.00 seconds. 10 of 10 variants left 10 variants, starting compilation... finished in 0.02 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants Compiling compute shader "PlanarReflectionFiltering" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "GPUCopy" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "EncodeBC6H" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "SubsurfaceScattering" starting stripping... finished in 0.00 seconds. 16 of 32 variants left 16 variants, starting compilation... finished in 0.02 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricLighting" starting stripping... finished in 0.00 seconds. 128 of 384 variants left 128 variants, starting compilation... finished in 0.07 seconds. Local cache hits 128, remote cache hits 0, compiled 0 variants Compiling compute shader "DiffuseDenoiser" starting stripping... finished in 0.00 seconds. 10 of 10 variants left 10 variants, starting compilation... finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants Compiling compute shader "DoFComputeSlowTiles" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "BuildProbabilityTables" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "FourierTransform" starting stripping... finished in 0.00 seconds. 12 of 12 variants left 12 variants, starting compilation... finished in 0.02 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants Compiling compute shader "RaytracingLightCluster" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumeVoxelization" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "WaterEvaluation" starting stripping... finished in 0.00 seconds. 24 of 24 variants left 24 variants, starting compilation... finished in 0.04 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants Compiling compute shader "AlphaCopy" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "RaytracingIndirectDiffuse" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.04 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "DoFCoCMinMax" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldCombine" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "VrsTexture" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "MotionBlurMergeTilePass" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "RayBinning" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "ReBlur_Blur" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "ClearUIntTextureArray" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "ScreenSpaceReflections" starting stripping... finished in 0.00 seconds. 160 of 160 variants left 160 variants, starting compilation... finished in 0.09 seconds. Local cache hits 160, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldMip" starting stripping... finished in 0.00 seconds. 10 of 10 variants left 10 variants, starting compilation... finished in 0.03 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants Compiling compute shader "DebugLightCluster" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "DoFCombine" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "StageWorkQueue" starting stripping... finished in 0.00 seconds. 0 of 10 variants left Compiling compute shader "DoFApertureShape" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "CountTracedRays" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.03 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "GPUSort" starting stripping... finished in 0.00 seconds. 20 of 20 variants left 20 variants, starting compilation... finished in 0.02 seconds. Local cache hits 20, remote cache hits 0, compiled 0 variants Compiling compute shader "GenerateMaxZ" starting stripping... finished in 0.00 seconds. 12 of 12 variants left 12 variants, starting compilation... finished in 0.01 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants Compiling compute shader "Sort" starting stripping... finished in 0.00 seconds. 24 of 24 variants left 24 variants, starting compilation... finished in 0.06 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants Compiling compute shader "GroundIrradiancePrecomputation" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "Accumulation" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.03 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "MotionBlurMotionVecPrep" starting stripping... finished in 0.00 seconds. 12 of 12 variants left 12 variants, starting compilation... finished in 0.01 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricLightingFiltering" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "EdgeAdaptiveSpatialUpsampling" starting stripping... finished in 0.00 seconds. 8 of 8 variants left 8 variants, starting compilation... finished in 0.05 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants Compiling compute shader "DebugHDRxyMapping" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "UberPost" starting stripping... finished in 0.00 seconds. 256 of 256 variants left 256 variants, starting compilation... finished in 0.19 seconds. Local cache hits 256, remote cache hits 0, compiled 0 variants Compiling compute shader "DepthOfFieldPrefilter" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricCloudsTraceShadows" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "DebugLightVolumes" starting stripping... finished in 0.00 seconds. 0 of 4 variants left Compiling compute shader "RaytracingShadowFilter" starting stripping... finished in 0.00 seconds. 16 of 16 variants left 16 variants, starting compilation... finished in 0.02 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants Compiling compute shader "VolumetricClouds" starting stripping... finished in 0.00 seconds. 14 of 14 variants left 14 variants, starting compilation... finished in 0.03 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants Compiling compute shader "ClearBuffer2D" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "EVSMBlur" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants Compiling compute shader "materialflags" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "cleardispatchindirect" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "RaytracingShadow" starting stripping... finished in 0.00 seconds. 22 of 22 variants left 22 variants, starting compilation... finished in 0.04 seconds. Local cache hits 22, remote cache hits 0, compiled 0 variants Compiling compute shader "StageShadingSetup" starting stripping... finished in 0.00 seconds. 0 of 20 variants left Compiling ray tracing shader "RaytracingReflections" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RayTracingIndirectDiffuse_APVL1" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RaytracingShadow" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RTASDebug" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RaytracingAmbientOcclusion" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RayTracingIndirectDiffuse_APVL2" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RayTracingContactShadow" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RayTracingSubSurface" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "PathTracingMain" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RaytracingRenderer" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RaytracingGBuffer" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling ray tracing shader "RayTracingIndirectDiffuse_APVOff" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "META" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "META" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.06 seconds. Local cache hits 3 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 3 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 3 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 3 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 3 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Particles/Decal_UnlitAdditive in 0.00s d3d11 (total internal programs: 35, unique: 32) Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': 'UNITY_PARTICLE_INSTANCE_DATA': macro redefinition. Previous definition found at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc:13. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc(154) Compiling Subshader: 0, Pass: ShadowCaster, Fragment program with PROCEDURAL_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DOTS_INSTANCING_ON INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Universal Forward" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Universal Forward" (fp) Target graphics API: d3d11 Full variant space: 16384 After settings filtering: 4096 After built-in stripping: 128 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthNormalsOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthNormalsOnly" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 1024 After built-in stripping: 256 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Pass" (vp) Target graphics API: d3d11 Full variant space: 1328 After settings filtering: 1328 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Pass" (fp) Target graphics API: d3d11 Full variant space: 1008 After settings filtering: 1008 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader KriptoFX/KWS/TransparentUnlit in 0.00s d3d11 (total internal programs: 0, unique: 0) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:168. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(57) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_PARAM': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:170. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(58) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_ARGS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:171. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(59) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_HALF': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:172. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(60) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_FLOAT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:173. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(61) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TYPED_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:169. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(66) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:188. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(67) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_TEXTURE2D_X_MSAA': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:189. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(68) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_TEXTURE2D_X_LOD': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:190. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(69) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'SAMPLE_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:191. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(70) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'SAMPLE_TEXTURE2D_X_LOD': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:192. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(71) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:193. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(72) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_RED_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:194. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(73) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_GREEN_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:195. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(74) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_BLUE_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:196. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(75) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_ALPHA_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:197. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(76) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_HALF': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:175. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(195) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_FLOAT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:176. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(196) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_INT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:177. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(197) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_UINT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:178. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(198) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_FRAMEBUFFER_INPUT_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:180. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(199) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_FLOAT_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:183. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(201) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_HALF_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:182. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(202) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_INT_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:184. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(203) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_UINT_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:185. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(204) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_FRAMEBUFFER_INPUT_X_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:186. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(205) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'AMBIENT_PROBE_BUFFER': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/GlobalIllumination.hlsl:8. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl(5) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:209. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(539) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:210. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(540) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:221. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(541) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:222. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(542) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_V': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:211. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(22) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_V': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:212. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(23) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_P': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:213. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(24) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_P': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:214. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(25) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_VP': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:215. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(26) Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_VP': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:216. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(27) Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Decal/Unlit_Multiply in 0.00s d3d11 (total internal programs: 25, unique: 23) Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Decal/Unlit_Additive in 0.00s d3d11 (total internal programs: 25, unique: 23) Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 9216 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 0 Processed in 0.08 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal Forward" (vp) Target graphics API: d3d11 Full variant space: 1769472 After settings filtering: 442368 After built-in stripping: 1728 After scriptable stripping: 0 Processed in 0.02 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal Forward" (fp) [4.04s] 100M / ~9059M prepared [8.14s] 200M / ~9059M prepared [12.36s] 300M / ~9059M prepared [16.69s] 400M / ~9059M prepared [20.81s] 500M / ~9059M prepared [24.89s] 600M / ~9059M prepared [28.89s] 700M / ~9059M prepared [32.93s] 800M / ~9059M prepared [36.95s] 900M / ~9059M prepared [40.98s] 1000M / ~9059M prepared [45.03s] 1100M / ~9059M prepared [49.03s] 1200M / ~9059M prepared [53.06s] 1300M / ~9059M prepared [57.06s] 1400M / ~9059M prepared [61.05s] 1500M / ~9059M prepared [65.09s] 1600M / ~9059M prepared [69.11s] 1700M / ~9059M prepared [73.14s] 1800M / ~9059M prepared [77.14s] 1900M / ~9059M prepared [81.15s] 2000M / ~9059M prepared [85.19s] 2100M / ~9059M prepared [89.21s] 2200M / ~9059M prepared [93.20s] 2300M / ~9059M prepared [97.20s] 2400M / ~9059M prepared [101.19s] 2500M / ~9059M prepared [105.22s] 2600M / ~9059M prepared [109.21s] 2700M / ~9059M prepared [113.19s] 2800M / ~9059M prepared [117.21s] 2900M / ~9059M prepared [121.20s] 3000M / ~9059M prepared [125.23s] 3100M / ~9059M prepared [129.23s] 3200M / ~9059M prepared [133.22s] 3300M / ~9059M prepared [137.24s] 3400M / ~9059M prepared [141.23s] 3500M / ~9059M prepared [145.28s] 3600M / ~9059M prepared [149.26s] 3700M / ~9059M prepared [153.26s] 3800M / ~9059M prepared [157.27s] 3900M / ~9059M prepared [161.27s] 4000M / ~9059M prepared [165.28s] 4100M / ~9059M prepared [169.27s] 4200M / ~9059M prepared [173.31s] 4300M / ~9059M prepared [177.32s] 4400M / ~9059M prepared [181.31s] 4500M / ~9059M prepared [185.30s] 4600M / ~9059M prepared [189.33s] 4700M / ~9059M prepared [193.32s] 4800M / ~9059M prepared [197.33s] 4900M / ~9059M prepared [201.32s] 5000M / ~9059M prepared [205.31s] 5100M / ~9059M prepared [209.33s] 5200M / ~9059M prepared [213.32s] 5300M / ~9059M prepared [217.34s] 5400M / ~9059M prepared [221.35s] 5500M / ~9059M prepared [225.36s] 5600M / ~9059M prepared [229.38s] 5700M / ~9059M prepared [233.47s] 5800M / ~9059M prepared [237.53s] 5900M / ~9059M prepared [241.67s] 6000M / ~9059M prepared [245.69s] 6100M / ~9059M prepared [249.76s] 6200M / ~9059M prepared [253.77s] 6300M / ~9059M prepared [257.90s] 6400M / ~9059M prepared [261.94s] 6500M / ~9059M prepared [265.99s] 6600M / ~9059M prepared [270.06s] 6700M / ~9059M prepared [274.09s] 6800M / ~9059M prepared [278.27s] 6900M / ~9059M prepared [282.49s] 7000M / ~9059M prepared [286.68s] 7100M / ~9059M prepared [290.98s] 7200M / ~9059M prepared [295.15s] 7300M / ~9059M prepared [299.14s] 7400M / ~9059M prepared [303.18s] 7500M / ~9059M prepared [307.21s] 7600M / ~9059M prepared [311.48s] 7700M / ~9059M prepared [315.59s] 7800M / ~9059M prepared [319.81s] 7900M / ~9059M prepared [324.32s] 8000M / ~9059M prepared [328.68s] 8100M / ~9059M prepared [333.22s] 8200M / ~9059M prepared [337.68s] 8300M / ~9059M prepared [341.85s] 8400M / ~9059M prepared [346.29s] 8500M / ~9059M prepared [350.79s] 8600M / ~9059M prepared [355.24s] 8700M / ~9059M prepared [359.69s] 8800M / ~9059M prepared [364.08s] 8900M / ~9059M prepared [368.49s] 9000M / ~9059M prepared Target graphics API: d3d11 Full variant space: 36238786560 After settings filtering: 9059696640 After built-in stripping: 35389440 After scriptable stripping: 0 Processed in 371.16 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 393216 After settings filtering: 98304 After built-in stripping: 384 After scriptable stripping: 0 Processed in 0.01 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (fp) [4.41s] 100M / ~251M prepared [8.84s] 200M / ~251M prepared Target graphics API: d3d11 Full variant space: 1006632960 After settings filtering: 251658240 After built-in stripping: 983040 After scriptable stripping: 0 Processed in 11.15 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthNormals" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthNormals" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal 2D" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal 2D" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.01 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Forward" (vp) Target graphics API: d3d11 Full variant space: 2039808 After settings filtering: 2039808 After built-in stripping: 3072 After scriptable stripping: 0 Processed in 0.08 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Forward" (fp) Target graphics API: d3d11 Full variant space: 1548288 After settings filtering: 1548288 After built-in stripping: 1536 After scriptable stripping: 0 Processed in 0.05 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn ForwardAdd" (vp) Target graphics API: d3d11 Full variant space: 1155072 After settings filtering: 1155072 After built-in stripping: 4992 After scriptable stripping: 0 Processed in 0.05 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn ForwardAdd" (fp) Target graphics API: d3d11 Full variant space: 1155072 After settings filtering: 1155072 After built-in stripping: 4992 After scriptable stripping: 0 Processed in 0.05 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Deferred" (vp) Target graphics API: d3d11 Full variant space: 9728 After settings filtering: 9728 After built-in stripping: 512 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Deferred" (fp) Target graphics API: d3d11 Full variant space: 9728 After settings filtering: 9728 After built-in stripping: 512 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 382.74 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 382.74 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 382.66 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 382.66 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 382.66 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 382.66 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/TransparentLit_Dithered in 0.00s d3d11 (total internal programs: 24, unique: 24) Shader warning in 'KriptoFX/KWS/TransparentLit_Dithered': integer modulus may be much slower, try using uints if possible. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/KWS_ShadergraphTransparent/TransparentLit_Dithered.shadergraph(9149) (on d3d11) Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_4RT KWS_USE_VOLUMETRIC_LIGHT LIGHTMAP_BICUBIC_SAMPLING RENDERING_LAYERS Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR _DOUBLESIDED_ON _EMISSION _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/TransparentLit_Dithered': integer modulus may be much slower, try using uints if possible. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/KWS_ShadergraphTransparent/TransparentLit_Dithered.shadergraph(24284) (on d3d11) Compiling Subshader: 3, Pass: ShadowCaster, Fragment program with SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _CASTING_PUNCTUAL_LIGHT_SHADOW _EMISSION Compressed shader 'KriptoFX/KWS/TransparentLit_Dithered' on d3d11 from 1.20MB to 0.61MB Compressed shader 'KriptoFX/KWS/TransparentLit_Dithered' in 0.02s Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/ShadowFix in 0.00s d3d11 (total internal programs: 26, unique: 26) Compiling shader "KriptoFX/KWS/Decal/Lit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Lit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 4608 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Lit" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 663552 After settings filtering: 165888 After built-in stripping: 5184 After scriptable stripping: 0 Processed in 0.05 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Lit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 48 After built-in stripping: 6 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Lit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Lit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Lit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 576 After settings filtering: 288 After built-in stripping: 36 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Decal/Lit in 0.00s d3d11 (total internal programs: 12, unique: 12) Shader warning in 'KriptoFX/KWS/Decal/Lit': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with DECALS_4RT LIGHTMAP_BICUBIC_SAMPLING MINIMAL_GBUFFER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Decal/Unlit_AlphaBlend in 0.00s d3d11 (total internal programs: 25, unique: 23) Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 72 After settings filtering: 72 After built-in stripping: 36 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 384 After settings filtering: 96 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 27648 After settings filtering: 6912 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 384 After settings filtering: 96 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 995328 After settings filtering: 248832 After built-in stripping: 7776 After scriptable stripping: 0 Processed in 0.07 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 48 After built-in stripping: 6 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 576 After settings filtering: 288 After built-in stripping: 36 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.08 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Particles/Decal_Lit in 0.00s d3d11 (total internal programs: 15, unique: 15) Shader warning in 'KriptoFX/KWS/Particles/Decal_Lit': 'UNITY_PARTICLE_INSTANCE_DATA': macro redefinition. Previous definition found at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc:13. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc(154) Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_4RT LIGHTMAP_BICUBIC_SAMPLING PROCEDURAL_INSTANCING_ON RENDERING_LAYERS Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ANTI_TAILING _DISABLE_DECALS _DISABLE_SSR _DOUBLESIDED_ON _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_Lit': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: ForwardDXR, RayTracing program with LIGHTMAP_BICUBIC_SAMPLING Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Particles/UnderwaterBubbles in 0.00s d3d11 (total internal programs: 50, unique: 46) Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles in 0.00s d3d11 (total internal programs: 50, unique: 46) Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "META" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "META" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 3 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 3 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 3 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend in 0.00s d3d11 (total internal programs: 35, unique: 32) Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': 'UNITY_PARTICLE_INSTANCE_DATA': macro redefinition. Previous definition found at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc:13. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc(154) Compiling Subshader: 0, Pass: META, Vertex program with PROCEDURAL_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_META UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DOTS_INSTANCING_ON EDITOR_VISUALIZATION INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles in 0.00s d3d11 (total internal programs: 50, unique: 46) Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11) Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11) Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT Compiling shader "Hidden/KriptoFX/KWS/CopyColorTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/CopyColorTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/CopyColorTexture in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/KriptoFX/KWS/CausticDecal" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/CausticDecal" pass "" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 32 After scriptable stripping: 32 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 32 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/CausticDecal in 0.00s d3d11 (total internal programs: 33, unique: 33) Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 96 After scriptable stripping: 96 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 96 After scriptable stripping: 96 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (hp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (dp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (hp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (dp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterPrePass" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.08 seconds. Local cache hits 48 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.22 seconds. Local cache hits 96 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.28 seconds. Local cache hits 48 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.44 seconds. Local cache hits 96 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.48 seconds. Local cache hits 24 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.53 seconds. Local cache hits 24 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.57 seconds. Local cache hits 48 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.64 seconds. Local cache hits 48 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.80 seconds. Local cache hits 48 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.84 seconds. Local cache hits 48 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.86 seconds. Local cache hits 24 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.89 seconds. Local cache hits 24 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.89 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.89 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.89 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.89 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/WaterPrePass in 0.00s d3d11 (total internal programs: 580, unique: 291) Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': semantics in type overridden by variable/function or enclosing type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/CommandPass/KWS_WaterPrePass.shader(192) (on d3d11) Compiling Subshader: 0, Pass: , Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': 'GetCameraRelativePosition': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_Tessellation.cginc(124) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KWS_USE_EXTRUDE_MASK KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': 'GetCameraRelativePosition': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_Tessellation.cginc(125) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KWS_USE_EXTRUDE_MASK KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': 'GetCameraRelativePosition': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_Tessellation.cginc(126) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KWS_USE_EXTRUDE_MASK KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': semantics in type overridden by variable/function or enclosing type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_WaterFragPass.cginc(193) (on d3d11) Compiling Subshader: 0, Pass: , Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KWS_USE_HALF_LINE_TENSION KWS_USE_UNDERWATER KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': signed/unsigned mismatch, unsigned assumed at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_WaterPassHelpers.cginc(372) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with KWS_USE_EXTRUDE_MASK KW_FLOW_MAP_FLUIDS Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterPrePass': signed/unsigned mismatch, unsigned assumed at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_WaterPassHelpers.cginc(400) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with KWS_USE_EXTRUDE_MASK KW_FLOW_MAP_FLUIDS Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Compressed shader 'Hidden/KriptoFX/KWS/WaterPrePass' on d3d11 from 3.57MB to 0.08MB Compressed shader 'Hidden/KriptoFX/KWS/WaterPrePass' in 0.03s Compiling shader "Hidden/KriptoFX/KWS/WaterTesselated" pass "" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterTesselated" pass "" (fp) Target graphics API: d3d11 Full variant space: 768 After settings filtering: 768 After built-in stripping: 768 After scriptable stripping: 768 Processed in 0.01 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterTesselated" pass "" (hp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/WaterTesselated" pass "" (dp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 24 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.05 seconds. Local cache hits 24 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 1.65 seconds. Local cache hits 768 (19.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.05s d3d11 finished in 1.80 seconds. Local cache hits 24 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 1.87 seconds. Local cache hits 24 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/WaterTesselated in 0.01s d3d11 (total internal programs: 840, unique: 840) Shader warning in 'Hidden/KriptoFX/KWS/WaterTesselated': 'GetCameraRelativePosition': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_Tessellation.cginc(124) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_EDIT_MODE KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterTesselated': 'GetCameraRelativePosition': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_Tessellation.cginc(125) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_EDIT_MODE KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/WaterTesselated': 'GetCameraRelativePosition': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_Tessellation.cginc(126) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_EDIT_MODE KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Compressed shader 'Hidden/KriptoFX/KWS/WaterTesselated' on d3d11 from 35.39MB to 1.26MB Compressed shader 'Hidden/KriptoFX/KWS/WaterTesselated' in 0.09s Compiling shader "Hidden/KriptoFX/KWS/Caustic_Pass" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/Caustic_Pass" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/Caustic_Pass in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/KriptoFX/KWS/Underwater" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/Underwater" pass "" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 96 After scriptable stripping: 96 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 96 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/Underwater in 0.00s d3d11 (total internal programs: 97, unique: 97) Compiling shader "KriptoFX/KWS/WaterMask_Ignore" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/WaterMask_Ignore" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/WaterMask_Ignore in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/KriptoFX/KWS/Water" pass "" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 48 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/Water" pass "" (fp) Target graphics API: d3d11 Full variant space: 1536 After settings filtering: 1536 After built-in stripping: 1536 After scriptable stripping: 1536 Processed in 0.02 seconds starting compilation... d3d11 finished in 0.07 seconds. Local cache hits 48 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 2.95 seconds. Local cache hits 1536 (34.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.09s Serialized binary data for shader Hidden/KriptoFX/KWS/Water in 0.02s d3d11 (total internal programs: 1584, unique: 1584) Shader warning in 'Hidden/KriptoFX/KWS/Water': signed/unsigned mismatch, unsigned assumed at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_WaterPassHelpers.cginc(372) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with KWS_USE_EXTRUDE_MASK Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_EDIT_MODE KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Shader warning in 'Hidden/KriptoFX/KWS/Water': signed/unsigned mismatch, unsigned assumed at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_WaterPassHelpers.cginc(400) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with KWS_USE_EXTRUDE_MASK Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_DYNAMIC_WAVES KW_FLOW_MAP KW_FLOW_MAP_EDIT_MODE KW_FLOW_MAP_FLUIDS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_SHORELINE USE_WATER_INSTANCING Compressed shader 'Hidden/KriptoFX/KWS/Water' on d3d11 from 70.11MB to 2.42MB Compressed shader 'Hidden/KriptoFX/KWS/Water' in 0.18s Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/BlurGaussian" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/BlurGaussian in 0.00s d3d11 (total internal programs: 12, unique: 7) Shader warning in 'Hidden/KriptoFX/KWS/BlurGaussian': 'GetRTHandleUV': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/CommandPass/KWS_BlurGaussian.shader(49) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING Shader warning in 'Hidden/KriptoFX/KWS/BlurGaussian': 'GetRTHandleUV': implicit truncation of vector type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/CommandPass/KWS_BlurGaussian.shader(65) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING Compiling shader "Hidden/KriptoFX/KWS/ShorelineWaves" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShorelineWaves" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/ShorelineWaves in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/KriptoFX/KWS/ShorelineFoamDrawToScreen" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ShorelineFoamDrawToScreen" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/ShorelineFoamDrawToScreen in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/KriptoFX/KWS/KWS_BuoyancyPass_FftToHeight" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/KWS_BuoyancyPass_FftToHeight" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/KWS_BuoyancyPass_FftToHeight in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/KriptoFX/KWS/AnisotropicFiltering" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/AnisotropicFiltering" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/AnisotropicFiltering" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/AnisotropicFiltering" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/AnisotropicFiltering in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/KriptoFX/KWS/KWS_CombineSeparatedTexturesToArrayVR" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/KWS_CombineSeparatedTexturesToArrayVR" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/KWS_CombineSeparatedTexturesToArrayVR in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FluidSimulation" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/FluidSimulation in 0.00s d3d11 (total internal programs: 12, unique: 8) Compiling shader "Hidden/KriptoFX/KWS/VolumetricLighting" pass "" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/VolumetricLighting" pass "" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 6 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 6 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/VolumetricLighting in 0.00s d3d11 (total internal programs: 12, unique: 12) Shader warning in 'Hidden/KriptoFX/KWS/VolumetricLighting': signed/unsigned mismatch, unsigned assumed at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/PlatformSpecific/KWS_VolumetricLighting.shader(143) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SUPPORT_LOCAL_LIGHTS UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_ADDITIONAL_CAUSTIC USE_CAUSTIC Shader warning in 'Hidden/KriptoFX/KWS/VolumetricLighting': signed/unsigned mismatch, unsigned assumed at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/PlatformSpecific/KWS_VolumetricLighting.shader(164) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SUPPORT_LOCAL_LIGHTS UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_ADDITIONAL_CAUSTIC USE_CAUSTIC Compiling shader "Hidden/KriptoFX/KWS/DynamicWaves" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/DynamicWaves" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/DynamicWaves" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/DynamicWaves" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/DynamicWaves" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/DynamicWaves" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/DynamicWaves in 0.00s d3d11 (total internal programs: 8, unique: 8) Shader warning in 'Hidden/KriptoFX/KWS/DynamicWaves': semantics in type overridden by variable/function or enclosing type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/CommandPass/KWS_DynamicWaves.shader(160) (on d3d11) Compiling Subshader: 0, Pass: , Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: KW_USE_RAIN_EFFECT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING Compiling shader "Hidden/KriptoFX/KWS/FlowMapEdit" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FlowMapEdit" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FlowMapEdit" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/FlowMapEdit" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/FlowMapEdit in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/KriptoFX/KWS/UnderwaterBlurToScreenPass" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/UnderwaterBlurToScreenPass" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/UnderwaterBlurToScreenPass in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "KriptoFX/KWS/WaterMask_DrawAlways" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "KriptoFX/KWS/WaterMask_DrawAlways" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader KriptoFX/KWS/WaterMask_DrawAlways in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/KriptoFX/KWS/SSR" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/SSR" pass "" (fp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 32 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 32 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/SSR in 0.00s d3d11 (total internal programs: 33, unique: 33) Compiling shader "Hidden/KriptoFX/KWS/CopyDepthTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/CopyDepthTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/CopyDepthTexture in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "TextMeshPro/Sprite" pass "Default" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "TextMeshPro/Sprite" pass "Default" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Sprite in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/KriptoFX/KWS/ClipMask" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/ClipMask" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/ClipMask in 0.00s d3d11 (total internal programs: 2, unique: 2) Shader warning in 'Hidden/KriptoFX/KWS/ClipMask': semantics in type overridden by variable/function or enclosing type at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/CommandPass/KWS_VolumeMask.shader(64) (on d3d11) Compiling Subshader: 0, Pass: , Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING Compiling shader "Hidden/KriptoFX/KWS/Water/Debug/TextureSlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/Water/Debug/TextureSlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/Water/Debug/TextureSlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/Water/Debug/TextureSlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/Water/Debug/TextureSlice in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/KriptoFX/KWS/DrawToDepth" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/KriptoFX/KWS/DrawToDepth" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/KriptoFX/KWS/DrawToDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.06 seconds. Local cache hits 12 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 12 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s d3d11 (total internal programs: 24, unique: 24) Compressed shader 'TextMeshPro/Mobile/Distance Field' on d3d11 from 1.97MB to 0.18MB Compressed shader 'TextMeshPro/Mobile/Distance Field' in 0.02s Compiling compute shader "Nature Renderer Batcher" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "KWS_TileBasedReflectionProbes" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "KWS_ShorelineFoamParticlesCompute" starting stripping... finished in 0.00 seconds. 192 of 192 variants left 192 variants, starting compilation... finished in 0.11 seconds. Local cache hits 192, remote cache hits 0, compiled 0 variants Compiling compute shader "KWS_ScreenSpaceReflectionCompute" starting stripping... finished in 0.00 seconds. 96 of 96 variants left 96 variants, starting compilation... finished in 0.09 seconds. Local cache hits 96, remote cache hits 0, compiled 0 variants Compiling compute shader "KWS_WavesFFT" starting stripping... finished in 0.00 seconds. 22 of 22 variants left 22 variants, starting compilation... finished in 0.01 seconds. Local cache hits 22, remote cache hits 0, compiled 0 variants Compiling compute shader "KWS_BuoyancyPass_HeightReaback" starting stripping... finished in 0.00 seconds. 6 of 6 variants left 6 variants, starting compilation... Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Shader error in 'KWS_BuoyancyPass_HeightReaback': undeclared identifier 'TryGetDynamicWavesZoneUV' at kernel SearchHeightPositions at KWS_BuoyancyPass_HeightReaback.compute(43) (on d3d11) Shader error in 'KWS_BuoyancyPass_HeightReaback': undeclared identifier 'TryGetDynamicWavesZoneUV' at kernel SearchHeightPositions at KWS_BuoyancyPass_HeightReaback.compute(43) (on d3d11) Shader error in 'KWS_BuoyancyPass_HeightReaback': undeclared identifier 'TryGetDynamicWavesZoneUV' at kernel SearchHeightPositions at KWS_BuoyancyPass_HeightReaback.compute(43) (on d3d11) Shader error in 'KWS_BuoyancyPass_HeightReaback': undeclared identifier 'TryGetDynamicWavesZoneUV' at kernel SearchHeightPositions at KWS_BuoyancyPass_HeightReaback.compute(43) (on d3d11) finished in 0.84 seconds. Local cache hits 2, remote cache hits 0, compiled 4 variants Compiling compute shader "Nature Renderer Instancing" starting stripping... finished in 0.00 seconds. 48 of 48 variants left 48 variants, starting compilation... finished in 0.07 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants Compiling compute shader "KWS_WavesSpectrum" starting stripping... finished in 0.00 seconds. 4 of 4 variants left 4 variants, starting compilation... finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants Compiling compute shader "Nature Renderer VR" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling shader "FinwardStudios/Material Blend Two Colors" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.02 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend Two Colors" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 4608 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend Two Colors" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 0 Processed in 0.08 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend Two Colors" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend Two Colors" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend Two Colors" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend Two Colors" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.09 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 4 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader FinwardStudios/Material Blend Two Colors in 0.00s d3d11 (total internal programs: 18, unique: 18) Compressed shader 'FinwardStudios/Material Blend Two Colors' on d3d11 from 1.30MB to 0.78MB Compressed shader 'FinwardStudios/Material Blend Two Colors' in 0.03s Compiling shader "FinwardStudios/Material Blend" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.03 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 4608 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 0 Processed in 0.08 seconds Compiling shader "FinwardStudios/Material Blend" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Material Blend" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Material Blend" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.09 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 4 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 2 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 4 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 2 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader FinwardStudios/Material Blend in 0.00s d3d11 (total internal programs: 18, unique: 18) Compressed shader 'FinwardStudios/Material Blend' on d3d11 from 1.30MB to 0.78MB Compressed shader 'FinwardStudios/Material Blend' in 0.03s Compiling shader "FinwardStudios/Two Colors Simple" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.07 seconds starting compilation... Compiling shader "FinwardStudios/Two Colors Simple" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 4608 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Two Colors Simple" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 0 Processed in 0.08 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Two Colors Simple" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Two Colors Simple" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FinwardStudios/Two Colors Simple" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "FinwardStudios/Two Colors Simple" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.09 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader FinwardStudios/Two Colors Simple in 0.00s d3d11 (total internal programs: 18, unique: 18) Compressed shader 'FinwardStudios/Two Colors Simple' on d3d11 from 1.17MB to 0.61MB Compressed shader 'FinwardStudios/Two Colors Simple' in 0.02s Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.03 seconds starting compilation... Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 4608 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 0 Processed in 0.08 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Shader Graphs/NeoStarShaderHDRP_v14" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.09 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.09 seconds. Local cache hits 4 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Shader Graphs/NeoStarShaderHDRP_v14 in 0.00s d3d11 (total internal programs: 18, unique: 18) Compressed shader 'Shader Graphs/NeoStarShaderHDRP_v14' on d3d11 from 1.21MB to 0.73MB Compressed shader 'Shader Graphs/NeoStarShaderHDRP_v14' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 664 After settings filtering: 664 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 504 After settings filtering: 504 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD_DELTA" (vp) Target graphics API: d3d11 Full variant space: 188 After settings filtering: 188 After built-in stripping: 13 After scriptable stripping: 13 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD_DELTA" (fp) Target graphics API: d3d11 Full variant space: 188 After settings filtering: 188 After built-in stripping: 13 After scriptable stripping: 13 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "DEFERRED" (vp) Target graphics API: d3d11 Full variant space: 76 After settings filtering: 76 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "DEFERRED" (fp) Target graphics API: d3d11 Full variant space: 76 After settings filtering: 76 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "META" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "META" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 208 After settings filtering: 208 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 148 After settings filtering: 148 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD_DELTA" (vp) Target graphics API: d3d11 Full variant space: 140 After settings filtering: 140 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "FORWARD_DELTA" (fp) Target graphics API: d3d11 Full variant space: 140 After settings filtering: 140 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "META" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Standard" pass "META" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 16 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 8 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 13 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 13 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 10 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 10 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 114, unique: 98) Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "Particles/Standard Unlit" pass "" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 6 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "Particles/Standard Unlit" pass "" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 12 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 12 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 6 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 12 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 42, unique: 42) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Mobile/Particles/Alpha Blended" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Mobile/Particles/Alpha Blended" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Mobile/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Master_Side_Rock" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 128 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.02 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 9216 After settings filtering: 4608 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "META" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 128 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 331776 After settings filtering: 165888 After built-in stripping: 5184 After scriptable stripping: 12 Processed in 0.05 seconds starting compilation... Compiling shader "Master_Side_Rock" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Master_Side_Rock" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 0.06 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 8 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 12 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Master_Side_Rock in 0.00s d3d11 (total internal programs: 46, unique: 46) Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(1050) (on d3d11) Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 RENDERING_LAYERS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(1058) (on d3d11) Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 RENDERING_LAYERS SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(1850) (on d3d11) Compiling Subshader: 0, Pass: META, Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_META UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DOTS_INSTANCING_ON EDITOR_VISUALIZATION INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(1858) (on d3d11) Compiling Subshader: 0, Pass: META, Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_META UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DOTS_INSTANCING_ON EDITOR_VISUALIZATION INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(3871) (on d3d11) Compiling Subshader: 0, Pass: DepthOnly, Fragment program with Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DOTS_INSTANCING_ON INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER WRITE_RENDERING_LAYER _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(5529) (on d3d11) Compiling Subshader: 0, Pass: Forward, Fragment program with AREA_SHADOW_MEDIUM DECALS_OFF DIRECTIONAL_SHADOW_LOW PUNCTUAL_SHADOW_LOW SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: AREA_SHADOW_HIGH DEBUG_DISPLAY DECALS_3RT DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_HIGH DIRECTIONAL_SHADOW_MEDIUM DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 PUNCTUAL_SHADOW_HIGH PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_CLUSTERED_LIGHTLIST USE_LEGACY_LIGHTMAPS _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Shader warning in 'Master_Side_Rock': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at Assets/_Objects/RockyDesert/Shaders/Master_Side_Rock.shader(5537) (on d3d11) Compiling Subshader: 0, Pass: Forward, Fragment program with AREA_SHADOW_MEDIUM DECALS_OFF DIRECTIONAL_SHADOW_LOW PUNCTUAL_SHADOW_LOW SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: AREA_SHADOW_HIGH DEBUG_DISPLAY DECALS_3RT DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_HIGH DIRECTIONAL_SHADOW_MEDIUM DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 PUNCTUAL_SHADOW_HIGH PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_CLUSTERED_LIGHTLIST USE_LEGACY_LIGHTMAPS _DISABLE_DECALS _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_REFRACTIVE_SORT _TRANSPARENT_WRITES_MOTION_VEC Compressed shader 'Master_Side_Rock' on d3d11 from 1.04MB to 0.26MB Compressed shader 'Master_Side_Rock' in 0.09s Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "META" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 9216 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 1990656 After settings filtering: 497664 After built-in stripping: 15552 After scriptable stripping: 36 Processed in 0.12 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 288 After settings filtering: 144 After built-in stripping: 18 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Bark 2" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1728 After settings filtering: 864 After built-in stripping: 108 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.13 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 8 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 36 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 6 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 6 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Foliage/Bark 2 in 0.00s d3d11 (total internal programs: 66, unique: 64) Compressed shader 'NatureManufacture/HDRP/Foliage/Bark 2' on d3d11 from 4.72MB to 1.84MB Compressed shader 'NatureManufacture/HDRP/Foliage/Bark 2' in 0.31s Compiling shader "FX/Wire Animated (Standard)" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 416 After settings filtering: 416 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.01 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 296 After settings filtering: 296 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 188 After settings filtering: 188 After built-in stripping: 13 After scriptable stripping: 13 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 188 After settings filtering: 188 After built-in stripping: 13 After scriptable stripping: 13 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "DEFERRED" (vp) Target graphics API: d3d11 Full variant space: 44 After settings filtering: 44 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "DEFERRED" (fp) Target graphics API: d3d11 Full variant space: 44 After settings filtering: 44 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "Meta" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "FX/Wire Animated (Standard)" pass "Meta" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.06 seconds. Local cache hits 16 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 13 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 13 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 8 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.14 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.14 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.14 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader FX/Wire Animated (Standard) in 0.00s d3d11 (total internal programs: 78, unique: 78) Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 9216 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 2654208 After settings filtering: 663552 After built-in stripping: 20736 After scriptable stripping: 0 Processed in 0.17 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Top Cover" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.18 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 8 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Lit/Top Cover in 0.00s d3d11 (total internal programs: 24, unique: 24) Compressed shader 'NatureManufacture/HDRP/Lit/Top Cover' on d3d11 from 1.36MB to 0.78MB Compressed shader 'NatureManufacture/HDRP/Lit/Top Cover' in 0.03s Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "META" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "META" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 192 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 288 After settings filtering: 288 After built-in stripping: 144 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 1536 After settings filtering: 384 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 110592 After settings filtering: 27648 After built-in stripping: 864 After scriptable stripping: 24 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 1536 After settings filtering: 384 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 3981312 After settings filtering: 995328 After built-in stripping: 31104 After scriptable stripping: 0 Processed in 0.25 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 288 After settings filtering: 144 After built-in stripping: 18 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Lit Top Cover 2" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1728 After settings filtering: 864 After built-in stripping: 108 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.27 seconds. Local cache hits 12 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.26 seconds. Local cache hits 24 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 6 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 6 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Lit/Lit Top Cover 2 in 0.00s d3d11 (total internal programs: 54, unique: 54) Compressed shader 'NatureManufacture/HDRP/Lit/Lit Top Cover 2' on d3d11 from 2.35MB to 1.26MB Compressed shader 'NatureManufacture/HDRP/Lit/Lit Top Cover 2' in 0.06s Compiling shader "HDRP/Decal" pass "DBufferProjector" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.02 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DBufferProjector" (fp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DecalProjectorForwardEmissive" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DecalProjectorForwardEmissive" (fp) Target graphics API: d3d11 Full variant space: 10 After settings filtering: 10 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DBufferMesh" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DBufferMesh" (fp) Target graphics API: d3d11 Full variant space: 160 After settings filtering: 160 After built-in stripping: 80 After scriptable stripping: 20 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DecalMeshForwardEmissive" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/Decal" pass "DecalMeshForwardEmissive" (fp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 20 After scriptable stripping: 20 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 10 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 10 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 20 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 8 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 20 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/Decal in 0.00s d3d11 (total internal programs: 84, unique: 80) Compiling shader "Hidden/HDRP/TerrainLit_BasemapGen" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.01 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_BasemapGen" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_BasemapGen" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_BasemapGen" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/TerrainLit_BasemapGen in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "META" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "META" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 128 After settings filtering: 128 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 192 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 110592 After settings filtering: 27648 After built-in stripping: 864 After scriptable stripping: 24 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 3981312 After settings filtering: 995328 After built-in stripping: 31104 After scriptable stripping: 72 Processed in 0.25 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 288 After settings filtering: 144 After built-in stripping: 18 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Foliage 2" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1728 After settings filtering: 864 After built-in stripping: 108 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.27 seconds. Local cache hits 8 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.26 seconds. Local cache hits 24 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.26 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 72 (1.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.18 seconds. Local cache hits 6 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.19 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.22 seconds. Local cache hits 6 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.22 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Foliage/Foliage 2 in 0.00s d3d11 (total internal programs: 130, unique: 122) Compressed shader 'NatureManufacture/HDRP/Foliage/Foliage 2' on d3d11 from 9.37MB to 3.01MB Compressed shader 'NatureManufacture/HDRP/Foliage/Foliage 2' in 0.65s Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 24 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 432 After settings filtering: 432 After built-in stripping: 432 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 0.07 seconds. Local cache hits 2 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 2 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.14 seconds. Local cache hits 12 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad in 0.00s d3d11 (total internal programs: 28, unique: 28) Compressed shader 'Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad' on d3d11 from 1.10MB to 0.27MB Compressed shader 'Hidden/VFX/particle_sand_litter/System/Output Particle HDRP Lit Quad' in 0.09s Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ShadowCaster" (hp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ShadowCaster" (dp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "MotionVectors" (hp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "MotionVectors" (dp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "TransparentDepthPrepass" (hp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "TransparentDepthPrepass" (dp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "DepthForwardOnly" (hp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "DepthForwardOnly" (dp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 18 Processed in 0.08 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ForwardOnly" (hp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ForwardOnly" (dp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "FullScreenDebug" (hp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "FullScreenDebug" (dp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Tesselation" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.09 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 18 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.13 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.12 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Water/River Tesselation in 0.00s d3d11 (total internal programs: 42, unique: 42) Compressed shader 'NatureManufacture/HDRP/Water/River Tesselation' on d3d11 from 3.73MB to 1.49MB Compressed shader 'NatureManufacture/HDRP/Water/River Tesselation' in 0.22s Compiling shader "Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 432 After settings filtering: 432 After built-in stripping: 432 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 0.01 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 12 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad in 0.00s d3d11 (total internal programs: 16, unique: 16) Compressed shader 'Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad' on d3d11 from 1.20MB to 0.30MB Compressed shader 'Hidden/VFX/RAM_Waterfall_Bottom/System/Output Particle HDRP Lit Quad' in 0.11s Compiling shader "HDRP/LayeredLit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.02 seconds starting compilation... Compiling shader "HDRP/LayeredLit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 73728 After settings filtering: 18432 After built-in stripping: 576 After scriptable stripping: 16 Processed in 0.01 seconds starting compilation... Compiling shader "HDRP/LayeredLit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 128 After settings filtering: 128 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 192 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 2654208 After settings filtering: 663552 After built-in stripping: 20736 After scriptable stripping: 0 Processed in 0.17 seconds Compiling shader "HDRP/LayeredLit" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/LayeredLit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/LayeredLit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/LayeredLit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "SubSurfaceDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/LayeredLit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/LayeredLit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 384 After settings filtering: 192 After built-in stripping: 48 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.20 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.19 seconds. Local cache hits 16 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/LayeredLit in 0.00s d3d11 (total internal programs: 36, unique: 36) Shader warning in 'HDRP/LayeredLit': Ignoring duplicate keyword line 'shader_feature _NORMALMAP0' Shader warning in 'HDRP/LayeredLit': Ignoring duplicate keyword line 'shader_feature _NORMALMAP1' Shader warning in 'HDRP/LayeredLit': Ignoring duplicate keyword line 'shader_feature _NORMALMAP2' Shader warning in 'HDRP/LayeredLit': Ignoring duplicate keyword line 'shader_feature _NORMALMAP3' Compressed shader 'HDRP/LayeredLit' on d3d11 from 1.48MB to 0.81MB Compressed shader 'HDRP/LayeredLit' in 0.04s Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 18432 After settings filtering: 4608 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 64 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 663552 After settings filtering: 165888 After built-in stripping: 10368 After scriptable stripping: 24 Processed in 0.08 seconds starting compilation... d3d11 finished in 0.08 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 8 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 24 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit in 0.00s d3d11 (total internal programs: 40, unique: 36) Compressed shader 'Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit' on d3d11 from 2.13MB to 0.53MB Compressed shader 'Hidden/VFX/VFX_particle_sand_gust/System/Output Particle Shader Graph Quad - Lit' in 0.18s Compiling shader "Custom/DepthMask" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds starting compilation... Compiling shader "Custom/DepthMask" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Custom/DepthMask in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "DepthForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "DepthForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "ForwardOnly" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "ForwardOnly" (fp) Target graphics API: d3d11 Full variant space: 1327104 After settings filtering: 331776 After built-in stripping: 10368 After scriptable stripping: 18 Processed in 0.08 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Water/River Offset" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.09 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 18 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 4 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Water/River Offset in 0.00s d3d11 (total internal programs: 34, unique: 34) Compressed shader 'NatureManufacture/HDRP/Water/River Offset' on d3d11 from 3.69MB to 1.49MB Compressed shader 'NatureManufacture/HDRP/Water/River Offset' in 0.21s Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "META" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "META" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 128 After settings filtering: 128 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 192 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 73728 After settings filtering: 18432 After built-in stripping: 576 After scriptable stripping: 16 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 2654208 After settings filtering: 663552 After built-in stripping: 20736 After scriptable stripping: 48 Processed in 0.17 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.19 seconds. Local cache hits 8 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.19 seconds. Local cache hits 16 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.14 seconds. Local cache hits 48 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.17 seconds. Local cache hits 4 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.17 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 4 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Foliage/Cross 2 in 0.00s d3d11 (total internal programs: 92, unique: 84) Compressed shader 'NatureManufacture/HDRP/Foliage/Cross 2' on d3d11 from 5.66MB to 1.82MB Compressed shader 'NatureManufacture/HDRP/Foliage/Cross 2' in 0.41s Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.02 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 9216 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 2654208 After settings filtering: 663552 After built-in stripping: 20736 After scriptable stripping: 48 Processed in 0.17 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover 2" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.19 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 48 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.16 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Layered/Layered Top Cover 2 in 0.00s d3d11 (total internal programs: 76, unique: 72) Compressed shader 'NatureManufacture/HDRP/Layered/Layered Top Cover 2' on d3d11 from 5.93MB to 2.03MB Compressed shader 'NatureManufacture/HDRP/Layered/Layered Top Cover 2' in 0.44s Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "META" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "META" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 128 After settings filtering: 128 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 32 After settings filtering: 32 After built-in stripping: 16 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 192 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.02 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 73728 After settings filtering: 18432 After built-in stripping: 576 After scriptable stripping: 16 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 1024 After settings filtering: 256 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 2654208 After settings filtering: 663552 After built-in stripping: 20736 After scriptable stripping: 48 Processed in 0.22 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Foliage/Cross 2 WS" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.24 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.23 seconds. Local cache hits 16 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.23 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 48 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.11 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Foliage/Cross 2 WS in 0.00s d3d11 (total internal programs: 92, unique: 84) Compressed shader 'NatureManufacture/HDRP/Foliage/Cross 2 WS' on d3d11 from 5.63MB to 1.81MB Compressed shader 'NatureManufacture/HDRP/Foliage/Cross 2 WS' in 0.41s Compiling shader "Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 432 After settings filtering: 432 After built-in stripping: 432 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 12 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad in 0.00s d3d11 (total internal programs: 16, unique: 16) Compressed shader 'Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad' on d3d11 from 1.21MB to 0.30MB Compressed shader 'Hidden/VFX/RAM_Waterfall_Top_Clouds/System/Output Particle HDRP Lit Quad' in 0.11s Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 256 After settings filtering: 128 After built-in stripping: 16 After scriptable stripping: 8 Processed in 0.01 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 9216 After settings filtering: 4608 After built-in stripping: 288 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 256 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 331776 After settings filtering: 165888 After built-in stripping: 10368 After scriptable stripping: 0 Processed in 0.09 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 4608 After settings filtering: 2304 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 4608 After settings filtering: 2304 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "Hidden/HDRP/TerrainLit_Basemap" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 0.11 seconds. Local cache hits 8 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.14 seconds. Local cache hits 16 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.05 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/HDRP/TerrainLit_Basemap in 0.00s d3d11 (total internal programs: 44, unique: 44) Compressed shader 'Hidden/HDRP/TerrainLit_Basemap' on d3d11 from 1.86MB to 0.88MB Compressed shader 'Hidden/HDRP/TerrainLit_Basemap' in 0.03s Compiling shader "HDRP/TerrainLit" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 384 After settings filtering: 192 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.01 seconds starting compilation... Compiling shader "HDRP/TerrainLit" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 27648 After settings filtering: 13824 After built-in stripping: 864 After scriptable stripping: 24 Processed in 0.01 seconds starting compilation... Compiling shader "HDRP/TerrainLit" pass "META" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "META" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 144 After settings filtering: 144 After built-in stripping: 144 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 144 After settings filtering: 144 After built-in stripping: 144 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 768 After settings filtering: 384 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 995328 After settings filtering: 497664 After built-in stripping: 31104 After scriptable stripping: 0 Processed in 0.22 seconds Compiling shader "HDRP/TerrainLit" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 6912 After settings filtering: 3456 After built-in stripping: 432 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/TerrainLit" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/TerrainLit" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 6912 After settings filtering: 3456 After built-in stripping: 432 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "HDRP/TerrainLit" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "HDRP/TerrainLit" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 144 After settings filtering: 144 After built-in stripping: 144 After scriptable stripping: 0 Processed in 0.00 seconds d3d11 finished in 0.26 seconds. Local cache hits 12 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.25 seconds. Local cache hits 24 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 12 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 6 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.08 seconds. Local cache hits 12 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader HDRP/TerrainLit in 0.00s d3d11 (total internal programs: 66, unique: 66) Compressed shader 'HDRP/TerrainLit' on d3d11 from 3.24MB to 1.72MB Compressed shader 'HDRP/TerrainLit' in 0.07s Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "META" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "META" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 192 After built-in stripping: 96 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 24 After settings filtering: 24 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 48 After settings filtering: 48 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 288 After settings filtering: 288 After built-in stripping: 144 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 1536 After settings filtering: 384 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 110592 After settings filtering: 27648 After built-in stripping: 864 After scriptable stripping: 24 Processed in 0.01 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 1536 After settings filtering: 384 After built-in stripping: 24 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 3981312 After settings filtering: 995328 After built-in stripping: 31104 After scriptable stripping: 72 Processed in 0.24 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 6 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 288 After settings filtering: 144 After built-in stripping: 18 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 3456 After settings filtering: 1728 After built-in stripping: 216 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1728 After settings filtering: 864 After built-in stripping: 108 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.26 seconds. Local cache hits 12 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.25 seconds. Local cache hits 24 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.25 seconds. Local cache hits 12 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 72 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.01s d3d11 finished in 0.17 seconds. Local cache hits 6 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.21 seconds. Local cache hits 3 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.21 seconds. Local cache hits 6 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.21 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2 in 0.00s d3d11 (total internal programs: 138, unique: 126) Compressed shader 'NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2' on d3d11 from 9.62MB to 3.21MB Compressed shader 'NatureManufacture/HDRP/Layered/Layered Top Cover Shape 2' in 0.68s Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "META" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "META" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "MotionVectors" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "MotionVectors" (fp) Target graphics API: d3d11 Full variant space: 64 After settings filtering: 64 After built-in stripping: 32 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "TransparentDepthPrepass" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "TransparentDepthPrepass" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "FullScreenDebug" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "FullScreenDebug" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "DepthOnly" (vp) Target graphics API: d3d11 Full variant space: 16 After settings filtering: 16 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "DepthOnly" (fp) Target graphics API: d3d11 Full variant space: 96 After settings filtering: 96 After built-in stripping: 48 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "GBuffer" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 4 Processed in 0.02 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "GBuffer" (fp) Target graphics API: d3d11 Full variant space: 36864 After settings filtering: 9216 After built-in stripping: 288 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "Forward" (vp) Target graphics API: d3d11 Full variant space: 512 After settings filtering: 128 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "Forward" (fp) Target graphics API: d3d11 Full variant space: 2654208 After settings filtering: 663552 After built-in stripping: 20736 After scriptable stripping: 0 Processed in 0.16 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "RayTracingPrepass" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "RayTracingPrepass" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "IndirectDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "VisibilityDXR" (rs) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "ForwardDXR" (rs) Target graphics API: d3d11 Full variant space: 192 After settings filtering: 96 After built-in stripping: 12 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "GBufferDXR" (rs) Target graphics API: d3d11 Full variant space: 2304 After settings filtering: 1152 After built-in stripping: 144 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "DebugDXR" (rs) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Compiling shader "NatureManufacture/HDRP/Lit/Triplanar Cover" pass "PathTracingDXR" (rs) Target graphics API: d3d11 Full variant space: 1152 After settings filtering: 576 After built-in stripping: 72 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.17 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.17 seconds. Local cache hits 8 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader NatureManufacture/HDRP/Lit/Triplanar Cover in 0.00s d3d11 (total internal programs: 24, unique: 24) Compressed shader 'NatureManufacture/HDRP/Lit/Triplanar Cover' on d3d11 from 1.39MB to 0.80MB Compressed shader 'NatureManufacture/HDRP/Lit/Triplanar Cover' in 0.03s Compiling compute shader "[particle_sand_litter] [System] Initialize Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[RAM_Waterfall_Bottom] [System] Initialize Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[VFX_particle_sand_gust] [System] Initialize Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[RAM_Waterfall_Top_Clouds] [System] Initialize Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[particle_sand_litter] [System] Update Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[RAM_Waterfall_Bottom] [System] Update Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[VFX_particle_sand_gust] [System] Update Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[RAM_Waterfall_Top_Clouds] [System] Update Particle" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[particle_sand_litter] [System] OutputUpdate" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[RAM_Waterfall_Bottom] [System] OutputUpdate" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[VFX_particle_sand_gust] [System] OutputUpdate" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Compiling compute shader "[RAM_Waterfall_Top_Clouds] [System] OutputUpdate" starting stripping... finished in 0.00 seconds. 2 of 2 variants left 2 variants, starting compilation... finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants Request Asset Garbage Collect because used heap size increased from 1.07 GB to 1.49 GB, exceeding the threshold of 271.0 MB. Unloading 1837 Unused Serialized files (Serialized files now loaded: 0) Unloading 4426 unused Assets / (288.3 MB). Loaded Objects now: 14352. Memory consumption went from 1.49 GB to 1.21 GB. Total: 102.803300 ms (FindLiveObjects: 1.834000 ms CreateObjectMapping: 1.458100 ms MarkObjects: 65.342100 ms DeleteObjects: 34.166700 ms) Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/VertexLit" pass "" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/VertexLit" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.04 seconds. Local cache hits 3 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 3 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 664 After settings filtering: 664 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 504 After settings filtering: 504 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) Target graphics API: d3d11 Full variant space: 76 After settings filtering: 76 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (fp) Target graphics API: d3d11 Full variant space: 76 After settings filtering: 76 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "Meta" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Diffuse" pass "Meta" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 16 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.04 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 5 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 5 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.06 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s d3d11 (total internal programs: 54, unique: 54) Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-StencilWrite" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "" (vp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "" (fp) Target graphics API: d3d11 Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s d3d11 (total internal programs: 20, unique: 17) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s d3d11 (total internal programs: 32, unique: 20) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopy" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCopy" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyDepth" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCopyDepth" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/ConvertTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/ConvertTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Target graphics API: d3d11 Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DeferredShading" pass "" (fp) Target graphics API: d3d11 Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DeferredShading" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.04 seconds. Local cache hits 26 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 26 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.07 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s d3d11 (total internal programs: 54, unique: 54) Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DeferredReflections" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DeferredReflections" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-MotionVectors" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-MotionVectors" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-MotionVectors" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/Internal-Flare" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-Flare" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-Halo" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-Halo" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCopyWithDepth" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitToDepth" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyHDRTonemappedToHDRTonemap" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCopyHDRTonemappedToHDRTonemap" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemappedToHDRTonemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s d3d11 (total internal programs: 6, unique: 4) Compiling shader "Hidden/BlitCopyHDRTonemappedToSDR" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/BlitCopyHDRTonemappedToSDR" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemappedToSDR in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureClip" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureClip" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 40 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-UIRDefault" pass "" (fp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 40 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.06 seconds. Local cache hits 40 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 40 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s d3d11 (total internal programs: 80, unique: 80) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" pass "" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Sprites/Default" pass "" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.03 seconds. Local cache hits 8 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Sprites/Mask" pass "" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Sprites/Mask" pass "" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "UI/Default" pass "Default" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "UI/Default" pass "Default" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/SpeedTree9" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 1328 After settings filtering: 1328 After built-in stripping: 32 After scriptable stripping: 32 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 1008 After settings filtering: 1008 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "FORWARD" (vp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "FORWARD" (fp) Target graphics API: d3d11 Full variant space: 40 After settings filtering: 40 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "DEFERRED" (vp) Target graphics API: d3d11 Full variant space: 152 After settings filtering: 152 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "DEFERRED" (fp) Target graphics API: d3d11 Full variant space: 152 After settings filtering: 152 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "ShadowCaster" (vp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "ShadowCaster" (fp) Target graphics API: d3d11 Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "Meta" (vp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... Compiling shader "Nature/SpeedTree9" pass "Meta" (fp) Target graphics API: d3d11 Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.06 seconds. Local cache hits 32 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 16 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 10 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.10 seconds. Local cache hits 10 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 16 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.15 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.16 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.18 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Nature/SpeedTree9 in 0.00s d3d11 (total internal programs: 124, unique: 124) Shader warning in 'Nature/SpeedTree9': Automatically setting target of LOD_FADE_CROSSFADE to 3.0 at line 50 Compiling shader "Hidden/CubeBlur" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeBlur" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeBlur" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeBlur" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/CubeCopy" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeCopy" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeCopy" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeCopy" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/CubeBlend" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeBlend" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeBlend" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/CubeBlend" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s d3d11 (total internal programs: 20, unique: 15) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (gp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s d3d11 (total internal programs: 5, unique: 5) Compiling shader "Hidden/VR/BlitCopyHDRTonemapTexArraySlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitCopyHDRTonemapTexArraySlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitCopyHDRTonemapTexArraySlice in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VR/BlitCopyHDRTonemappedToHDRTonemapTexArraySlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitCopyHDRTonemappedToHDRTonemapTexArraySlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitCopyHDRTonemappedToHDRTonemapTexArraySlice in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VR/BlitCopyHDRTonemappedToSDRTexArraySlice" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VR/BlitCopyHDRTonemappedToSDRTexArraySlice" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitCopyHDRTonemappedToSDRTexArraySlice in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoComposite" pass "Default" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.02 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.02 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.03 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoDecode in 0.00s d3d11 (total internal programs: 30, unique: 19) Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Compositing in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (fp) Target graphics API: d3d11 Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_CircleGeometry" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Physics2D/SDF_CircleGeometry" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_CircleGeometry in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Physics2D/SDF_CapsuleGeometry" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Physics2D/SDF_CapsuleGeometry" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_CapsuleGeometry in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Physics2D/SDF_PolygonGeometry" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Physics2D/SDF_PolygonGeometry" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_PolygonGeometry in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Physics2D/SDF_Line" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Physics2D/SDF_Line" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_Line in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Physics2D/SDF_Point" pass "" (vp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... Compiling shader "Hidden/Physics2D/SDF_Point" pass "" (fp) Target graphics API: d3d11 Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_Point in 0.00s d3d11 (total internal programs: 4, unique: 4) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3011ms [Licensing::Client] Successfully resolved entitlement details Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --dagfile="Library/Bee/Player08428584.dag" --profile="Library/Bee/backend1.traceevents" Player WorkingDir: E:/3D/Eldanor [160/521 0s] CopyFiles E:/3D exe/Eldanor_exe/Eldanor_Data/app.info [161/521 0s] CopyFiles E:/3D exe/Eldanor_exe/UnityCrashHandler64.exe [162/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/browscap.ini [163/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/config [164/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/4.5/web.config [165/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/mconfig/config.xml [166/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/4.5/settings.map [167/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/4.5/machine.config [168/521 0s] CopyFiles E:/3D exe/Eldanor_exe/MonoBleedingEdge/etc/mono/4.5/DefaultWsdlHelpGenerator.aspx [169/521 0s] CopyFiles E:/3D exe/Eldanor_exe/NVUnityPlugin.dll [170/521 0s] CopyFiles E:/3D 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Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 gb 79.3% Meshes 446.0 mb 6.8% Animations 854.4 kb 0.0% Sounds 293.1 mb 4.5% Shaders 52.7 mb 0.8% Other Assets 157.0 mb 2.4% Levels 403.5 mb 6.2% File headers 293.8 kb 0.0% Total User Assets 6.4 gb 100.0% Complete build size 6.5 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 68.9 mb 1.0% Assets/KriptoFX/WaterSystem/WaterResources/Resources/ComputeBuffers/ComputeFoamData0.kwsComputeBuffer 59.0 mb 0.9% Assets/Sounds/Music/Vexento_Now.ogg 40.3 mb 0.6% Assets/Sounds/Birds/Birds5.ogg 36.1 mb 0.5% Assets/Sounds/Birds/Birds8.ogg 35.9 mb 0.5% Assets/NatureManufacture Assets/Coast Environment/Demo Scene/Coast Demo Terrain.asset 29.4 mb 0.4% Assets/Sounds/Bees.ogg 23.8 mb 0.4% Assets/Sounds/Birds/Birds1.ogg 22.6 mb 0.3% 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Loaded Objects now: 14976. Memory consumption went from 1.15 GB to 1.02 GB. Total: 123.246700 ms (FindLiveObjects: 1.318100 ms CreateObjectMapping: 1.216000 ms MarkObjects: 87.039400 ms DeleteObjects: 33.670100 ms) DisplayProgressNotification: Build Successful Build Finished, Result: Success. ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1768226780118,"processId":11568,"steps":[{"description":"Preprocess Player","duration":12211},{"description":"Prepare For Build","duration":6},{"description":"ProducePlayerScriptAssemblies","duration":5450},{"description":"Verify Build setup","duration":595},{"description":"Prepare assets for target platform","duration":12},{"description":"Prepare splash screen","duration":67},{"description":"Building scenes","duration":41665},{"description":"Build scripts DLLs","duration":50},{"description":"Build GlobalGameManagers file","duration":333},{"description":"Writing asset files","duration":562169},{"description":"Building Resources/unity_builtin_extra","duration":1231},{"description":"Write data build dirty tracking information","duration":2131},{"description":"Postprocess built player","duration":146945}],"duration":772865} Unloading 182 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4796.314 ms Integration: 3571.392 ms Integration of assets: 74.294 ms Thread Wait Time: -16.538 ms Total Operation Time: 8425.462 ms Unloading 0 unused Assets / (0 B). Loaded Objects now: 125476. Memory consumption went from 2.17 GB to 2.17 GB. Total: 95.148200 ms (FindLiveObjects: 17.682500 ms CreateObjectMapping: 5.348200 ms MarkObjects: 71.937700 ms DeleteObjects: 0.178200 ms) Build completed with a result of 'Succeeded' in 797 seconds (796997 ms) [12/01/2026 14:53:03 -> 12/01/2026 15:06:20, 13m 16s] UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.Build.Profile.BuildProfileWindow/<>c__DisplayClass46_0:b__0 () UnityEditor.EditorApplication:Internal_CallDelayFunctions () Unloading 1923 Unused Serialized files (Serialized files now loaded: 0) Request Asset Garbage Collect because used heap size increased from 2.17 GB to 5.53 GB, exceeding the threshold of 0.54 GB. Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Starting new worker id: 3 with log in E:/3D/Eldanor/Logs/AssetImportWorker3.log [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_6x3_stairs_L.prefab using Guid(d3063e6c53795c649b65d804127b23db) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_6x3_broken_A.prefab using Guid(4bb8545386f3fd044991612c569a31d2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) Unloading 29 unused Assets / (27.5 KB). Loaded Objects now: 126840. Memory consumption went from 5.52 GB to 5.52 GB. Total: 105.392500 ms (FindLiveObjects: 21.884600 ms CreateObjectMapping: 6.471300 ms MarkObjects: 76.649600 ms DeleteObjects: 0.384800 ms) Unloading 246 Unused Serialized files (Serialized files now loaded: 0) [Worker1] -> (artifact id: 'b2299e89b07c8b8a049135b68d3003ce') in 0.1186148 seconds [Worker2] -> (artifact id: '5e54b91834e432573139b09883ca8d0c') in 0.3439373 seconds Unloading 8 unused Assets / (2.0 MB). Loaded Objects now: 127035. Memory consumption went from 5.58 GB to 5.57 GB. Total: 108.059500 ms (FindLiveObjects: 18.802100 ms CreateObjectMapping: 5.049400 ms MarkObjects: 83.542600 ms DeleteObjects: 0.663900 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Unloading 7 unused Assets / (500 B). Loaded Objects now: 127219. Memory consumption went from 5.58 GB to 5.58 GB. Total: 109.975400 ms (FindLiveObjects: 19.685400 ms CreateObjectMapping: 6.803300 ms MarkObjects: 83.196200 ms DeleteObjects: 0.288500 ms) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_windowdouble.prefab using Guid(09005833255833c4fa861c03831965ef) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_door_broken_C.prefab using Guid(851a4e5ea91d76549b23f2701f9010ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9da89965331f350ad250e577ad73e558') in 0.0743099 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_columnhalf_small.prefab using Guid(538ada9a0db6b6d4c8a88809a1b10cd8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '348a697ce39881e6bc056861df14a246') in 0.2860033 seconds [Worker2] -> (artifact id: 'a8e32f0a775775591a0410b271560368') in 0.0764516 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_B_L.prefab using Guid(9c36a9a415a94eb4897cc24febbe577c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'd8972b6aa60f9f5fe5faa7353cb27237') in 0.0814608 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_windowdouble_bent_A.prefab using Guid(a4c2cf47757d26047a269b2b336a6c3d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '0fb31712256ef85c31b7a84e6786c5d2') in 0.1643545 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_doordouble_broken_A.prefab using Guid(184241f5260edb7468fc22373fb82c9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '105b3ba8d9d5607b15344d156265eabb') in 0.1742387 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_small_broken_B.prefab using Guid(4b14f0a881cb4164a9d6380d3d91bfc7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_door_broken_B.prefab using Guid(a3cc8b377c938b845ba8bf66d1ecc850) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '90166e48490a56a44f6f6225a1dd1bfb') in 0.1594111 seconds [Worker1] -> (artifact id: '53bf1b5dfcb5b1c1c6eec12a517d6951') in 0.175656 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_6x_bent_A.prefab using Guid(db8d4598565add1488a08ca233a90d92) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'bc5e78875941286c089533e25f676d20') in 0.166563 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_bent_A.prefab using Guid(ce61211222a179c4fb2d2e2166c3b34d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '77f6f45e753464198ea04f0f128e03d9') in 0.1292718 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x.prefab using Guid(b237cb5a3befb294db0e9140fa5c45f5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'ee023e1ea6a3cc897898e428001ea867') in 0.054461 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_window_broken_A.prefab using Guid(07b17226dd1228a4a8d59fbf88ca4994) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_bent_A.prefab using Guid(620bd388fd03c194cb22390b13ed3d33) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b2de9450ad1be84f3feeed7417ba55a6') in 0.446586 seconds [Worker2] -> (artifact id: '337d5051b1b95dbb02474fc3ecd69bab') in 0.3379564 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_recessed.prefab using Guid(b04aaac0bda88944fbf08c3a0409e774) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_3x_windowdouble_static.prefab using Guid(6e2261f0842d96741a526de342378f15) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '65e796f666152efdfc6c6be7e4a6bec4') in 0.0629122 seconds [Worker1] -> (artifact id: '563d62356239ede98e77bf949fdb574e') in 0.1278379 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_windowdouble_broken_A.prefab using Guid(dd570aa59d13b23419d0f01f5d1c0fdf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e35e68eb4f106ef65868022524fb24c2') in 0.0857771 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_12x_corner.prefab using Guid(e21d4ddd1ac7c174289b5d8742e902b5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_recessed.prefab using Guid(d1c3b1a4a13623143bf9177cbeba0720) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'baa5d1a9b143c4bef1484777e536692c') in 0.3207157 seconds [Worker1] -> (artifact id: '884e4c2b0c075181d91f60363649408e') in 0.6679287 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Window_singlesmall_vinyl.prefab using Guid(e5c2043262541764f82213dffb0bd11b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_2x.prefab using Guid(1a54064160f7ff947ad9bd009e8e1d5f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '27a3a9240aa9c48fdadb32af84e0cccd') in 0.091967 seconds [Worker2] -> (artifact id: 'b3f1cb01b710087f3a6b3c8330d6baf7') in 0.2612594 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Window_single_vinyl.prefab using Guid(0be3f5e61da8639459777f3c46f3a561) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'c4898ff103b4c4e36bed79e52b39ae30') in 0.2088246 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_3x_door_windows.prefab using Guid(d4c72334b0fc64443af5dca36ee6218c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_2x_bent_A.prefab using Guid(ae341166bd9cae447aaae787fb81ff57) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '774afa17a88fa4a1f324076c85140670') in 0.0661939 seconds [Worker2] -> (artifact id: 'dd5d06cbb40d1b71588ffad7e10d86ea') in 0.2564735 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_column_medium_broken_A.prefab using Guid(fa791d67fb5130748a7f9c459f249560) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_6x_broken_A.prefab using Guid(d2f36f893599ad64fb3637c9297b7aba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '12fc526d9988a64efd92ebe8d72809a9') in 0.133705 seconds [Worker2] -> (artifact id: 'c39eced6cba783f3a18629e77f3d165f') in 0.0903066 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_crack_A.prefab using Guid(c7359f75814f6df4fba4d8922768d200) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_papers_F.prefab using Guid(d62cd57d5e0b665499ba0e58361b5eab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '00be215b7e663271ba44439c0c270d3c') in 0.1006076 seconds [Worker2] -> (artifact id: 'e889f6020aad884584458d1c4867d7db') in 0.1363529 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_6x.prefab using Guid(9ad9274a6cee31943b61decbd479e8cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'd28d64b06b3292f40a849b35fdc81135') in 0.0346492 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_doordouble_bent_A.prefab using Guid(910f5e1708a41b84fbd4c383faf5d8b9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9a002cc15f722e9e5181251c3a3e4c3a') in 0.0544593 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Lights/AreaLight_window_single_prefab.prefab using Guid(97443dd86fc629e46b32fda9dcc4edaf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7d006ec822b59e45916587e9ee6c7bd5') in 0.0458726 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_C_R.prefab using Guid(fa122443149be584789982754f41e897) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Lights/AreaLight_window_singlesmall_prefab.prefab using Guid(ac5a282d57d8e534cb940f15db1d504d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'febf76e5ba89046be50167af82de4acb') in 0.1542676 seconds [Worker2] -> (artifact id: 'be22262ce9b769c3e62e554800fd8625') in 0.4016304 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-2_comp_light.exr using Guid(d0d5f4a49d8b46f43846cd7908a6b837) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-0_comp_dir.png using Guid(1a2415912b8775e458d5b5b7b9c75b55) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6e5a1a71cbe08c0baf272abc170ba3f0') in 0.2553499 seconds [Worker2] -> (artifact id: '7ea9bdc1c212977bef544feb15e63922') in 0.2053646 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_2x_broken_A.prefab using Guid(eb97447db5ea422468e9c3e48de9a5fb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_plaster_floor_E.prefab using Guid(d204a8480768b3f489a70605249aa102) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '3bbaf00850d0244ba8f05385a331614c') in 0.0837597 seconds [Worker2] -> (artifact id: '7d8c1f10dbe5eee36a000a12da5fbd06') in 0.1123181 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/House_clean_day Baking Set-Default.CellProbeOcclusionData.bytes using Guid(7a785b3238b07314982374054c123529) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_broken_B.prefab using Guid(f4b295b693248ff4397d0f0de0799b8e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '370f96e6625db0c0066337b93fe5c7d6') in 0.1824411 seconds [Worker2] -> (artifact id: '538d9d2350cc3ca77424ec188e98904f') in 0.3224841 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_corner_outSmall.prefab using Guid(a235f1f97d88fa445b2040b128d41868) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7d112712d3cb87cea5ae6eabde28a7f4') in 0.0637556 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_column_small_broken_A.prefab using Guid(8c86f7d9cf37c6541a8d024e31b874bd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'ee7ea86b7c12c3c402653a9e0f263ddc') in 0.0631369 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_large.prefab using Guid(d345225b89c0295459cc00a50a211461) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_concrete_A.prefab using Guid(30eaaf784248bf14981a9027db2fc041) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'bb59ecc4e0808b427b80dd7ae4d5ec74') in 0.1401135 seconds [Worker2] -> (artifact id: 'b9e0be283bb2a952141bf5ef7d681293') in 0.0539473 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_door_broken_C.prefab using Guid(e83da63918c10fb4bbe74ab2311ce7f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_small.prefab using Guid(7bb14d38e7e37b14ca1392b0fd820677) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'a3d156fe99ff681154f8fff4ef21f46c') in 0.0614595 seconds [Worker2] -> (artifact id: 'a25f2f086ad0811761ffc8004f1e7bb3') in 0.0453794 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_medium_broken_A.prefab using Guid(a8fd488ea6868ac4dbfdcc7b0874a38c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_window_bent_A.prefab using Guid(c4f135e3fccbc2d4290e640a20d7bc8d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b23f4439aaaf4e03d775a32c65942348') in 0.0720429 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-8_comp_light.exr using Guid(23850694b6305394f8b1d6d13f21137c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6217ad15ca3350dff751a3893cc12d9a') in 0.2016453 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-7_comp_dir.png using Guid(21d5b9149220c7c4297e641f0664e8cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2c1d38ddd28763fc7ccaccb091fad55b') in 0.8059795 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-5_comp_light.exr using Guid(66d94ade6dcb9e649ae10ae3d0dedd98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '520891813d5214799eaef87b278792e3') in 0.6728744 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-6_comp_shadowmask.png using Guid(67de0f46880135e4ba7cdfefe2dad0e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b45e820ad5d892bad3828f799c5c321a') in 0.4887436 seconds [Worker2] -> (artifact id: '60c1511f67b9481e73f0b302b30a10a8') in 0.3657092 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_windowsmall_broken_A.prefab using Guid(7290272761656974bbed153c15b45074) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '9ad046de27106111c057a6d4aeb064f5') in 0.0818569 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_corner_outSmall.prefab using Guid(19b4759f7601b8449b8060ff1c15f3d1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_column_medium.prefab using Guid(7fdb7547635320647b62c8ab43c3eb80) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '899843767278f54d2cab899dc0b5384c') in 0.0939099 seconds [Worker1] -> (artifact id: 'ed343dc39ad075cd7422df3158bb431d') in 0.1114943 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_3x_doordouble.prefab using Guid(a6931d12b28b8e74c845d88ec6eb4021) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '09ee63a9b679ffad8d65ab86b422ca55') in 0.0889822 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Lights/AreaLight_window_triple_prefab.prefab using Guid(5645b4586ceae914ba50065e69aabb9e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'b22fae6bd1cbcf31ca6efc77c1fa67ca') in 0.0332824 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_broken_D.prefab using Guid(2856dede5c25da34a9396c730be217b7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '5827a031e3de755ad8e23039c4f6f3b8') in 0.0488123 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_2x_bent_A.prefab using Guid(de4de0b9af2ec3e4e8af6fdfc1141411) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f1cec6ba41a06fbec546382899341c23') in 0.2515329 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_concrete_D.prefab using Guid(8bc20a6d3d7380a4090e686fd1f393e7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'f21a066e63087c667f6f651efe862970') in 0.0461733 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ProbeVolumeData-Default.CellData.bytes using Guid(59c6525cdafba1a40af7bba67c9689f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/OcclusionCullingData.asset using Guid(10bf9f7cf1ff9e94080717d6b9a0bd19) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd035d4710df185cbb1ea4a497a1af79b') in 0.0999169 seconds [Worker2] -> (artifact id: '18c61c5632fae890dedc020909783f40') in 0.0829772 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ReflectionProbe-3.exr using Guid(280c1b09a4ab0b641a1a23dbfaf706dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '581b7be9e6c37a70f219120338be9bb1') in 0.0660863 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-8_comp_shadowmask.png using Guid(f7505292fa8d91e419924addd17778e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ReflectionProbe-2.exr using Guid(8cc2d37bbff77dc43b8b9174e856d936) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'a3a298be020f30cf645485a172f2e3e0') in 0.0451814 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ProbeVolumeData-Default.CellOptionalData.bytes using Guid(6a4e830cc6b6b5c42aa8c9f0421fc38e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'eee1507ad732ac119ea9f85d43baff75') in 0.3870198 seconds [Worker1] -> (artifact id: '6c7e1f0deaf582384c235cbd3b1bed6f') in 0.1791422 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-1_comp_light.exr using Guid(b82dabc6f79aad34eae95a01d22c7c1f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_entrance.prefab using Guid(ef616b3708c0690468c4867b57f27704) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '3aae982704f2472ac94007524d9aa98f') in 0.159402 seconds [Worker2] -> (artifact id: '288d18b05c2f7a24f441f406adbb931f') in 0.2562237 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_papers_H.prefab using Guid(c6704a5086e7bfb45826cbee013a3bc5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_corner.prefab using Guid(6bd548f82e11f3e48be15c57886f0bfc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '741a4cd55e32670d27b60fa408d0bace') in 0.072302 seconds [Worker2] -> (artifact id: '815e9ea5aefb6114fb3859a45204e455') in 0.1406521 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-2_comp_dir.png using Guid(2ca109b3a18a33147a3a83e1d37ff312) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_12x_corner_T.prefab using Guid(7b3c9f27e22da944ba6176d421cc1e40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '454a2c5f2a63fc6a96c6a348ba9b5e0d') in 0.1355957 seconds [Worker2] -> (artifact id: 'fdd58b5ba427b9e52fb4507128ea1620') in 0.1164347 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_end_L.prefab using Guid(5eeb7b3616df44441a79b7622727b76e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_small.prefab using Guid(4b23e8a6d86b78a4380e9b30f2b9c74c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a47a612c4440c3574805fdcfa06eec07') in 0.1619619 seconds [Worker1] -> (artifact id: 'ee350253424e601f46c457ea677a8e97') in 0.3293691 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_A_R.prefab using Guid(e7f9b0b1411a6f44489ca8acdbf24ddd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Stairs_straight_R.prefab using Guid(020a948d5456d0944a502740f698dce1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'cc3e5a380742b1fa4f720c72b2625042') in 0.1364377 seconds [Worker2] -> (artifact id: '4fd3f9eea8c85ff57bf2f96c4b4cd2d5') in 0.219233 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/House_worn_night Baking Set-Default.CellProbeOcclusionData.bytes using Guid(14c370c840ad8834899ad888130e9d55) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-0_comp_light.exr using Guid(433bbce5ca3b75f4dbd574130231d1f0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '7befb23dcaa78d8421e1414de0845d1a') in 0.178678 seconds [Worker2] -> (artifact id: '429c76a9d0d715e661aa4a3e2127d01f') in 0.1914621 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-0_comp_shadowmask.png using Guid(1448904de6f82f045afc88b421b14440) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-2_comp_shadowmask.png using Guid(3665b5fcf07650e4c81b5d361357893e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '26bc4b3a12e41ac41f5408ef5167b19d') in 0.3321942 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_doordouble_bent_A.prefab using Guid(b1e69ee0a623fe5458f985f2a3f47e0a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '760bfa30ebc239208bec256caaa7332c') in 0.5047258 seconds [Worker1] -> (artifact id: 'f09373391b206cf0d74ae9aa2b9929c6') in 0.2619095 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Lights/AreaLight_door_double_prefab.prefab using Guid(8676252144beec24091141f339c8855a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4f9ab5798e6acee32917075ffa27fa92') in 0.0346878 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Gutter_pipe_abovePorch.prefab using Guid(f7cad1f8623a23c41b94be2e466c65c6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '309abe7388825efe130b2041aba151c3') in 0.1635311 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_broken_D.prefab using Guid(3f2a5f8f155a930418a10628c637de08) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-5_comp_shadowmask.png using Guid(d8a750ef352e9e24e933ad2dd3c10931) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '0fbcca3410e1c86b984f2674303bd90a') in 0.1696386 seconds [Worker2] -> (artifact id: '039e4069117353b2d81c902219d7cb90') in 0.2368118 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/House_worn_night Baking Set.CellBricksData.bytes using Guid(7534796fce18d554995b9788002e3c2e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/House_worn_night Baking Set.CellSupportData.bytes using Guid(1b5e91f9ee0388f45820d89ad3d42948) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2cba7a9db04125785709fbde479a7dd2') in 0.1970173 seconds Worker ready: AssetImportWorker3 3 [Worker2] -> (artifact id: 'b7db82192ea18a86b63f9db7cba3441e') in 0.1122476 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_6x_windowtriple_broken_A.prefab using Guid(b88788501ecd60a41a90bfd313cf2363) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '4b8c587ebf4c44646df653c32f4f08a5') in 0.0960798 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_corner_outPatch.prefab using Guid(9101154c618678d4688d7af9c463fe1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9426a5e5f6cce5d0cd458cb3a10d4e2c') in 0.1133506 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x.prefab using Guid(6617ebdc88534c1468f5cefe189dc944) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '3dca8f92cf760034a430fdb8f0b64183') in 0.0507584 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_corner_outSmall.prefab using Guid(b45ac4aae517e1c4fbbd6e86d13144db) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '446b76ed05c11e4672d08e93c5e5893b') in 0.0435488 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-4_comp_light.exr using Guid(4a5a0acd7726752458cdc26bc5507073) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ProbeVolumeData-Default.CellData.bytes using Guid(fd84c1b5774abfd4a85e2a38a8d35e88) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '3254ea1649104a951908bac29ef1ad53') in 0.2559313 seconds [Worker1] -> (artifact id: 'a286eff08f5837786f288e52cec4da54') in 0.3599769 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-5_comp_dir.png using Guid(a072102931806a14ab44bc2e61f7305a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_window.prefab using Guid(6272ef57556372540ad56f5060239f43) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ffb210e250c061e280262b2b45f3b8c8') in 0.0646154 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_papers_A.prefab using Guid(ff138f584e5f0c84dae94764c5fda7c1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '5fdafaea1fe37c10454f2146df7088a5') in 0.420938 seconds [Worker1] -> (artifact id: 'bcee726758da85569278f3daf0592666') in 0.187131 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_sliding_double.prefab using Guid(ff0aa153f1c93934f8d800b1876372e8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-7_comp_light.exr using Guid(7cfd225526aa4aa4d8e0fb17c40eb863) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '25286278b78db302749dd2225eb123ca') in 0.0650506 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_entrance_broken_A.prefab using Guid(3fd6125937bfc7640b736930682484dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '0a9132ba4312e58403752948c40abccb') in 0.6808365 seconds [Worker2] -> (artifact id: 'cf9b6293f987eb5c576b4999dc61d2a8') in 0.618074 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_medium.prefab using Guid(2d614192d04d70743b26e871f1564184) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '967afedb203a2caad550a72103169e2d') in 0.0485046 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_small_broken_A.prefab using Guid(11f88544f8fa8b142babee0117057483) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '6efec61b6c373a88a2ca54807f675c77') in 0.053304 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-2_comp_dir.png using Guid(4356ca2d03a7c6f4596bcc97d5d587dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f16484a503f11c68eb2b9437707c4b33') in 0.1352113 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Foundation_1x.prefab using Guid(31787962ca3059a428841bef1949ba75) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'd90ee58ae0a29f23ec3299fa92c1b117') in 0.1256221 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_window_broken_C.prefab using Guid(e93684808971b6b4c99f2de41badd9b9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scripts/Editor/SwapPrefabEditor.cs using Guid(332a6bc318c26334ab7499b5ea00c59b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8e009f5823642c9b890903c78dbabf09') in 0.0443187 seconds [Worker1] -> (artifact id: '28789f6385d56ac1f0863f481377d8aa') in 0.3921671 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scripts/PrefabSwapper/SwapPrefab.cs using Guid(14346fe6681524742bfad5020e8d0b1b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Door_wooden_clean_Normal.png using Guid(4972424954f415147a10ae18c6d83788) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '58e1a4d6cc4361c9abef628993768324') in 0.0604207 seconds [Worker1] -> (artifact id: '8fc44c56bb4cba677fabdb237bbe1663') in 0.2149687 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Door_wooden_clean_BaseColor.png using Guid(7ded592d02b088442b2c572d6d7cc5b6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ReflectionProbe-1.exr using Guid(62d88636606807d439335813a2a755d4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'fb94c318b3338015d3ce5bb9e00f6125') in 0.1217534 seconds [Worker1] -> (artifact id: '355767236222c47d76b560e7bf3f7482') in 0.1226675 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ReflectionProbe-0.exr using Guid(8e08458c2df53f44cb9365bd7ff87feb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ReflectionProbe-2.exr using Guid(09297c42b8cee4e4782b9858ada91eaa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8c824442f7882d50df51d1421ebad78f') in 0.0432301 seconds [Worker2] -> (artifact id: 'fc8c69734dc3d404d07791b237157fe9') in 0.216027 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures/LightCookies/WallLamp_Shade_Cookie.tif using Guid(5c0f9159abfb6d4409ea380186dc1c62) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'a2d3bedf728f929027ffd9fa75068760') in 0.073091 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures/LightCookies/CeilingFan_Cookie.tif using Guid(ec0040d7aba32fb47b98a497c055c0a4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '17968f017a2c9cf1c986d12798ab232d') in 0.0490674 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-4_comp_light.exr using Guid(56a24c1c7f5398246b8645a258d5609f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_leaking_A.prefab using Guid(b1e627609d2d7e24eaa4f272c50cd281) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '1717e233069f5d70116171839522693f') in 0.2070847 seconds [Worker2] -> (artifact id: '11c5a08a665fd29ce959603d751908fb') in 0.1575033 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_9x_gable.prefab using Guid(a8250dad728e8664f8c10519b6ca79c7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_6x6.prefab using Guid(122cdf65f0c503b4ca79c77596121bd6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'ffa669c6bab1cdea7ad8fb00bde045b6') in 0.1022141 seconds [Worker2] -> (artifact id: 'b7bd68506c5b81cd4336c3fbc8da9400') in 0.068336 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_end_entrance_R.prefab using Guid(f184297c8674c654bbf44fbbea0d1a11) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_2x.prefab using Guid(2d026e68abcc9ea4d9dfa5c8a26d1e80) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'cf0effa537b1dd19e5b7746fda53e71f') in 0.0294139 seconds [Worker1] -> (artifact id: '6fbf64379c8ba21107312381865d7694') in 0.1335284 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_windowdouble.prefab using Guid(38698f3d3dff27b4da3728ab85c4fb4d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Window_single_static.prefab using Guid(d94ddfc056882364e87a96786be1fbde) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '9c8c69adad98ef6f4043716a0fd61cd3') in 0.0378636 seconds [Worker1] -> (artifact id: 'a402d71e9713874d5cf217c380a8ffa8') in 0.1625406 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Exterior_planks_painted_clean_MaskMap.png using Guid(f936ccb8d8ddb4d49af29a61831d2021) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_C_clean_BaseColor.png using Guid(35f00a5f3e418d04990a66c83a5d04ff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '519742c9d77e424bc43169115d4fc0cc') in 0.0889559 seconds [Worker2] -> (artifact id: '31cad33665d00461d260bdf61768c1ed') in 0.1836267 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Exterior_planks_painted_clean_Normal.png using Guid(24d831d1632582a4f8ab8963904d7576) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Molding_wooden_clean_Normal.png using Guid(c1bf2af12058ddc42a3926fadbe91b0a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '99b6760094e42cd155283389a604c75c') in 0.1177634 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_D_clean_BaseColor.png using Guid(b1ef8b3243d7f8e4789434bc85b17d7d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'b434d54f77ed72ea7706cf8e583a7a1e') in 0.3831419 seconds [Worker1] -> (artifact id: '05371666db4b75576fdfa6ae4b357750') in 0.2131754 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_C_clean_MaskMap.png using Guid(83e3d53eb94d2974db8414d99af57999) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e3e756c19d47970d7a52462c8cfa0c0f') in 0.2082983 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Floor_tiles_C_clean_Normal.png using Guid(b12090cbfcc3e7e43b87b23eead663ec) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_B_R.prefab using Guid(6567c5edeef3bb44c91cb9afb1d367ef) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'ce73d21fcdd07f359ae1023faeeeb9db') in 0.3776069 seconds [Worker2] -> (artifact id: 'a31a13428c2633ff29dfb94a9c31bd97') in 0.3528857 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_corner_outPatch.prefab using Guid(7068e27d899890e4587e709740f396dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-0_comp_light.exr using Guid(dd842bc39da34db4a96c69bd1e8b6ecb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'e010bfb547b0eb109570381fb3b28b95') in 0.069148 seconds [Worker2] -> (artifact id: '27207965d9797fbc3ca92de087212b0f') in 0.1664236 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_broken_C.prefab using Guid(ce6d02ef4e381204ca598e2424651486) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-6_comp_dir.png using Guid(ec6757eb1e6d15447b9dc6eb5aaf6500) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '47802a4119931fa9a47394bbd8e45eaf') in 0.1255727 seconds [Worker1] -> (artifact id: '3722f205f25dfab802ebea96d1548137') in 0.3416677 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ProbeVolumeData.asset using Guid(1c8b0d1ff7f1fab43afa6822b00e6fe4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '6ddcac58e8d1d838e01455110d7a8202') in 0.048046 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-1_comp_light.exr using Guid(ddd75f8db45c4114889cb5b48a681ce5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '214244502ea71236f77b1a230f8d8530') in 0.1334019 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_door.prefab using Guid(4be7a7a2b77c4104b9f2e7a619d2fcc5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '5418876e69d4a19a2043c878c5b7c0b9') in 0.055232 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_E_clean_MaskMap.png using Guid(ccad300195670ab4380343fa628077f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '5d1a34fb171a11a4ee002e1ddce4abc8') in 0.0203118 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_C_clean_BaseColor.png using Guid(132c1ef58966518438028c3a5ec5f723) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_E_clean_MaskMap.png using Guid(db669ff2658bfa64d8b941986a9cfbfb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'cc04b2a554a53b54581681d5473c5da7') in 0.2415336 seconds [Worker1] -> (artifact id: '7ab2e30534257b36bd5def8131ea264f') in 0.1943456 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_F_clean_MaskMap.png using Guid(04f5c13ed351308409c354c54cf45fbf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_E_clean_BaseColor.png using Guid(3d561171cd998114ea2ec2407b857e42) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'bae9af9a52c9ab037c795e0b53cf03fa') in 0.3022914 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_G_clean_BaseColor.png using Guid(d21095155c23af44a8a5056925930124) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'e3e98db25b8a7a8bd148fa5a4b6bda01') in 0.5439183 seconds [Worker2] -> (artifact id: '7f82a638625b5a220d88a3bdaee34509') in 0.2877565 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_C_clean_MaskMap.png using Guid(12dca3521fd96144d9c1fe2a8f8e37b9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '15a189fd53ba28bb0ac376fa32ef71b6') in 0.1470396 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/House_worn_night Baking Set.asset using Guid(1c67c0c756affda4a8c427c481e71abf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9218a17823657ad1a2fbc1b9cdcbf363') in 0.0926109 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_column_medium_broken_B.prefab using Guid(b6d39847efa1d3441801a9bd927dd096) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '92e05b37fe1755fd6390d109a2dea883') in 0.0725865 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_12x.prefab using Guid(816027b40359ff443891037df91fbdc8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8c6719e4f77d1c72d8bb0063d132cd0c') in 0.130801 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-2_comp_light.exr using Guid(064f8f182e21f124c90643316e4c2e87) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-3_comp_shadowmask.png using Guid(68a836ca71f47804e95faeaa2a1939f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd95d84a098fba94b9045d7218f3ce429') in 0.2198317 seconds [Worker2] -> (artifact id: 'c690eddd93146aaf8a6dfe5446827995') in 0.2576973 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_6x_corner_T.prefab using Guid(fb36969b21f1f2f4fb0642a53e9d2358) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_windowdouble_bent_A.prefab using Guid(651b641d844d498449132faf69d3e358) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '84020831152ace66cc52d5c4a9f0ba59') in 0.0563079 seconds [Worker1] -> (artifact id: '6f90e0b1c1a732e13184e838296fc39c') in 0.1427263 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_large_broken_A.prefab using Guid(32684b8073558bd4f8c9fe9ce0bf2a92) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e4b5ea51d5ed0c15f2d86096e1f5a4ae') in 0.0583634 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_2x.prefab using Guid(0d8f15576741e834598e5d501a716cba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '434bac4dab6437c02c0f0ddf95c99706') in 0.072737 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Stairs_main_R.prefab using Guid(0dfcad74471cd3a4d90b5309060e2318) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Floor_concrete_B_clean_Normal.png using Guid(c2c34ae015e04fc40992f3330d7cf8ed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '16c12f77d00232cdef6c2309622bf0fc') in 0.067302 seconds [Worker1] -> (artifact id: 'fa926b8176692ae3f86f2d16448fb70d') in 0.1101851 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_G_clean_BaseColor.png using Guid(2422bd53a39195d45b3dc81e140184f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'f4411345dbddae9f1ac815ba4802ae22') in 0.0853462 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_tiles_B_clean_BaseColor.png using Guid(543d57e79628a9f4298e4ab203e8784f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1f60706b3e60228a6bfe68f2a5919cc8') in 0.102902 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_tiles_B_clean_Normal.png using Guid(397f7b7c27c26ae4ba18c7ed5e2aaeb2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c885885a382f4a2014d0dcd044049933') in 0.1377302 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_columnhalf_large.prefab using Guid(6a27524293c9c4a49860095f391638b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'cfcee3de704d4e6b9d314eb3710cac0f') in 0.0679279 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Window_double_vinyl.prefab using Guid(5f99e0734426d5842937747b7a4dad90) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '1654668e65d9ad1231dff43ed1e360b4') in 0.0648398 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scripts/Editor/AutoSnap.cs using Guid(6e62262c95f9a0a4cac2f11531b4049a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '43a1ad457f2b0c9499ce2f335716925b') in 0.0281146 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_E_clean_BaseColor.png using Guid(aba608648667860458f02fb2d7bb2a4e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a181a5f46956b755eff34a53b5494b46') in 0.0254982 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-1_comp_dir.png using Guid(e075a15680abbd646bf7a6b82031c144) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '328dad0a4669e0659e4e004508cb70e3') in 0.1102917 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_3x_door.prefab using Guid(8c984b4fd09daf44186cc77d806c4a6c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_door_broken_B.prefab using Guid(b9519dd0f0d9dc04bb58303d2afb7880) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f8964e1bf1434600148ce2ef0010a6a7') in 0.2218857 seconds [Worker2] -> (artifact id: '96f78b748587cab7138214a53d09d37e') in 0.3759288 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Exterior_planks_painted_clean_BaseColor.png using Guid(6aa00737d80c44d48a9a3362df018841) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_H_clean_BaseColor.png using Guid(2b2fcee4335abe34eb9f70a7aa6f7700) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'fbf927098ece17e23a34d5b70e5ce01d') in 0.0971611 seconds [Worker1] -> (artifact id: '5382f9dec99d8538e374285f63f33258') in 0.2364915 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_corner_outLarge.prefab using Guid(fc5c7a336c9aa234ea02bdaac3f02512) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Floor_tiles_C_clean_MaskMap.png using Guid(30ebf2111b92e6849af24e5f43838814) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6c74e70998faa53e636f15365062e5b0') in 0.099257 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_corner_outLarge.prefab using Guid(bf6ad2f8d3f15954eb09bdea3e5a8292) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '42a909040822b6b6760bf5cc7d2ae898') in 0.3605313 seconds [Worker2] -> (artifact id: '2f23189f52d6dd47b56a6fb37bf79bcb') in 0.1488297 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Roof_metal_wornmaps_MaskMap.png using Guid(413ea4ca5eee151498a3ebf3af0590e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '3863905f6c3b104015f5d913bd4b6c19') in 0.1295422 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_exterior_brick_clean_MaskMap.png using Guid(52a0a6d5e0f30b74bba693914654b6e4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_small_broken_A.prefab using Guid(9c6007b2144c87f4c9772f092f43adf8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'fe01d977b659dbaaca5efac39372d4eb') in 0.3552353 seconds [Worker2] -> (artifact id: 'e367fbd141a4dea31913e0fbe2d20e73') in 0.4986705 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_tiles.prefab using Guid(70c9cd0f936c53a409536152aa6377ea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_papers_D.prefab using Guid(5264fad5138d5c74c8913807db28edcc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '50ffa0bb95bba55e36e33ae69cdb2524') in 0.075299 seconds [Worker2] -> (artifact id: 'f916a203ae3db19f995a57df1ab70c2a') in 0.0827268 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-1_comp_dir.png using Guid(a43f934e15578ed4c885c5e82c021b80) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_plaster_floor_C.prefab using Guid(d46d8e53ad89cef4ba2a811e559bf630) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '5dba59daf7c580ff1513250ebaa12e7c') in 0.340898 seconds [Worker2] -> (artifact id: '653010c3bc932f3e2d73699f0d52b9e7') in 0.335238 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_exterior_brick_clean_MultiMask.png using Guid(7e17dec1f2ec840458bcd079f3d368bc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_6x.prefab using Guid(bbf919fe93edb534b8d9977a6e21a480) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '1e1d3a93ba0c23df50f60684d36aadbb') in 0.3175722 seconds [Worker2] -> (artifact id: '293c4f90d262fa58941c581616579083') in 0.2820729 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_large_broken_B.prefab using Guid(2771b7035a5457d4d98255f7aa92fd41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_corner_outLarge_broken_B.prefab using Guid(d46072ad054fbdf448776518643dda07) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd26b2c360c27f200ae558aa37a7a7fd9') in 0.0690088 seconds [Worker2] -> (artifact id: '66d93f0055bb65b395241b9ee59acf0d') in 0.0818725 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_end_entrance_L.prefab using Guid(fa1c40a41eea58649922582eeb67bc68) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Roof_metal_clean_MaskMap.png using Guid(122188819eca695489ece10f4a0b83a5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '47aa87504b576abdf6a00dab70ca187d') in 0.3294944 seconds [Worker2] -> (artifact id: 'f72fedd8a1fd057a5af0897d48a6752f') in 0.2847095 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Exterior_planks_painted_worn_Normal.png using Guid(e493e5bca18a4c548817df81abddf9d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Roof_metal_wornmaps_BaseColor.png using Guid(9e89dd963b0b4034287f16de1c0f1a2b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '365f6f06b96c933bf95c1b5d2bf1c965') in 0.1281979 seconds [Worker1] -> (artifact id: 'c5b86640f8cf616f8b0c5f4b44fc1745') in 0.2075899 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ProbeVolumeData.CellSharedData.bytes using Guid(1ec0d824dbbd0d743af9ed17b24e35b9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-1_comp_shadowmask.png using Guid(ef42017129ba25848b785ba5bcc6030c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '7cb70ef89064e78c23c066a3f07cd6c5') in 0.1215866 seconds [Worker1] -> (artifact id: '30422afde118c73b76f01e875624f999') in 0.1716742 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/LightingData.asset using Guid(eb5e3d9fedca4bb458c8873b55077157) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_exterior_brick_clean_Normal.png using Guid(17f9211b70e6844489903654b357cb61) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '83d695d4fb49b7272e27bf8dab149dbc') in 0.1302182 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_papers_E.prefab using Guid(e64f72be33a7c7240896c9fd3bcf4acd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6529d2d65fc9b1fab5c128b4e70d8958') in 0.5004772 seconds [Worker2] -> (artifact id: '920974e7e9853269e4715bcc676b5a74') in 0.3287516 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_broken_B.prefab using Guid(56b346ad4123e6d4e8159871d693444a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'bc3b55ea3831c11af847c988c2330e60') in 0.0628509 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-5_comp_dir.png using Guid(9f3420b67f7f95c4380faa167352d36b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e802d10a6d8e1c18cb924e20c9b1c323') in 0.099737 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_window_broken_C.prefab using Guid(9de1b3c861fd60f44842cd45eb7ce0e8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1efe23dbbba9de8037cc0a9ea73c7e0f') in 0.0560613 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_wood.prefab using Guid(7c7b6a206c4b2b046895975701ca374b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_6x.prefab using Guid(ed362eee46c032349b3fba69a8a74218) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '22a6e54ecce02bab810aa37e1884ab75') in 0.0646928 seconds [Worker1] -> (artifact id: 'aeaa6babdc42ca472611313919460537') in 0.0460446 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_2x.prefab using Guid(1ded3ce38ee0f9e4abec6915de564373) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_corner_outLarge.prefab using Guid(aacdd3862a6ba64408f8e56dc2ccac94) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'bbecfdde34b78b868684d23c2d1b0295') in 0.2861948 seconds [Worker1] -> (artifact id: '3b573626a4955e6608085c0c04037abb') in 0.2726914 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_B_double.prefab using Guid(1a7bdeb3211863643af589da215042d7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wallpanel_exterior_white_B_roughwood_BaseColor.png using Guid(27aa526308296514bb63704fac61ede6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'ab15761aad6bac3bf376689154bc7b7f') in 0.244707 seconds [Worker2] -> (artifact id: '1c53b17b74130b01a70c935de2174711') in 0.3845486 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Molding_wooden_wornmaps_MaskMap.png using Guid(8a0e9b56a6ec62240bdb25c322d698fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Molding_wooden_wornmaps_BaseColor.png using Guid(9457a05706683b147b0eeeaa1924be7d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4493d3135770bd6c34e4ab73fbaf06f9') in 0.4439456 seconds [Worker1] -> (artifact id: '4973d4496a53a57537d41773ce406977') in 0.4443436 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_F_worn_BaseColor.png using Guid(a3a93aad036c5e942b5a9bd6ec2de817) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Molding_wooden_worn_BaseColor.png using Guid(5ef9d13cd6c0d5c41a96b8a5ef051f27) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6515dda6f011fc5c4b741b3c06b11a88') in 0.243331 seconds [Worker2] -> (artifact id: '2b74abe918a72b879f35e120e9c42a60') in 0.2886692 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_D_worn_BaseColor.png using Guid(f0993c98fcb93b549ba816cab1284622) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_C_worn_Normal.png using Guid(a203d2176d020a643af1b4d1e36d0231) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '38f373feb7d0808c198d37b2376f1eb5') in 0.1864447 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Floor_wooden_B_worn_Normal.png using Guid(e32860c359e430a43abf760dca24c953) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '5987ac09d35bb22884333c32822b3ecf') in 0.3322246 seconds [Worker1] -> (artifact id: 'dc5dd409624fe71c16474189974a5842') in 0.4704586 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-4_comp_dir.png using Guid(edd8c4d48919c004384e167a40fa3617) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-3_comp_dir.png using Guid(e523fd7ab3a48c14cbd6bfe8e9fa76c4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '54408fccf48321e68fc2ffc8251f9743') in 0.1392001 seconds [Worker1] -> (artifact id: 'bfb12e1de9826ce94752fd141d2c7b4f') in 0.1151142 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_broken_D.prefab using Guid(9dc5ac1cbe2036d479118adaadb2e1c5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4610a45107f2e0ab04e5703c33776e92') in 0.0771929 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-4_comp_dir.png using Guid(d299dfcf516e80649b64a8b4357da968) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wallpanel_exterior_white_B_roughwood_Normal.png using Guid(fff1c4f5527e0c542b79bf5c4dc06b81) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'e7cd3bc3554b754154c4b567e6b252a1') in 0.1065955 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_H_worn_BaseColor.png using Guid(6e5587cadc9325b4a911e76cd74dc8ee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '84f3ca69fb40a6eee41272e5d486b5a6') in 0.4734296 seconds [Worker1] -> (artifact id: 'e3da7376d1e68b1db6cf5cb43b5cecb8') in 0.465798 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_D_worn_BaseColor.png using Guid(f4d4c264963381a489b3b204b974b273) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_H_worn_MaskMap.png using Guid(8246b5d3d0de08f4ab987477a7f5e95f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'e3593d4197a408e6117e9490ef66287d') in 0.1906633 seconds [Worker1] -> (artifact id: '0df3b2cc754d12b1e509eae3725e0104') in 0.2165191 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_G_worn_MaskMap.png using Guid(ddca1b70bcc94c8489d7f35e2a63fd57) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_exterior_brick_clean_BaseColor.png using Guid(6b894addd6c5ea04ba34ec9c115cf189) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '40d6397f81369a9b2e00eb2ed609345f') in 0.1091589 seconds [Worker1] -> (artifact id: 'a424770c2b488af139da67b4b90948ba') in 0.2381711 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_C_double.prefab using Guid(d93f467552a98234ab316818153350c7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_column_small.prefab using Guid(13d9e5f3c47ca594a9e6c1231792f31b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'fe8d9421d2fa76644301c8b1f2f8fe86') in 0.0448433 seconds [Worker1] -> (artifact id: '2435f6d1cb20e70a2c95e9791527efa6') in 0.0601929 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scripts/PrefabSwapper/SwapPrefabListVisualizer.cs using Guid(68d64e184f928c24f8ee5cf99950b68a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '5e936a181190b100c8932c8e6e932449') in 0.0182279 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-0_comp_shadowmask.png using Guid(6f084e9a759bee34ba789ac36dd1b760) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_C_concrete_Normal.png using Guid(7bc435b6f99984d4c850703f4c35712e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Worker1] -> (artifact id: '29cbad3a5bc2f35e7d4b79bebfd8e92a') in 0.2741245 seconds [Worker2] -> (artifact id: 'cff90c95ad8559f021f8d6e0c13124e2') in 0.1292225 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/House_worn_night Baking Set-Default.CellData.bytes using Guid(c2d6af1f70ef72d45b758f6973f7aa98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_6x_corner.prefab using Guid(23f79fc64cdeab346b80cf07c006233d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a7313a76357143a7f60234ec5ff03e91') in 0.2157874 seconds [Worker1] -> (artifact id: '67f84d6d9e04072dc33cf7d3e9402f4e') in 0.3294642 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Foundation_6x.prefab using Guid(6a494035cceeba74eb9d461a7128f687) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'f9a854580d2e0e04d1922b49aa05aa35') in 0.0736345 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wallpanel_exterior_white_B_clean_MaskMap.png using Guid(212f17ca9459aa644b34e18d9c9abc83) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Gutter_pipe_2story.prefab using Guid(5b279d0191b8d624bb31b44d00728037) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '14d88cdaa694f7da27c164185229099b') in 0.4505699 seconds [Worker2] -> (artifact id: '98ee06a0a6c9e49102be592c4c355b3d') in 0.4939839 seconds [Worker1] Start importing Assets/Buoyancy Toolkit/Examples/3 Waves/LightingData.asset using Guid(a2df2c9c1a404674cbebb9fa6f53a3f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '896f5425095e62673f7e3d1f833acbb5') in 0.0497274 seconds [Worker2] Start importing Assets/Buoyancy Toolkit/Examples/Shared Assets/Small Boat.prefab using Guid(b5f1068c0287340c0aded5309c2a0758) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_G_worn_BaseColor.png using Guid(840c1acf1b2c5cd489b5875cc880ff25) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'cf5659f4be431b96f154e2a60558e208') in 0.1720988 seconds [Worker1] -> (artifact id: '1dd3a84d02b2f06a15fed095ebc9a661') in 0.209846 seconds [Worker2] Start importing Assets/Buoyancy Toolkit/Documentation/Images/BuoyancyForce_Component.png using Guid(b6cccc36e91954c31aa4357fe31509b3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '0baf62ac12108fef3bab4eeb5d28eea0') in 0.0763953 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Land/Footsteps_DirtyGround_Jump_Land_01.wav using Guid(7131d701ae015a54aa3d856feccd513f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Exterior_planks_painted_worn_MaskMap.png using Guid(67e700072d31a7b418e34c99cd4aeb34) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '5d0153399b16fa3296bbea42277fa578') in 0.1579858 seconds [Worker2] -> (artifact id: '4be6e051dbf8729756cf29e016394f7e') in 0.3632865 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Molding_wooden_clean_BaseColor.png using Guid(fb55c9016298bc440ad22a7a729a6158) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_column_small_broken_A.prefab using Guid(f5b19104dad3182409382fd16c11d27a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'e24dbdcc1c1d002bb177c868c6d76baa') in 0.2038378 seconds [Worker2] -> (artifact id: 'abc7d4794b4753e09fe70ca19c0f74bb') in 0.1803317 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/House_clean_day Baking Set.asset using Guid(70e4881c6e980a84b9b81fd8852f4686) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x.prefab using Guid(c4f387a03b7ef364ea860c8c59491b48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '02a476d29ac52474cffbb60a61ef48ae') in 0.0353918 seconds [Worker1] -> (artifact id: 'a8d34812e81b408db8e9849e7b043db9') in 0.1245428 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ProbeVolumeData.CellSharedData.bytes using Guid(659943ae6efdcb54cb80e15a298edaea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-4_comp_shadowmask.png using Guid(a4a9c5c9a7cd7984e8d85b9704a4c170) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] -> (artifact id: '9988b745634f3df73d057332cdaa77fe') in 0.0441941 seconds [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Floor_concrete_B_clean_BaseColor.png using Guid(d2c012ba162f6114a9a745fb71966b74) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '04e6caf20c2ce61bc18eda654afb72d2') in 0.2504743 seconds [Worker2] -> (artifact id: '08737e8349f2b55e6b431abb0b1422e0') in 0.1129912 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_6x_windowtriple_bent_A.prefab using Guid(c34e18e384e8af8439fd14142f08ece4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_C_clean_Normal.png using Guid(0ce5413871bcce945bdae837d76dcfc5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'ba5d626f7b5b170b1a30b9d50b9046f2') in 0.3123572 seconds [Worker2] -> (artifact id: '7748cf62a285b546979fb756369c3759') in 0.3140539 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_08.wav using Guid(6da235e2573048249bcbe608f984ff48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_07.wav using Guid(924e3e09c67130946a6d7b666e8b8b68) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '86921dc1117499d23ab8dd4f966cf2b7') in 0.1466824 seconds [Worker2] -> (artifact id: 'b5b08931de9b16b7af80cb13db668ddd') in 0.2081554 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_03.wav using Guid(7c518e8469a403b4c981664ecb28a79a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '402c53da4871d6b4dfd0fc1769822039') in 0.160151 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_10.wav using Guid(f26cf9ded47cf0140957490a16f85acc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c57c68ddf552f954b1cf843af0312865') in 0.1474459 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_09.wav using Guid(fdc05ea2699023143ba7e93533cc5a0b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8790972f49a12dac1b10be1559878f44') in 0.0910981 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Land/Footsteps_DirtyGround_Jump_Land_03.wav using Guid(1a88f429c4a7b734f9c4254f0c654cea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'bb6c22fd70868ff14bdb86c547d95949') in 0.1022261 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_window_broken_B.prefab using Guid(8442673dca528b04794c86dbbbd2ca5d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '00d7c8b4087b5d82dd5ab4953f89bdad') in 0.0599783 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_column_small.prefab using Guid(ef60f54f11d9e39428072270e532e2c4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'ab1dae105947b35c7bff51350488774b') in 0.0361725 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_corner_outLarge_broken_A.prefab using Guid(a7c395a3e7c21334dadc44f199327fc6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/LightingData.asset using Guid(6851e76398df6ed499386545ffdb0bad) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '9d6a7feb6aedafe3728cf30061fe037d') in 0.1570229 seconds [Worker2] -> (artifact id: 'b46501bf96c9f5514a94442ed4385763') in 0.0721433 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_concrete_B.prefab using Guid(779d13d63e6fe964cbfb3e5aae43a84a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ProbeVolumeData-Default.CellOptionalData.bytes using Guid(c46297ef1b77c23429478de3565eb1e7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '07c3aae407ef321553c1d3a1be81d4ef') in 0.1116936 seconds [Worker2] -> (artifact id: '74287fc98ad7e6a09a76320d94dd8fde') in 0.0932658 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wallpanel_exterior_white_B_roughwood_MaskMap.png using Guid(2d2706ed96c674049a4fa904ad3965ec) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_D_worn_MaskMap.png using Guid(96928299e4d119e4d8e56e6ee2f4b038) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'df7e320c6f518267ca26cd45597978eb') in 0.1084448 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ProbeVolumeData.CellSupportData.bytes using Guid(bb689756584eb86449a4d8f3b895a8fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '51c43f30b0f2c0cd62fc5df665aa8256') in 0.4574631 seconds [Worker2] -> (artifact id: 'eaf98ff76f9f71b31a1b33df1b0303ec') in 0.2641506 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Foley_Grass/Footsteps_Grass_Tall_Movement_04.wav using Guid(4556f410625310c41b03e2f828e7962c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_10.wav using Guid(3d132da7af60f1145a3deb6a8bc42a08) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '8d8ffe3873f18614a8ffce0598aaff2e') in 0.2725099 seconds [Worker2] -> (artifact id: '9eb8d3da982bb35c4b6e1a465bc57d7c') in 0.1787666 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_07.wav using Guid(6478d7fb30f301b4fa8f74d5d1dad094) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Foley_Grass/Footsteps_Grass_Tall_Movement_01.wav using Guid(ad5de75eeb6f27a49a13d399389a8f7b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b4abc6ad10b470075d5fc7d48a4a4acd') in 0.2282884 seconds [Worker1] -> (artifact id: 'b54bccb260c19def5fd2f0a1d12fc537') in 0.304555 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_06.wav using Guid(001f691d110d55648871a03f446ffa08) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_1x.prefab using Guid(4aadd9c33e6435c4b92e7f5fef391b55) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '5d1637633d4a3d040633ad36f17c1915') in 0.077169 seconds [Worker2] -> (artifact id: 'c44a0b82a77625b56814857ce420eed6') in 0.1235005 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_A_L.prefab using Guid(0a2960a7ebf07974eb66d68958b336f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_01.wav using Guid(9e68ea1ebd76aa44c8cfa5beb9850830) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '69c13bf1543d7b2ca7b9578ec8619e3a') in 0.0562903 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_plaster_floor_G.prefab using Guid(eb856700aedd2c64a942402a714a8d98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6616272dab78fcf9dc1c41020efe0bd9') in 0.2179279 seconds [Worker1] -> (artifact id: '61e424c559b0d8013c1f7cbe3203c788') in 0.0908254 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-4_comp_shadowmask.png using Guid(c38abe188c86ed94b8b67f728342c15e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_01.wav using Guid(9ea11a2d13d536e4e8441a0f5895995c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'fceede1ad709e1bfd03afba79101834a') in 0.1823235 seconds [Worker1] -> (artifact id: '6f2d8859b4ce78a1a9c26f391b0a6998') in 0.2030664 seconds [Worker2] Start importing Assets/Buoyancy Toolkit/Documentation/Images/FluidVolume_Component.png using Guid(c5f8935cecce84bc39cff1986ea96096) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_broken_A.prefab using Guid(838c26ae1dfbc5a47a0d4c9341624179) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '53ad621840713658fc6a37adaa051df0') in 0.0902078 seconds [Worker1] -> (artifact id: 'aadb831db28163220671a0857cbc755e') in 0.1258661 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_window_bent_A.prefab using Guid(a06def945007697489911f097a389df8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '46abe62b5c5e58b5f87ee8ef325fca29') in 0.0681925 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Floor_concrete_B_clean_MaskMap.png using Guid(519412da4a1e1f54f9b3c2d5f42e7c56) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '0fe83052269f46b8194fe158b50b2671') in 0.0951128 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-6_comp_light.exr using Guid(cb34254105d80134995fe84320fd5c1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_02.wav using Guid(a967f92e38352bb4291945423de63499) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '2816d99a797f83303e73c21f3c87540f') in 0.274692 seconds [Worker1] -> (artifact id: '783dc9d797b71a112cc8040ff3f5f154') in 0.2158719 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_10.wav using Guid(7d65afb5fe7bb7e41a03b001f5acfbde) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_03.wav using Guid(856b6d74addb9ad4ab2b7b47bae3e839) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'ad07e67ac08876577c704ff11d6cb74e') in 0.1562037 seconds [Worker1] -> (artifact id: '6d0c804cc18260326c1e87d3e96c8829') in 0.1356127 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_08.wav using Guid(eb491a4de6595a246bbef0f211e2bd73) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Foley_Grass/Footsteps_Grass_Tall_Movement_06.wav using Guid(1fb63af572f3ebb469e2d7709aaf8a7c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '4d00e34dd6e892a8601d25f9f525cea2') in 0.1341129 seconds [Worker1] -> (artifact id: 'e27f46819d85d486a379084c22041fe4') in 0.1324458 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_09.wav using Guid(54cd8769272b7ca4c9a1386d106f621d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_07.wav using Guid(8e0c586341010324fadd73453569f0aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '349749be0a51cbb62302fb794a61091c') in 0.0862389 seconds [Worker1] -> (artifact id: '8363290de4b34f287a59f714473a574f') in 0.1122933 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_04.wav using Guid(f2bc9c36f73ea50419060ec6eb40c246) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_noColumn.prefab using Guid(23027e65e2002e04dae439d1dac9868a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '9395a2d0806b2db677ab338a99ddc2d5') in 0.2124288 seconds [Worker2] -> (artifact id: '8cff88bceeff5bee8b14ba6f7680b619') in 0.27771 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-3_comp_dir.png using Guid(6a5e337c075d4cb4d853920063e46af9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_window_broken_A.prefab using Guid(f1e743a176705af4b9bc7d09f4695b63) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6c57c848a8b2dc13dd4a4211faedc9ce') in 0.1456405 seconds [Worker2] -> (artifact id: '0bbf22aec0f6a6c7f233d56402ffdaea') in 0.1687569 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_C_clean_Normal.png using Guid(802d846b5a3b40944a0627ac281ddb76) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_door_broken_A.prefab using Guid(76ec76cdbd41db240a0e247285c3b759) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '9861d5993bff97b7f6c5c95b5dad37be') in 0.3095369 seconds [Worker2] -> (artifact id: 'e836db211bfb92f8166ddc591d9e0957') in 0.3002384 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_broken_C.prefab using Guid(edb4af38e35c0fe48a459b982936c920) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_corner_outLarge_broken_A.prefab using Guid(818f91dddf395cc478fe244464d14d4f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd630f2be906eb61189bcfb204e202889') in 0.0425442 seconds [Worker2] -> (artifact id: '7aae10cd5506abb9008cd24566a2dd9b') in 0.0859033 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_05.wav using Guid(2642ca70ae8c186489090a89cce4e395) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_04.wav using Guid(c3f3efc1106f84643a38bd21f6826aaf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '939b709eeaf28e0768e98988526eb13f') in 0.1466716 seconds [Worker2] -> (artifact id: 'da2edb0593bedd125b18e2845f944e7e') in 0.1555624 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_07.wav using Guid(d3ea0567dbe95714eb0ca07f43a37a96) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_05.wav using Guid(2de8329adc6f9b944a5ab0875fb59924) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'df60f6e4973974c46b31dbb229466900') in 0.1285217 seconds [Worker2] -> (artifact id: '99cfc233afda6f1045f823705145f969') in 0.1691242 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_03.wav using Guid(31be579b280d0bc459635877e8c45aee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_01.wav using Guid(9a30499e47789df48aa9bdb1ec7b0982) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '24e3e0725fb1a9159bd90caf46ad74ac') in 0.116818 seconds [Worker2] -> (artifact id: '9cf50e33446fc708bc6f11a9905189ae') in 0.1138244 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_broken_A.prefab using Guid(1eb363e114a269a4694f58fc48a18cfe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Stairs_basement.prefab using Guid(bc684646dd4991241a59dd5e87319b48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'bdb57cdfd87d564cc9eba21920d92471') in 0.1529545 seconds [Worker2] -> (artifact id: '97b06c03ff7dc61d48f4cf53e371a195') in 0.1907456 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_corner.prefab using Guid(ad2ceae1a36433645a4517e49a4e0cb8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Floor_wooden_B_clean_MaskMap.png using Guid(528f23a829f52f44b88eee3bf69ed4fd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2917abd0b78d3638b5607dc13fd8d623') in 0.0573523 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-2_comp_shadowmask.png using Guid(57f3f14d3af069f48b7a2277ca3ca247) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6e9f10429d2b63361226d6c02e602c2b') in 0.3007571 seconds [Worker1] -> (artifact id: 'd0b0c16dc90b0c5852c48ea07ce14f64') in 0.2415507 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_C_worn_BaseColor.png using Guid(8b4605e9ae3d97348a6fb79fecca1839) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Land/Footsteps_DirtyGround_Jump_Start_01.wav using Guid(665f92bb69e46a94a8caf3717dbb0d5e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '81d2112fafe6f714c406e0bfaea2e38f') in 0.2091269 seconds [Worker1] -> (artifact id: '8b55ecae2b2573d4c35826d2924604ef') in 0.2275694 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/ProbeVolumeData.asset using Guid(8b213fcefa0ae42408c860756ab6677f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '6f81e7413381cd3aa351a28570359e72') in 0.1395421 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_doordouble_broken_A.prefab using Guid(ac1f07c047c43ac4a9db1ac7532fe343) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_9x_corner_T.prefab using Guid(f91cee8a79cf0464e9664f06bbff67cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a4c56b7aaf81021a4611f48b5b057c8d') in 0.0849973 seconds [Worker1] -> (artifact id: 'c49ca9bb2a0e9edfc1da0734c488bcd8') in 0.1754195 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_01.wav using Guid(551d550ab98e3cc4bb7793e752fe8628) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'cd507a422890453ad84c320ee214c171') in 0.051401 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_13.wav using Guid(6259119f201fafa4ca80646eff6b4b1f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_07.wav using Guid(fc32c6fd07980144996b811e5d1f2971) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '88809f76c6e13cd6d7c0e2efb268ab4a') in 0.1140964 seconds [Worker2] -> (artifact id: '532a0b6aa68a202d8acc9fafc8a5bc1b') in 0.0577821 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_03.wav using Guid(9c0c1f9411026f749bcb3746cd557bec) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_12.wav using Guid(35bda0c39b1fbe64196a669bfb99757d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '41b3b6264e3a95a79ef7c8e08099e94f') in 0.1924553 seconds [Worker2] -> (artifact id: '27e7dd3b1cbef119db84eb43a1577cce') in 0.2278462 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_08.wav using Guid(030e6a43a7d08bd4581668d53a9808f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_14.wav using Guid(b04914b5801123b4dafba88cbcb5bc74) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2559c46d7345e2628291f6014f772ee2') in 0.0991451 seconds [Worker2] -> (artifact id: '85eef66ee8f3124fd9b3acefe3892643') in 0.1395336 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_3x_end_R.prefab using Guid(13533f06f9088314ca3d99a9590dd978) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_columnhalf_medium.prefab using Guid(edc09a3cca5554b4fa0fe6f076e1f881) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b01dfadffb06bbc34ff709688d6a03c1') in 0.1460133 seconds [Worker2] -> (artifact id: 'd42a64b5dc8aa91c23f887747fb426cd') in 0.0988367 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_windowdouble_broken_A.prefab using Guid(de06a16cd0ba70e4cb8d89d395a91751) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_6x_broken_B.prefab using Guid(63e10215a08772e478d3eceaf85b4bed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b20b915ce1e20750f18b5ebdf212e5d4') in 0.035073 seconds [Worker2] -> (artifact id: 'c84ff826dc084713d29dddd9d1d34777') in 0.0446803 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_broken_C.prefab using Guid(51fda04703c6af545aefced303556827) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_6x_bent_A.prefab using Guid(7b5741718d6428342a2dac86cd5d1b45) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'bb349a00f12a9141988db6840108d1b6') in 0.0533255 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_3x_window_static.prefab using Guid(66f64a3953e2ab3448d282dfda50153b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '29a0fdf400f262bd7464d10ff31a57a3') in 0.1953441 seconds [Worker1] -> (artifact id: 'ae24a41f2160fb3b68a058c6ef84106f') in 0.1811644 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_D_worn_MaskMap.png using Guid(fe2bef47e96f5f243aa0d36134f98160) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '377f95592179d1e7b21c1fcb7bfd6536') in 0.1149811 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Floor_wooden_B_worn_BaseColor.png using Guid(2f15baa32af5c3d4184a2c90ce376aef) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_column_medium.prefab using Guid(f4f2e610ffb5dff4dadc24dec3249bc4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'df570c98368ea0a3f0349a851f6689cb') in 0.0586501 seconds [Worker1] -> (artifact id: 'dcf131e854b1d686ea2b1b4a8294a3c0') in 0.1973316 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Door_wooden_worn_Normal.png using Guid(bef872a3fbfad82489e6bd8c965935e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_crack_C.prefab using Guid(e4b6891d058aae34ea168c0d31560d9b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'dcbc48cc4efe84992b994a60c08c005b') in 0.1442131 seconds [Worker2] -> (artifact id: '4cadae5edee6184936355badb33f91cb') in 0.1572333 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_10.wav using Guid(5799109e817d3704889f0499d06a23be) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_17.wav using Guid(6f344c93a9337684995c262534fa85f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'cda89af0ffecc80953f96bb01b6ce6a3') in 0.2237214 seconds [Worker1] -> (artifact id: '7ab6c0c5007276caa16f0fdcc3c9053c') in 0.327951 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_24.wav using Guid(a9e685e1af34121498a651c484426703) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_25.wav using Guid(09305e4eb78a4cf4ebee70c4b976fa18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '236f513602d2be411990143c93e2425e') in 0.1031728 seconds [Worker1] -> (artifact id: 'cc8f75467762d90a73c271674edabe10') in 0.1176309 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_23.wav using Guid(c73956075c85d384a891d9da3762e5c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_27.wav using Guid(ff032cb5e57bd114ea87189c2ed8b3c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '20f4c21a884c8db68377c42f572d4ef1') in 0.1267617 seconds [Worker1] -> (artifact id: '05cdbe5dd37ddbbc12fec5e5975d37a1') in 0.1726363 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_16.wav using Guid(f3a60c89c8456614895e7e11520a19d5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_12.wav using Guid(ed546d9af9b4e884cbe8d8047fa8c80a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'd015c6ee9959140f133f806ed5d2166f') in 0.0952213 seconds [Worker1] -> (artifact id: '04bc78ff4cb01a14ea8b91b2a6a856c1') in 0.1063296 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_15.wav using Guid(be378a7ab9654eb41ab1e85da1701672) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_large.prefab using Guid(eca1d4a88ad327b4e9c3cdbc3f29837b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'b2fdff6d6c7dee26cbf7b7dc7a43fec1') in 0.1491174 seconds [Worker1] -> (artifact id: '48edd3e937c8ab5d7917625f9374b4db') in 0.0753418 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Foley_Grass/Footsteps_Grass_Tall_Movement_05.wav using Guid(fcbb5c4d4b88dab4196aa78093d897b4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_windowsmall.prefab using Guid(db56a1b55f92f384da4080229c09f841) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '180154c21fd535c70dd2740007e209d3') in 0.0409549 seconds [Worker2] -> (artifact id: '83278399e5b86f903594c41c0597bd84') in 0.1149376 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ReflectionProbe-0.exr using Guid(fcc59058bc1f43e4182811044b194e85) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1a5808e4191abd2d7ef1dfb8a7c959e3') in 0.0424578 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/House_clean_day Baking Set-Default.CellData.bytes using Guid(c9cef460ed834134689628139da1be91) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'dc04ab2723ce70cb50d8ed64ba098f3f') in 0.0660689 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_tiles_B_worn_MaskMap.png using Guid(e42af05ee7eaf704497d4c95bb837aea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Foundation_2x.prefab using Guid(d92793737538cbb44a102fed63fe36fa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'a4effe3551f381756f91dd83abb12aa0') in 0.119771 seconds [Worker2] -> (artifact id: 'b373a3aa4e6754b47983eaf4f7567b60') in 0.1169964 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Floor_wooden_B_worn_MaskMap.png using Guid(52d544e71b941ef4da1ebb52ec04a087) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_6x3_stairs_R.prefab using Guid(3d9923b93de3498419938a9c0cfe1ff2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9f8449711a61cca8f473f6995e162de1') in 0.3507615 seconds [Worker1] -> (artifact id: '45295a7a3688f6227bf32f05f2785c72') in 0.3802547 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Molding_wooden_MultiMask.png using Guid(77c3ac1027b93de479ecaeb835134c81) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-3_comp_light.exr using Guid(b662be940ec117a4fa33abf5f80e4dc9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6165eb95fedbd3316d55bb9e782ef5c8') in 0.1038667 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_18.wav using Guid(e4f1c11a5b7fd27468ea8b131669f3a5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '3d1e455f431b75895b0c4ac9c0a09782') in 0.4084816 seconds [Worker2] -> (artifact id: 'c25be22021af2a768d316f33c663a5d6') in 0.2564701 seconds [Worker1] Start importing Assets/Buoyancy Toolkit/Core/Internal/IBuoyancyForce.cs using Guid(5cb8909114df94878bd1194136f7d774) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ce7381e275f67cd7d7ad5b5afd54a99d') in 0.0132402 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Roof_metal_clean_BaseColor.png using Guid(abee51ce0aedbeb4f9bb43ce7e6cc6df) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_05.wav using Guid(a62172e6f7275ff4f94c17edc8dfdd0d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'b99e9b3abad1855db6d7f21bfb841a85') in 0.1062592 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_06.wav using Guid(6a0b4267ac8ee8448b619bc9a3bca6d9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'f3b7e892727fbc3977d37eb8545cb802') in 0.2936153 seconds [Worker2] -> (artifact id: 'ca7c3b1376a99b2ca7e1e801f08763c5') in 0.0996001 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_20.wav using Guid(3ba5fb80a58d03741b65a691dc434897) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_G_worn_MaskMap.png using Guid(6418182b1889217479fc2c330c768d87) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '127082313b0bcc9027ec12964775fd9d') in 0.1045773 seconds [Worker1] -> (artifact id: '30705e515cc7e330ed2359c4d3a067db') in 0.1634028 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_01.wav using Guid(6aeefb601c305f64487cebdfacae5b6c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_03.wav using Guid(fe175f117cf3fb2428d279bc830a1830) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'f805e6efde57c1ae4f6be250c5eb9a2c') in 0.0696098 seconds [Worker1] -> (artifact id: 'a8dc176a6e3e39db674d3dd8c8c28e99') in 0.1059721 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Roof_metal_wornmaps_Normal.png using Guid(9cabac6b82d03b549a9e328d449335e4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_11.wav using Guid(6c8508d96905ea749ae50b49916fde55) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'cc479ae899c9ec167384c460dda920af') in 0.123265 seconds [Worker1] -> (artifact id: 'b34f4d097161bf2fdc681f62c347741d') in 0.1781358 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Door_wooden_worn_MaskMap.png using Guid(880ad7ecd6c07aa46b1729eedc6b7dd8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '24a94218ef6c3cff2ae435356b429607') in 0.1788857 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_08.wav using Guid(161d5a427e88d594f9906708ccdc5663) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_04.wav using Guid(f42914d98b070f741b2feee96a2988ee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd522950e2d1b74b075b4feb47f63b8a6') in 0.1603755 seconds [Worker2] -> (artifact id: '8e3c7b6f717bed0f9624d729ba1f2595') in 0.1130507 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_02.wav using Guid(1d7e7e6569aab5a45a837f470eaddc8b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_33.wav using Guid(eb9d0826f01bad94293a3ca6fa1f8427) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '227edb4b9d036b342ce1ab1c8d77876f') in 0.0815444 seconds [Worker2] -> (artifact id: '6b78e198748d348489fbd2de24f6b081') in 0.0876958 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_29.wav using Guid(3642dbceb97dc5d419752955421aca54) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_41.wav using Guid(553615e2b22e2db44b1e1057668753ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '33cf170b58c1c6f2d8116a51fd818b44') in 0.08393 seconds [Worker2] -> (artifact id: 'c03773418f2d0e6be62afb8a1c923111') in 0.0735259 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Jump/Footsteps_Jump_Start_03.wav using Guid(f7d6941d3b847874686c2b6a80ab8a1b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_36.wav using Guid(dd26e9057c37e2943993f701a764fc3e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '67d6133806d63ce390d2aaef4fcaaf4f') in 0.0800873 seconds [Worker1] -> (artifact id: '7da3bd2f9fcd32defbefdcc91e42f90f') in 0.110869 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_46.wav using Guid(9133d407969ea654a9589b2169db5382) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_35.wav using Guid(c98c6b4375d0b1e4193f9e678966559a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '5f731d983007887a332b3f63595a0ffa') in 0.1158131 seconds [Worker1] -> (artifact id: 'e174d240205747ec9ea5ec7f941f91b3') in 0.1528471 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_04.wav using Guid(0b8aed54efbbfa946af2f31d3d92f9cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_39.wav using Guid(3fb042d8273dfd141955633820660a4f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'd96bbcda0fd53b627af9cfc741b03edb') in 0.1360746 seconds [Worker1] -> (artifact id: 'bf279cfa10345247a077011b4be98e39') in 0.1592729 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_05.wav using Guid(16627ace4424d91498eb01bb4028a449) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Jump/Footsteps_Jump_Land_02.wav using Guid(baf90d315c62c1648ba2901ff92db065) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '879bf8ff095bd67b56fea155a075a338') in 0.1439734 seconds [Worker1] -> (artifact id: '18210ef3b90879c5aee51850db4de9a8') in 0.1186371 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_01.wav using Guid(44737e645aa918043b3d8cab5d1511bc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_30.wav using Guid(b4b126977b28e1d499d8f7f7c580d488) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '463ce19dc69b37e898f5eb66cf43615a') in 0.1715549 seconds [Worker1] -> (artifact id: '6fb10505e2e30dfacff212dee34f3de2') in 0.1902767 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_43.wav using Guid(55a810a67df804d4487e8f990523255b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_06.wav using Guid(32d4132b6bada6b48ac1474c5b84a1f5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6f3c67ee9ea220722094b76b0931fb9a') in 0.1964088 seconds [Worker1] -> (artifact id: '7af3f6c9a7e002987d4506af6a519992') in 0.140699 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_47.wav using Guid(6d1a50aa1ed16a645bfc3a480d77712c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_40.wav using Guid(eb73ae3e299f426418476df5f1fb0f53) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '97f22cb3b262d62168f3ca43e62db14c') in 0.1082925 seconds [Worker2] -> (artifact id: '28024b6a01d479077bd54334b23cbc28') in 0.1180577 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Molding_wooden_worn_Normal.png using Guid(06a5baf0a3c138e4c9803cd25c351ccd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_E_worn_MaskMap.png using Guid(860965848e3c698488bb46657984942e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8c3ac98a91e74f471fa43f5308baafbc') in 0.1408724 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Jump/Footsteps_Leaves_Jump_Land_01.wav using Guid(99c4a3774a894ff41a9f16f21aad34aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '04e2dde9d853a523eccfd014ac15770e') in 0.3633035 seconds [Worker1] -> (artifact id: 'bce96dc0156dd6f5a2cfc987636bb211') in 0.1592795 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_10.wav using Guid(a5d1dce4bff0e0a458049ab99fef06c4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_07.wav using Guid(6bd33082282efa240ae4942ba4e11422) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'ff972fdfe0eab87313a7396b835f62df') in 0.1487203 seconds [Worker1] -> (artifact id: 'b575ebe3bd96dc6ec14b55e5669fb2bc') in 0.1414442 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Jump/Footsteps_Leaves_Jump_Start_01.wav using Guid(89024d65ecc31884b8ff35b97efa8dcc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_07.wav using Guid(846819fd62ca22b478d33e537cd61c8c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'e9f2c850a6655db9bd657191e5ccab93') in 0.0756096 seconds [Worker2] -> (artifact id: '31e7f7f3c9b595ef9fbc19b9a46c2e48') in 0.1682768 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_08.wav using Guid(6eee7f295d5ff8b4f934dec7f44eaf97) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_09.wav using Guid(41ba7c338f630f2489bd0273b0573616) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '43e6575e9205728fe0e4a6ba8fb4b29d') in 0.0643638 seconds [Worker2] -> (artifact id: '40a11b53560ba352e0156b09d1638149') in 0.0944867 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Run/Footsteps_Gravel_Run_08.wav using Guid(b91418e7e651a5741a14cd31af0f5ba8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_10.wav using Guid(afeb90013e6764449ae1616f47705ff7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '1daa73b34fe2774e47151990713779c4') in 0.0846508 seconds [Worker2] -> (artifact id: 'd42bfc21b48f47e0965f9beebe4d8084') in 0.060941 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_09.wav using Guid(9b1f6289334342841afe6a5a8349e7ec) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Jump/Footsteps_Leaves_Jump_Start_02.wav using Guid(156f78901fdf86e49ac90dd0c4a31ac5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '7bc5c19e03dda2c441a9888a46d510cb') in 0.1637217 seconds [Worker2] -> (artifact id: '76b0074eb68be755c4fc2eb8534225f8') in 0.1737568 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_02.wav using Guid(2b3fc7e56f2686b48b9445e48c7db2c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_06.wav using Guid(f39f1d43c5b9fbf449e7b39d056e5aad) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b7277abac42fbb1eaa39c5579b41648a') in 0.0749441 seconds [Worker2] -> (artifact id: '38a6ee831b24365cad377d1e559a9dc0') in 0.1516967 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_04.wav using Guid(d3d29f80378ba8e4e9c00f92fc5b5d4e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_H_worn_BaseColor.png using Guid(c72fba578c39cd04dac9c7056c58f820) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'db5f56aebad2f8f4bd17d02e59c922e0') in 0.1113465 seconds [Worker2] -> (artifact id: '00f7b1510672dacb94a7a613ee0268b9') in 0.2287064 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Run/Footsteps_Leaves_Run_01.wav using Guid(03e0be3d4ce61d34da02d3d0a674d54a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Land/Footsteps_DirtyGround_Jump_Start_02.wav using Guid(8802544ed0324a14095edc70ab3bbab1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '588f4326c5eda009ec430717a5751160') in 0.1058899 seconds [Worker2] -> (artifact id: '994e025516bb0163f98bbd6d3651de01') in 0.2209227 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Land_01.wav using Guid(37cdbcb02c3324849ac457dfc5b1058e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '284938fa7d407cceb0970c00a94f3de0') in 0.1334649 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Walk/Footsteps_Leaves_Walk_05.wav using Guid(5110f81119d96ea47b2e9a45875c1156) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4a531aff2355cb279fa4a39874fbb199') in 0.1252086 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Land_02.wav using Guid(8a7a8ee0447e4b5469bce225745d9f42) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Start_01.wav using Guid(df49938a1860650418b6d5654ed436be) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '89d85da8bdfbc7e60422c6a7ad24b468') in 0.2094058 seconds [Worker2] -> (artifact id: '8a4998de7f1b083fe4704bb93542ec69') in 0.1257356 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Run/Footsteps_Leaves_Run_05.wav using Guid(80e0ad20812b5da4da809eb1976d38c6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Land_04.wav using Guid(a04e8112fb4cca944baabc0048ff839d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '7805da7716e073b718e280b004c0200d') in 0.1041194 seconds [Worker2] -> (artifact id: 'e401b510fb896020763c6e1c8aebdaf2') in 0.0958838 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Walk/Footsteps_Leaves_Walk_04.wav using Guid(7b0242fe2eb831e4cbf3bada890a9dcd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Land_03.wav using Guid(7e629da20f6fdee418e5e60ba9efc23c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '8f5fba9f13a0790159f516636c9be4e4') in 0.0971003 seconds [Worker2] -> (artifact id: 'ccc58c048a989d7cb4fcdf39831be958') in 0.0981694 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Start_02.wav using Guid(d22035de002018b44bc76a915efcba10) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Walk/Footsteps_Leaves_Walk_03.wav using Guid(88836c252240bf148b51f31eaa40423b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '95c6c3ef1ccf95baabb2ce9fc0e8c3fc') in 0.1094571 seconds [Worker1] -> (artifact id: 'b1b7553b69b3e9d48cf289f79920982d') in 0.2202131 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_C_worn_MaskMap.png using Guid(d4046f1f21f8cd94c962e86be5625f79) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_19.wav using Guid(33d23eef6cc170546a3c9ce3c9bef1f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a10249656acdbd5499c9b0f018444db8') in 0.1430384 seconds [Worker1] -> (artifact id: '1e20495e15d0dcb8c6df98e62ebf3efc') in 0.1947488 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Land/Footsteps_DirtyGround_Jump_Start_03.wav using Guid(65d9836027675574b8d070c5718f99c7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_50.wav using Guid(96860d4e7cdc1f746906da7b7bc7a388) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'dee720b96baff0c9bdab04b4adb61c56') in 0.0867457 seconds [Worker1] -> (artifact id: 'be95517f99cf1301bf0026ac47008509') in 0.1584219 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_E_worn_MaskMap.png using Guid(fc58b162c3ad46947a0f81a66c23b81c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_34.wav using Guid(a6801ed1ae1ed5648ba823232d0fcdf4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'ca45a3025b11011fc35d03563844d87a') in 0.1347376 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_31.wav using Guid(c79fa9a699dd93647a0729d726adb632) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '25c981703097b7881fcbd8727217b85b') in 0.0866137 seconds [Worker1] -> (artifact id: '43cd9c3b58078c324e4b06fd1e2ba7da') in 0.2754173 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_08.wav using Guid(150e70d1ee30a0547ab9ded90647ad8d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_09.wav using Guid(afe5e23d02afb5142bc95bacc1e287c0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '9700e44d63ba7850d919cfd10eaa363d') in 0.1826853 seconds [Worker2] -> (artifact id: 'fc2a0ad6a999cb47ca2f9163693212b7') in 0.197199 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV2_Jump_Start_03.wav using Guid(e6709cc34e1daa54f9d575a452e0f64e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_05.wav using Guid(2244aa424da7d2f439f4c53fa73e8b53) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'e8d50808c5e6af5ac8ea17949237f06d') in 0.1008506 seconds [Worker2] -> (artifact id: '2b5c8d5b4e9899e8557cebc29c5ef365') in 0.1292155 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV2_Jump_Land_03.wav using Guid(d4ce8205a3ae9ab4181dbc190b1a837e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV2_Jump_Start_01.wav using Guid(7f4bb31f06728be4ba0bed5c2641896c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'e68fdfad964b49c65e262335b4973eb7') in 0.1356856 seconds [Worker2] -> (artifact id: '5aaa8d28f9c833ab3692e53f1b8e6023') in 0.1192906 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV1_Jump_Start_03.wav using Guid(5c39ec0074165fb4eaf789fc68f5379b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV2_Jump_Start_02.wav using Guid(293f9cc4ac64b3b4cb6f57d953bca997) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '4c677fb38de946c6ba94e7e7e48b709b') in 0.1104064 seconds [Worker2] -> (artifact id: '5da17cb1704be4e9be298ffae4704817') in 0.1402171 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV2_Jump_Land_01.wav using Guid(5e94f3d51023c5446b59f52c71e0cade) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_03.wav using Guid(8900ae4b297a017448ddb78ea0c2d4da) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '76be448d080709ca0a8230dddfb2a836') in 0.1446674 seconds [Worker1] -> (artifact id: 'b23be09947b8fb429da94fe60e0b2bef') in 0.1844715 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Floor_tiles_C_worn_MaskMap.png using Guid(da1203fd680776a498ae5666639b6850) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_C_concrete_BaseColor.png using Guid(892426e0caf260149a6d7c6dd3013f6c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ac71ad3aa69a1c109c2e64c618cbdc3e') in 0.0959127 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_H_clean_BaseColor.png using Guid(e325ac0cddabf3343b0e3a1e0329702c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '1d92f99a4b8ae1c3359ebb34ddaf7019') in 0.4776566 seconds [Worker1] -> (artifact id: '6b9f2dfb8a0ee1282d6dde49679fc9af') in 0.3369414 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wallpanel_exterior_white_B_clean_Normal.png using Guid(cd9bc2bb97e45fa42a1b6c84e03b7781) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_01.wav using Guid(5461cae585b64f64089805f0d313bc84) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '28fa4966af378cfa48e6bb0b9ce5bb0e') in 0.130236 seconds [Worker2] -> (artifact id: '547e7180e512c018ec4d718fe6837ebe') in 0.503478 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_08.wav using Guid(b04465ceef591864badb1aa5c65ee644) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_06.wav using Guid(0cfeb72dea261a54cb7672590d2d1656) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '5fb0cbb8b94eac7504b730788f6ac988') in 0.0941354 seconds [Worker2] -> (artifact id: 'd2d1c9a1b56e2365b620dfc77301545c') in 0.1682309 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_02.wav using Guid(38f0c96f5fc9ad54bb7f70129602e268) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_14.wav using Guid(e2b868994c062864eaa867681aeac0d8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '82305d8b669a1a658f07a3d95cb0a458') in 0.1258108 seconds [Worker2] -> (artifact id: '7ca1151ad472479c833d7df720a6ceaf') in 0.1018585 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_01.wav using Guid(3e299b9129329f24692bb63f57f33d19) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_04.wav using Guid(5da9a1fac751fd544933656ba7cdb367) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '080f4701d3bf445106f17a0839852693') in 0.0928172 seconds [Worker2] -> (artifact id: 'c48dc53eeb9c800920326adc8558d4db') in 0.0922149 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_13.wav using Guid(9a47b64b8d432b94eb7317d268127b1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_06.wav using Guid(6056a660bb0897e4ea25a31889075437) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6bc1581d284b25d7a04190ed1cb08add') in 0.0899118 seconds [Worker2] -> (artifact id: 'd47ba61a462fbc01c7fd7533892d5b72') in 0.1280152 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_08.wav using Guid(e968240fec458e24a862c16541a528c6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_11.wav using Guid(52c5e1808bea0b34e8abeab31591f4cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e65736254a31f079075ca5b5273281bd') in 0.0970795 seconds [Worker1] -> (artifact id: '4767d0c0a4074e354fd970b64eee1dd1') in 0.1323668 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_06.wav using Guid(f193a8bae58928946916aab1c2068cf1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_09.wav using Guid(56ea356e65429294f9098ef523fdb70b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'bc0d4c05b0f1d32146384d4f9b0f6117') in 0.053993 seconds [Worker2] -> (artifact id: '4fa051f95be8407b3b202a5fb50c82bc') in 0.0768521 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_F_worn_MaskMap.png using Guid(6327a978d4d5fe9428be7e2898ead254) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_09.wav using Guid(0bd6d911a80f46040977198422926d29) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '68c4fd481b21d473e9a6d3dc7edbbaeb') in 0.1889901 seconds [Worker2] -> (artifact id: 'ca3f0c0d2e59cba591b20323891ad9c9') in 0.3020054 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_03.wav using Guid(ac6649006dbee9e4685752e124111da7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_13.wav using Guid(ba6466c0db2d12649a51ba73749902d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b20e1cfc6219b15322fcb8baa7e8d046') in 0.0984272 seconds [Worker1] -> (artifact id: '8c3c1bdd39231d03f038e040ed8de4e2') in 0.1388778 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_42.wav using Guid(837b2ac0dee4b2e49b7c4229129a2cd2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Walk/Footsteps_Leaves_Walk_06.wav using Guid(2ee7a4274d261bf43bb411f2eae2561c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ab3ea0964aed04128635a99ae8cb7b6c') in 0.1150321 seconds [Worker2] -> (artifact id: 'b8ae5c2861a97a00ab01c016818058eb') in 0.1334843 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_11.wav using Guid(2c32dcddf9cd3a944a54728c2c878557) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_03.wav using Guid(2f949b40b7283404099a802630fb2077) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '90c747fe51e2605312f4dda135d1f8df') in 0.0966669 seconds [Worker1] -> (artifact id: '46917c3fefd4263c16edffe352bc642d') in 0.1038179 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_06.wav using Guid(83c58d64f2e240c41b1f2c2885b253a6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_01.wav using Guid(5e265270fb85126479eef52d8fce3b08) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '74b0408e84789b999a5413ea47431398') in 0.0533731 seconds [Worker1] -> (artifact id: 'd891fd9db03bcb67ca51214a75183a91') in 0.131076 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_08.wav using Guid(149e8ca9df68d744e9722158daa78ab1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_12.wav using Guid(2705e9a452d315940a37bf3403ce5927) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a61df878b2f9921c36d017deacd45c6f') in 0.0787651 seconds [Worker1] -> (artifact id: 'd65be492e0dda930d0e531fb71ecb567') in 0.1047787 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_13.wav using Guid(d51df139d4e50794993d2130348b08d9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_15.wav using Guid(d772d1b334ef5f148bf1308d5fb3e4b0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'e44eecd144da5e0fc77d4d7c4a97712a') in 0.0874586 seconds [Worker1] -> (artifact id: '5d796cfe90e253de9e401bdf0a9e4066') in 0.0798314 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_02.wav using Guid(3701a5fdf99882f40bc00eb9053eec92) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_04.wav using Guid(dfff2b3c7dfb43c419592789f0a6ab81) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '7d64ab44d9196f5bbf362e9e035d4fde') in 0.057726 seconds [Worker1] -> (artifact id: '14a0bda735936ff13c9cd9a15f5307dd') in 0.0923379 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_H_clean_MaskMap.png using Guid(1e15f52b21286a34696e8528ea4e0e75) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_tiles_B_clean_MaskMap.png using Guid(afc724c602d2c1c4ab823556f0659d2c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '8fa498d41f8a50492d2d835fc54527fe') in 0.0979121 seconds [Worker1] -> (artifact id: 'ecd14b2409f87e8a1d8c2297bf312d4f') in 0.2209302 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Molding_wooden_worn_MaskMap.png using Guid(82b731df5fb103d4982982de6c402209) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Jump/Footsteps_MetalV2_Jump_Land_02.wav using Guid(0462feb393ce2b64b9f78c8bc9303014) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'fdee4d1d8eefdbff6b115f3eb42ccbb0') in 0.4922631 seconds [Worker1] -> (artifact id: '937fcfe10b973ebad7d74d1ac8c12c2e') in 0.3002606 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_tiles_B_worn_BaseColor.png using Guid(7dec0cdb60364f049b98a3cb87d5acb7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_10.wav using Guid(f7c73eb9b5b8af24b87031b591566444) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '936e4657910cd8a8fec03087f29d7429') in 0.1815206 seconds [Worker1] -> (artifact id: 'f7fad8b8df51914c86e07b045c7bd299') in 0.1561659 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Jump/Footsteps_Jump_Start_01.wav using Guid(80d4ea7778bc3d9459d9fcea672afcee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_3x_windowdouble_vinyl.prefab using Guid(c593a3b115ac3494493ddfb6e84b230b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f77f612a14626a5305ed1287d63ed3b7') in 0.0265838 seconds [Worker2] -> (artifact id: '5c5475a2f621a71aff6e72be991ae397') in 0.0941122 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Floor_tiles_C_worn_Normal.png using Guid(7faa3eff1d25ec04a9e68e22f93ff64a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_13.wav using Guid(65507879ee055e648b1de3581c284cca) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'a5b55076f956aae05b23d8ec520e00e3') in 0.3505456 seconds [Worker2] -> (artifact id: 'da7afe1cf1eca00658fb12eef910d1e9') in 0.4359175 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_07.wav using Guid(48470fafc45f3c04792793e1005e62e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'b0ac7b4c0c0d01b822648728c8a29069') in 0.0654776 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_14.wav using Guid(4290a2df9f7c8ee4fbe7fee539c5bf30) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_15.wav using Guid(5e0fe368d9a158a46b0fe96e660e78cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '13f0e258b9c9841d4f415f79d85f7cfd') in 0.152322 seconds [Worker1] -> (artifact id: 'b99e4d6afc395ac5e8c9e566b7d2341a') in 0.1633499 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_11.wav using Guid(7c85c1193002215499b462f763701072) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '1cf1669712ded63c375f9d3938cf75b1') in 0.1118393 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_12.wav using Guid(6b7628f8c05047a4fbef52fe3ed4729d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_05.wav using Guid(d2b2858ce5c7ca9428bfd0e424d5a82d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '7a4d2da0efb3eac5b49b6c51a0d6e8ca') in 0.2674564 seconds [Worker2] -> (artifact id: 'dfe7f3379d9e15dc8e0439faad42883e') in 0.1402135 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_09.wav using Guid(9535c599feb8b7a4990789aebab305e4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_15.wav using Guid(63218441cc62b42499a5df11d6393821) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '644dab6668935fc11110880898b8c56f') in 0.1287639 seconds [Worker2] -> (artifact id: '4c39c5b55a4261736eb5009c211086bb') in 0.147552 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_13.wav using Guid(e80de9a8752d20e4d97ab928d318adb3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_01.wav using Guid(e5b9a63e11f3a8b4a8fef1eb139cc786) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '885507aa2578b715fce645f093170d5c') in 0.0530216 seconds [Worker1] -> (artifact id: '2b670b45bca9a669243ea6c9e1f430c3') in 0.11834 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_04.wav using Guid(b2d0936410eda534bb65c5f1794cb663) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Jump/Footsteps_Mud_Jump_Land_01.wav using Guid(371c7554d1d165146a79898daa807134) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '312e424daea5b0ea061ac939873f279c') in 0.0445466 seconds [Worker1] -> (artifact id: '0a033b422dcccb94605a51a0f0554032') in 0.069069 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_02.wav using Guid(4ebaaf27aa23a0446b8fd874d60909e5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV2_Walk_10.wav using Guid(b6da35e1befe0014da25418951455674) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'abbdb5c6ae78373606c334655dc6ed44') in 0.0603044 seconds [Worker1] -> (artifact id: '0fa12b7a99cbf0b3e8eabdf46754d1a8') in 0.159745 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_1x.prefab using Guid(3e3ada954daa83c4b92bf9447a6d1978) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_6x_windowtriple.prefab using Guid(cf137d9e15e062d4f878abf0fbf3d32c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '2ff0ee95f70db0db47f28d4f75b20a88') in 0.1610457 seconds [Worker1] -> (artifact id: '60b5c0fc16f17ebcafd63cab336f2d17') in 0.122421 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Run/Footsteps_Mud_Run_04.wav using Guid(7ca101be9f1e036429aba094cd40b711) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_04.wav using Guid(e702c6b7953d72f42a62778c969b44ce) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'd1202d74fe832164639609547f979e93') in 0.1222818 seconds [Worker1] -> (artifact id: 'e9391860512b70bc5a672c575ec19100') in 0.1646803 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Run/Footsteps_Mud_Run_05.wav using Guid(e97a8da4003210f41ab64be2f49d795e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_05.wav using Guid(c3a0d384acb5b9a4d8af0bee5d2820a6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6cee0c33b5326ac94b1458745679a82f') in 0.1016325 seconds [Worker1] -> (artifact id: 'ef9d4bd99577a17681a90f31b27d8cd4') in 0.1013487 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Jump/Footsteps_Mud_Jump_Land_03.wav using Guid(09285afe64b606044b4bba58b6cced49) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Jump/Footsteps_Mud_Jump_Land_04.wav using Guid(7eeb546a06967a149a37ea3e205b518b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '2b0ac8273b2c41adb89c2ce5c806b108') in 0.0584483 seconds [Worker1] -> (artifact id: 'cda718b239b52a9abbd58091eb6a5b61') in 0.1066126 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Run/Footsteps_Mud_Run_02.wav using Guid(f2d112cd27f01be4da1fd1979addfb73) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Run/Footsteps_Mud_Run_06.wav using Guid(69ad51b0e53fa6e4d9e6db01c870f7fb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '78bc6d5082f8d6912d65afc4dbfb38e4') in 0.2328237 seconds [Worker1] -> (artifact id: 'd762540c403932b0deebe9c6a42ea67e') in 0.2029214 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_03.wav using Guid(64a3500e0328dba43a0bc91e55dcef3f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_01.wav using Guid(e3edc2a270af5c04886ab9c5fa4fced6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'bc52c2b9a8beb898f6b3a3820d291ee1') in 0.1208663 seconds [Worker1] -> (artifact id: '94d5ca7069bcdcad3d61dfaa2b07637b') in 0.1391692 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Run/Footsteps_Mud_Run_07.wav using Guid(374c71596ed63e44ca7a07f15ed1ccd7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_01.wav using Guid(b25225c72201cd740b16b95b86d57940) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '898b70206023a38db328dee5c30b3d4c') in 0.0700913 seconds [Worker1] -> (artifact id: '93fef2cb5b323361f089dfe7a05916f0') in 0.1283595 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_14.wav using Guid(cee5e6c416359ef4cbb722f0cd3a5a14) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b572689293050cf8b3c25397c759416c') in 0.0882925 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_F_clean_BaseColor.png using Guid(3dc89f8f0e1e3d74188429704500161f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/House_clean_day Baking Set-Default.CellOptionalData.bytes using Guid(795f80f7794e8624c8629eff9637ce17) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '3f869f6179ecae560682c13678a01cc5') in 0.1589703 seconds [Worker2] -> (artifact id: '37542af719201569acc83afe3d04a43c') in 0.0569514 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/Lightmap-7_comp_shadowmask.png using Guid(a4b07a860efb99449b59f23627dcf247) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_10.wav using Guid(b15f8eaceae712040a379ad0aaff9240) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b0514973f3e7432da30fcab9f7ae6884') in 0.3377315 seconds [Worker1] -> (artifact id: 'e9653ccb68c6f4f79b47bc6a23e7e70c') in 0.3469529 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Start_02.wav using Guid(e708389b7a8f64a46aa12d201c187b69) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Start_06.wav using Guid(866abdf3a931850498786581089be202) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'ecdf7f59a5b1f9224028d323f480150d') in 0.1249019 seconds [Worker1] -> (artifact id: '28b8b18352049ef49101a205aa99ebb7') in 0.127354 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_07.wav using Guid(078fe382794838e43afb6bb0bca6c089) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_09.wav using Guid(28b19276079fa4548a5d5a92b6291501) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'd6cebb5d4b8ea8c0c4e75fa3f84400a4') in 0.0931207 seconds [Worker1] -> (artifact id: '19763d4eb8e785026d9703e128710b85') in 0.0932651 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Land_06.wav using Guid(c2e0d3f88cb48f240af40a1f1bac7e8c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Land_05.wav using Guid(45bc125cb8cb195408490bec63fde615) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '659931d8cd2b8b815da96e398d312347') in 0.1229218 seconds [Worker2] -> (artifact id: '1efe4a5cbb9c0165c5128a4c0368ee7f') in 0.1338796 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Start_01.wav using Guid(8420cf17e21d6354a98e6ef6d19dc9cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_08.wav using Guid(6e6c9769d9509db4e8d892892f70aa11) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '320c92f5f6d559416939a303e1f7efca') in 0.1094073 seconds [Worker2] -> (artifact id: '257a8a64f9171287757926a696620a31') in 0.1424003 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Land_02.wav using Guid(79e6e1370ee1ca747b469e68d0dcb0fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Start_03.wav using Guid(f85e18b3e969dac4bbfc7f6b18139932) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'fdd241fb76c0529763bcdf6ff6e7cbc1') in 0.0997622 seconds [Worker1] -> (artifact id: '9f8203475549456e48bef6f1406bd890') in 0.1214647 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_01.wav using Guid(ecd647025e0a3c04fbd5829fff509e09) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Land_04.wav using Guid(1f080a1e65d584c4ca3e3c75fbb406b3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '14741d4e8d3feddc1a08a86143905705') in 0.129382 seconds [Worker1] -> (artifact id: 'fa5a3eba9540e42a7ff21d491df7ee57') in 0.1504898 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Land_03.wav using Guid(b796f7e3b1a4d7344b7ee8d6c077a68f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Run/Footsteps_DirtyGround_Run_02.wav using Guid(1deb201b8bf8f89479323a74e421150b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '906ffd7dd4bc83448271c78d547ab3bf') in 0.2559305 seconds [Worker2] -> (artifact id: '826bd07940e82002a6bac235c73dfc6d') in 0.2751115 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_3x_windowsmall_vinyl.prefab using Guid(9b53bab6abecf314eaee1c757513b61a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_14.wav using Guid(39ca7e88dc461e8458d02a2284708c0d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '78401955f77e755afe87f61d325a84a6') in 0.0809906 seconds [Worker2] -> (artifact id: '3051bff7a2e7b877ca0d477f20b3f97e') in 0.1349399 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_09.wav using Guid(47832b56ccba5bc408b1d5aac1871746) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_11.wav using Guid(642f9eb7b8ea3f14e9fc48dff8f8e34b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'fda0adf1dd40d9e57d97330ab11a5038') in 0.0823818 seconds [Worker2] -> (artifact id: '84306f95eaf27821982d48ff1e71182c') in 0.1824847 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_02.wav using Guid(3bd1b93317b7a3a49b13011cdaa64d0b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_01.wav using Guid(1f0199a4c6005ec4abbb302f71bc036d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '3d9f45e11eab992cd59478c94d6aa7c8') in 0.0993127 seconds [Worker2] -> (artifact id: '6258a4589fca733d7731e1e9ad82ccc9') in 0.0686181 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_09.wav using Guid(0bc66974c41ff8c4fa15f46d21ad3548) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_03.wav using Guid(a03a96c5d1e99b4409ddd79098abd9ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2e1d5a3396c208b289cb3f90f3834775') in 0.1627329 seconds [Worker2] -> (artifact id: 'c70d608a6ce8101fc593127ec6318e97') in 0.1007822 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_04.wav using Guid(7187dc81f98b8be4eb97bfc4dd9a5abf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_05.wav using Guid(e924ff5d774024542830602ee674d9a9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'e5864b3e212093b8a8a3329347733399') in 0.2228318 seconds [Worker2] -> (artifact id: 'eb2ef413b44c1d522b0fe1d59dcea9fe') in 0.2236936 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_04.wav using Guid(fba95cafa5bba8649a7d269656e7317b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_08.wav using Guid(1a7741daba5446e46a40f8074aae75dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e192bd271334c6f39fbf1997cdf4f5d8') in 0.0611525 seconds [Worker1] -> (artifact id: '6f3cf953d3df26191e2752699ac8898c') in 0.0970719 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_06.wav using Guid(314d37dfb74502a4094b835d0e0d6c23) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_05.wav using Guid(e3cfcb32689b274419ac73380ea96888) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '2594b918ed9dd4a81df5f631c4fabef8') in 0.0676621 seconds [Worker1] -> (artifact id: 'eb21d9e9e23664ae2227a9fae250894b') in 0.061888 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_03.wav using Guid(7b4b6eb734482064c8c1e5fd45d4d76c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_10.wav using Guid(02d4b2dff380d194fab91c0864b0c386) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '2826197a54f8c581367a55a6cdd71262') in 0.2759693 seconds [Worker1] -> (artifact id: 'ab7d437d74953d091e01e8515120328b') in 0.2828939 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Walk/Footsteps_Rock_Walk_02.wav using Guid(53e2adf2ac488ef46bb2b4074de9e363) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_08.wav using Guid(82354d1fee336984994fbdcc8154c89c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'e58ad3832f43a9ae4b329cfce72915e1') in 0.0850779 seconds [Worker1] -> (artifact id: 'a3483f1b9a56e2a352a0e73f385b9721') in 0.1350227 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_09.wav using Guid(068414160a0ccf34ca0c11b55d43ffc8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_07.wav using Guid(3069c9f7e833f8e4099228c28f9d65dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '2eb9cc98fec6d8a8fb7d5a9a622859f7') in 0.0861311 seconds [Worker1] -> (artifact id: 'a3e36c391ba402900e088f7dfb0e55bd') in 0.0956368 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_04.wav using Guid(be6f9c5983062b9488c5423a7e1fd1e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_papers_C.prefab using Guid(81558e1089a960341a96287bb9e67902) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'fa25baf35748c29d2a4148dc208c6d0e') in 0.1102843 seconds [Worker1] -> (artifact id: '7cef7efebba16aec87144bb1a183c7f7') in 0.0829904 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Start_01.wav using Guid(b120cc7d7055a284ea89422d100043e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Start_02.wav using Guid(64a62780b84db9645b00e69eb0621928) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '5b94c4704c910bcdc12a0b942231b01b') in 0.1039429 seconds [Worker1] -> (artifact id: 'a3574c56e7d8caa62c7220790ac81c68') in 0.0846474 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Start_05.wav using Guid(e161741de42dca1428e352cf4e26b50f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Start_03.wav using Guid(7cd697be0072bfc4882068307562c2a9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '5dad20a02a908abdc3199527c60a75e1') in 0.1102589 seconds [Worker1] -> (artifact id: 'e469813831115199cb1858adf9a2bb4d') in 0.1104657 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_07.wav using Guid(4abc431d61ba42a4197ca0aba3bad8d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_01.wav using Guid(82b9e7907a6c3154b86a53c1be46ff71) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '4fe0435dc3bf64b735eba77f5d91065a') in 0.0940766 seconds [Worker2] -> (artifact id: 'f6af93b77ecacb711f23c79c5481872b') in 0.1150265 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_05.wav using Guid(524ca5d8ba6570f47a403855a9d2cf29) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Land_02.wav using Guid(cff0e50a53df0a94299dc5ef1863ab62) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '71c54de9d723a9afd44a2b65abf46de4') in 0.1084522 seconds [Worker2] -> (artifact id: 'a412b4b9e2d6fdb6c0595994dab11600') in 0.1290024 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Land_04.wav using Guid(41ec355b830e30e40ac5b45954d91907) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Land_03.wav using Guid(e5f9c2116d87f5a46a40ce04919d2dcc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '5e14da781edb98387885e46c648e96e2') in 0.2254946 seconds [Worker2] -> (artifact id: '338eb02e47629d2eb0d33c9bd109c43a') in 0.2680122 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_06.wav using Guid(6f1fa4fa8b3675843abe9345bbefffdd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Start_04.wav using Guid(6866bd26706082149a4be4b47f1e1b3d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '2a9e69ecaca7fa65e8df8d97ef5bf220') in 0.1326897 seconds [Worker2] -> (artifact id: 'b60f1e08de5754c2f12683a6d8f724d0') in 0.1537877 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_03.wav using Guid(9fa438d00f348394a8f0f6c053659a36) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_D_clean_MaskMap.png using Guid(858fcb6c763920b4e9535fd5794c1692) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a7f184fab112a81a7f86eb24d347625b') in 0.119599 seconds [Worker1] -> (artifact id: '5d9e2815ea510e98cc396cee3c049d4b') in 0.1979 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallOut_1x.prefab using Guid(584d0fb5b6edc2342b7ed053a7ad4c6d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_column_medium_broken_B.prefab using Guid(d56186a8da75d5c42bb2fe8a4904e3e8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'f8cafcf1ebddb5843c947f6283bd37f8') in 0.0881986 seconds [Worker1] -> (artifact id: 'bf21e326c27b6a2bb34bbbb7b435dac2') in 0.0465452 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_door_bent_A.prefab using Guid(0b1da571509218c4b81b7a0345aa44a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Jump/Footsteps_Jump_Land_01.wav using Guid(3e10d68c7f7aa854694549c916e8ba46) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Worker2] -> (artifact id: '1279515fda009983cdf349e49824c290') in 0.1123031 seconds [Worker1] -> (artifact id: '7f63d351497aa92705448613752380b2') in 0.1682987 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_medium.prefab using Guid(575c42d309e8ad345801fcb2b54d8865) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_02.wav using Guid(59dcb693bbd385e49aa6fa7ffd2f0f9f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Worker2] -> (artifact id: '9d52ae51408d32bb542200abf7459e37') in 0.1038098 seconds [Worker1] -> (artifact id: '8564f9cf57b1bb127590fd63f223d585') in 0.1237441 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_02.wav using Guid(93b5a4dc803c25c48a325a38b5617c33) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_18.wav using Guid(c11ecc89dec9e1a428e927466942ba39) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6876bfc046abe4bcde94e372ebff0722') in 0.0984223 seconds [Worker1] -> (artifact id: '401dff94c99c60d8ca3cd583dbb2515e') in 0.1336666 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_04.wav using Guid(6fa9a250bffc6454a840a823ac5ae71d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_14.wav using Guid(33d255937ea9cb74dbaf46d7a552672d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'ff8ea18598f33f966a625933e35d0557') in 0.0552883 seconds [Worker1] -> (artifact id: 'f54ef882f71500caa5a87e877b1ac632') in 0.088454 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_07.wav using Guid(3bf9975566f9cd847977ed3ebb6fd3e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'fa02e06037616ae0767bf4117d8e80bf') in 0.0610249 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_10.wav using Guid(17a55e09664ccf54392bb53bbf824804) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '65d3fe154de83882f2b6d0740f104b32') in 0.1618637 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_13.wav using Guid(95f5d05b56992b54db766ac6cd05a7d4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c102a7bc0ff514da0f68a3d2d80a82e3') in 0.1359891 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_15.wav using Guid(7ec804530ad09cd4093a5ef030cfc7ec) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8c1e0b5aa536eb676bdce7f315e87515') in 0.095423 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_05.wav using Guid(41b5781294b7da44ebaad3bd7be35926) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '0ef65faf32c87e33089933763470164c') in 0.0689647 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_12.wav using Guid(826b5ab8735d6ff4c9e018ef29045829) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '9432737b75b41fe2aa4b46b4f95eefb6') in 0.0966838 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_01.wav using Guid(557e96b16076cb84285c90941906b44c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_19.wav using Guid(4ca3f7b75bbc47c45a464277174030a4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'b7e64bf37c5c16d463e302252cc2d3ed') in 0.0787708 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_06.wav using Guid(27c1afdeb55574a48831d6f430f1cbac) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f28ef2d018a880aefff0a7800c237212') in 0.0587924 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_11.wav using Guid(add3298d47405fd4da3a313bbc049fe2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '4ef94f863f317e42b50061269452ad2d') in 0.2244351 seconds [Worker2] -> (artifact id: 'dc497ae54faf773ee2470e2f57260da4') in 0.0878849 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_20.wav using Guid(31ce2f4f55b79d743ae941e2bc3a8dfa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_08.wav using Guid(475881e2fee063d47b0d1aee0dad3b3a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'c19f49ae3df18e1e4df0650eea57c8ee') in 0.0832769 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_22.wav using Guid(5ad92c54c3f49654db8d62382e5f559b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '4c4ab687d0a2c5a6366a222a041076b4') in 0.0588091 seconds [Worker2] -> (artifact id: '7a42d6708a53fb805f43a81db046205c') in 0.0715532 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_05.wav using Guid(812100e3982e56842adb6ba5be867b7a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/AtmosphericHouse/Scripts/PrefabSwapper/SwapPrefabList.cs using Guid(0431a154efbadd6488582eb017805129) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '414b5fb0e99078eead4cba60f653b566') in 0.0309399 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_06.wav using Guid(2e14b3cc9c6906b42885675f3572d4b3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_2x_bent_A.prefab using Guid(916711a1017d7274d80a7f91ef1c6499) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'deab9789f7c963e000b0567b20d06b29') in 0.2898507 seconds [Worker1] -> (artifact id: '01deebb0871e6ed4b564e664ee56ed6f') in 0.4121213 seconds [Worker3] -> (artifact id: '46e19c3702d35a5c1c6adb95747981dc') in 0.2414302 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ProbeVolumeData.CellSupportData.bytes using Guid(6e96a7aa4a5631c45b253670ba318a83) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Doors/Door_parent_C_L.prefab using Guid(6bbd181b997df4b4db5c5f05af37120c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_C_worn_MaskMap.png using Guid(13d6f1f0128b0894487be483eaa60059) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '50bd168ddfa32b577bea0da5a298f2e4') in 0.0974082 seconds [Worker1] -> (artifact id: '396b1aabac2de7a604ed981ee35438f2') in 0.1106133 seconds [Worker3] -> (artifact id: '124ff796bb2857b61350f54ae039bc1d') in 0.146881 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Land_01.wav using Guid(b27347ebdc5a70b42876b9af0e9e1a41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_18.wav using Guid(f3f683944e6861645a16971f3f17ca40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '23dd39b9cd3331902cd6dae48de9fab5') in 0.0752281 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_20.wav using Guid(39b25c6fb65fbde4f9f3534899953f28) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'f8e4b4a8fa8c558dba1b2093cbafe737') in 0.0843848 seconds [Worker3] -> (artifact id: '086eb0d9b47d1f7fee3299f8c50e2357') in 0.0916919 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Start_04.wav using Guid(5dd48630f909c61448c507f21d132af8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'ab96e5327aa0ab260dffade3cba62b93') in 0.0706093 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Start_03.wav using Guid(158dda579f2238949af5b31b76fc9fb3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_11.wav using Guid(8bf91c27647502141bb5335b3069b330) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_12.wav using Guid(fcb08ad9aae12794684aee4e24491861) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '8ecb7db4fcdbe1cf3ab4baefcfc292dd') in 0.2083153 seconds [Worker2] -> (artifact id: '12d37abc35d616a9e9bb7b7b17fab7fc') in 0.1687025 seconds [Worker3] -> (artifact id: 'e0943e83439c56feb11831673b20f0d7') in 0.3062741 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Start_02.wav using Guid(16eb595cb84df9743b43927e6e11f487) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_09.wav using Guid(1c9813dc085b5374884cf7bcbaa27dca) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_19.wav using Guid(acd6fcd8cc56d694db1662af3026d455) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '73012551eda214f575486c13538dfee3') in 0.0810405 seconds [Worker2] -> (artifact id: '8fa3dc59a92aafdc8153f1b7f26c3478') in 0.0634739 seconds [Worker3] -> (artifact id: '60bc0df052520d8057b555aa979b9ce2') in 0.0991054 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Land_01.wav using Guid(1704430881abe874391385f39be8f965) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Land_04.wav using Guid(8ef64626ce5b7e149b05c909f7f26218) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Land_03.wav using Guid(a61b7ab6f7e2e02448092c5fd131df52) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '12083080ac8811948071cd2b99a23ef1') in 0.0799265 seconds [Worker1] -> (artifact id: 'ae1c2268cbe4a6dbaea771403877c331') in 0.0812025 seconds [Worker3] -> (artifact id: 'd2952a63f3989bc98e3e0187ee4ae067') in 0.0828204 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Start_05.wav using Guid(8fa804ea73811dc408c5e1d86e6c922e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_17.wav using Guid(8544d587993061e41b943669b11c357d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_15.wav using Guid(c895c66a48b24dc459225afaabcb51f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a3aed04d65a82185d90e746a10850a90') in 0.0907157 seconds [Worker3] -> (artifact id: '4d8bb2d53b3d0d0d5ecd1b2c8d9192a0') in 0.1100678 seconds [Worker1] -> (artifact id: '809a0b25a30cc66b176fa159879ba76a') in 0.1046268 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Land_02.wav using Guid(63e0175a58364a14d874cf6a4602923b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Hard_Jump_Start_01.wav using Guid(98c4e3843c58f504997fa8ff4ac446a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_10.wav using Guid(579926ded69755b45bd048a07dc306c2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '199f08b48f4ee5d0a618540e96a2e57a') in 0.1507562 seconds [Worker3] -> (artifact id: 'f358dd94312c549f87abdae216cec6d9') in 0.1786465 seconds [Worker2] -> (artifact id: 'eda9fbbf52b08c20c4bed2229a750817') in 0.5127261 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Run/Footsteps_Leaves_Run_06.wav using Guid(55a5a001ad9ac3b429adbbe18412b1f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_09.wav using Guid(7a5ff4a806216b14ab9dba35a4fb258c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '221a77e0bb91fb86e38d736fe9f4d251') in 0.1030585 seconds [Worker1] -> (artifact id: '69a84aaf0097cba5d3bda73419524e86') in 0.1025639 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Foley_Grass/Footsteps_Grass_Tall_Movement_03.wav using Guid(1f0c1a78d4716d148a54135cc0f4f952) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '3685ba23efb921410abf1e49c5ec4bf2') in 0.1059988 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV1_Run_07.wav using Guid(b16b005ddc0977b4aa402b5abce3205f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Porch_A_6x_entrance_separate.prefab using Guid(bf85f5cba786a44479d1004989bd4984) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '7a7aa3561f05ed00a8fc28b70f621a60') in 0.0863403 seconds [Worker1] -> (artifact id: 'c48501c4669551a2100e68532560fa09') in 0.1004568 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Multiuse/Wall_C_concrete_MaskMap.png using Guid(cfdf47b74c945ee4b9664270a3258825) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'aaf6cf36da6faa116e323c6ec3756d55') in 0.1038499 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_02.wav using Guid(4c784f2380314b24a822b2dd4fe062ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Start_01.wav using Guid(6431605160c83d7468a5dc4cca267526) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '5459756b46e2a76056e418e8be4e759f') in 0.1187479 seconds [Worker1] -> (artifact id: 'ab7739e470aedcccc6a33d7c336df082') in 0.1164675 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_10.wav using Guid(80dc5f2116a9e924daa171dd5fc9a66c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_08.wav using Guid(6edca185a4d3ba94aa11e1c92af3ca4d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_07.wav using Guid(d353df4fd68f2884488c5e7cbe1ebcb2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '55c89ee79bbeb6d6a9e184805777b209') in 0.2578483 seconds [Worker1] -> (artifact id: '0dee62d9c8bc71da255d9f9c756f728c') in 0.1542686 seconds [Worker3] -> (artifact id: 'c01384e3099711777471ac08c7ee4c60') in 0.1882657 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Land_05.wav using Guid(5e489ad30bcbab44d81608af00695302) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_04.wav using Guid(1117ec3a4264b0a4998eda9efc588d34) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_06.wav using Guid(b96ae5c1b4d420f4d97df12df2b04c3b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'c4b072a51f670fc49b5003b700db5389') in 0.0924864 seconds [Worker1] -> (artifact id: 'd1fdc5167698c136e86bae28868be23f') in 0.1167708 seconds [Worker3] -> (artifact id: '6196d30b810a75977400b855cdda4a22') in 0.1202755 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Start_03.wav using Guid(5ff6d406771365f46aa326e7e91b10fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Land_04.wav using Guid(1ff6a117a03dee04fbb869f5f41037a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_03.wav using Guid(6d8cbeae1cc5dcb40bd1064681211059) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '304270d184d5df99ca2a2c6c16fc9a9d') in 0.0968024 seconds [Worker1] -> (artifact id: 'bb6cb12d84ad46d85f4025582d71254d') in 0.0992407 seconds [Worker3] -> (artifact id: '21790eb7d888b7a2141128273d5246dc') in 0.082924 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Start_06.wav using Guid(1441d087c4f64a345b2c551256245ae8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_09.wav using Guid(8ae3cc4609aef2745bc4778e5d9bf024) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_03.wav using Guid(055d3b4f4ee12a34e837f1261703644e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '949723a25b0f9221afcc2b470b3b5d33') in 0.0811836 seconds [Worker2] -> (artifact id: 'b2e51bb80c82ddd2f2966c0b2fc40967') in 0.090104 seconds [Worker3] -> (artifact id: '2d632fabe71934e4d8d8c8c4ae14a129') in 0.1060443 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Start_02.wav using Guid(7713ba384a2a8f44ab2eb40dee9ddaea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Land_02.wav using Guid(2d59a6a98991e964ebb879bed14e8b9c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_11.wav using Guid(1cacf06a281a3f140a56c8766da08d36) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'a6e57af977ffb6a55b5ccc8edc86bc17') in 0.2000642 seconds [Worker2] -> (artifact id: '434061156313215a093aa7ca143615ad') in 0.2416085 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Start_04.wav using Guid(9da340c0b94731d4887cfa136e57ff09) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'c0cfdf1cf8e1f3a33e5db08b7780e8bc') in 0.4516673 seconds [Worker3] -> (artifact id: '595b63e67f2868c949ef24a8d366f05b') in 0.1237782 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_05.wav using Guid(20018cf3e169edd4eab1801917df7e76) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Jump/Footsteps_Snow_Jump_Land_03.wav using Guid(5039e24f35fce8b4ea426f1543234bba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Hard_Run_02.wav using Guid(2518f7ac3fb5c094eb7f3494547dca64) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'def51c75f1c0e886fa588d8e3c531c0d') in 0.1053854 seconds [Worker1] -> (artifact id: '8ea1d9a1526f971af477bcdf9e884c30') in 0.0730677 seconds [Worker3] -> (artifact id: 'c3c33d441960b489eb5e26c94fc7b163') in 0.0890173 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_09.wav using Guid(72854b6a8fde5e54eb8ae2eb10155f45) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_14.wav using Guid(2e3cf5793eea2204cb2c8f93717c3938) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_04.wav using Guid(38cb68a2a49e89c46bea091d75b27976) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'e340774ea41c552d655e218d28df0df4') in 0.0826843 seconds [Worker1] -> (artifact id: '375f0bde34f0726fa1447aee78c869ae') in 0.087489 seconds [Worker3] -> (artifact id: '18722098edc9abe16bc775ec7a5b1864') in 0.0553648 seconds [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_F_worn_MaskMap.png using Guid(5aa04533cc4c32b4781956b4c421f796) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Floor_wooden_B_clean_Normal.png using Guid(14a6d92dc9990c346993dd13a8b3010b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_06.wav using Guid(ccfb18eb53b37384b9632ae00f725881) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '112cb05cae9a69cb600e73881059787b') in 0.1255624 seconds [Worker3] -> (artifact id: 'f00a6e5bf975219d58a7cdeb0c3ce9e8') in 0.4946396 seconds [Worker2] -> (artifact id: '1142be7baf3ac73a12592264e6bbfcca') in 0.4950123 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_06.wav using Guid(f80636348148ff84095ac896bff66d1c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_01.wav using Guid(05c42e498b8744744ad3fbf2055f3624) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_07.wav using Guid(c8a70ba7587aebd46a56ebb8006262f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'feef20cc4e7b02f4fec5351a41b574ff') in 0.1173094 seconds [Worker3] -> (artifact id: '275171d9999a01e19bf13f3772a1a13f') in 0.100029 seconds [Worker2] -> (artifact id: '72c01523755e0974ada9fe6bfee96903') in 0.1088132 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_07.wav using Guid(ee5109b2ca7428843a14b6a36dda384f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_11.wav using Guid(7f3ebf527276b484e8edae7846d33119) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'd0842fd84ca721abc10a369ce163aad6') in 0.0771036 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_07.wav using Guid(8246f3c3f6373334d8bdd41eeb0b3945) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '9c5aa54c4982142da9790f136fbd7749') in 0.073997 seconds [Worker2] -> (artifact id: '02e3ffe5a712011000015be065935461') in 0.071001 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_06.wav using Guid(2bdf0af42858712489d89032417482a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_05.wav using Guid(4f06448e52184d849bf63240240ddada) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_10.wav using Guid(bf5c0a922b0cd2347a738c1d0f1a782a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '1214353adcaf0c5c1651ee1c709f5514') in 0.0728389 seconds [Worker3] -> (artifact id: '059dc0c61f79735108571f0074396870') in 0.0759105 seconds [Worker2] -> (artifact id: '659989a3b08b8691203c548489623abd') in 0.0839364 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_04.wav using Guid(120931fb726356346926852e66a98948) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_06.wav using Guid(3274935aa2ffdd543aea4fec89c08188) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_02.wav using Guid(d82fc2cd4d9eb384ba34b3dc326990d9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'a516ea950f7d17d62831f3f5ec2b092b') in 0.0826698 seconds [Worker3] -> (artifact id: '778ecaa18feeda26fd854058fc4d1ba3') in 0.0876457 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_04.wav using Guid(ea7026b9fb96c374994996dba54ba526) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_09.wav using Guid(f20b2086edb0fa14194625121c56cecc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '44cc9bd557cc7ed9c65a473a72ca79e3') in 0.4167534 seconds [Worker3] -> (artifact id: '15f5d93e617da737b0fd9ac1ccadc1c7') in 0.1658829 seconds [Worker1] -> (artifact id: '6fab71d0784dc370012d57c16f51d0a6') in 0.2762637 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_05.wav using Guid(50dae6ac2eee7894fb8b48c192a50802) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '57e128b985ecbe7cbd17704b907a7cb8') in 0.1016634 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_10.wav using Guid(763409ee05f3fce4a8e83df52710a28e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_01.wav using Guid(3c1967f6644f7ee4cb90dd9da24dd7da) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '93665ae70ba004a3a5b8320a4c36c14a') in 0.0841278 seconds [Worker1] -> (artifact id: '23ed382c42b88d2d299200c17ece784d') in 0.093626 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_09.wav using Guid(0c1712eebdb3af2438eb4cd93140acc0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'f94a037493bc07bfbf3471d333ce21af') in 0.0649555 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Jump/Footsteps_Rock_Jump_Land_01.wav using Guid(3d8f480d252db9449b2f978284506f8e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_3x.prefab using Guid(0f93efb4b1231124493bc770e2622ca1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '0133a079d4bf2480f986e5cfa9ee3e96') in 0.0427442 seconds [Worker3] -> (artifact id: 'c2910793861e192cde107d95bb1fe763') in 0.0827976 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_C_3x_bent_A.prefab using Guid(f5921d218252ccc44ad6b236bfced2ff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'df8761ed2215e91be285fcc63a076300') in 0.0680471 seconds [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_concrete_C.prefab using Guid(e78fbcbe9941ea3429c3a8aea1101fe3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'bc882503b90cd5b40274a93b2be4f661') in 0.0553883 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_32.wav using Guid(e41709e0fc1f25449a1e6290e3da9b87) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'eeff3eff56b3fcc91e7bd80912c351d0') in 0.0691359 seconds [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_B_wallpaper_G_clean_MaskMap.png using Guid(5d5c41abd3eb09d43ba2ce2e43e442c2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_leaking_B.prefab using Guid(7c19f03318e9551408201124d98d0a6c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_45.wav using Guid(74a0ecc6d5d37bf4f8fe4544dfcd9e8b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '89946292206283fe61c85060317262c4') in 0.2970996 seconds [Worker3] -> (artifact id: '0bd045f9a7a2fefc573002fdfe30c0f1') in 0.2158976 seconds [Worker1] -> (artifact id: '99f62c711a7b6d8e6431de449fc569c5') in 0.3059389 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Jump/Footsteps_Tile_Jump_Land_03.wav using Guid(f65b8caedf0c89b4c9f6ea1408f5e362) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_09.wav using Guid(4247388d57a4ce84096a96838717c4c8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_03.wav using Guid(0909de896e9029541b92ae05fe15e4b6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '5be1082660d7d51bd2739cef0a93a55f') in 0.1005191 seconds [Worker1] -> (artifact id: 'f508c90dc71f144f01a7353c0016423c') in 0.0772697 seconds [Worker3] -> (artifact id: '0afa631626719e443260859aa2111432') in 0.1133618 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Jump/Footsteps_Tile_Jump_Start_02.wav using Guid(db2281b9de1863f409d62f9edf69c6cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Big_02.wav using Guid(15022a33ccea24f45aa7071adf3ba492) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Run/Footsteps_Tile_Run_06.wav using Guid(f8e559768bed7ed4680ab0449da7ec3a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '77102ffb68f9bc970dd3608a597af520') in 0.0816109 seconds [Worker1] -> (artifact id: '772295c509738f9cdc42cb24a0cf5aeb') in 0.0683844 seconds [Worker3] -> (artifact id: 'd5889acdf5067ac330ca424ea717a9a7') in 0.0885998 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_07.wav using Guid(b995bc1775ea83b4b8f861763e9a1424) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Jump/Footsteps_Tile_Jump_Land_02.wav using Guid(c86476186f357d44eb470d68a2986520) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_08.wav using Guid(d15f7338d693f0343843a6b9096d27f6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '84e66b45a0ac7669897851c55f21f907') in 0.069272 seconds [Worker1] -> (artifact id: '38021c6ab1ca3a6ae2103c2688304ec8') in 0.0829614 seconds [Worker3] -> (artifact id: '819716476533de3cd1a40105f0d3a427') in 0.0765007 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_10.wav using Guid(9929892c95e88f24ea67533fdec16e2e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_05.wav using Guid(7ca5a9710db4327439c9f8cb8204615e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_06.wav using Guid(14ae706fef2303e4cb71112dbd5d250b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'f755369f38acd8669344fcc46e3c418f') in 0.1096188 seconds [Worker1] -> (artifact id: '84665c207392b9819a4615edfb690594') in 0.0999417 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Jump/Footsteps_Tile_Jump_Land_01.wav using Guid(304f2bf2228cba94e91cd22803e54bcf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_02.wav using Guid(5c9bdbce37b06a24fa6ea793bcfd1907) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: 'bab11ead108cfdfa6b20c75d1b87dd14') in 0.2813287 seconds [Worker2] -> (artifact id: '5204d2846a96dc02d4cd7ce19baebbb7') in 0.0838145 seconds [Worker1] -> (artifact id: '6ec0209ef59643507704fab1b95721e4') in 0.0855411 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Big_01.wav using Guid(95d02f840e928ec4d82968ab45d49e15) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Run/Footsteps_Tile_Run_04.wav using Guid(e331a9e83f5b77e49bd9efba1b2c2fd9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Jump/Footsteps_Tile_Jump_Start_01.wav using Guid(f42760acdd77d6c459020ab0f9db4f30) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'a8ae3f557347b647a05a25d949626f84') in 0.0702487 seconds [Worker2] -> (artifact id: '3899aec1d2681f852d6136e2921beafe') in 0.0609374 seconds [Worker1] -> (artifact id: '73890296c0a1e84755dff4f1e7701f71') in 0.071268 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Tile/Footsteps_Tile_Walk/Footsteps_Tile_Walk_04.wav using Guid(6ad0cf00f050bee41a2dee098475dc78) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_G_clean_MaskMap.png using Guid(81c565d8229cb2d48bb746dcdd1174fd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Roof_A_6x.prefab using Guid(f9c3dd6a5e574b44eada779629818cdd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'bef653a7aafec3d1da23403403841253') in 0.1044599 seconds [Worker2] -> (artifact id: 'afc84e050dd7ae482871e4287041e7a9') in 0.1208106 seconds [Worker1] -> (artifact id: '0f3cda85b814f0f53b9372aae47bf8d3') in 0.1140012 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_08.wav using Guid(8434b482ddca5934d813b9de555ff4ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_B_wallpaper_C_worn_Normal.png using Guid(266a1e5d748fb7f47b08161d2576661d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_columnhalf_large_broken_B.prefab using Guid(8c80eeb1493afed4fa7b962eaf188301) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: 'd42c76e314387531ca309b17f9c15f6f') in 0.0932947 seconds [Worker2] -> (artifact id: '554fd13faaf278d5bccdd2cdf5ff0d71') in 0.0539307 seconds [Worker1] -> (artifact id: '1bdf9b72aad6f115404533aad1a457a2') in 0.3445571 seconds [Worker3] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_D_clean_MaskMap.png using Guid(891efc5c0eecf15429de3d25a00e47b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Jump/Footsteps_Jump_Start_02.wav using Guid(314755392aa072e4eb6fc3b02b791b72) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '0f9703a160410b152ca1d8eea64680e6') in 0.1535665 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_09.wav using Guid(4bcc738c9307a9d4784ce4e137f5aefb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '0fa26faa12ed1b027e055877df75a9c9') in 0.3007367 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Walk/Footsteps_Sand_Walk_13.wav using Guid(31fe8f8b6102ca748b207a66a89b5c6a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '7dbdd5a9bd0b606a7e500a41ece1096b') in 0.1354245 seconds [Worker3] -> (artifact id: 'd4e6228fc68343ae5facb5148a993bba') in 0.0756312 seconds [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/FPS Controller/FPS Controller.prefab using Guid(6ca8b56c1e92d234eb8a69e1d7dfb99b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_05.wav using Guid(a843d0038d0930149b2a4a6002937a10) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '0a1e358459d57458816dce6785ea15e5') in 0.0464837 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_06.wav using Guid(eb25cc7f1bf9dbb43aa0833fe823843e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '13022b705ca2eaf379284385b50edf05') in 0.0957265 seconds [Worker3] -> (artifact id: '393ba6918fdc89176ef5f6ea8e443525') in 0.088237 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_03.wav using Guid(6755e20b5c79018438c8aed7439dcfed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '052be1c86c14454095f6dd77aa23f10c') in 0.0781674 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV2_Walk_01.wav using Guid(518cdd508d673124da33c3a5cdd93f05) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV2_Walk_03.wav using Guid(352456aba9356534c84a656a5e94ce1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'fe7d4302471823f9ff4a5a5d0e97f169') in 0.088216 seconds [Worker3] -> (artifact id: 'c2bbf617f893597a4fd5bdc3232b8579') in 0.1213201 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_02.wav using Guid(b9a5f4a46006d6f429a02ea0fadc4809) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4d4debfc3969b1d75cc52377cf0d0c09') in 0.0784244 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_10.wav using Guid(f29d6db9c3a008d4aae34c3399830406) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Run/Footsteps_Water_Run_03.wav using Guid(5ca9e0641870f9341a75bcbda5787159) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_01.wav using Guid(adf4e7fa93007bd49937217a0922f285) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'd30835d4d82b817efbe90d588b308736') in 0.2526941 seconds [Worker3] -> (artifact id: 'e29cd1116ee63a8a53f25058d62626ba') in 0.2295146 seconds [Worker2] -> (artifact id: '79f0facd25dbffbbd7ed6d11192f8fe1') in 0.1984929 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV2_Walk_02.wav using Guid(0fb11b2e4f3de6746ba2c3f528d9b01a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_04.wav using Guid(caf48be4d869fe24f85866b95cdbe017) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '0a23ea9f06ab4b69cb6c30ad78cfcd22') in 0.0805838 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Run/Footsteps_Water_Run_01.wav using Guid(3529918bd1dd74644ba7748b90343695) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '92208f04fd0f6138ad0729520994f452') in 0.0901499 seconds [Worker2] -> (artifact id: '75a67ccfdcc4b60eab4b0b3402f04ab2') in 0.1264723 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Light_06.wav using Guid(8ff708c2ef19b434aa3ee5ab814e5723) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Light_02.wav using Guid(0c65c34d499c17a42a643d5727eff438) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'eb98b9790b88d540402fde5f163bcd7b') in 0.0567847 seconds [Worker3] -> (artifact id: '82db582aeef0cd583eafb46ab057e4d2') in 0.0800984 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Light_03.wav using Guid(e8c82818ac04cf94c9c3a816122e9c4d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b96155f81aa894b0c882638e4b2e361f') in 0.0803088 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Run/Footsteps_Water_Run_05.wav using Guid(695be21ef056df946b1746e149dc9cf5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_07.wav using Guid(e6f87af77d097a84ca825ab2c2ce7e87) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'ed2563e2673712890712f606d69ee529') in 0.0696698 seconds [Worker3] -> (artifact id: 'a29d34cbd6a1e00af1d78b771edeeef3') in 0.0850328 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV2_Walk_05.wav using Guid(7b6895e4d3b50784daa1c49222e8eac5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'b000f019726f062733b62db01d262f08') in 0.0677783 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Big_03.wav using Guid(15af46f10b0129a499d31b23666943f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Run/Footsteps_Water_Run_02.wav using Guid(5cb5fe43bdf748744a0458fdffed8e70) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '59b3fcf62bdb65dbb64d646851f26d56') in 0.0791189 seconds [Worker3] -> (artifact id: 'b651f3309586d9a8872b62a033123484') in 0.0674299 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Light_04.wav using Guid(f08d12f8f068e5d4fb60a2683da4372f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_08.wav using Guid(b682207ff9ac8db4695704cd57fb59a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Walk/Footsteps_WaterV1_Walk_09.wav using Guid(938df53f74d50544b83b2cd1b17069f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '34cd95897ae81a4932ecaaa93ac26d9e') in 0.1573291 seconds [Worker1] -> (artifact id: '7019cfffea77f246e7c75cd421bf0e97') in 0.2271453 seconds [Worker2] -> (artifact id: '1ec4b9df8576bbea6094d94d9826ec6c') in 0.352849 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Jump/Footsteps_Wood_Jump_Land_01.wav using Guid(bb5ec83ccc5c69f43b31f100278bff91) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Run/Footsteps_Water_Run_04.wav using Guid(843ca7d8bd153734daf10be927b430ad) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Water/Footsteps_Water_Jump/Footsteps_Water_Jump_Light_01.wav using Guid(3992630b0c74ca045bca8125f360aa4a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a2bc659aaad4a6f05e4f46ee4e3ec01f') in 0.0829123 seconds [Worker1] -> (artifact id: 'a340e91d927e99418d868b330beffa59') in 0.1066937 seconds [Worker3] -> (artifact id: 'd5878c746e133a34361b02cc7b0059b7') in 0.120603 seconds [Worker2] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/House_clean_day Baking Set.CellBricksData.bytes using Guid(6970ce94802962942852e53baf1fafe8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Wall_A_wallpaper_H_clean_MaskMap.png using Guid(72c92560405ea9c458674cceecce6bee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Jump/Footsteps_Mud_Jump_Land_02.wav using Guid(efa8d9408cf5dd1469f24a64eabb7b0d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '46ecb48f93619c776d8350e76c8ac8ce') in 0.0414129 seconds [Worker1] -> (artifact id: '27bb183c543fac384173eac19c932cd1') in 0.1110917 seconds [Worker3] -> (artifact id: 'cf988fd0f7916b39339dd190a5de24d6') in 0.1372885 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_01.wav using Guid(8e001351cd7065543a068386cde4c960) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'f869f86e5eb1ccef2737351eae15fbed') in 0.0485098 seconds [Worker1] Start importing Assets/Gizmos/GamingIsLove/Footsteps/FootstepMaterial Icon.png using Guid(eb20f1ad863eb7a4daef1d9f1b6e5445) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_06.wav using Guid(3af6e561e364a274aa306461461c386b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'beffa6d3294718a9542615ee3549a0dd') in 0.0459267 seconds [Worker3] -> (artifact id: 'c36b8c785a4a3a5137ef1069b609741d') in 0.049177 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_04.wav using Guid(88da42c7018c0fa41870ccf17d13da9c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_04.wav using Guid(cb9aa4db4b3a12147bf2fe3d88fee270) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_07.wav using Guid(30668cf6c5cbfef478b0812fc59eb646) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '439a218cdf81d30c2f40c88e66a089e5') in 0.2035706 seconds [Worker3] -> (artifact id: '6f53d74737f4161a6f777a3c05155663') in 0.1085111 seconds [Worker1] -> (artifact id: '88c0000b973434fae664411ec375c992') in 0.1290514 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Jump/Footsteps_Wood_Jump_Start_02.wav using Guid(fcbaf164018fc614a9729400cf40f9de) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_10.wav using Guid(ec4bd5988d7de0c41ab2d9959705dd8b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Gizmos/GamingIsLove/Footsteps/FootstepTrigger Icon.png using Guid(09c4c180574ee1d41b7168161eb982ff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '7664613caeeb8745947ba3f3166613c4') in 0.0576795 seconds [Worker2] -> (artifact id: 'bfeb56a6be131808875644833af8d360') in 0.1034108 seconds [Worker1] -> (artifact id: 'd9fe431d30cb85d1951bd86d1b205094') in 0.0639092 seconds [Worker3] Start importing Assets/Gizmos/GamingIsLove/Footsteps/Footstepper Icon.png using Guid(55c8b4da9ce4d2841beaeb68555d69bd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_10.wav using Guid(75d4e54cf94712d4e8de7ce385abceb2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: 'b96c3730f269467852aeb888f591b58d') in 0.0591821 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_09.wav using Guid(a45bdfd5056ed1d4d8f667cc2498ca12) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '830bfb1dc7a234b708f32a5365a2e081') in 0.0886912 seconds [Worker1] -> (artifact id: 'e27aed9d4f02047a9eb5be369676d9e4') in 0.056678 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_02.wav using Guid(7ffe843b3b9c8d14792d912d39646105) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_06.wav using Guid(cee4ef3ef0fd155409f7b5a5162cece8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Gizmos/GamingIsLove/Footsteps/FootstepTextureMaterial Icon.png using Guid(a6929b8a2a6ec2445870ddf4093a7e37) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'efc2006d8842f337ea62680999623b7c') in 0.0860667 seconds [Worker3] -> (artifact id: 'e9c8df3cd5bb7726c80549334d0b17f1') in 0.101833 seconds [Worker1] -> (artifact id: '6a80ec5514fe5081f4c02f1a0ad22afc') in 0.0649832 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_08.wav using Guid(eea9624d96ae191439615ca598fe01fa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_09.wav using Guid(2c37f11b2d56b374ebf354853c6ad643) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] Start importing Assets/Gizmos/GamingIsLove/Footsteps/FootstepManager Icon.png using Guid(99ca19758a6c8cb4daf99820561cbc7b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '8c2ba525178c3b6dfa0f18ea6e0f7ab5') in 0.0646714 seconds [Worker2] -> (artifact id: 'd20a9eb7e29daa4420bdae5ca9d245af') in 0.0807702 seconds [Worker3] -> (artifact id: 'a32308cbb698f7fb8bf5a01ee5f4f5e4') in 0.1082413 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_05.wav using Guid(2e832dbb2c7c9ba4e97fd3005fe850b7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_02.wav using Guid(c41fb169b2991c247a5466e00faa6639) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_08.wav using Guid(7f31ac62883f78b4ba610e164f57f879) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'ed1f3e08bb1761f6f4798cd9357455e3') in 0.2365093 seconds [Worker3] -> (artifact id: 'f25092ae135e8572bdc136a8d2f7ce33') in 0.2621567 seconds [Worker1] -> (artifact id: 'c88cdb4304069bc2d1f7e1e62c8a6bdb') in 0.3487417 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_05.wav using Guid(8b4e405a508185e428652ccc26469d53) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_07.wav using Guid(b30822d7e7d412d459397d0749be742a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_03.wav using Guid(2802b1a72217c464ea0171ad67e835f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '48a01e92ec986114f2613ff1b4001870') in 0.0805407 seconds [Worker2] -> (artifact id: '1be15ec7ee5b847c4b772aaca92d1c7b') in 0.095227 seconds [Worker1] -> (artifact id: '667f8acf1b8b0e32267afdb8c03cb44a') in 0.1060529 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Walk/Footsteps_Wood_Walk_03.wav using Guid(76c66b3ae15685a45a334b0628d1edd1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Jump/Footsteps_Wood_Jump_Start_01.wav using Guid(7d22997c3222c124d91d351ddc1c6ee4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Run/Footsteps_Wood_Run_01.wav using Guid(505a015d5525e0442ae4a62d5bac304d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '1a4032cd7200f15e7d123259f833a860') in 0.0717396 seconds [Worker1] -> (artifact id: 'a422bc78c71242783880fd7a80053e4e') in 0.0957962 seconds [Worker3] -> (artifact id: '0b19d43a97d2e13cebcdfd71b5f36949') in 0.1331146 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Land/Footsteps_DirtyGround_Jump_Land_02.wav using Guid(942019cf9ecd5854ebeb343b12b7f779) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_damage_concrete_corner.prefab using Guid(74c37186901c6964c86f465034b539c4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8c068b7f82c95806c1aef6e551b6bbc9') in 0.0330133 seconds [Worker3] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_2x_broken_A.prefab using Guid(61bd935a81d9f2149b6c8517d762f6cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '6618bc34b19444d133b0038a2bc6a90e') in 0.0766636 seconds [Worker3] -> (artifact id: '39ece9078c1ec45c95a2ae25888762d4') in 0.1531975 seconds [Worker1] Start importing Assets/KriptoFX/WaterSystem/WaterResources/SimpleDemo.unity using Guid(95d564a85ac67854c8f96a543d0c7606) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Gizmos/GamingIsLove/Footsteps/ObjectFootstepSource Icon.png using Guid(a65441a86749edb40a39012cbe0b6570) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '7fc87d877ecf21688c20f8c7909858be') in 0.1616882 seconds [Worker2] -> (artifact id: '53ab813f3905fd1c94203b4012a5699d') in 0.2429887 seconds [Worker3] Start importing Assets/Mini First Person Controller/Audio/Crouch/Crouch end 3.wav using Guid(9d46f9a0e3e8be44aa2dc581bd6e0c97) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Mini First Person Controller/Scripts/Components/GroundCheck.cs using Guid(084c01ab381b9da4082c1f84cf70751b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f55940d0be2249c21db9925ca8007dd6') in 0.0275771 seconds [Worker2] Start importing Assets/Mini First Person Controller/Audio/Crouch/Crouch start 3.wav using Guid(3e0e4a1bf1a03c24a85ad855f4be231e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '70e9c284d0a5f13db47c14f9fc16df81') in 0.0931424 seconds [Worker2] -> (artifact id: '0b89f178048cb82cbac27e2212096ea6') in 0.0848662 seconds [Worker1] Start importing Assets/Gizmos/GamingIsLove/Footsteps/TilemapFootstepSource Icon.png using Guid(cdb603aa8d295124d882093db14276d9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '22714016aac7d864e0bc32178a94463a') in 0.0639334 seconds [Worker3] Start importing Assets/Mini First Person Controller/Audio/Jump/Jump 3.wav using Guid(b16dc74b7376aca46bd0c6be96c940fa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Mini First Person Controller/Scripts/Components/Crouch.cs using Guid(27b67ddb3d23b8340b125aede56d7e8c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '271e5fe87f9bc34c5c3619211eee645a') in 0.0130872 seconds [Worker3] -> (artifact id: '878ef27341a85d831dee349ad92bb6c7') in 0.0767834 seconds [Worker1] Start importing Assets/Mini First Person Controller/Audio/Landing/Landing 2.wav using Guid(ab9637a2491abbf4ca9c9601321cbb88) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/Mini First Person Controller/Audio/Jump/Jump 1.wav using Guid(3888a1e1c52793144a6d07b8c508772e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '9a0b19155ef6a6551abd053f690fa284') in 0.0923534 seconds [Worker3] Start importing Assets/MyMaps/Horizon/textures_boulder6/namaqualand_boulder_06_nor_gl_4k.exr using Guid(8a8051558aeedae44867b6fe41e5cfdd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'ba8720f645cf0567f2dd9e216b37ec65') in 0.1316171 seconds [Worker3] -> (artifact id: 'bf64179b98fc8561c7c89e80e593010f') in 0.124065 seconds [Worker1] Start importing Assets/Mini First Person Controller/Audio/Crouch/Crouch start 1.wav using Guid(9b910aa79c186384cb17f28fad642b0a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '5720cc6383a51eeaa625177f3925adb0') in 0.0771658 seconds [Worker2] Start importing Assets/MyMaps/Horizon/textures_boulder6/namaqualand_boulder_06_rough_4k.exr using Guid(c3f9ab20d5927e046b8fb4350738f691) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Gizmos/GamingIsLove/Footsteps/MeshFootstepSource Icon.png using Guid(2f7919b6598f04141bd8c7d7cb3e695b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Mini First Person Controller/Audio/Crouch/Crouch end 2.wav using Guid(e6f44b6fce71be34dbbd6d12cb3d3b8c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '4aef616a9f939b972c735574e0e085b9') in 0.4367187 seconds [Worker3] -> (artifact id: '712f3df4f469ea1ba2c021fd34d91592') in 0.4322529 seconds [Worker1] -> (artifact id: 'f854cfd1bf35e3d510e51055371dfad2') in 0.2809375 seconds [Worker3] Start importing Assets/Mini First Person Controller/Audio/Crouch/Crouch start 2.wav using Guid(8a49e3e94b1e34e47bc5f47c5233c5a5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/Gizmos/GamingIsLove/Footsteps/TerrainFootstepSource Icon.png using Guid(a36d9df0dc0674a42b6d71d4ebe62993) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/MyMaps/Horizon/textures_boulder5/namaqualand_boulder_05_diff_4k.jpg using Guid(2f70e9b028da0954b8a6862ce63954ae) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '6fdd4b588321c8d40c988ecb5309ccd3') in 0.0475907 seconds [Worker2] -> (artifact id: '9587651cee6aa5b8f0f72310b44ed138') in 0.0986746 seconds [Worker3] -> (artifact id: '5d4798710aecb94a329eed9c4698f08d') in 0.1272863 seconds [Worker1] Start importing Assets/Mini First Person Controller/Scripts/Components/Jump.cs using Guid(8f977f53412d81140ab13b3fca57cca2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '37cb02e26335fb8b285914d616d51a47') in 0.0188706 seconds [Worker2] Start importing Assets/MyMaps/Horizon/textures_boulder5/namaqualand_boulder_05_nor_gl_4k.exr using Guid(9776f18b93a97a14389141a62f4220d6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/KriptoFX/WaterSystem/WaterResources/README.txt using Guid(35872bac023a33c41be9780970e8d512) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '902c65af2e2c0361991c74cc63d5fa37') in 0.1134828 seconds [Worker3] -> (artifact id: '77f50a7c88474781ca252dc7f6339f4c') in 0.079539 seconds [Worker1] Start importing Assets/Gizmos/GamingIsLove/Footsteps/TriggerFootstepSource Icon.png using Guid(097899db578397a41bd149ebfe0f51ea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f7af928b04804bcb1f1a48e969906379') in 0.0621023 seconds [Worker2] Start importing Assets/Mini First Person Controller/Audio/Landing/Landing 1.wav using Guid(9fcb6dc763cd0354da305b5de2091287) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_6x_bent_A.prefab using Guid(e04faea78bc63394a90573bf421e03bd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Start_01.wav using Guid(984d316ed8be3ac4da9e31768a8b1fa9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ca3f6084e625ec93c5a3fabcc51cebf6') in 0.0884166 seconds [Worker2] -> (artifact id: 'e155ec04ea0d6c36a9c80c19d949b144') in 0.1898966 seconds [Worker3] -> (artifact id: '83a38fe68d492fe547e00bfe3ab14de2') in 0.291964 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Run/Footsteps_Mud_Run_01.wav using Guid(33723cbe063127c4ca08b7f627760f1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '6dfd04aac477e62e0f9952e962ccafa8') in 0.1173113 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/T_Shader_test.mat using Guid(e54b70310da011e41b166f78c40060eb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/MyMaps/Tunnel/textures_cliff02/namaqualand_cliff_02_rough_4k.exr using Guid(efe98bef40cd56246a25b17d832fb41d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Dirt_01_H.tga using Guid(7669ac339287bef44b2bf51dd65f9653) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] -> (artifact id: '36d3fca3b01cda6a3c69ba614465986e') in 0.124337 seconds [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'aafc2b56bb8fbaaf9797d9efbf6ae46d') in 0.1722117 seconds [Worker3] Start importing Assets/MyMaps/Tunnel/textures_cliff02/coastal_cliff_04_rough_4k.exr using Guid(9121e1c5b8914ee4092862a7a61007a4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Dirt_01_MaskMap.png using Guid(eb35d95464f7dd1459f5db364f9d3703) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'c739bb2caad269b867824c7ac88e34c3') in 0.2227113 seconds [Worker1] -> (artifact id: '8f4baa2df389ad65113a1284f2599149') in 0.2675252 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Dirt_01_Mt_AO_H_Sm.tga using Guid(1ff8f1aaa58fcc74b87476caf99287c6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Dirt_01_A_Sm.tga using Guid(dc3d67493512fbf40b7961d2c95fc065) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '9fc986846e2ede0ab8e44732d6b5f22f') in 1.0315142 seconds [Worker3] -> (artifact id: '446a1842c061950d01865ff34eb34233') in 0.2947557 seconds [Worker1] -> (artifact id: 'e7af263e2803e79055477559b49a83b6') in 0.2074202 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Overview Map.unity using Guid(a47916e2248208144a9e255ab77b321b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_01_AO.tga using Guid(aad280a56b8377942a2d258e27b6e603) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Dirt_01_AO.tga using Guid(5f638cf31617abc4281016b9a0e662f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '9bdb0f50d56cf1998e0d7af5a9443329') in 0.0407218 seconds [Worker2] -> (artifact id: '00e90474a75470a9d8088784ba62ea1b') in 0.0962258 seconds [Worker1] -> (artifact id: '99a3a57e07683ea4b9f6d86c40790b8b') in 0.1418398 seconds [Worker3] Start importing Assets/MyMaps/Tunnel/textures_cliff02/coastal_cliff_04_diff_4k.jpg using Guid(01120569e5baeb541a3765473d389ff9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/RocksPostProcessingSettngs.asset using Guid(c4cf09c2a91b743499e900c2d6f66971) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Dirt_01_N.png using Guid(88ba6d27a501bd04481f1b138407a0d6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '8a747be66d97ad03be21d50445e1c8d0') in 0.0351279 seconds [Worker3] -> (artifact id: 'c8707ee6ee7adbc7fa377c5a1bd3489c') in 0.0982169 seconds [Worker1] -> (artifact id: '3f2b5831a0ec56c329e1bc0dc75d8d89') in 0.1497076 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Small Demo Map.unity using Guid(b06586f0f4932d44a99ca764a09273f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '3cdeda85d430b2badfae01897bf7be69') in 0.0347782 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/RocksSkyandFogSettings.asset using Guid(d73cbc12e1a515d4fba137d929f87557) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '569cb44f1fab40515400beb932142e6f') in 0.0418502 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Background Plane.mat using Guid(6501447216d2ea2449bdc53cd4393faa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Small Demo MapSettings.lighting using Guid(890caa521e8c96342828f42a700ca1dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Overview MapSettings.lighting using Guid(e076bb592c5ff2f438e43b2f7a8e78be) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'bf460fb1dae82698b678af60c1ef5c95') in 0.1888762 seconds [Worker2] -> (artifact id: 'fefc377db4ca26a73dc7b6f4d3413a57') in 0.1467022 seconds [Worker3] -> (artifact id: '1ad03fc89213a57846bc8d497c97f62b') in 0.0997296 seconds [Worker1] Start importing Assets/MyMaps/Tunnel/textures_cliff02/namaqualand_cliff_02_diff_4k.jpg using Guid(a0fbcbf986fb2a145b2c1ccc2eb187a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/PostProcessProfile - advanced rock pack.asset using Guid(7957a56171816204fa783be2f9369e5a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Terrain.mat using Guid(0b9085f38921a4f4d8ac0a16587afeb3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '170b02d65051b08d83039781f5fd6fa0') in 0.1905679 seconds [Worker1] -> (artifact id: '25608b139c9cb6a7621a3f2a9f918668') in 0.2587364 seconds [Worker3] -> (artifact id: '75ac7e6a4eaf9679d79717c7a5a315ec') in 0.218213 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_48.wav using Guid(9cd93e6b4948e0c4abc089546af87c38) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_02_Mt_AO_H_Sm.tga using Guid(5fa8a2c153789a846930833d37897912) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_17.wav using Guid(64d4d5a88368ecf4e9d81d94341ac235) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '070977f7387b454214527291e2effa5a') in 0.0818621 seconds [Worker1] -> (artifact id: 'd4c15fc5bcb3085f9152347097c7c88d') in 0.1605911 seconds [Worker3] -> (artifact id: 'c2b8906cb2a8897eb6561a2d1d09f113') in 0.1482505 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_01_H.tga using Guid(233c1aa83eeb1f14d8edd49e04c1c603) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_Moss_01_AO.tga using Guid(fd65e2cafe9e91b40b509d3e67b5412e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'ebe6278be3c1e5140f5093a78f4c925d') in 0.0664305 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_Moss_MaskMap.png using Guid(0180c95448220f849ae8695c50504445) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'ae97a823fc3eea1160d7bd6c8c5a46aa') in 0.1001065 seconds [Worker3] -> (artifact id: '64554811b285715cd68c1f9df94d9148') in 0.1682543 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_01_MaskMap.png using Guid(f5735c42b6bbb9a418b276cf9286ae45) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_02_AO.tga using Guid(2d262905143bd194da9c521023722a82) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_01_A_Sm.tga using Guid(66fe8d3ad05e2694a85f51a72e1f4527) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '7b27b92a02129f617a5712ff317e7d96') in 0.1867101 seconds [Worker3] -> (artifact id: '77721ecbd20737ef408eae3637639fb8') in 0.0191976 seconds [Worker1] -> (artifact id: '0bad9d3ba95a48b046ede570e74cb570') in 0.2595585 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_Moss_01_H.tga using Guid(848f7af39041f7149881370ce0f98a47) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_02_A_Sm.tga using Guid(8aea69057aff0b341941b6a5185ea567) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_Dirt_01_MaskMap.png using Guid(0ada93f4984fd7541a93448ef6187c75) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'eea0567f841ee4e2da25467dd5eede76') in 0.0755757 seconds [Worker3] -> (artifact id: '6f8e52627873bfb61f742f9697a5f67f') in 0.2315944 seconds [Worker1] -> (artifact id: 'e6448fd02a59b078507fee57b9deddba') in 0.1704654 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_02_H.tga using Guid(ee92b329660194c4dac6489d8fec8778) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'a59f30cf09dc58627e37ba802b5ed3cc') in 0.0733856 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_01_Mt_AO_H_Sm.tga using Guid(2150a7d063ae9cc4087589b0b872308a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_01_4_A_Sm.tga using Guid(889b3dd374e17974db6eeb36774dfd98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_01_MaskMap.png using Guid(750e04a5b6daaf141bc02a82ea94a877) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b6f1ce571b4c9df5682c01792e67c98f') in 0.1664934 seconds [Worker2] -> (artifact id: 'cac870c86f810cf49f3a1ed5a82bf733') in 0.1608047 seconds [Worker3] -> (artifact id: 'c585b68e2c1d5e265875119d8f62573a') in 0.2493022 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_Dirt_01_A_Sm.tga using Guid(bf9780eddcbeddd4699a7141fa274959) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/MyMaps/Tunnel/textures_cliff02/coastal_cliff_04_nor_gl_4k.exr using Guid(661a67be1ddb94446bb795d360d85140) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/MyMaps/Tunnel/textures_cliff02/namaqualand_cliff_02_nor_gl_4k.exr using Guid(362d630c71464924ab9286c469496b59) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'c776f0aa86d36e3ed31cb141e99f8641') in 0.2002819 seconds [Worker2] -> (artifact id: '4f169bfd3794f1e0e5f4fbfadfc9a8e1') in 0.2190148 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/Demo Terrain.asset using Guid(151adec0a2269af4fa0af04c595d83d8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_02_MaskMap.png using Guid(8240557c5acb5cf4188186431c2f7c1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '1115e7c5643ccc177f7f9c1939e43b25') in 0.4611845 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Forest_Moss_01_A_Sm.tga using Guid(2a5fb1b910457be45a0aa57068e9b94b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '9262d41d6b1e4ebb377736f5d8f38aad') in 0.2030275 seconds [Worker1] -> (artifact id: 'ec47dde9bbb6d5f306b8a1b9dc552df3') in 0.2802975 seconds [Worker3] -> (artifact id: '65dc369bcf9773bbfb5211f956c5fa36') in 0.1226272 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Land_05.wav using Guid(778bae15671a6c74c93c28c84cae9fe4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_08.wav using Guid(27a83612c761cb54c9eaa211ed9a74f0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_04.wav using Guid(2efc5e4bb7b00ae4cbf739f7a1a4c3ff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '70def4fb1a91f69b48629eb2eca4acf7') in 0.1136906 seconds [Worker1] -> (artifact id: 'a209dceb20755bbd8278f7fb198a9b80') in 0.1032674 seconds [Worker3] -> (artifact id: 'b2b31ee9efbfe6e98176db4fb89778f9') in 0.0905371 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/HD and URP Support Packs Rocks/Readme about rendering piplines support.txt using Guid(951b98a30beb2064d941cab9cead5ed0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '721cf037362301630b7426f2a69c3694') in 0.0526334 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Textures/T_beach_cliff_02_AO_M_SM.png using Guid(a5277d8819c5b2146b437fe7f211ed71) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Roots_01_H.tga using Guid(361fec88021cd4646b565adf7243ae65) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'd3c8f41c65d99e096f8cfb0bb00d0c12') in 0.1546163 seconds [Worker3] -> (artifact id: '3c04cc38f7840b36a12ea3ac439e3be1') in 0.131586 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Moss_01_A_Sm.tga using Guid(9639487cb7a7a1c4281d05e665e6935e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'd69ecd69998da9647beba3e2d80ab7d7') in 0.1494618 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Materials/M_cliffs_02_sand.mat using Guid(13d523dba351fa740ab6dc19b9dc630f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Roots_01_var_1_A_Sm.tga using Guid(e3658ef89481c464098ff5467b568d64) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'ab62fcacd31122a075303d54ee7f16a6') in 0.1265891 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Roots_01_Mt_AO_H_Sm.tga using Guid(872686056f2e1fa4ab6b4a6bd58e2b1a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Textures/T_beach_cliff_02_N.png using Guid(e5501e79b5fdb8a4fad56e388882c792) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'c449f5f53323057138fac1618ba5fcb9') in 0.1548195 seconds [Worker3] -> (artifact id: '17d2eed8e3f37f1b67ce41a25d379307') in 0.1546543 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Textures/T_beach_cliff_02_M.png using Guid(6d936e0ffc7484047a90af01f0f58e2d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'aca20c4ef9f1c23862ac6d6137f8574e') in 0.0433727 seconds [Worker1] -> (artifact id: '4bcffb102eb11f770bccea9616f637ef') in 0.9320947 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Roots_01_N.png using Guid(62df54cfc902b644d98dd6f405dc4cad) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '6b1bd283198a4f525e6e11b42c26a4b8') in 0.1261984 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Sand_02_Mt_AO_H_Sm.tga using Guid(67f989dfd18ed5d4f9012e9efbe1f5d7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Roots_01_AO.tga using Guid(817bfc512eec11645bcf1f63bcd86161) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Moss_01_MaskMap.png using Guid(82432d4e00b0cf34681f294f271e4c03) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'ff6805d6987c41f35dcf1b94f8bcf188') in 0.3179343 seconds [Worker1] -> (artifact id: '68e0b9224d0e7baa921f681022097666') in 0.3254901 seconds [Worker3] -> (artifact id: '6300b3d387e2c8f621ca1376eaf1c2cc') in 0.2530698 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Textures/T_beach_cliff_02_BC.png using Guid(3a8249b94bfd7e047af37166469cbafd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Sand_01_MaskMap.png using Guid(d204701ca1ad8e34bb420703e0e58468) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '631a2fcacbb1d66f9f4cfe59b65648d5') in 0.0485176 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/HD and URP Support Packs Rocks/URP 17.1 Unity 6.1 Advanced Rock Pack.unitypackage using Guid(964517c00b0b8f242b719b2fd32fd427) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '2c10e608c42eb1d2422ab0996d3e7c23') in 0.0231558 seconds [Worker2] -> (artifact id: 'c6fbeab12db06b45a16212d4f5414390') in 0.1166967 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Grass_02_N.png using Guid(f471d6ff35ab93f4c9cbb3e640d30383) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Prefabs/Prefab_beach_cliff_Automatic_Wet.prefab using Guid(40f48b9e78dda39479d0010f4337675e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Ground Textures/T_Ground_Roots_01_MaskMap.png using Guid(419ec40a265b5cf40adc0a969dcf4474) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '3626c72a7d5b8c57a668f83d0582f4d0') in 0.1545792 seconds [Worker2] -> (artifact id: '85ce47cd15a57e194bf3e316147306ca') in 0.1360861 seconds [Worker3] -> (artifact id: '9091a399d4a9775edb8dc122e0819644') in 0.1739926 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Prefabs/Prefab_beach_cliff.prefab using Guid(f1383b0a07b1085438d1102fa4770d34) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1f18d6e59999bb77d8970e81502fc493') in 0.0412703 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Coast & Dunes Environment Trial/Meshes/beach_cliff_02_B.fbx using Guid(fe6531d4194e8f44291d32754e8dd432) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Leaves/Footsteps_Leaves_Run/Footsteps_Leaves_Run_04.wav using Guid(81ca12f276403d4429d50fcf4cf8629a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'e5da24f88dce7a3a48e0e502333a11d4') in 0.0444399 seconds [Worker3] -> (artifact id: '82fb064da7fadea0e7ab432faf5ad82b') in 0.0819354 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_02.wav using Guid(203ac8b6f07070e4f93f1c1a6fff06c3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/M_Background.mat using Guid(2ecfb6525720b374e8e152e47590f6d4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Coast Environment/Water Materials/M_R3_Sea.mat using Guid(3bc4c616089b4504b8b334692e80e0bc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '981595294d41dc2cd50846530ca3d886') in 0.1242961 seconds [Worker1] -> (artifact id: 'f26d7979506deabf2a02ef05639a3fd6') in 0.3362063 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/URP Coast Demo.lighting using Guid(b752b4d34a9c7254691c681737bb7b68) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'd8a42df33e3306b825a92c8e8cfdcc3d') in 0.1189457 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/NM_Polycount_Flare_Coast.asset using Guid(ec22f62c3a53321479f23b425557e8a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/PostProcessingSettings Overview.asset using Guid(683ddab35c00f5546ab034b9258652bf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'cc3a6037637c18a9372417094e1c55e1') in 0.1225956 seconds [Worker1] -> (artifact id: 'f268804e9ff5a80ae7f2d245e66fd1c5') in 0.3107643 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Water Materials/M_R3_Sea_Background.mat using Guid(4c6e4937c3ac3904a906f08b6cd14d1a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/HD Support Pack/Coast HD RP 2022.3.unitypackage using Guid(712c250dfe92ae74298c957c3f0b9b61) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '26f54d3469a30e8c0fe666da9c38e7b5') in 0.0414958 seconds [Worker3] -> (artifact id: 'aad30975aaac067ef40865418b50d1b3') in 1.0706776 seconds [Worker2] -> (artifact id: '2b7a2733172c0780114f63eb7139cd0b') in 0.163455 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/HD RP Coast Demo.lighting using Guid(783029f13f7c4fd478c8b69d6ba2cb9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/M_Terrain_Coast.mat using Guid(ff0f921c425bfd94ea9d333a913600ce) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/HD RP Coast Overview.lighting using Guid(db9d152a4bb8819448275c3231757ff3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4b4d185b3db1be78c383513027b0df32') in 0.1348482 seconds [Worker1] -> (artifact id: '56e8e7279a8d140cc22850c4d5fce8a1') in 0.222492 seconds [Worker3] -> (artifact id: '4d52dee9d2bc61a22b909400dfb4dbd5') in 0.2545037 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/README Demo Scene Construction.txt using Guid(ba0c971fb35eab94b9a745af60af1a93) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/M_Skybox.mat using Guid(f2318d7619abddb4092b451dd3168885) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/Coast Overview.unity using Guid(9474a1d3ea0b8d04793f7a4814df61f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'dec9670418b6c736d2815cc2dde193b3') in 0.0364168 seconds [Worker2] -> (artifact id: '093a4ffb27dce7a26da40048c247d509') in 0.075698 seconds [Worker3] -> (artifact id: '5ca2bad87c9cb712014c728a9d2b41d4') in 0.1363818 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/HD Support Pack/README HD RP 6.1.txt using Guid(4643a112be0518242aeef2ed6153acb9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/Coast Demo Terrain.asset using Guid(7ab4256cf55d156469bd9d281f7dc44b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Coast Environment/HD Support Pack/Coast HD RP 6.1.unitypackage using Guid(db0e46b167401c4478c2729f6704e774) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] -> (artifact id: '946dd21e3a2ad24462237492b5ccc5da') in 0.0408248 seconds [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '66d537f122157aad53b6d9943ef75108') in 0.015376 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/R.A.M 3 Profiles and Sources.unitypackage using Guid(6ae91181506c05241aad3b9fb0490ed1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/PostProcessingSettings Coast.asset using Guid(0ef7a97edb586304496bf778b8f503f5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '6fd263920eaae4fe7e30fcc6ab0aa0fe') in 0.0158132 seconds [Worker1] -> (artifact id: '1f277bb6a18463349742961c51915081') in 0.1924133 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Coast Environment/Demo Scene/Coast Demo.unity using Guid(2fe4f55700da0f143aaf8a4e8de65fd5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '37a8aed2c6c24e529cb20bbdf0f78867') in 0.0234158 seconds [Worker1] Start importing Assets/AtmosphericHouse/Scenes/House_worn_night/Lightmap-5_comp_light.exr using Guid(4d809923bcea6e647b1cfe92e419f7aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/AtmosphericHouse/Scenes/House_clean_day/ReflectionProbe-1.exr using Guid(0f00349636441a64f9caa1bd3f89ceee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'c10cf9ea25120fd8a61e8c6b474e6377') in 0.8138388 seconds [Worker1] -> (artifact id: '4e4dd615325f830b1f01ac1848f5c6ed') in 0.9126141 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/M_Terrain_Coast.mat using Guid(64145d1ac89887c4d9aa07e81b8c713c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/HD Settings/Diffusion Profiles Settings/Sky_and_Fog_Settings_RAM3.asset using Guid(452ee91bf15529945a35c71c93b37876) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'ec4f3ce005d12d1e9e77906a9f53711e') in 0.5966347 seconds [Worker1] -> (artifact id: '3536cd0d5e7709a30db96802084e5bcd') in 0.4119218 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Dune Demo.unity using Guid(e9d41587e6c26c043bc85328aa5b8dbb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Coast Demo.unity using Guid(8fec7d3922c646d438109b36a77a5d78) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'fd5de08f754e53e9ee79f853e5008b6e') in 0.7445712 seconds [Worker1] -> (artifact id: 'd5f548122aede0f6b640d17868db2925') in 0.0985352 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/PostProcessingSettings Ground Pack.asset using Guid(cebee115f868d954091c01fa99d4f78f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Dry Land Demo.unity using Guid(2629997dff2b6964ca4afc5c50c285fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'a1692febeb4a9763db4667e6b76e5bfc') in 0.2103829 seconds [Worker1] -> (artifact id: 'd8b31c1cddccf8429f4681da5df47c38') in 0.2263814 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/URP Light Settings.lighting using Guid(68ffbdcf1ed744c4ba2413aaf498afff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/README Demo Scenes Construction.txt using Guid(01926c7e0d629254484027a627710695) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'bbb57fd5f25a4bab8646dff84fb39c19') in 0.0862802 seconds [Worker1] -> (artifact id: '002d75db3dde7bfcf021a3f6f746a050') in 0.079898 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/PostProcessingSettings Overview.asset using Guid(76ce426f98284884299696030026f96a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/M_Background.mat using Guid(f938f9ddcf283bd4e91994c751f3b761) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'a9a5201f4a8ca0128f73c6e67913ee8f') in 0.0430348 seconds [Worker1] -> (artifact id: '82121b494a121dc37de1e16129f8f9a4') in 0.0402318 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/HD RP Light Settings.lighting using Guid(5f7e7251457d505479b67ad7458bfc4d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/T_skybox2.exr using Guid(576f2398294b4964d96bf34f72a0074c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '337a412bfd654c23093f7ec4eef52cba') in 0.0371049 seconds [Worker1] -> (artifact id: 'dd7eed7a459a63049cb53e54643a0757') in 0.0401027 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/HD RP Support Pack/Landscape 3 HD RP 6.unitypackage using Guid(dd3a241227dfd8a4da65833cf914c29f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '0997ed808c2abe1d82b904b2dffa84fd') in 0.0223327 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Coast Environment/Water Materials/M_R3_Sea_Sea_Shore.mat using Guid(2f68361e73e58dc4389a0df51c0ecd86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Landscape Overview.unity using Guid(ace84c6edbbb4654eb5dfb9602ff8259) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '8690a0d5a2673a2cb267511adcf9d54b') in 0.0319651 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Ram3 Terrain Painter Profiles/Ram3 Terrain Painter Profiles HDRP.unitypackage using Guid(d2583e5025fb467469bebd2514278855) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'e5b4c4f4a60fbebfad65ed9d7bc71fc8') in 0.0521144 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/M_water.mat using Guid(0b82c7d713727c64a93e936ad99b9809) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'efdd1650471e38518555ff8ba6bca696') in 0.8310928 seconds [Worker3] -> (artifact id: '599b7fbcc8c171c3eb3becc767e7f900') in 0.2673454 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/M_Skybox.mat using Guid(0f98a0e1b7f406d43b1ac702bf11c333) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/M_water_oasis.mat using Guid(9e508d5b357e422459e6245d971a651f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '2e7ae70bc7d3bfedaa4f17328297fb94') in 0.1003323 seconds [Worker3] -> (artifact id: '4ca23d785bf5a4b72d838f13987f3bca') in 0.0683342 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Island Demo.unity using Guid(fc40eaf7f67c808478248992f1195ba1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Mountain Demo.unity using Guid(e84a62616176d784e9f0fc9f4de16a1f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '4dd9244f6573d3055a54200d81548f0e') in 0.0180743 seconds [Worker3] -> (artifact id: '6e671a526f9bc3a2a8a61b67f3420976') in 0.0156333 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Ram3 Terrain Painter Profiles/Ram3 Terrain Painter Profiles URP.unitypackage using Guid(87fa639a03a6c6a40a0531a9ff6c4824) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Demo Scenes/Scene Dry Land Low Demo.unity using Guid(be1d1ed1d2cd3114fbbd5a7178eba38c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'dde0fc9261b984ff6443eba085173a44') in 0.0177906 seconds [Worker1] -> (artifact id: '58b73a11cadae5e2619d1f03c2b523a4') in 0.0243965 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/HD RP Support Pack/Landscape 3 HD RP 2022.3.unitypackage using Guid(482087f85d181224183e1053fccfa9d8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_plaster_floor_B.prefab using Guid(5de1cb88d03cb41459cbceb2b7b62a7b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '36e56f80f8820ee274d47f898cd35f05') in 0.0151268 seconds [Worker1] -> (artifact id: 'fd650692db73e9282064622bec2b8a92') in 0.0750195 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Data/Terrain Dunes.asset using Guid(8bcbec8a57457044999c7767369ef0af) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dune_Soft.tif using Guid(06c0f67abe776fd4faab7697a07ad879) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '25e2bc3abae380468596e1c43cb76a16') in 0.9918576 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Data/Terrain Mountain.asset using Guid(2f355d9024347324792644a44650fd4a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '507f8dc554801f1031fa8976dc325e6a') in 4.0638402 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Island_1.tif using Guid(12898d87a6c152c4ba78a6ac8cee22fd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'b75805942db5c3f443e039a35d563ba2') in 3.1650256 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dune_Rigged.tif using Guid(55b2bb198428fcf439a74f4df53ff769) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '552c85e294ad944daf0f5cb614c38cea') in 0.7028131 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Data/Terrain Coast.asset using Guid(77eb18dd3edf1f843be73a3f1313e387) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'a2db6643827b9faa8523407c1b7004ec') in 0.9648873 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_Low_3.tif using Guid(f84cc5604b883294bb4926c90b1832c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '287e70d7485ce1ddb081c48375a50d75') in 0.5746018 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_Soft_1.tif using Guid(6ef129ad0aba5d54bb56014f2009a5a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '29f87d1c0351cf67d1732d47def0a2ed') in 0.7812616 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Island_Rigged_1.tif using Guid(2542b56393e184941b689283e3907e3c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '4b552987de3fa237c539a1be8c09a596') in 0.6273229 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_Low_2.tif using Guid(422984067bb54304e86abf7a80a0b71c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '83fe4ddcc8d831ae94ab3620ee889bbe') in 0.6484767 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Mountain_2.tif using Guid(99bb1378f1a16284d8dbce3bce4de59c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '2da869a2a47d92e59a451e5b3cc40013') in 0.8504539 seconds [Worker2] -> (artifact id: '2e8151e9161fd78c455847863391bd72') in 17.2924837 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/Prefab_Decal_Leaves.prefab using Guid(5460a89aaf360cc41891b0285e3aaf62) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/M_Decal_Leaves.mat using Guid(4f4d3fcfe713ec94bbce18715a708fd7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '4150f76fdab570510bc3f62ae44bdd0c') in 0.0670571 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dune_Rigged_2.tif using Guid(e091f88de960caf479dc474d75ffefca) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '67d1e63d3bbcc316270b2a709f792bb4') in 5.3425688 seconds [Worker2] -> (artifact id: '6177435f32f8d94bb46c595bbbfa4ccf') in 0.3468635 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_Soft_2.tif using Guid(aea7abfc0df9dcf49b3fdd24a25526a1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Data/Terrain Dry Land Low.asset using Guid(d63556b4e46252d4da8d821b04838310) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '50f575595a8ed1126c26b6f024c3eabe') in 0.5929246 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Coast_1.tif using Guid(7ef8b7dcd9b0e2448a5df244778fe736) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'd2a0fe15f05e9f085960fa6a5f0c1898') in 0.9881942 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/M_Decal_Wet.mat using Guid(154a5423fe3eb774f95e474a7d5520b4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '44b294a751cde6b2c88d59675bd914dd') in 1.0288584 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Island_2.tif using Guid(8945dca985c5d1c478dd73f89da483b6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'd747856118b4b2be70b268e8acef8156') in 1.1226285 seconds [Worker3] -> (artifact id: '9163e55c5dc0dc8fccaffab676d94329') in 1.9573962 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Coast_2.tif using Guid(aacf1b4264e7ce343999870ef0350a53) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_1.tif using Guid(a1ff5366f3630bb4dbb360ce46bd7c1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'f6a4d0d09fa8525d990a6a875f31e299') in 0.7868805 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_2.tif using Guid(b9b9490ebcd7a83498b880d940eb2cc6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '0eb5c4ab801d88b34bbd64523fda8e4b') in 0.897205 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dry_Land_Low_1.tif using Guid(61b93945b8bfe6e4aa59909d0495ca9e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '7de4bbe6cbfff9b39728b3274f417a95') in 0.9622781 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/Prefab_Decal_Wet.prefab using Guid(7642f331d508aa94cb0fd5cbc1d9ae03) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'efd5613a76236bca002f2cd64ec5cfa6') in 1.0041487 seconds [Worker1] -> (artifact id: '958e28bddb919a740db8a7d6ca0a9374') in 0.4036484 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/T_Decal_Wet_02_AO_H_SM.tga using Guid(716cf134542669f43882e1b571a24feb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/T_Decal_Wet_BC_M.tga using Guid(21d75888cfd199d4793c901bbf688eb8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '318792dace99b49ba7199d326d2dae96') in 0.0984632 seconds [Worker3] -> (artifact id: '8649d03591f65efb3f5338b268727268') in 0.103977 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/HD RP RAM 3 Demo Tesseled.lighting using Guid(4dbe49e76685df0468bbfe0e8e3e8e96) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ee167266e795496eeda0b15d7d2efdf0') in 0.0641511 seconds Curl error 6: Could not resolve host: cdp.cloud.unity3d.com [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/LOD1_Terrain_HP_Source.asset using Guid(d6e241e124172a24a92b0b0f8c40933d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/T_Decal_Wet_N.png using Guid(8cba3275db0de42469b322e9f05b6170) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'f094c99b2d7d3ec8df2d7e1e697eac02') in 0.0915965 seconds [Worker1] -> (artifact id: '211283e7af4071ffb54f9d6539b735b9') in 0.049403 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Decals/Prefab_Decal_Sand_Projector.prefab using Guid(a23a6088a3ed9f247b8cb10139785fe8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/HD RP RAM 3 Demo Offset.lighting using Guid(cf18bbe71a8051646be2f30e228ec114) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '941ae7d4631659098328035942c64434') in 6.582284 seconds [Worker1] -> (artifact id: 'b02bcd66fb835fa7e61646433ec061b7') in 0.0541235 seconds [Worker3] -> (artifact id: '2816ff2f150b04991926e83de6b82a33') in 0.0764635 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/HD RP RAM 3 Demo Offset.unity using Guid(b39f02de02c87424a8401c6645986416) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '814c0397465ddc8a738f22a183fceb90') in 0.0135626 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/HD RP RAM 3 Demo Tesseled.unity using Guid(17656894d614dfa43aba33f440ca9d81) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Mountain_1.tif using Guid(bf535d8a78debf44a8db6649f10aacf6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '77f49db9f6b26113dd4081312a79b845') in 0.0298828 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Landscape Ground Pack 3/Terrain Stamps/T_Stamp_Dunes.tif using Guid(0fb451c74f7a01442a7df123e01d71fc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_plaster_floor_H.prefab using Guid(fd6830424df27cd4489bab8ee731e046) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '322d65054d3a1c5b1406fc4c9fb087ea') in 0.5453174 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Run/Footsteps_Grass_Run_10.wav using Guid(bd5653e52c4636e4aa3b0ced8f49a18d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'da576f64ca95c8dfe1937fac4f04633f') in 0.9235662 seconds [Worker1] -> (artifact id: '13f2cd670b9576495f17d82fb585a0c5') in 1.1417766 seconds [Worker3] -> (artifact id: '5a3d190fc2ea87afa7d31d822dcb0948') in 0.6442761 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/M_Terrain_HP.mat using Guid(f759cc9722abe304892bb485a73b37af) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/M_Text.mat using Guid(e0cc07138144c0649b8e7d2f4556978c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/M_Test.mat using Guid(a11b00fbf0e11f24aa7e835a4e82c9f4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'ff084c9aa754b6995e388f8ee0cf5774') in 0.1887194 seconds [Worker3] -> (artifact id: '4287a0c7684c4f1a84a8b6967746a1ed') in 0.2123684 seconds [Worker2] -> (artifact id: '1b6153d4623ac429354762485592f3ed') in 0.4168607 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAM 3 Demo Mobile.unity using Guid(d0c01c06bb79ab1489a95b20f0ff3eeb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '92b67113fb7abca5785103b39054a590') in 0.023243 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/PostProcessVolumeProfile RAM Mobile.asset using Guid(2678b9d564c18704d8d1221ff1aa0abd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'b190dafec14159b061d45f039cdb9a55') in 0.0303098 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAM 3 Demo.asset using Guid(26ef7976a1ddef246872f56e9881c2f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/M_Terrain_LP.mat using Guid(0873d793487e7b34995e53e9f88b3236) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '1e82734f68896f210f6af791c845882e') in 0.0636323 seconds [Worker2] -> (artifact id: '342af07cc7e3cddbe373c3dfc793de62') in 0.1205344 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAM 3 Demo Tesseled.unity using Guid(ab87c2102e283ac4db41e03e1361fb1b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '8e3d236854210e689071beff7a2ae700') in 0.0181531 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAM 3 Demo.lighting using Guid(a1c52b950aebcc94180da4bd5fa13816) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/M_Terrain_HP_MaskMap.png using Guid(42b801d19d32ceb4d9530ee93a8a187d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/M_Terrain.mat using Guid(0649582e48c877c4ea31a007c138c864) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '8f4c2551f34332b1a49d34513a338953') in 0.0236529 seconds [Worker1] -> (artifact id: '36ed75a6f4c365c400e83947f7a29889') in 0.055855 seconds [Worker3] -> (artifact id: 'e79fa2c0b640c3379d57bac6f7ae5c3b') in 0.0382906 seconds [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_09.wav using Guid(d25a8335420d09f43bedf446e2deffa0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_08.wav using Guid(32074fca44eace649a885ce0e7f5aaaf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Run/Footsteps_Snow_Run_01.wav using Guid(ba6dc99376c85b4468a50ff05f135162) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'da093333f49f31ba15e7b63446bd0b9f') in 0.0738404 seconds [Worker2] -> (artifact id: '61b28d89343e9ee7022c91c05ee133ea') in 0.0895972 seconds [Worker1] -> (artifact id: '1112d9af89ba96dfd97df9c588914ca5') in 0.1100409 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Rock/Footsteps_Rock_Run/Footsteps_Rock_Run_06.wav using Guid(281c105661e5ee14b8e76523200338bd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_44.wav using Guid(dffb2ef44d2dd254aa89c2546475cf3c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_broken_B.prefab using Guid(e003678659262ad4eada1d4285b89824) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'b48abbaea70be746c93e6334b2be5699') in 0.0806752 seconds [Worker3] -> (artifact id: '1fd7374c234e927ea7a67b528bd7b601') in 0.1775625 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Hard_Walk_03.wav using Guid(2c90e80473cc930448770f8a996062cb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'cac36d69d5f66f6145b80131b7b2afb7') in 0.3764492 seconds [Worker1] -> (artifact id: '5862c61b837a3f1b0e8b336c8fc609c2') in 0.1262985 seconds [Worker3] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_3x_window.prefab using Guid(9b14e416f442ee84082dd7f16203f4a5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Snow/Footsteps_Snow_Walk/Footsteps_Snow_Walk_02.wav using Guid(bc42a9fc9dbd95442849a1d0a23dd41e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '7e2970a81298e3d2b940ab016f09b430') in 0.0392573 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Mud/Footsteps_Mud_Walk/Footsteps_Mud_Walk_10.wav using Guid(1300a1f7bbbf3f140aee0da44ba85694) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '12cf89f87bb0d51fb50d36def0b1d171') in 0.1014342 seconds [Worker1] -> (artifact id: '1de437d04718daa63588e90d9808c961') in 0.0905812 seconds [Worker3] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Wall_A_wallpaper_E_worn_BaseColor.png using Guid(aecf797067886bb49a2b33631ad0e655) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_05.wav using Guid(83e12fcd809c9444192c377fe18a65e5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_6x_windowtriple_bent_A.prefab using Guid(771e3207297d1fd4291560f73b1c46a6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '097d89827662f59d4d59677b13901ab2') in 0.1639088 seconds [Worker1] -> (artifact id: '6fa3d97939b3d3c8af1513387cef1bd6') in 0.1158165 seconds [Worker2] -> (artifact id: '4dede1dd3eac9d592b39eaf8427fd24a') in 0.1346768 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Dirt_01_N.png using Guid(97de4f29d4fde0f498089ec07af37a48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Pebbles_Path_01_A.tga using Guid(c5a32ae17ecd559438ae37164030d04a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_11_Grass_H.png using Guid(d8c130712930d044081f2ddd01fb260d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '5b0be9cfc9c1571362c7034ee2baf32c') in 0.1024448 seconds [Worker1] -> (artifact id: '01a0df77b80b7d9d5b00f6d9e40fed11') in 0.1137768 seconds [Worker2] -> (artifact id: '78614e801538240a76ec6a1a243bc64b') in 0.1489791 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAM 3 Demo.unity using Guid(4f56cd54d611dc040bc442c4d328b04f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAMHDRISky.exr using Guid(b8d16ed48c472b24092d5afd76abc4ec) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Dirt_01_A_M.tga using Guid(842906dcd17945a4d860f2dec999191d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: 'd5b8f96a591145a451bd081b8f084f27') in 0.1177935 seconds [Worker1] -> (artifact id: '1459532fdbe6ee81622d38073c87842f') in 0.1149044 seconds [Worker2] -> (artifact id: '982564ccec6ef90d61f53fa77537705b') in 0.2339221 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Dirt_01_MT_AO_H_SM.tga using Guid(56e30f99e46546e43a6114bd03698c39) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Floating Island/flying_island.fbx using Guid(77a3f6c9208413c43954f2bc8761267e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '420f042d9bdd40ef31fd343435597637') in 0.1543025 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/T_RAM 3 Demo_Mobile_MT_AO_SM.png using Guid(4f00f2e95f4e73c47b8300da5c98dd50) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '7c15ce227c9fbcc0c269cd5b853c237b') in 0.168421 seconds [Worker2] -> (artifact id: '172a626cb86f76c6fafad27fe345f27d') in 0.1134713 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Dirt_01_AO.tga using Guid(bd66cd1bf3695bf419177891a79b6480) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/T_RAM 3 Demo_Mobile_N.png using Guid(f4afe98024054944d9b7819fe4c25429) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'b13a7a113287aa7ce2df5463ae8bf3b6') in 0.0222318 seconds [Worker3] -> (artifact id: 'abdc59038fd61d1d5d7da7d20990a10a') in 0.1038905 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_11_Grass_MaskMap.tga using Guid(ee6ae895eab51b044af4e3610bb2676a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '3668fbe413d6de639dec29652e1491a7') in 0.1265421 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_11_Grass_BC_SM.tga using Guid(18dcc4b2f25262e4185cd1a114b7929b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAMSceneSkyandFogSettings.asset using Guid(47801fc5777b2d54abf85a3bcb8ee8a6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'e0dfc2468282005fe06b0f9fcdda8581') in 0.0776957 seconds [Worker1] -> (artifact id: '3c7ae8f1f358226ed48cbfb187f77bed') in 0.0960866 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Pebbles_Path_01_Mt_AO_H_SM.tga using Guid(c14bd6e35f2dd6c4ab1c79196c720111) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/T_RAM 3 Demo_Mobile_BC.png using Guid(2237cbd1c7bf2bd48960193fb7df5c03) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAMScenePostProcessingSettings.asset using Guid(81ef4de44b4fe3e4c81238895bd05f69) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '96a8fe676ef8eeb408e9f47c008d09e3') in 0.0220993 seconds [Worker1] -> (artifact id: 'dfaa4b6ab1f8b430ef4b442590fa08ab') in 0.0903172 seconds [Worker2] -> (artifact id: 'e5413401a928574c783bfba5a774c1e5') in 0.229941 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Dirt_01_A_SM.tga using Guid(3967e75603a7c1041bc0dae53ee7ac5a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Pebbles_Path_01_AO.tga using Guid(f16aa8b0975189f43aaf2449dd8dca56) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/RAM 3 Demo_Mobile.asset using Guid(80126b824781c1445b237c55748b94cb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: 'e1cb7c5a12de08d2cea67f7e636594eb') in 0.105681 seconds [Worker2] -> (artifact id: 'a1f1e49ac02094421f26d568bf7c0126') in 0.0862081 seconds [Worker1] -> (artifact id: '999ac763193e48cd72e7200bfbfaef0d') in 0.1664567 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Pebbles_Path_01_H.tga using Guid(29ae6f6f669b0604ab28ef5710479510) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Decals/Decal_plaster_floor_A.prefab using Guid(19035e9789bb036498315dc8f883c0a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Jump/Footsteps_Sand_Jump_Land_01.wav using Guid(9064dac268872fd48bf90e84554267ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'bbf5daad1d5115acf324672a4dd5f2df') in 0.0975181 seconds [Worker2] -> (artifact id: 'a1590ea351823c695c2fb6d2dece6b7c') in 0.104536 seconds [Worker1] -> (artifact id: '1f85bc878aeb701b5ebdadd6755a2381') in 0.1027373 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/Demo and Maps/HDRISkyRocks.exr using Guid(b7e6085c3e01d9945934b500c096b2e8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '67626b8e7664e56e243e6b7bf832d0aa') in 0.0370507 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Advanced Rock Pack/HD and URP Support Packs Rocks/HD RP 17.1 Unity 6.1 Advanced Rock Pack.unitypackage using Guid(109820d216f1b2d469d3dc9ed823abde) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_B_columnhalf_medium_broken_B.prefab using Guid(c86f9505e0c2d89488205bac64716032) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'f77d7824f30e6390f0e125bca114064a') in 0.0169873 seconds [Worker1] -> (artifact id: 'bfb9fe7c5ff3d437e4ea40fd4f208306') in 0.0459794 seconds [Worker3] Start importing Assets/AtmosphericHouse/Textures_additional/Clean/Molding_wooden_clean_MaskMap.png using Guid(9c896ceba4b7f9c49b10f84bea1ab097) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_11.wav using Guid(d3f3cc8ad058cad408e97b1875afec82) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/AtmosphericHouse/Textures_additional/Worn/Floor_wooden_B_wornmaps_BaseColor.png using Guid(be70160a546febd46a304fd9b7f2e997) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '130bdf0450df1e6616f518566612a550') in 0.3769504 seconds [Worker2] -> (artifact id: '16b522dda4a4cb283fd7847929490cce') in 0.3373282 seconds [Worker1] -> (artifact id: 'bd2b953bbdfe21cf1b959abb9a462863') in 0.3084082 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Pebbles_01_A_SM.tga using Guid(d4a60be230259364eaf564b26951505b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Moss_01_A_SM.tga using Guid(c12ef0102d08e32459d11a84a400d5cb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '8459329a3a2d71a513b368cb7cc8bbaf') in 0.1552544 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_01_H.tga using Guid(c17fe3b5a1b004e458dfd7dc4d19ce2a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'c6ab84445c835f12700dfac4cb9bda8a') in 0.2684871 seconds [Worker1] -> (artifact id: '67bc22e93a19f26350ce13e09ccaa14a') in 0.1151878 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Pebbles_01_AO.tga using Guid(5c00caae71b0a084694823dee205c822) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_01_1_A_SM.tga using Guid(59df69cc720f4f84f850c6eb5d51f4d5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Pebbles_01_H.tga using Guid(9abae97cb015ab9478d2f822aabdad2d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] -> (artifact id: '8b162c6a07f56225e09fa0de16fad348') in 0.0933637 seconds [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '28414da8ef2b7400e205223779e05448') in 0.1532833 seconds [Worker1] -> (artifact id: '5d466d733cdf5b3490d9db3bb6037368') in 0.1610858 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Moss_01_N.png using Guid(02172bdeb170dbb4693b6487db12f109) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Moss_01_AO.tga using Guid(c1e16093252e24242a68f3960957b8a1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_01_1_Mt_AO_H_SM.tga using Guid(1c4033970c8f07148bf31b8a47423c09) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'a1904f86d243cbcb14c752614ef5a9eb') in 0.1571258 seconds [Worker2] -> (artifact id: '2690a82bdf3f7e5f691bedaf202cf92d') in 0.1942073 seconds [Worker1] -> (artifact id: 'a21fb16e9e0309e39a5f801b4c28a36f') in 0.2486779 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_01_N.png using Guid(bbf984d4d0ed5994db9ff681235f6e90) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_01_AO.tga using Guid(6b89b250f0d0a1349b0957afe65bcf10) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_1_MaskMap.tga using Guid(dcac351f7c492a94992447b1177e1383) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'ea84f03286e8eeecb710745f9f354c07') in 0.1883554 seconds [Worker2] -> (artifact id: '2409acae5cc0221d705d92f34ee982bb') in 0.156878 seconds [Worker1] -> (artifact id: '70c673c2f4a1025cf915b5b40398c872') in 0.1211901 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_1_N.png using Guid(91a7725f61ea4ff4db10a21086d6a55c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_1_H.png using Guid(9c5aa03cc6cc3034e965ba940b3add15) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Moss_01_Mt_AO_H_SM.tga using Guid(0ad64a9a37e36dc4ab2ea2f75782e1cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'c8dad4525ea6dc684ebfff40c386e107') in 0.1351033 seconds [Worker3] -> (artifact id: '98a497f4c0255666779fabd334aa6894') in 0.1067043 seconds [Worker1] -> (artifact id: '2f8c82fc6cfba33b1f646131b6a1fec4') in 0.1609813 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_01_AO.tga using Guid(674fd3107f2ae7a4691c860fbe7f3769) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Moss_01_A_SM_2.tga using Guid(10212ea8f16769242a717063e056fc61) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_1_BC_SM.tga using Guid(c45fbda100c9bdd45b88e01fcf1ba635) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '25f09f1f66a5823f50a60b0bfcba018f') in 0.0863339 seconds [Worker3] -> (artifact id: '867cdd127b78546ed86bf40ab23e2027') in 0.1241266 seconds [Worker1] -> (artifact id: '2e1a16658426b991c9e9722257e9776b') in 0.1599855 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_A.tga using Guid(e6090255ee0503247aacb94586906b33) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8d0083aeb5c689d7e8e8bc2dec1c15cb') in 0.0927106 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_01_H.tga using Guid(7dc4cb48950d659478ee9909907b44e5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Pebbles_01_A.tga using Guid(2ccc0be7cf62f2b40847f99758af38bd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_01_A.tga using Guid(f16a298edde81074a90aed1c0ce45e1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '5ad8226201571515407bda2255bc752c') in 0.170916 seconds [Worker2] -> (artifact id: 'ab21ea1599519c3989e18e4d102f8020') in 0.0762752 seconds [Worker1] -> (artifact id: '2f5beb16e6afad5b2389a5ab65ba7761') in 0.2340737 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Grass_01_N.png using Guid(c0b71397b986b6e4baf9c54d4b7ccabe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Forest_Pebbles_Path_01_N.png using Guid(a6f0c845c6e92b24b827863a6ec75e9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_01_A_SM.tga using Guid(9ca2480fd3d351a40a7106e2b9ecfd53) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '0cd53f6afb0482a020ecc2cd820ec3c8') in 0.303153 seconds [Worker1] -> (artifact id: 'e1dd917d0f0071139414b6300f27405d') in 0.2780884 seconds [Worker3] -> (artifact id: '7a942d36916358807e9bf82f12d7fb35') in 0.3249565 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_02_A.tga using Guid(44e192b43ae40d14e94fcc59657a1900) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_02_AO.tga using Guid(c1174f5d9ab011d45a5f0b0f47eabe53) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_01_Mt_AO_H_SM.tga using Guid(195483bda2fea614f9a23dfc2acdec71) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '26aa6aecf4e427185f0aeb1a522ee409') in 0.0327158 seconds [Worker1] -> (artifact id: 'a03deb7a200250bb623696280aa50f55') in 0.1181079 seconds [Worker2] -> (artifact id: 'd5bc247e1f637b255e17b696a75e18ba') in 0.1406037 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_01_H.tga using Guid(20bed1cea47aedf4fb89e6e2776eabe9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '3f0451afe006c348b735f1b2a5b9f290') in 0.0843134 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_A_SM.tga using Guid(5d4d9236c9b524f40b5ea9073d846e8c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/HD and URP Support Packs/HD RP 14.0 IMPORT STEPS README.txt using Guid(4c20a7545d4caeb4b8c5aaed64dbd538) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '1b10785c8c8534c760f3cdc7b107b10b') in 0.1268698 seconds [Worker2] -> (artifact id: '4c127bd1f0d2cf5622f0b4ef6bb14cfd') in 0.1476201 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_01_N.png using Guid(da1586898b43a6140b93270689f53fcc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_ground_rock_01_AO.tga using Guid(360dd741591f63a4eb04095b6a23a6a3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '36a04418d0c2be65bfde48f07827f39c') in 0.164701 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_01_A_SM.tga using Guid(08283000a9d2423489f879138ee31094) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9fe5001f9708422f41200970f4122035') in 0.0999652 seconds [Worker1] -> (artifact id: 'de654f1f359afe65bc024259b26b5582') in 0.1666296 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_H.tga using Guid(615fe824f4c617146a52ae476198e2bf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_02_A_SM.tga using Guid(a093c8407231fad42b427da94f94697b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '1f001277f0ff6bc58f697b21d6cfa241') in 0.1988322 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_AO.tga using Guid(02b99c0c2e9a36b459b91e1162bd22f6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '67769c39e6ca7cb0572aec8a0c81618e') in 0.143333 seconds [Worker1] -> (artifact id: '0b5ea85febdfb14d90c30cddb19e6645') in 0.0674965 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_ground_rock_01_N.png using Guid(cc9e8612e46995f48b855e16d7a4b3e4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_01_A.tga using Guid(8e8d12d16c1db8240b0ea5acb119871f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_02_H.tga using Guid(a35157a0efc0d55429b61c4fa7fa338e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '16d12d311520d80281c1f29723cce616') in 0.1710438 seconds [Worker1] -> (artifact id: 'c341eda9afa6fac0a42dc42d3705dab7') in 0.2190669 seconds [Worker2] -> (artifact id: '092b07cb34ed3d06153c2e2829fb511c') in 0.250371 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_01_AO.tga using Guid(f5d04d898552c1b44b07cbc9e50b024f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '24897659ce8360c3ed18de1d2ce1a1ec') in 0.0829749 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_02_N.png using Guid(779381c036262ab4aaf5de497e3c6bae) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_Mt_AO_H_SM.tga using Guid(71e216f466c81fa4b8f7098bd2731f3a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '797120115ec8d9c34b503328e00567da') in 0.028792 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Sand_02_Mt_AO_H_SM.tga using Guid(61e39b08c2801e7428d375f02979f734) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_stylized_A_SM.tga using Guid(961cf367ea4084044a1ad2b8aaa0e2ed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] -> (artifact id: 'eb644c3baacc11193e25df3e2cadf7d9') in 0.2273783 seconds [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '4f907a6b13eab495c449b7af730bde0c') in 0.0279127 seconds [Worker2] -> (artifact id: '592a39d3fa6e5c98929c62fce271288d') in 0.1430239 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_02_N.png using Guid(e4890495b9487524c90fdf9537e065fd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_ground_rock_01_A_SM.tga using Guid(576d0f813a04b4241b8b4cc2cd4a802b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '7820d5b462dc6c63f107a459e9d28841') in 0.1392318 seconds [Worker1] -> (artifact id: '0ce8c55ac9d9ce5273c34fe091cf8467') in 0.2392941 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Rocks_01_Mt_AO_H_Sm.tga using Guid(6bbd3ec16af856748a2fe815764a55e4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_ground_rock_01_MT_AO_H_SM.tga using Guid(ffa2095aadfdcdf4da2b883bc9204dff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/HD and URP Support Packs/HD RP 14 Unity 2022.3 RAM 3.unitypackage using Guid(82e6b5ceaec987e49b12f81c95028807) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'f7e31484cffbf499fe33cbf4664a65f2') in 0.0167172 seconds [Worker2] -> (artifact id: '9e9ecec5c5b9c31e7c28752b7ee87b6e') in 0.1196703 seconds [Worker3] -> (artifact id: '9c8e2576053d2bf41de76e9619942cb7') in 0.1684041 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Icons/lakeRAM.png using Guid(34a3096f080393f4e982f4ad365f76cb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Spline System/Icons/riverRAM.png using Guid(778df46c2927cbe45bf7e625f26e5707) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/HD and URP Support Packs/HD RP 17.3 Unity 6.3 RAM 3.unitypackage using Guid(a1cd4ec6de35f47419ed1f07194ab87b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'de5a76976ef6bf0d5831dd5c2ad64109') in 0.0202514 seconds [Worker2] -> (artifact id: '008e06412b3dbebf0e8f9b6053038d0a') in 0.0693649 seconds [Worker1] -> (artifact id: '3800f42204041bc246c8ca8bcedc730f') in 0.0786707 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/T_river_stone_01_A_SM.tga using Guid(8d5e9587696fe6b4a81bc32f93e24fa1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/T_river_stone_01_AO.tga using Guid(9913a3775ebeba445a187e8f037177a3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/T_river_stone_01_N.png using Guid(94e290cb32d62944191db3591b147249) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '863ceb02b5549fc0b8b9548d1e952d9e') in 0.0995968 seconds [Worker3] -> (artifact id: '4957b83ebd2af774c4cb0b0c94691e0a') in 0.2342909 seconds [Worker1] -> (artifact id: 'a1f4d829616e9ab5ccff1564fbc28cc3') in 0.2386786 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/HD and URP Support Packs/HD RP 17.1 IMPORT STEPS README.txt using Guid(85f6b40233d752749af06e81c32d5628) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Spline System/Icons/logoRAMNoText.png using Guid(4083693d3ac61c54c8cbe719d74712a9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/T_river_stone_01_AO_SM.tga using Guid(5e8c637ffa5280b4980c6441f5f65885) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'faf9cfdd6c09ceab629d29f6a8ee5cf5') in 0.1924571 seconds [Worker1] -> (artifact id: '97162fe227e7d1545d7a524f79082934') in 0.096963 seconds [Worker3] -> (artifact id: 'c7dee8a9bcd362ca95561424451de78c') in 0.1280658 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Spline System/Icons/waterfallRAM.png using Guid(66c6d634adeca4e4caf46b81315ae315) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Icons/fenceRAM.png using Guid(f73808a0aa838d24e8b7d132f93ec5c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/Spline System/Gizmos/SplineProfile Icon.png using Guid(02e594c693a514444bceb01ca7514e00) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] -> (artifact id: '59257a54e2d458e38a04ddae26e88507') in 0.0544202 seconds [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '94a355e014e421314cb97eb3faf5a244') in 0.0352399 seconds [Worker3] -> (artifact id: '4b2bb6a79afa6141c88d79ac15343978') in 0.0678939 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Pipes/Prefab_Pipe_Span.prefab using Guid(77a2cb60187946b4882af167c6a85ff8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/Prefab_Test_River_stone_01_Wet.prefab using Guid(293c159ce4cbe1d4a9e52449526598e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Pipes/Prefab_Pipe_Post.prefab using Guid(e0bc2f27fb46c5c4c83d5ec3535b32a6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'd2ba2d8e9e6823b39ce6f78c2c2989f2') in 0.1010864 seconds [Worker2] -> (artifact id: '88b4e716f25ad6d8661f57762101f507') in 0.1031455 seconds [Worker3] -> (artifact id: 'fe4f0212c2e02ae29bc38af5d9ac609b') in 0.0860347 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Icons/logoRAM.png using Guid(001669a7222ffc942a46e812fa2261b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/HD and URP Support Packs/HD RP 17.3 IMPORT STEPS README.txt using Guid(7415d25c2bfea874d90c34ba5006b5d4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Stone Wall/Prefab_Water_wall_stone_01.prefab using Guid(8ceb9eabb3477dc4e97c99d721a648ce) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '6415e64f07d75ff45e9d4f10213e6ed1') in 0.0613493 seconds [Worker2] -> (artifact id: '02daa4fdb269ffc761864630903cb9bc') in 0.0648202 seconds [Worker3] -> (artifact id: '7035024438d39033553929a735ddd43d') in 0.0699397 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/Test_River_stone_01.fbx using Guid(8c5a50d961aacff49aca689427773f93) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Pipes/Prefab_Pipe_Span_Post.prefab using Guid(9041b1830e6ca094c861dd4964f667b6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '7de562bbc99253f5b34556127b1bf60e') in 0.0268438 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Rock/Prefab_Test_River_stone_01_Wet2.prefab using Guid(1d1585d6a21a6174cad107de0f2f2c9f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: '5624270c2d1511b43b77605f59b66a51') in 0.1376136 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/HD and URP Support Packs/HD RP 17.1 Unity 6.1 RAM 3.unitypackage using Guid(b9351023cb330a2498edd23344a06c4b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '3511cb472696e7cecc89537e5ff39489') in 0.0413477 seconds [Worker3] -> (artifact id: 'bc1adc8fb59ce1cc56ea76f6d40d018a') in 0.2026946 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Stone Wall/Prefab_Water_wall_stone_01 1.prefab using Guid(2b2ba7d6377e4564ebbd92d68c524732) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '8e205806b7adc6055ef29d8f0aa48dd5') in 0.0480223 seconds [Worker3] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_ground_rock_01_H.tga using Guid(18596c3946b692347a65b7513ea4d98f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Gizmos/LakePolygonProfile Icon.png using Guid(5951edc6fd17e564a901a0cf5c6532cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'ad416fafcf87de26872172d6aa80562b') in 0.0810078 seconds [Worker3] -> (artifact id: '0ed1772e92e0d735d53893e19fb6536d') in 0.1524626 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Spline System/Gizmos/TerrainPainterData Icon.png using Guid(c3519efe3b0c9c344a15535a16ddd493) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4c1f81e2f31047e8abb61e693b9c93ff') in 0.0435504 seconds [Worker1] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Ground Textures/T_Ground_Pebbles_01_Mt_AO_H_SM.tga using Guid(a6a8af2cde194b24eb25ffc845f2fdf2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_DirtyGround/Footsteps_DirtyGround_Walk/Footsteps_DirtyGround_Walk_05.wav using Guid(feb62160ad1f8334ab037017b843d162) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'a8b92c84895d93d8e393517b88cad4f7') in 0.1074575 seconds [Worker2] Start importing Assets/NatureManufacture Assets/River Auto Material 3/Demo/PostProcessVolumeProfile RAM.asset using Guid(07c3f6e8eb234dc4da775ccd644aaaed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '13392489f5ea34b7d6bb9a8df3c3af3c') in 0.1025312 seconds [Worker2] -> (artifact id: 'd7b0417c091d2959403f02808324ee3c') in 0.0661522 seconds [Worker1] Start importing Assets/PlayMaker/Actions/AnimateVariables/AnimateFloatV2.cs using Guid(746a13fb4786bc247a7248536b9a3890) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '8c58e3dd10850beb186a9566d9e1aecf') in 0.0391492 seconds [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/CurveRect.cs using Guid(ea6f61332d0bea74485ff1d0c8e4ce75) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/PlayMaker/Actions/AnimateVariables/AnimateVector3.cs using Guid(096d312d970839340bb0b73993a5217e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/net.fabrejean/Editor/MarkDownSharp/MarkDownFileInspector.cs using Guid(e589e332bd8dc4ef18e261d411eddf3f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'eb86f0723106697d6fa6660a789ef171') in 0.1425554 seconds [Worker2] -> (artifact id: '03df2f947a98907281638c1d28cd1d13') in 0.1376883 seconds [Worker1] -> (artifact id: '3d3b6a1dfb7aa7d1029c4c47ccea1e84') in 0.0286928 seconds [Worker3] Start importing Assets/NatureManufacture Assets/Spline System/Shaders/BrushGenerator.shader using Guid(58bb10a17f48e74408e4a3b582cf40fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Spline System/Shaders/WorldDepth.shader using Guid(6b9abb7dc5ba43646ade61cc379d99dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/net.fabrejean/Editor/Common/WWW.cs using Guid(8d3d57a6211164398bdda1ed82bc9c8a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '881b5639e5e72b8298ba424c6abf5d1f') in 0.0212803 seconds [Worker3] -> (artifact id: 'dcc69097dbeadfa328efb0ac598f39c3') in 0.0513541 seconds [Worker2] -> (artifact id: 'b23af49cbcf4c6ad5e16b19c2063f71a') in 0.0760419 seconds [Worker3] Start importing Assets/net.fabrejean/Editor/Plugins/EditorCoroutine.cs using Guid(e5fecfd81595a48c694cd10650cbd029) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/AnimateVariables/AnimateFsmAction.cs using Guid(b94df5cd261931745bcc35e1aa451330) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: '26b5c37f1710b0f620bfa220f4423007') in 0.0230189 seconds [Worker1] -> (artifact id: '555e7360005b47428d63dee7b3bf70de') in 0.0134821 seconds [Worker2] Start importing Assets/net.fabrejean/Editor/Plugins/JSON.cs using Guid(a96bcc9aa7c504972aa2f663b0c97003) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '9ba2cfc6bd2486ccf1927683e9a3df0e') in 0.0303359 seconds [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/AnimateRect.cs using Guid(4683a6d913750504f830330947fddac8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Shaders/NoiseShader.shader using Guid(9e507eb05ab22af418a7a4981bc25393) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] -> (artifact id: 'b34fb1b62cff17cbe3fb97f0213988ab') in 0.0277835 seconds [Worker1] -> (artifact id: 'ac7aba4377baf061f00ba40676089cc7') in 0.0330793 seconds [Worker2] Start importing Assets/net.fabrejean/Editor/Plugins/HttpWrapper.cs using Guid(dadb0800e267c4085b7a0d83130c0939) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'c928e17783960885812dcb2fe5895f35') in 0.0211434 seconds [Worker3] Start importing Assets/net.fabrejean/Editor/Common/VersionInfo.cs using Guid(e685b85d4ba404b8485fa37e2f7622a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '3cd90904dec9111b229e8f1ea4039122') in 0.0174849 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Scripts/RAM.asmdef using Guid(2035512de29620a4cae72e2bad67e7a8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Spline System/Manual/River and Lava 3 Manual.pdf using Guid(35f32f90130ba7d44bf43ac4a6bb31d0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'e8d7f5ca1cb88e1babc90ea15f19be80') in 0.0282467 seconds [Worker1] -> (artifact id: '35cb00a7ce3bd1dfcadbfd1e8c1ddbca') in 0.0930733 seconds [Worker3] Start importing Assets/net.fabrejean/Editor/MarkDownSharp/ObjectInspector.cs using Guid(b6d0faf010df549c6986a087ef559977) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/NatureManufacture Assets/Spline System/Resources/T_RAM_River_Noise_Vertex.tga using Guid(567dedb7f0de138479412471a89ed6f6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/net.fabrejean/Editor/MarkDownSharp/Escapes.cs using Guid(bc2c1d8a8f05c49c39c0e2f0cf316c25) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'c68fda25074a6c82ce7ec8c6a2d9de24') in 0.0142946 seconds [Worker3] -> (artifact id: 'f508edcc03f59d5f15ee2be7c231feb2') in 0.1995782 seconds [Worker2] -> (artifact id: '45283f8a71bf2bd09c0246adcef1daf3') in 0.1973975 seconds [Worker1] Start importing Assets/PlayMaker/Actions/AnimateVariables/CurveFloat.cs using Guid(8df028d2f13f5914482be2a14d98f4b6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/net.fabrejean/Editor/MarkDownSharp/MarkdownParser.cs using Guid(d4e932193306d4477a2bfc5b7d4c5e5b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/net.fabrejean/Editor/Common/Utils.cs using Guid(82b9f945c51cb4dbd9c52202aa60fd2d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] -> (artifact id: '96bd7a19be80b4b171677fcfdb72b2b4') in 0.0976422 seconds [Worker2] -> (artifact id: '305b73e31b7accf5cdf21c5e3b374b01') in 0.0865482 seconds [Worker1] -> (artifact id: '997187ab93e14f8de0ce6b4a2aaa62ce') in 0.2651549 seconds [Worker2] Start importing Assets/PlayMaker/Actions/AnimateVariables/AnimateColor.cs using Guid(586d3af17311b5c46ab9ac5d3796b7f8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/AnimateFloat.cs using Guid(5e775993337e0034e97e098d6575306c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/AnimateVariables/CurveColor.cs using Guid(2b5ecf704915e1c47a236d3a9e13e1d8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a65b208a4626120bf39c38f2a6d8cf73') in 0.0223258 seconds [Worker3] -> (artifact id: '2dc121cfd8ce738155411b3b0b3fb875') in 0.017561 seconds [Worker1] -> (artifact id: '36215f8520fd869d771d95533c574c03') in 0.0122066 seconds [Worker2] Start importing Assets/PlayMaker/Actions/AnimateVariables/CurveVector3.cs using Guid(14d5c12ee3042144ea0c7ca086f0ab6f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '7c6892c86313965d4e256305a25a6498') in 0.0212126 seconds [Worker1] Start importing Assets/NatureManufacture Assets/Spline System/Shaders/PaintHeight.shader using Guid(a4ed2207d5bd96d4095405bfbd18d756) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/CurveFsmAction.cs using Guid(fb99e798c2fbc254f96283acdd3cfcf1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '8afae1d29a5abcda5e42e387f8c6fac1') in 0.0274701 seconds [Worker1] -> (artifact id: '9182646a27bb0b280268558300da6115') in 0.0417672 seconds [Worker2] Start importing Assets/net.fabrejean/Editor/MarkDownSharp/MarkdownGUI.cs using Guid(125bb687123494f0a8043794ae324de0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'fc56ecd2af3dccc01e3037e49d68fa42') in 0.0159226 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Gravel/Footsteps_Gravel_Walk/Footsteps_Gravel_Walk_04.wav using Guid(9f96c8d3fef6ab440bdc9bd4ad3d08fe) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Walk/Footsteps_MetalV1_Walk_10.wav using Guid(cb111f071b2e63844afba5ac99aceb2b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: 'ca619fbd5e5a3d6149b5c876ebfe5da1') in 0.0723978 seconds [Worker3] -> (artifact id: '41b7cf542e4e6a9b36d2fa0bae5cef32') in 0.1965466 seconds [Worker2] Start importing Assets/NatureManufacture Assets/Coast Environment/Water Materials/M_R3_Sea_Waterfall.mat using Guid(ceef3d42354180048b4d03c5269c4226) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/Animator/GetAnimatorBody.cs using Guid(c22054fd1dd374c9a9c987d5cc6221f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '0a8257c69c27e9b28389389cb3b6fac6') in 0.1022838 seconds [Worker2] -> (artifact id: 'ffba4046bf8200263c86b8b3ae706c26') in 0.210182 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animation/RemoveMixingTransform.cs using Guid(e312a237c7efd4f41b1cf3391f9aac98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'e930916335222a446b1235917d0a56fd') in 0.039955 seconds [Worker1] Start importing Assets/PlayMaker/Actions/Animation/SetAnimationTime.cs using Guid(84994d0c340d30744be8e62b88889675) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '00da7861af2f5529059528be731ebc84') in 0.0147656 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animator/AnimatorInterruptMatchTarget.cs using Guid(18376cdddd26341f7b809912db503610) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '97d7b49e891e1aec753e1d7622d4f38c') in 0.0259921 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animation/RewindAnimation.cs using Guid(df5af008ae532374aa35afd9bfd06177) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '973e7f9a6cda840a321dd54d7ff333b2') in 0.0235468 seconds [Worker1] Start importing Assets/PlayMaker/Actions/Animator/AnimatorStopPlayback.cs using Guid(ba34314c2df504f919e13699c71aafaf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: '83cd6c2c060be0ec76028a4151a68666') in 0.0170892 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animator/AnimatorCrossFade.cs using Guid(c3264db07da4c49ffb5fe199371b98bb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: 'fe2cc6d8d3e86f66de816d28a7f865b9') in 0.0132851 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animator/GetAnimatorBoneGameObject.cs using Guid(7666d8beb51fe44558679a70236fe940) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '569c7ab8413b5f8fd8c95a8ed40b7702') in 0.0156889 seconds [Worker1] Start importing Assets/PlayMaker/Actions/Animation/BaseAnimationAction.cs using Guid(ce8daff68704b6449ae96e8e79b6fc18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker1] -> (artifact id: 'aaa7c22907af15b21ddcd789a08eb8bd') in 0.0164514 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animator/AnimatorStartRecording.cs using Guid(a042efdd5fb4944abb7edadab645941a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker2] -> (artifact id: '4446a42f1ceab57566837bd52d827477') in 0.0146752 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animation/CapturePoseAsAnimationClip.cs using Guid(b879bd09b7eebe94782860779d5cc275) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '902361a37bd503be42c2384b78b372bb') in 0.0223154 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animation/EnableAnimation.cs using Guid(4e18e42fb3afda04aa50874569cb30f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/Animator/GetAnimatorApplyRootMotion.cs using Guid(7fa0f84fa8d7d48309bb7731893655b9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '0c41dc2ffe8e96c3900f9532f3f1ca03') in 0.0186887 seconds [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/EaseVector3.cs using Guid(94f53459012912c41aaa91782fd12bb1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker1] -> (artifact id: '407c3767ae69f2a0156fd9064b8b683a') in 0.0249126 seconds [Worker3] -> (artifact id: 'aaabd636d9c13a87079715e85816fda4') in 0.0191382 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animation/BlendAnimation.cs using Guid(caaf16a32a7f8eb4fa362e719d2e901f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] Start importing Assets/PlayMaker/Actions/Animation/SetAnimationWeight.cs using Guid(2800e1c371ad41e42a66b39fcf5baf43) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/EaseRect.cs using Guid(c7149467973e052458a62dbd4dbc91c1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] -> (artifact id: 'adaa195b492ce45491a9dcd9c15890bb') in 0.1962384 seconds [Worker3] -> (artifact id: 'ae45e4f1cdecfe12a6920142dd8808b8') in 0.1978812 seconds [Worker1] -> (artifact id: '0f497581be03bbeac9bc3d200d5ebb98') in 0.2051775 seconds [Worker1] Start importing Assets/PlayMaker/Actions/Animation/AnimationSettings.cs using Guid(6f1da104999d6b144b9e1d7cff19f8e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] Start importing Assets/PlayMaker/Actions/Animation/StopAnimation.cs using Guid(65734b83a2a4b7f4081d0bff7d0d9720) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: '89d3bc966a0bc3e883acb0f4572c5647') in 0.0166795 seconds [Worker2] -> (artifact id: '8b8d99866f693777dbd3a49079e17d06') in 0.0167046 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animator/AnimatorPlay.cs using Guid(b66532287fa3a4997ae5dcfb967ff46c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '26986c7f4899a3d0186e01908c971d3d') in 0.0189013 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animation/SetAnimationSpeed.cs using Guid(791ecdf3435dea248bf2ec0fa7577adf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/Animation/AddAnimationClip.cs using Guid(8b9bc61aa3cfd0e43818e823d44ac217) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'a16edf9a1db945cc35f76ed5c1838a21') in 0.0160126 seconds [Worker1] -> (artifact id: '59e1c0c36dc26f9f24e3fd6aef6c7718') in 0.0174017 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animator/AnimatorStartPlayback.cs using Guid(57b6a2622136741beb45f95f75cf1433) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'ce6c8ca50c0daddbaeb5c3bd89b50801') in 0.0170162 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animation/PlayRandomAnimation.cs using Guid(c17b3e1c679e6aa4589c924799fb14fa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/Animation/AddMixingTransform.cs using Guid(a6cff7a6b1eb9d840aac5db6552a2780) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '7ccda8c2603af288b7067d2bd6f42139') in 0.0203702 seconds [Worker1] -> (artifact id: 'cdaef388dbc524520b1d22d2d5948a20') in 0.0156504 seconds [Worker3] Start importing Assets/PlayMaker/Actions/AnimateVariables/EaseFloat.cs using Guid(15e175c518c552040b2203583474c32a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: 'f7d2205d07338b1e8a9195b6b7337af0') in 0.018845 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animator/AnimatorMatchTarget.cs using Guid(03cf67d8b733d4b37952890811925998) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/Animation/PlayAnimation.cs using Guid(a91b4f48a88067f46b95d5a5ff738443) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: 'bbac8b849f1004659d47a844e53d8839') in 0.0183591 seconds [Worker1] -> (artifact id: 'd92dd6eedfc4ed73a735a8f7c18d6549') in 0.0161264 seconds [Worker3] Start importing Assets/PlayMaker/Actions/Animator/AnimatorStopRecording.cs using Guid(199b0066830504bb88c7de83af154bda) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker3] -> (artifact id: '016cd7d342fe9443122f001165c1df4f') in 0.030125 seconds [Worker2] Start importing Assets/PlayMaker/Actions/Animator/GetAnimatorBool.cs using Guid(6167f16993b5f498fbaa142e60ac1b8b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/PlayMaker/Actions/AnimateVariables/EaseFsmAction.cs using Guid(652d636e5afe3ee4ebe97f2b8a6db58f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker2] -> (artifact id: '6f3114d1db4cbec26478dc1ecc02b546') in 0.0164396 seconds [Worker1] -> (artifact id: '8887ba978b419eb653566eb794486e50') in 0.0175151 seconds [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Sand/Footsteps_Sand_Run/Footsteps_Sand_Run_04.wav using Guid(1241db8d81c902d4db1bc5e06ba500b3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/Footsteps - Essentials/Footsteps_Wood/Footsteps_Wood_Jump/Footsteps_Wood_Jump_Land_02.wav using Guid(623ad07c146cedd4db6b902fd1612618) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Metal/Footsteps_Metal_Run/Footsteps_MetalV2_Run_07.wav using Guid(af104ebdf73bf7a4ba6013021dd458cb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [LAYOUT] About to save layout E:\3D\Eldanor\UserSettings\Layouts\default-6000.dwlt [Worker3] -> (artifact id: '665877f990d536ff10830d6805f750c2') in 0.4074157 seconds [Worker1] -> (artifact id: '8fa7b741c8cf12c110d538d12c2cb8f3') in 0.2557009 seconds [LAYOUT] About to save layout C:/Users/alain/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt [Worker2] -> (artifact id: 'b7f1d092abce2106774413e389601bd7') in 0.3104632 seconds [Worker1] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Jump/Footsteps_Grass_Jump_Land_05.wav using Guid(09226248e570c904a900ec2ecb767a68) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker1] (ScriptedImporter) [Worker3] Start importing Assets/Footsteps - Essentials/Footsteps_Grass/Footsteps_Grass_Walk/Footsteps_Walk_Grass_Mono_49.wav using Guid(97b97fae0b55ce141bff2005c510492e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker3] (ScriptedImporter) [Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/WallIn_A_3x_doordouble.prefab using Guid(5592d5d1769ab3640b86b2713edc68cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) [Worker2] (ScriptedImporter) [Worker1] -> (artifact id: 'b0c58314c006f5ab5ec40d793e9ef32b') in 0.0881132 seconds [Worker2] -> (artifact id: 'c51e93065f26d6d109f76a6ef8de073d') in 0.0468082 seconds [Worker3] -> (artifact id: 'ef5a5dc4c9c67eabcca93625512a9f52') in 0.0815744 seconds Start importing ProjectSettings/QualitySettings.asset using Guid(00000000000000009000000000000000) (LibraryAssetImporter) -> (artifact id: 'd23d0524aee2451160947518e7da2490') in 0.0035062 seconds Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9bbdafb9a6fba0d49aae616aae25506a): Total: 0.255 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-alain-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-alain channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono abort_threads: Failed aborting id: 0000000000001F38, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000000570, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000006FC, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000001F38, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000000570, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000006FC, mono_thread_manage will ignore it debugger-agent: Unable to listen on 4332 Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server process was shutdown ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1768227019269,"processId":11568,"allocatedMemory":33919535,"memoryLabels":[{"Default":29701},{"Permanent":15524},{"NewDelete":145860},{"Thread":4259208},{"Manager":1418144},{"VertexData":8},{"Geometry":816},{"Texture":296},{"Shader":418898},{"Material":24},{"GfxDevice":57337},{"GfxThread":63744},{"Animation":392},{"Audio":2664},{"FontEngine":54016},{"Physics":2090},{"Physics2D":16},{"Serialization":168384},{"Input":14984},{"JobScheduler":33024},{"TextLib":256},{"Mono":32},{"MonoCode":1984},{"ScriptingNativeRuntime":155060},{"BaseObject":1620208},{"Resource":1336},{"Renderer":3000},{"Transform":4685},{"File":223596},{"WebCam":616},{"Culling":32},{"Terrain":25074},{"Wind":24},{"STL":40},{"String":12164},{"DynamicArray":677246},{"HashMap":1669279},{"Utility":2660322},{"PoolAlloc":2488},{"AI":40},{"TypeTree":5341},{"ScriptManager":512},{"RuntimeInitializeOnLoadManager":64},{"SpriteAtlas":112},{"GI":7792},{"Director":8240},{"CloudService":7200},{"WebRequest":808},{"VR":47994},{"SceneManager":504},{"Video":208},{"LazyScriptCache":32},{"NativeArray":1080},{"Camera":17},{"Secure":1},{"SerializationCache":1576},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57888},{"StaticSafetyDebugInfo":278528},{"Analytics":384},{"Hierarchy":608},{"UIElements":243840},{"CoreStats":13000},{"Identifiers":12960},{"Gui":216},{"EditorUtility":564843},{"VersionControl":4},{"Undo":947},{"AssetDatabase":18883909},{"EditorGi":328},{"UnityConnect":29472},{"Upm":1972},{"AssetCompliance":64},{"DrivenProperties":72},{"LocalIPC":211},{"ProfilerEditor":9746},{"CoreBusinessMetrics":2866},{"Licensing":664},{"AssetReference":32},{"IPCStream":32}]}