[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.2f1 (a9779f353c9b) revision 11106207'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-alain" at "2026-01-12T13:50:26.9095605Z"
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'fr' Physical Memory: 32636 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1
Date: 2026-01-12T13:50:26Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Unity.exe
-projectpath
E:\3D\Eldanor
-acceptSoftwareTermsForThisRunOnly
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-alain
-hubSessionId
b2c9c190-1632-4012-9333-43b8efa6865b
-accessToken
Y2r0CV9Y09W4wuwFSxCb1TSVyQw1kxxp6S9llOambME008f
Successfully changed project path to: E:\3D\Eldanor
E:/3D/Eldanor
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [12508] Target information:
Player connection [12508] * "[IP] 192.168.1.123 [Port] 55504 [Flags] 2 [Guid] 1080111371 [EditorId] 1080111371 [Version] 1048832 [Id] WindowsEditor(7,Advance) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [12508] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [12508] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Package Manager] Connected to IPC stream "Upm-11568" after 0.3 seconds.
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: de9d2ad472b94ede8c03cbcc685df6db
Correlation Id: 953c6e92d28bd59ecbdac46aec5eb07b
External correlation Id: 2182262224393321760
Machine Id: jxuoLLYgAn2RUNVXm3h6W77RfoA=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-alain" (connect: 0.00s, validation: 0.00s, handshake: 0.79s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-alain-notifications" at "2026-01-12T13:50:27.700637Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token Y2r0CV9Y09...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 373113-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.80s
[Licensing::Module] Licensing is initialized (took 0.35s).
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.2f1 (a9779f353c9b)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/3D/Eldanor/Assets
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce GTX 1070
[D3D12 Device Filter] Driver Version: 32.0.15.6094
[D3D12 Device Filter] Feature Level: 12.1
[D3D12 Device Filter] Graphics Memory: 8067 MB
[D3D12 Device Filter] Processor Count: 12
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8067 MB
App VRAM Budget: 7299 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56568
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001703 seconds.
- Loaded All Assemblies, in 0.381 seconds
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.409 seconds
Domain Reload Profiling: 787ms
BeginReloadAssembly (127ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (8ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (160ms)
LoadAssemblies (116ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (156ms)
TypeCache.Refresh (155ms)
TypeCache.ScanAssembly (142ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (409ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (372ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (47ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (78ms)
ProcessInitializeOnLoadAttributes (148ms)
ProcessInitializeOnLoadMethodAttributes (95ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 72 packages:
Packages from [https://packages.unity.com]:
com.unity.burst@1.8.27 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.burst@973857688024)
com.unity.collab-proxy@2.10.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.collab-proxy@3351acaba9c9)
com.unity.collections@2.6.4 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.collections@14e905e9bd30)
com.unity.ide.rider@3.0.38 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
com.unity.ide.visualstudio@2.0.26 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f)
com.unity.inputsystem@1.17.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.inputsystem@02433b2481ab)
com.unity.learn.iet-framework@5.0.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.learn.iet-framework@c18a35c1d1a1)
com.unity.mathematics@1.3.3 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.mathematics@19a9377c4ffa)
com.unity.memoryprofiler@1.1.9 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.memoryprofiler@077eae9ba83a)
com.unity.postprocessing@3.5.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.postprocessing@4a41da475b74)
com.unity.searcher@4.9.4 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.searcher@d45a78918735)
com.unity.splines@2.8.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.splines@1cb7d86fc7ff)
com.unity.terrain-tools@5.3.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.terrain-tools@dbe886685ae0)
com.unity.timeline@1.8.10 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.timeline@7f8b2fb101b6)
com.unity.visualscripting@1.9.9 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
com.unity.settings-manager@2.1.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86)
com.unity.profiling.core@1.0.3 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.profiling.core@8a49f7027d06)
com.unity.editorcoroutines@1.0.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.editorcoroutines@54394ed3283c)
com.unity.performance.profile-analyzer@1.2.4 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.performance.profile-analyzer@0516b3a47353)
com.unity.testtools.codecoverage@1.2.7 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.testtools.codecoverage@e4e5058206c0)
com.unity.nuget.mono-cecil@1.11.6 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.test-framework.performance@3.2.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562)
Built-in packages:
com.unity.ext.nunit@2.0.5 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ext.nunit@d8c07649098d)
com.unity.feature.development@1.0.2 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.feature.development@767aadbc6eb7)
com.unity.multiplayer.center@1.0.1 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a)
com.unity.render-pipelines.core@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.core@ce86d16dfe9d)
com.unity.render-pipelines.high-definition@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.high-definition@4f6eeca1f47a)
com.unity.render-pipelines.universal@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.universal@66e99ffa09c7)
com.unity.shadergraph@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.shadergraph@3cfe1d1f3f8c)
com.unity.test-framework@1.6.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d)
com.unity.ugui@2.0.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.ugui@52e65280e89e)
com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.amd@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.amd)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.nvidia@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.nvidia)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
com.unity.render-pipelines.universal-config@17.0.3 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
com.unity.visualeffectgraph@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.visualeffectgraph@a6483769d4fc)
com.unity.render-pipelines.high-definition-config@17.3.0 (location: E:\3D\Eldanor\Library\PackageCache\com.unity.render-pipelines.high-definition-config@a5eed8fc07b1)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.02 seconds
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: E:\3D\Eldanor\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 35.6654ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: E:/3D/Eldanor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 647.6173ms
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[ 893/1158 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (6.31 seconds), 1 items updated, 1158 evaluated
AssetDatabase: script compilation time: 6.856281s
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Scanning for USB devices : 18.723ms
Initializing Unity extensions:
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Eldanor
Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Unloading 320 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/Main.unity'
Deserialize: 19475.920 ms
Integration: 10397.979 ms
Integration of assets: 1486.753 ms
Thread Wait Time: -1240.758 ms
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Unloading 10227 unused Assets / (15.8 MB). Loaded Objects now: 122409.
Memory consumption went from 1.83 GB to 1.81 GB.
Total: 36.867600 ms (FindLiveObjects: 12.028800 ms CreateObjectMapping: 4.110500 ms MarkObjects: 13.766200 ms DeleteObjects: 6.961000 ms)
[LAYOUT] About to load UserSettings\Layouts\default-6000.dwlt, keepMainWindow=False
[LAYOUT] About to save layout E:\3D\Eldanor\UserSettings\Layouts\default-6000.dwlt
[LAYOUT] About to save layout C:/Users/alain/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
This project uses Input Manager, which is marked for deprecation. To manage input in your project, use the Input System package instead.
Initializing input.
Using Windows.Gaming.Input
Input initialized.
[Project] Loading completed in 61.760 seconds
Project init time: 29.405 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.686 seconds
Asset Database init time: 0.414 seconds
Global illumination init time: 0.002 seconds
Assemblies load time: 0.808 seconds
Unity extensions init time: 0.019 seconds
Asset Database refresh time: 23.253 seconds
Scene opening time: 32.233 seconds
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d3d12: upload buffer was too small for the requested resource! Size: 16777216. Requested: 72292456.
Unloading 2041 Unused Serialized files (Serialized files now loaded: 0)
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=40d473014b3632047804f05ddc1d0922): Total: 0.187 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Asset Pipeline Refresh (id=57400e8d96290e3459b4bff37e358203): Total: 0.167 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 88 unused Assets / (1.0 MB). Loaded Objects now: 124625.
Memory consumption went from 5.21 GB to 5.21 GB.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Reloading assemblies due to reload request.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
Unloading 55 unused Assets / (1.6 MB). Loaded Objects now: 125243.
Memory consumption went from 5.43 GB to 5.43 GB.
Total: 53.085300 ms (FindLiveObjects: 13.675900 ms CreateObjectMapping: 5.933800 ms MarkObjects: 32.513000 ms DeleteObjects: 0.961300 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8 unused Assets / (362.9 KB). Loaded Objects now: 124711.
Memory consumption went from 5.23 GB to 5.23 GB.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (5.0 KB). Loaded Objects now: 124711.
Memory consumption went from 5.23 GB to 5.23 GB.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0 B). Loaded Objects now: 124711.
Memory consumption went from 5.23 GB to 5.23 GB.
Total: 50.014100 ms (FindLiveObjects: 13.027000 ms CreateObjectMapping: 3.965000 ms MarkObjects: 32.838600 ms DeleteObjects: 0.181900 ms)
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Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
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Created GICache directory at C:/Users/alain/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.012s, timestamps: [102.914 - 102.926]
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Y2r0CV9Y"... (expires: 2026-01-12T15:16:54Z)
Unloading 235 Unused Serialized files (Serialized files now loaded: 0)
Unloading 333 unused Assets / (3.8 MB). Loaded Objects now: 125486.
Memory consumption went from 5.50 GB to 5.50 GB.
Total: 59.768300 ms (FindLiveObjects: 11.869100 ms CreateObjectMapping: 3.506400 ms MarkObjects: 42.707000 ms DeleteObjects: 1.684400 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (Unknown). Loaded Objects now: 125484.
Memory consumption went from 5.48 GB to 5.48 GB.
Total: 58.537100 ms (FindLiveObjects: 13.516500 ms CreateObjectMapping: 4.122100 ms MarkObjects: 40.702600 ms DeleteObjects: 0.194200 ms)
UPID Received '6d2d0aa6-9cab-4973-9527-112497249786'.
Asset Pipeline Refresh (id=3f2211046c0b9bb4984ca050b949516f): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Indexing] Starting Initial Indexing for Assets
Starting new worker id: 0 with log in E:/3D/Eldanor/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in E:/3D/Eldanor/Logs/AssetImportWorker1.log
Starting new worker id: 2 with log in E:/3D/Eldanor/Logs/AssetImportWorker2.log
Worker ready: AssetImportWorker1 1
Worker ready: AssetImportWorker0 0
Worker ready: AssetImportWorker2 2
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_N.FBX using Guid(7a7403e22c9964a4cbfdde39c0626011) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_bowl.FBX using Guid(e79b9c647ed762343a85465cc677fe5c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
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[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_D.FBX using Guid(cbc36765384db294887d60b9645639a0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
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[Worker0] -> (artifact id: '98e7132cc475745abf42aafcb87d8464') in 0.2249033 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_vase.FBX using Guid(0bb4ceea78d126f4b9e95b925d674522) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
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[Worker1] (ScriptedImporter)
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[Worker2] -> (artifact id: 'a28e08dc90ef115897d0d8cd62278896') in 0.0407068 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_mouse.FBX using Guid(eaf252a8876abab40bc7ad4cd05197f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
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[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_doors/Door_mesh_sliding.FBX using Guid(aab4a3ac830a62f41ad934336056ddb0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
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[Worker2] (ScriptedImporter)
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[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_E.FBX using Guid(3658a9773f03ac543a6c996284f7c91a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
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[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_set_B.FBX using Guid(7384f1258958cdc46ae2e42e32ffcb6d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
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[Worker2] (ScriptedImporter)
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[Worker2] -> (artifact id: '2bcdca5974b81fee56183cfc8db906e7') in 0.0407387 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_A.FBX using Guid(2fb3fd0d46d4fef42b978a4d4c5af3d0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
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[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dish_soap.FBX using Guid(1944ad634ec20674bb31adee80292229) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
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[Worker2] (ScriptedImporter)
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[Worker2] -> (artifact id: '550548f4162b08467940c60dc4f5af36') in 0.019168 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Food_box.FBX using Guid(48fe0a5cbc37fc14eb9a5529c98002cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
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[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_sink_double.FBX using Guid(e0a6a430ba170cf4d88565edd3763801) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
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[Worker2] (ScriptedImporter)
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[Worker2] -> (artifact id: '2047b729b8431f6f9a16fb0d94fa58ba') in 0.0668166 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_plate.FBX using Guid(f4e5730e6977664498d6181e99d4cdff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_C.FBX using Guid(5fed76c558ed7934a9182ac5aceae7f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_I.FBX using Guid(d638f4310b5b8314abee44fa270c10b0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
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[Worker2] -> (artifact id: 'fd4e28105cd377827a5d7f13ddc63c64') in 0.1940977 seconds
[Worker1] -> (artifact id: '927b4c2c1874af9f8dab43bc9d5d79a5') in 0.2521425 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bed_twin.FBX using Guid(d0201cd444363144a9cb404963920360) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_O.FBX using Guid(5d0dcecc78b43fa44b5827c2c03877e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Chair_kitchen.FBX using Guid(7435d31efd426cb4e90b477f7e402ee4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
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[Worker2] -> (artifact id: '5681445129296bba01c0c7d69da534a3') in 0.0382766 seconds
[Worker0] -> (artifact id: 'f31e18511c6a11f9ab8b9c61d3d0dc5f') in 0.0557267 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_powder.FBX using Guid(f85859326db3b4a42a32ce7be797c768) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
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[Worker1] (ScriptedImporter)
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[Worker1] -> (artifact id: '931b1fc229137cf0edaef38fd4d9c211') in 0.0209578 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bottle_plastic.FBX using Guid(1a101b2ab5a0d0449b0d41a773f55f62) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
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[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/CeilingFan.FBX using Guid(933e4487698e84a4491737f2c5974533) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
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[Worker2] (ScriptedImporter)
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[Worker0] (ScriptedImporter)
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[Worker1] -> (artifact id: 'f309d2f6260e4abe2ef33c9f3365bdd0') in 0.033757 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Candelabra.FBX using Guid(856b36496f2c0384e810cf6a14f11cba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'ec8fc87fdb7a1ecf3bdf6ce18e80f598') in 0.0175904 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_mirror.FBX using Guid(b435b90be15dd4746821eff77acdfdcf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '870a2d9102dab54e34cf7e7048cbd8ad') in 0.0250307 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bag_plastic_B.FBX using Guid(c027c72c3544a1842a8d02a54d3f65b8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '7af08bae61f014f3c22dffb0b6655174') in 0.0195022 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_D.FBX using Guid(368ae61069783e143ba907edd86f69f5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_F.FBX using Guid(2a094a053d66f1646a9b6f6fb8195779) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_N.FBX using Guid(e84bc696050d2b8488bc51e34e11b8f2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '68753674b3b6ab76e9646f87e04ebe3d') in 0.311632 seconds
[Worker2] -> (artifact id: '08f2e4f8334a3aa94a71761d275e54b6') in 0.2500751 seconds
[Worker1] -> (artifact id: 'bb7118e8acd479c5f755d910f992c39c') in 0.2287886 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_J.FBX using Guid(876543d239fb67149b4ed02d90307f51) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Interior_plant_C.FBX using Guid(0653a75c2678c9240b7d96753b83bed3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: '0047fe4d109b10ea32f4546c44871036') in 0.0300053 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_K.FBX using Guid(4e5ed32c67f146743a2b001be83b281e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: '996efca78c6338abb0b0ca9cd133aea4') in 0.0231246 seconds
[Worker0] -> (artifact id: '6a8f3346d13cbc52af49ea3ee5c9caf5') in 0.0586807 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Collared_shirt_B.FBX using Guid(7331dba2364ec594299b63fcc7cc1907) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_E.FBX using Guid(1a1264f08f2cdbe4ab9da6a5463775fb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: 'a9d5b89bc727c04175777f2e2032c141') in 0.0208065 seconds
[Worker1] -> (artifact id: '54dfe6b14e34ee9e4435633d50cb9eed') in 0.016129 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_set_A.FBX using Guid(67ab6c85f5a7ede4c8733985e012dd22) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'a7fd6dc24408a1dd922d85fb746ef08d') in 0.0307353 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_G.FBX using Guid(4c3b425b489197542b6db9ce959b6c9f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_F.FBX using Guid(26a0dc4dfef22da4ea0f8bd1624688da) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '49a5d6a0e3c7b87d76d0a4460a6f3367') in 0.0183102 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookcase_A.FBX using Guid(e2610928c91da9940b6d3a612d2fae7d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '70ceadac53326a50c3e5374e8441461d') in 0.0295481 seconds
[Worker2] -> (artifact id: 'ac0d0db7d89f96dc90babda3a914bb0f') in 0.0429466 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_K.FBX using Guid(7a2d8c0c7c5fcdd41b128cb9ac928502) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bed_king.FBX using Guid(e7aef34a7d30ea3438b29f4a92d1929a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_I.FBX using Guid(2591e22a6cffed246bedc441919fbc03) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '0222d7c8bd76cd699a4aa39c7b42650a') in 0.0256749 seconds
[Worker0] -> (artifact id: '3cff7f784f3340434aa652390ee2eec8') in 0.0412304 seconds
[Worker1] -> (artifact id: 'e4c950c9199573b436def0b0aebc2752') in 0.0425524 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_long_doublewindow.FBX using Guid(ab91ac7a0762e4241a0365b7cf45748b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf.FBX using Guid(0d75489b4a99b954da6df0b5778d675e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '5523890eeeed060a9c1492abf18a4c64') in 0.0396492 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_persian_A.FBX using Guid(e72c9e9b2f63b7847b693006d1474b6a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: 'f69e0d78aca1f645e15aeec437608724') in 0.1042264 seconds
[Worker0] -> (artifact id: 'c8292f25470e7ed09b05f14d480c343b') in 0.0463345 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dresser_C.FBX using Guid(8f5dd9e22dd5ea045b916cbeac9a3dd4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'ee3aa52795f2c6c2edc310969dbc75d8') in 0.0277817 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cabinet_D.FBX using Guid(74970cf730aaad749bc26e18ec595c45) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_C.FBX using Guid(f064b9d2712736d4aae07f674060913f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '2ef7ff045205446b8a994f46cacdd173') in 0.0399628 seconds
[Worker2] -> (artifact id: '646ecb9c595ab742f1b6182cef12050c') in 0.0468228 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_B.FBX using Guid(72e6a316c5a7af349a3d5b0965cc2f65) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_M.FBX using Guid(fcc5c61014b9d2f4098d4a90d4e97eb6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: 'ca2cc8604b8782bab8f69a2bd810e74b') in 0.0200138 seconds
[Worker2] -> (artifact id: '32a88d56d94c210802e9f145ec8a7827') in 0.0162333 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_J.FBX using Guid(46ca7fbe33e8db74ba543209a5f3ce0b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '9193f2ec2c660219f6bed8f5b1ac4bf4') in 0.0213807 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Box_container_B.FBX using Guid(83feb9b8d710cf4419d923542a596afd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cloth_hanger.FBX using Guid(b1720cae0b4fa804994f8156cb39e369) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_A.FBX using Guid(de2bfbb18e4737440865489166b42067) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: 'be2f7b23d2376b5ee50acf26176c7d38') in 0.2847881 seconds
[Worker2] -> (artifact id: '149f90e04e0a9e02d783a3a4e80ebe50') in 0.2731288 seconds
[Worker0] -> (artifact id: 'bc314d4c50fe0c9113ad9e19db44ef5c') in 0.209184 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_corner.FBX using Guid(a167fb08764237a448ccaa06b3ba34b4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'a2291c96fd55c92ffee4bbebde881b35') in 0.0175439 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_B_L.FBX using Guid(639a6e77cfd1acd42b25899068bbb178) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_A_R.FBX using Guid(3a70e3b9a9cf4df429240678b6f4cf30) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: 'daf03e4571fcb2bc1cdca4aca82685a2') in 0.0458473 seconds
[Worker0] -> (artifact id: '67297e99a5e7a372b1c46c4c849ef662') in 0.0292622 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_C_L.FBX using Guid(0a61ed505b0b0d84cbb431b67849be0b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '8ad8bd92e738b56483259b7f3dfb028b') in 0.0200269 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_B_R.FBX using Guid(7d341bba79e92e545ab59c402358bb3d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'd3c4ccc3cee8d528886021b8cb2c01d8') in 0.0213519 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_circle.FBX using Guid(f0771ef4be49ced499dc0ab0de9cb5c0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '0de0ad591318bf8a248aadec524f98b4') in 0.0264477 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathtub_soap_holder.FBX using Guid(3f02cd17acf01c447811ac0def2e7e35) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '085e970504d71ed29aa801752c764b06') in 0.0226523 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_set_C.FBX using Guid(4e7964f2dadd7804ea75079e509cd356) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '7abeae1148176ec02b6e7610ae30893b') in 0.0174113 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cabinet_A.FBX using Guid(5b01fe63c0285a047b12364755bd43b0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'e2b42a0ea4678704543b23eb9345b1f8') in 0.0279225 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_A.FBX using Guid(676cd714444429b4f81b91fb11350b9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '05bf0518cb949bda005ab32fce4db948') in 0.0172537 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_sink.FBX using Guid(6c4842aab7e980c4b8b0cc9d710802a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_C.FBX using Guid(15f2e5fa1afd26f4f94ce242a8960f5e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '018eec5c0581f2af2e2b4cd5d6ac3dbb') in 0.0751804 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_A.FBX using Guid(6417f6779878e174bacab42f10b8c7a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: 'faea015840541c15b14ccb4cac0aec1a') in 0.051283 seconds
[Worker1] -> (artifact id: '54796ad2673d1c761d0b38e33f6e90cf') in 0.0416655 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_B.FBX using Guid(f682a35e797dcf649ac874e9ecfbaf9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_A.FBX using Guid(d5ca38b771b56ff4f9cd6ba6c2e876e3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: 'ba6ff7214d24e4719fd8a00130052ac8') in 0.0767733 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_knife.FBX using Guid(a458c52d345295a41961b57d0bccd0cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '3db8b709b700c273e11be66d49ab51ff') in 0.022744 seconds
[Worker1] -> (artifact id: '9b6f3ab877f9b2e37e4679eefd6423cd') in 0.0236242 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_separate.FBX using Guid(a6a3af7f16a0cc54b8979efc8f0f6902) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '0c167ba63ab6ee1079dd2eacdd46633a') in 0.1138281 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_G.FBX using Guid(898ea6f85788774449c61c43a438ea5e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_C.FBX using Guid(6c045164e4fb46946a7cccef4089380d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'd5bc22206cf398772be4a28b2743c6ac') in 0.0230143 seconds
[Worker1] -> (artifact id: 'f26c4f31fde3a4a3fb1b2c61800d0a63') in 0.0456426 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_short_triplewindow.FBX using Guid(263d4e02705a1714299b135a8d9ae350) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'c1d0008310641bd683e7ed1facd2b8d2') in 0.0310886 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Clothes_rack.FBX using Guid(7aba2e5831509eb429a54c39af79b8d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_short_doublewindow.FBX using Guid(04b1c62e99e60d64f91d43e069656405) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '9667851a0b87c8ccc38b126b058a0c4b') in 0.0209297 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_B_open.FBX using Guid(5e684b3da4f2ecf4d9b57ee7ae2e26b1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '6ab7b46795cde7c32ec17124acee2c9a') in 0.0257693 seconds
[Worker2] -> (artifact id: '3b9ed31a69172aa56d33b9f74dd64c55') in 0.0261492 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_mousepad.FBX using Guid(3a77740afa00f834d8f75a517d8710d7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_plastic_A.FBX using Guid(8ff587e7fbdb1a14686b0d0616ae00db) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: 'c30c77520aa86444069670f1d3b8f79c') in 0.0173694 seconds
[Worker0] -> (artifact id: '8ef64a200f701cd018e8df3638afd71a') in 0.0187431 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Fireplace.FBX using Guid(d4122a5d73a65414d81df9df214cb33d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '49660c963f0f8a5cd322f79af21b67a2') in 0.0312505 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_round.FBX using Guid(940e5285623885642b17a3d0d783f0f0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'b5e710357c34903a389f8103081b3f95') in 0.0171534 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_M.FBX using Guid(48d01604c0fc2ef48939b082ae22d0e7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_B.FBX using Guid(3974b4e36fd4f1c47b7c340c9fea7f73) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: 'a9800f4bb25c0518cdd838311a0645ec') in 0.0195623 seconds
[Worker1] -> (artifact id: '4970f9305968003049a21133e5176111') in 0.0169319 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_keyboard.FBX using Guid(28e566b372dbf1242addf0f5eeae36d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_shelf_L.FBX using Guid(df1ebfebe86e9864b87d6bad7d41d4a8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_L.FBX using Guid(b41de26c15bbd0c4bb8e08e9955dc503) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '5d96a5d8bffebed609a42d66ecd83170') in 0.0271407 seconds
[Worker2] -> (artifact id: 'ee2dceea7fa682d7a24c756a079f3ae4') in 0.0375845 seconds
[Worker0] -> (artifact id: '66388fe915cbcff3b068c0e1e725d855') in 0.0540425 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_cone_B.FBX using Guid(2fae858c9696d074c9876697ea67094a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '94a2a8ccd49fdc35355987d86f8c131e') in 0.0217457 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_D.FBX using Guid(5f4956963cfd8944bb37ab2d4c18be9b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Floor_trim_doordouble.FBX using Guid(dad083e8198af5b47b83cd3e11b277e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: '51c0755935290a1d3ea8771fa501397c') in 0.0198211 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Computer_screen.FBX using Guid(4205edbfb2966c14c9597a5ab8a389c8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: '3463fb6201beb928439f1860535e48c9') in 0.0268151 seconds
[Worker0] -> (artifact id: '3e5f1280abcc0072eda9455be19ac512') in 0.0194995 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_table_shade.FBX using Guid(7ed664bf04fbdba4689dfc48dd1bb586) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_holder.FBX using Guid(aef7964944b772d49a4a8aff76489714) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: 'f2581f91dcb6b8c6f826ebcd8b0bee6f') in 0.018283 seconds
[Worker2] -> (artifact id: '1fd2c8f4499d6a61260a5ce642b0a256') in 0.0206835 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_C.FBX using Guid(c2393bd7ae8acfb4cb3db339088b29cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '71ec9d5293286e6ab920a1213e91e6a5') in 0.0273327 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Light_switch.FBX using Guid(3c29d3aaf46d3b446b3cfe5caef45445) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_hanging.FBX using Guid(c09b2cd37ca95d4489111dcc2f31b400) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: '6c371351679733804dc3b3337c83700a') in 0.0173999 seconds
[Worker1] -> (artifact id: '08111dfaf3797ca3d53bbbca3683b570') in 0.0256418 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Magazine_animals.FBX using Guid(71812099229ef3b41b48ac4db9ae5e9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'f8687764274c409d807a1e7ed6a2b0a4') in 0.0248798 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Notebook.FBX using Guid(c197a227959c33c43ab456510741d307) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_hanging_fluorescent.FBX using Guid(9b2aaffbf18086e4bb0eb4a2b4ce2799) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '64daad49e8cab2fc1b82e27b063e8d5c') in 0.0233727 seconds
[Worker2] -> (artifact id: '6cb8d08298fedf4093db0e64568b495b') in 0.017633 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_wall_shade.FBX using Guid(c52748fc1dd9862468b0c9150ef56cc6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '862205241f75df2b469a9a5276404f20') in 0.0228559 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_A.FBX using Guid(1161a28987516e344b888b8d57cfc34d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_D.FBX using Guid(41a53d0b384f6ee4cb7047101cb0d502) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_full_B.FBX using Guid(951cabe5de3d39347985a0efc7be489c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '20afe33593935b56e255e87eb7644fb2') in 0.0983386 seconds
[Worker2] -> (artifact id: 'efe43bfb403419dc00eb0e46f10d5fb2') in 0.023502 seconds
[Worker0] -> (artifact id: '80edaf573e88a56a92beb09b65184f13') in 0.0589122 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Magazine_B.FBX using Guid(ddb9dcf565a289c47a8000ddef894589) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_spot.FBX using Guid(13180137b8b6d7e47b9234b6f735c80e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '7485415ee64cf7a1953f4eef8f48abee') in 0.0487435 seconds
[Worker1] -> (artifact id: 'ba14469cd1c020f189d0c55f34ebae8b') in 0.0612431 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_exterior_wall.FBX using Guid(6d16ca93c28f1f3428cbe078be3e9587) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '91eca23c2d128f290c7081c1e4f43955') in 0.0221561 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_C.FBX using Guid(d623fc001e6b469469a34c67250906dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Chair_barstool.FBX using Guid(df802602fd2862246bbf30613fdaf72e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: 'cc0ffad98b197cb9571fa5fe85653683') in 0.0219235 seconds
[Worker2] -> (artifact id: '879c19b722974f1520b4f014299dc546') in 0.0242183 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_J.FBX using Guid(404a3d36714d2744c9de0ec2e64802f0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_B.FBX using Guid(94baeecb8a841b24aaacf8c8aac3a781) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: 'b90a9e3d941f6ce91962f3d37413ff1f') in 0.0211387 seconds
[Worker1] -> (artifact id: 'b219de986614e559d6ae4cf851d1cb86') in 0.0176613 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Frying_pan.FBX using Guid(2fdb9f3ceef02d4449bfdd47a7ef580d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '8bff814449b66027ceef59943e9a438a') in 0.023394 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_C.FBX using Guid(8b62b875a269f104da537d14e9e20b2a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_cellar_wall.FBX using Guid(38a0612bfbef2e74787afaad35862cc6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_fork.FBX using Guid(43afc27e19006a54f82373970bd1c83d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '2817400e5f291f93a5ed2a0d547572d4') in 0.0219505 seconds
[Worker2] -> (artifact id: '268e2d11066f92be476f48c623cabda5') in 0.0199251 seconds
[Worker1] -> (artifact id: 'b5cc2b9b3445376978d9beb23bfb913a') in 0.0222773 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bowl.FBX using Guid(eb7fe48960b2e19468c996900d239e40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '6a2bc06515ae020232aba1189e622660') in 0.0175991 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_D.FBX using Guid(4323d1e2431fa144f8bd40d8f6229e2f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_E.FBX using Guid(b073db0a5a4f0f6489d6247e4a1f6966) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: 'c7d0865b629d1553380f378a1caf36dd') in 0.025793 seconds
[Worker2] -> (artifact id: '3d0e94ce42e1710421d5d0188d7a018a') in 0.04058 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_9x3.FBX using Guid(1ec024bfe9c943c498a0d520b1333814) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'e9a0714f3a3b7ae466a6df59071e2d5f') in 0.0169229 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bag_plastic_A.FBX using Guid(393524a784097774b8317c0ffa1a20c8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '38a5af833b6ffe4b00b53351814b885f') in 0.0205384 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf_fireplace.FBX using Guid(c61e5fcdd15944f45aa0de57ed429838) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '25d7f7d321b5cfdbd090e41c5c0feae1') in 0.0219232 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_C.FBX using Guid(d53125473d879a040b611a8de5d0062b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_A.FBX using Guid(db80b2782b22a554da4da92bca4c905e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_3x3.FBX using Guid(c73b9f59ed0733847af545e5edd7634a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'ca02543024af7c2cc8e228991f7a5890') in 0.2719076 seconds
[Worker2] -> (artifact id: '24c5a4a3ff50219b15dfb795e8f860eb') in 0.286995 seconds
[Worker1] -> (artifact id: '8aa67887ed86229f0a0bff05d913d692') in 0.2863606 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_bookshelf_B.FBX using Guid(0198127569a683543a85d90dc38f914c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_B_lid.FBX using Guid(dfe2762600de6624795fd3f47cc9bc95) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_H.FBX using Guid(044e8ac5c33b3f347837980bbf09d5a4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'cf113a12009d05d73d62dc1a36cea378') in 0.021972 seconds
[Worker1] -> (artifact id: '27aa9583c547d69ffd7068a7e7784742') in 0.0344039 seconds
[Worker2] -> (artifact id: '9736fc28d074e42f079fb37418f951f7') in 0.0248671 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_J.FBX using Guid(4cf2ba27f6b3c3048a36417405e6e7d3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_O.FBX using Guid(6f44cb40a773a9d4c8fd84865d1a434d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: '3d1792a4968865b117cc70a299f71a8e') in 0.0205255 seconds
[Worker0] -> (artifact id: '45867ebb32836f382e890b9d5f0d84b5') in 0.019641 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_G.FBX using Guid(8d8ff102f50ea0042b393d26e59b6552) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '846deb0509ef004060f3c2da93fa2f27') in 0.0220569 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_set_B.FBX using Guid(aaaf6cc5b7e9cd44294bd84b525401af) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '8da700c0e8f16b6865b6cbb849930bf2') in 0.0204092 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_B.FBX using Guid(8f0faa3bf6ae5ab42bd8f5415942ab1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painkillers_B.FBX using Guid(87f37b8734d1cb34fb5eb24073e6b1c9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '55105b744912ae5d36a8f36dbd905436') in 0.0169198 seconds
[Worker2] -> (artifact id: '1ac4c6df9776e5fb8aaacaf9bf03c718') in 0.0199243 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_C.FBX using Guid(9ce179598a6b41a4db634dbebba41dd6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_M.FBX using Guid(56fb078440995684581f71df27b14ec4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_N.FBX using Guid(250ee5645e6b3aa4d9867c20fcf54504) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: 'b33950bcbca1ca43774498fef80ebcbf') in 0.0199306 seconds
[Worker2] -> (artifact id: '61b069036fabed756e25dbeeb8922baa') in 0.0154301 seconds
[Worker1] -> (artifact id: '88556154778ce25a077e4f59d1bf4fc5') in 0.2346803 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_S.FBX using Guid(3bbaf3f2f6a3b664e9aaf1ea9944a54a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_D.FBX using Guid(a533f8a89eda05646bef68efaccec7c4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painkillers_A.FBX using Guid(f6667f5090cc1834e809a03f9faceb2f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '733f81609c7f3f2e52d904e22a1f89e9') in 0.0216912 seconds
[Worker2] -> (artifact id: '86c352ff34b612e81e5d34ff2c2270f2') in 0.0201141 seconds
[Worker1] -> (artifact id: 'fc4f261306beca7f89aa1235700dae28') in 0.0511267 seconds
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_set_A.FBX using Guid(ba3b8dc053ea58249b49716555419988) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_persian_B.FBX using Guid(399faefe1c5ab9242b7178e881501d0e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_hooks.FBX using Guid(763bbb88cd9b95b4682856b11dfa5097) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '1ad6a4a49a59dbef8682f5242cf3bd64') in 0.0237266 seconds
[Worker1] -> (artifact id: '058d68f7301217576483f32a381c98cd') in 0.020822 seconds
[Worker2] -> (artifact id: '8a7eab1dd32bb45a2642d238767a4095') in 0.0188733 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_R.FBX using Guid(b78d400ff13281243bf7bdbe5cee2e2e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_C.FBX using Guid(256c467c644213b42aac610e77a2c652) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: 'd73de101ac38dcb72c387ef2091d993f') in 0.0166323 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_end_R.FBX using Guid(e936071fd9529b64d8a74f8c2143dea7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: 'cf72267cba0463e0138728df58205a8b') in 0.0255376 seconds
[Worker2] -> (artifact id: '9b63af9f4fcfb07315770b2e8382ef0f') in 0.0251213 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Chair_wooden.FBX using Guid(d11fd38820ad9d143b23b6945079514a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotiontube_B.FBX using Guid(293c2dd4a20cdeb428b891b0f0461dac) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_D.FBX using Guid(9495f9402adcfc743b166736e52b41cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '6ceb0419bcfa1e98c0c0c6a9172216d2') in 0.0208359 seconds
[Worker1] -> (artifact id: 'fe0e60f6bf90dcc4be2d14f33f147930') in 0.0196669 seconds
[Worker2] -> (artifact id: '646c54a3eda61c5d09424242d5fefe78') in 0.0171443 seconds
TrimDiskCacheJob: Current cache size 373mb
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_end_L.FBX using Guid(8bf00ebb10315c64fbada9717ce51884) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_plastic_B.FBX using Guid(ee7308aabb82be04f9cf7d0e453a18f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '565c741b84c47d3a951b514ffcf2f58d') in 0.0186524 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_can.FBX using Guid(3ee51926d8dbc0c469bf066f895d62f2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: 'd77fb17669f10139533445238d058238') in 0.0254592 seconds
[Worker1] -> (artifact id: 'e901abdf2f780de9c84863039df5723a') in 0.0291492 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_I.FBX using Guid(366290a43f819934c846b2dd6633df65) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_box_B.FBX using Guid(7dad3eb910841874fbf275ef158e410f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '7fb1f4143fa342122832529fbb1102a2') in 0.0204208 seconds
[Worker0] -> (artifact id: '3fa5465c8b211163f8041a7c216639c2') in 0.0221009 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_A.FBX using Guid(8f4978598888f114fac44d6bd8018c9d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'c13dd9dc23923748f66a62158e03128e') in 0.0184962 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_L.FBX using Guid(5842e27f828e9a94281c4bcaffb98430) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '38b9f4021260bc22856484fa27790125') in 0.017313 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Magazine_A.FBX using Guid(9039e504a94a4bb4d9afe8d7b25b6e1a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '026af3d1ee3401665d3e20691d1ecbe7') in 0.0292009 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_E.FBX using Guid(16baac7dceac3fb449a392e69e4e0e1c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '86b917c2a87a6bd0af69d7fcc205d922') in 0.0362927 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_K.FBX using Guid(8a4449a63393ac943a81bca20c03876c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '2008df61b9ebbd1e7138de6bfcbc3ee9') in 0.0178542 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_cone_A.FBX using Guid(c78b1bb12c017f24483b98933f9543c7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '7a5b95d1187fb93801599001db849fac') in 0.0252698 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Interior_plant_A.FBX using Guid(1802d78babd62434c848f94e3fd4fdf4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '027a434d2b3a7306763a6db562039ce1') in 0.0264048 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Makeup_bag.FBX using Guid(89af2b08f8537c94ab4d49ff28fde52b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'ecacdf953d43fccabe0cdee8cdbfec33') in 0.0203551 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_D.FBX using Guid(f28291426967f6e469f5256c90bdc2dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '6438781b1ea67a7bc90c017a32c09ecf') in 0.0175828 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_G.FBX using Guid(e544b45483068c04fa18edcda1d4f259) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'f663b06578718a6b4eda8c53350b7aa8') in 0.0424946 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_shelf_R.FBX using Guid(eb470537c9ea9944d9db99e3869026c5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '86e1d1e3c2f235e61a4d6963fe790596') in 0.0217289 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_C.FBX using Guid(1f9be5bae5f022b49bdff1181b792d3c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '92406dc5a2964903b6c6cebdefbae522') in 0.0220703 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_B.FBX using Guid(b3cebf36660ed6743868d516b59dd489) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '3aaa00bd82d34ca48ef8d043cf0cb582') in 0.0207832 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plank_set_B.FBX using Guid(7ffc8085712bf3d4fa898b1808e2fc96) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_closet.FBX using Guid(5fde60b711a902047af4538f079133f1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '78799796066b0193c6902da6f61b0e41') in 0.0227616 seconds
[Worker0] -> (artifact id: '8fe51cc13e8206956bcfb45f83fd2585') in 0.0195329 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate_spaghetti.FBX using Guid(af1b426ef7c030c49b90ada035a83f81) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '3e78c95a769fc27ca95fabec83cf3fec') in 0.0193753 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_1x.FBX using Guid(7d01e26d1405b2740b0fd9a8bf01c09a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_D.FBX using Guid(479ecab4329cd1845b589afb2424e473) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: 'c353f2642cd9bcc419193e8d91c4a692') in 0.0176963 seconds
[Worker0] -> (artifact id: '242734b2faf9b13664092a48f71fa906') in 0.0176849 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate_dirty.FBX using Guid(00e280a94c64ad64b9400f3a13585f86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'e7abef27398b8fc18c825881c1512d48') in 0.0168759 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_C.FBX using Guid(0c1e97f031f2241438b91399d6e93f86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'a70087ba86a76a3d1a1eaac9857686f0') in 0.0173106 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_set_A.FBX using Guid(560cd2267e0387141ae3adb17b394ced) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'd3542fb9c9913d3b138926ecfe964e2f') in 0.0209768 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pillow_A.FBX using Guid(7930834c67041f048b0b422365d92675) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'b8d53ce55cfa924adab052d5fd03cb29') in 0.0263353 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Power_socket.FBX using Guid(f514cd0856fdadf41a12878555fe6b68) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'f8ba3052fe413648d834f14502217ba6') in 0.0198249 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pencil_post_it.FBX using Guid(d6af2a70a88152a449252dc3912c4518) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '2b633b702e7c916af80edfda2331123b') in 0.0219996 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_A.FBX using Guid(8bc8720a574d65e4892258346fafeafd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '60e022f03892bb11281ef6c05a2b728b') in 0.0269889 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf.FBX using Guid(9a9a1bd3d86f9c740b7e0c14cdea4db3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '38859a6255e9486add4188ef8f614f29') in 0.0216866 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Rag_A.FBX using Guid(8ede43e35cecd0f46a1e4cd65e694d2f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_spray_A.FBX using Guid(5688f99c479f5f947a22437933529ee3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '55128e582c5152c816fb8ca9ebd9b5a0') in 0.021148 seconds
[Worker1] -> (artifact id: '1b796c811a51bd576cadd913ac7cff8e') in 0.0194852 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pencils.FBX using Guid(f8e650f2442053540bb136b01feca776) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '8546ede129a0f48c8c5e4d1fc4c19663') in 0.0204586 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_pile_B.FBX using Guid(fc8fe50ee2a4029408e8e968fc5484ab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_B.FBX using Guid(4ffd7eb1e0e9a2f4db684cbbc4c0db48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: '8ca5af647a82442b7eb99aca2b12a524') in 0.0257579 seconds
[Worker0] -> (artifact id: 'cd066ab9651b40442cd60a0bfa1c9825') in 0.0193141 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pencil_holder.FBX using Guid(42ddaf584b714e5459066ae28838e683) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_end.FBX using Guid(7b8a8be06a1710c4f8272f1403fb838c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: 'b07c1cbe5a2e960a8bd3118530bfe60f') in 0.0204646 seconds
[Worker1] -> (artifact id: '2b9d289a38f3bbdab3c71b826a020397') in 0.0159533 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_B.FBX using Guid(6c7c9e35005911940ad2ad328aa9db39) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '5df38bd5f18b5fda5f98658403285c63') in 0.0213262 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Roof_corner_overlap_fix.FBX using Guid(bebe44bf2dc358440aac1bfe2daa2d2b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_spray_B.FBX using Guid(b80bba7fcee388c4989870ab126a64b7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '2a4b57ca0f8888d514eb38f06fe27cf4') in 0.0202278 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_set_B.FBX using Guid(ee4fe8d1c3aceb141b6028518e2006b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '24f3d9d547034e97f3191942a551a445') in 0.0215672 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Papers_pile_A.FBX using Guid(1dbe4f7aca5a6e548a843dd800aaba97) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'c6b23222805c5ab3b66afff6988e7002') in 0.017063 seconds
[Worker2] -> (artifact id: '00e3aea7cc7ba695ca36dffbad81c5a6') in 0.238963 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_F.FBX using Guid(8ee65951fd74c45439f8d832fbcb062f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '7102ada12cb986d26cac104c6c84518a') in 0.0189628 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_3x.FBX using Guid(77d9865154cc1c44e87bcfd2a6595173) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '44e63878b1b75ab7f9f07d376d76a2f3') in 0.022936 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Metal_box.FBX using Guid(f34cfc8e21c07314eb9d1398e3a6e4be) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
Asset Pipeline Refresh (id=71782215b7ef27147abdb9db86fffcd8): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker2] -> (artifact id: 'ad56a74bab746624f4be528d8be09927') in 0.0202131 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate.FBX using Guid(2244a7da987861443b539acd29732a54) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_E.FBX using Guid(b181ca425adbca44cbae3aa9a1ec6f42) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: '2e9017a1415cd00bbc21231f0c7d6af6') in 0.022899 seconds
[Worker0] -> (artifact id: 'b9b60c4c0968415d61ce6986999929d8') in 0.0269081 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pot.FBX using Guid(726612c584149924da783d8a78b2f636) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'cc35ad286e8a3f71cad0944bf13c575b') in 0.0268323 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_C.FBX using Guid(a5e34e9fcb821a342b81a0606b3a5bdb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_A.FBX using Guid(da2406e329511ce43bf0a8bd2ae8fd69) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: 'd40c43c5af01c3e59fb6f3085b8079f5') in 0.0269294 seconds
[Worker0] -> (artifact id: '31af605a434951fd73f07bff5291fcd9') in 0.0285785 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_H.FBX using Guid(391bcea3533d04743a3c1482a00b4112) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '634c752bac6dd4a83a8671d5e1dc2e95') in 0.0167918 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Box_container_C.FBX using Guid(9641508632e344140ae6d9a5dce91a04) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/MyMaps/Phare/Phare_stair.mat using Guid(928e848ec2692a14e8a42dba200c8ded) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'fe19b78029d05ee8375e05a1740f28b9') in 0.0202951 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_long_triplewindow.FBX using Guid(fcc0d273b97088a4986050996b17dd24) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '2ab84d594810aeead023cb30f1d01837') in 0.104803 seconds
[Worker2] -> (artifact id: '4c3c52a0085ae001839478207a64ca69') in 0.0580854 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_A.FBX using Guid(eea773436e61ad545929d39395bcac19) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '94b64bfa51cd15d09194aaea183c7126') in 0.0215381 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_wall_fluorescent.FBX using Guid(a52400fb7ac28c34a8f904e55fd558a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '93f7f9e3b6c2ee639269a401a53a7167') in 0.0273265 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_B_drawer.FBX using Guid(66d197a5e537faa47b00853c0623f806) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_cardboard_A.FBX using Guid(cf47604e4a5210f47b4c4e047f718f72) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_wooden_standing.FBX using Guid(080dc266954c90744b18f46a3522068b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: '920f76c5a94b2a38346d83149511bd3f') in 0.0243895 seconds
[Worker0] -> (artifact id: 'fc44cda2b426501bc0e1011a438c6c26') in 0.0227102 seconds
[Worker2] -> (artifact id: '57cda778863c891d6413131542cd798d') in 0.042484 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shower_curtain.FBX using Guid(74ca06b85c9d1f54c853ee3f91052923) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_prop_set_B.FBX using Guid(640815fea8ba87744b0d63214fe62ea8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_C_drawer.FBX using Guid(d69a4b9f986cd4b4c8287254b7e82853) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: 'a19ca5783f71629b323350a4b9105e3b') in 0.0167034 seconds
[Worker0] -> (artifact id: 'e870bedd31e9d0cc9f3234a287dedb22') in 0.0167059 seconds
[Worker2] -> (artifact id: '8a51b8a7e8f4f2c7f330f7e6a2c5f500') in 0.023541 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Spray.FBX using Guid(6f4499197ae39b44f8d681e2b1735740) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/T-shirt_folded_pile.FBX using Guid(eb0f7294fc262834db5c2f7ce0288de0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/T-shirt_folded.FBX using Guid(3f07a904d23ada443b39d30b91c0f1e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'c739a2e6a6d6b5471b212e4acb02e907') in 0.023591 seconds
[Worker1] -> (artifact id: 'ac778c8ddf0b572178167113d396b599') in 0.0237929 seconds
[Worker0] -> (artifact id: '6f5e7211473c1209d94b0e336c7ecfc6') in 0.0476331 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Spatula.FBX using Guid(bf827ea2c46156e4f9773f8deddd7d42) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Stool_dressing.FBX using Guid(eeadeb5dbba2ccf49aeb0a1e1305a7ad) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/T-shirt.FBX using Guid(75c88d55c75b42a4cbfcfefd4213c5e5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: 'e9c394ee50ab5511b0f7c42560e3ccc2') in 0.0235561 seconds
[Worker0] -> (artifact id: '3854b84e45ebe45443c3b38c6e35f9c9') in 0.0275607 seconds
[Worker1] -> (artifact id: 'e61da67393ca8a79d4ddd8127db13ba5') in 0.0275797 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_A.FBX using Guid(4a9b0f3cba27dc94ba8b2a24fdb7eb8a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_B.FBX using Guid(334e5a66c7b9e27458f6168d8b37b315) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Sofa_3seat.FBX using Guid(a80b95779ec723341b9f2d1c66cd100e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '37f4a0f5d2ab2e0e73b86d775d91ff53') in 0.0287988 seconds
[Worker2] -> (artifact id: '516d6b767b0d9d6ac1c7c419cff9b7d1') in 0.0369072 seconds
[Worker1] -> (artifact id: 'f748c70106fe99fa616cfdec79308de3') in 0.0266117 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_C.FBX using Guid(f1f9c171e3e28b5408fabc09dd3d7661) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_D.FBX using Guid(a0389e363601f15409ea370e531b4c94) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_B_open.FBX using Guid(e90c1ff74d59c274594ad5ab1159b291) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '7289051149cf279abdbac86f2b041b67') in 0.0205353 seconds
[Worker0] -> (artifact id: 'df9fb0517f6e56e3699432895d65ad2c') in 0.0212614 seconds
[Worker1] -> (artifact id: 'dbda61adf7f59a1ce54e7f09fbae9808') in 0.0214328 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_cardboard_B.FBX using Guid(f72d729bf7c201d4b961e78a65662e28) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Sofa_1seat.FBX using Guid(2ba4eda3a66952f4f9f67f75b8166d60) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '853f39977208ff82811dad8e83703f31') in 0.024056 seconds
[Worker1] -> (artifact id: 'f2218f885c7109934d6be774c1e572a6') in 0.023533 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_standing.FBX using Guid(712d42a5f4de6df43bc50a8589b17e1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'e590e36a8121ca525e8f5967b0b3d9ab') in 0.0202448 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_F.FBX using Guid(8998d4fbcf0136146a743db11ea00ee4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_metal_single.FBX using Guid(12415862a58ba274d867817bb889f18d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'dac4828cc60833fab5b43f7c92a0a219') in 0.0165963 seconds
[Worker1] -> (artifact id: '511d2eb799870a5178f4742b5d7725a5') in 0.0168423 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_B_closed.FBX using Guid(906737154d1ffda45adc790b4b56d85b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '8f6c1f9e94d18d92640ac3b975e7f240') in 0.0186226 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Spoon.FBX using Guid(71cd8d617be0b3746aa1b17142695a98) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_A.FBX using Guid(91c93996651cc2340b779cc5a197c390) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] -> (artifact id: '7274040715daea0256ddd469d69ea403') in 0.0270789 seconds
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_G.FBX using Guid(392d8bab43da51441ac5f2495a116da6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: 'a6d703549d48bbe68e264495b2a3e279') in 0.0535699 seconds
[Worker2] -> (artifact id: '0de31503d0f5c04e527769d17b69e426') in 0.0171441 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_3x_valve.FBX using Guid(788d313d765ed714f9a3729e1b2e777d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'e41886922af5e13beb36e4b337da376b') in 0.0251771 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pallet.FBX using Guid(5ca2072b04aa80a41846a4ff5de6efb9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_corner_T.FBX using Guid(a7103442e34069a41988c66bc54a384d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '45b1459761bb9bc4e92ea1e6904d387b') in 0.0237776 seconds
[Worker2] -> (artifact id: '80350fa22d0db26c6736e042073906fc') in 0.018408 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Can_plastic_C.FBX using Guid(0303a63acb351dc4a88d8055ef8c3eab) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'c6aa237153a9ff8e8fa78e4812a2771e') in 0.0211816 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_wicker.FBX using Guid(e07a9e54087dbc74ab2b6350c0218d36) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '96668da11d6b6728726b52937e2f8cc6') in 0.0166172 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf_6x.FBX using Guid(64b5d586f0577d74ea0251807375d354) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_E.FBX using Guid(08aff3c5260b84546a0b5e84bc0a43bc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'c0fe843fb47945ce97483669044f5b73') in 0.0164008 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_prop_set_A.FBX using Guid(cc50c488f9d2664479c48c22f4981a1d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '640bfc57d9258ddaa6b8381972bc04f8') in 0.0160833 seconds
[Worker2] -> (artifact id: '467dd4e3abdc96d43a5b060749d60fa8') in 0.1566082 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_metal_standing.FBX using Guid(6e50051c39807bf489190cfe104258e9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_corner_L.FBX using Guid(08bfd224df20d104299aa70ee4482fc5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plank_set_A.FBX using Guid(bb4616d31cc21f847869bb307ba59ac5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: 'e958d1dce608332f85e4b890212fb022') in 0.0527915 seconds
[Worker0] -> (artifact id: 'febe78851b9352d163bd519b84c976f3') in 0.0528008 seconds
[Worker2] -> (artifact id: '440ba8a1900f02b306a1b38430269db5') in 0.0763533 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_A.FBX using Guid(ad8cfc515a7e4db4889128908a18c970) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dryer.FBX using Guid(8ed7d2e27217f9348adaf5f97ddff893) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Interior_plant_B.FBX using Guid(9c5dcf253dbb39643b4f5c41a13fe694) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '1ae47ecbc56bb8c6c297ff81b4f3e83e') in 0.0142966 seconds
[Worker1] -> (artifact id: 'fcc3c2f14d75258d88f7491f7919cfb2') in 0.0174226 seconds
[Worker2] -> (artifact id: 'f91aaa688489c5a3fa4a15000b7e14b3') in 0.0167455 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_3x_single.FBX using Guid(79380354b9200fc409d881a835d8ee8d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Diary.FBX using Guid(8e6e5025f12fbad4983186801f6d14d8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dresser_A.FBX using Guid(e8735c58d7b560a46bab6ad4353f0151) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: 'ec4f6b1e9f87b0da1b1308d89dcf53c2') in 0.0177513 seconds
[Worker1] -> (artifact id: 'f6cf1d2a245de8cb93b4aa59afa9ca0b') in 0.0170472 seconds
[Worker2] -> (artifact id: 'c57b9f1f5f3c2b7f0e3ab24f57595110') in 0.0233649 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_ball.FBX using Guid(865595e2916cf5b4986e1775fb652d5c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '00d28169d951870ab884fcc9821c6ce7') in 0.0179854 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_B.FBX using Guid(a9d961ef1214d1f4e9870d300faf5ef1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_cardboard_box_A.FBX using Guid(a350d5ea1dd8fc441a4f865fba614917) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '9e8a672a5387d9a97d741c658080f17b') in 0.0166214 seconds
[Worker2] -> (artifact id: '9032b9d7e33ffa49a5de17c7e2b49765') in 0.0170819 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_G.FBX using Guid(9ee53c14ad5ad794dbb2f4f4efb3c03c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'ef1c77dc54e3a236d3611881b2fcb937') in 0.019107 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bottle.FBX using Guid(1e68ce005e80e4b4286507a8c0b63b8a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_dishwasher.FBX using Guid(2d4c63fd5a1937944ac6e36ce6d9f63b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '28b09243e2c9b72dac46d6f051d7eb9e') in 0.0160987 seconds
[Worker2] -> (artifact id: 'e378177817686ce57fcb8c217fa07db5') in 0.0160853 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_cardboard_box_B.FBX using Guid(e8c83600b3c20f7439bdc77d828a7695) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'a68d662f75eb907dd310e200e2f715fc') in 0.0173155 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bucket.FBX using Guid(e44a7d01d5da2ab4abefa1fb92166a2d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutting_board.FBX using Guid(6f6db5f7714d2164d959b1dd207aaa94) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '7658c005396f365a2172ab9f15347c0e') in 0.0163079 seconds
[Worker1] -> (artifact id: 'f799547b189e0a7d91f677218da9f1a9') in 0.0163107 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_closet.FBX using Guid(6fb52c22007900340984f0838dd27a5f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '2ad38c1ce725e421abdb25d8f88a735c') in 0.0173444 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotiontube_A.FBX using Guid(76bd6363260b0264fa1566a927b9f3a2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Post_it_A.FBX using Guid(e162a8ac6c2dbe44591e54622ddc5813) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '1b84fed7ff09fa61a023ba2a59d3b940') in 0.0181219 seconds
[Worker2] -> (artifact id: 'ae0168d9485328ffe20f868b5ce49856') in 0.019543 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_G.FBX using Guid(97c371abad8630449b4d921c9052aef7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'af274a4fb5e75003deea86bced825ceb') in 0.0168124 seconds
[Worker2] Start importing Assets/Scenes/Main.unity using Guid(e0b248d1da433814c9f445a0726034cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Paint_bucket_B.FBX using Guid(009676ee64c4b124194698389569fcbc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '6de5a1600dfba13c35f68cf383a85395') in 0.0134484 seconds
[Worker1] -> (artifact id: '27eeeb69fb6e611bcf63ef1ca36b8af1') in 0.0621455 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_Q.FBX using Guid(1aeb691be0dd45a488be6fa46c5d671f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'b167d2014e5e0f97ccea5ce99b860472') in 0.0233791 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_ceiling_fluorescent.FBX using Guid(7c2b02962d9af7742afd6b6651bf3947) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '236823ae336f96c0cb8c65a8a5a90331') in 0.0178308 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_B.FBX using Guid(b083819b09129494d99ca5e2476e899d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '6cd1fd087a8074c448d8316aa9ddf388') in 0.0171893 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3_broken_B.prefab using Guid(13f3e671ccfaedc439122d93d76f60f8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_6x3.prefab using Guid(d31b630cd764be04c8d8b4fe8956302b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x6_broken_B.prefab using Guid(73dced645ad359f48a5bfe532a2f5cea) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: '12ca2dba463407254a04218556795f5f') in 0.0643455 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_1x3.prefab using Guid(958a6817c6c3d3c4ba050b4c363948db) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '2a06b0859995bf14f69979e033012574') in 0.3229349 seconds
[Worker0] -> (artifact id: 'd38157a67d2b02a9519cdf761ceed608') in 0.3252682 seconds
[Worker2] -> (artifact id: '7dfd7b7fd2d7d31ad104aa8756e49637') in 0.022922 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3_stairs_L.prefab using Guid(1313ea09c9f089049b18dccdce4da8e2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3.prefab using Guid(ca141e7133d7d7d45be8b93b27453df5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_in_single.prefab using Guid(d7cba7d58a80a1b40830636ae104d84b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'e097588d2bd47849bff27de26bf6ccc1') in 0.0237537 seconds
[Worker0] -> (artifact id: 'e6a0678529668ec6563ee6a77e1f02e9') in 0.0247337 seconds
[Worker2] -> (artifact id: 'a76114eca21de1024312fb0880d661ff') in 0.0297724 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Wooden_crate.FBX using Guid(65116efbea404fb4185b90b3c6c1e200) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Tv_remote.FBX using Guid(68141fd1873964d43ae355f42ef9fe7d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toiletpaper_set.FBX using Guid(a765d94bdf8b4844a946347656607de3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '4830b94d4b66a4c5bde27bfbe670c32e') in 0.0268527 seconds
[Worker2] -> (artifact id: '476b4c249df6880587c7a7ca4b68f884') in 0.0220459 seconds
[Worker1] -> (artifact id: '45c8d86476beb22804eb9b322b08bbe0') in 0.0219143 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3.prefab using Guid(f0b622b512b98a446b474a59b5e73012) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_A.FBX using Guid(eec00ba00194bef4f9c32585ae927c66) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_4x3.prefab using Guid(c364a1dd9e247a0478885d51c2aeadd4) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '8de3a5fbb3f74287ca504d7e19c8c6f0') in 0.0225059 seconds
[Worker1] -> (artifact id: '2f87a06c0b55283cc2035ee0c9782580') in 0.0235143 seconds
[Worker0] -> (artifact id: '48d341f7566011ec477ad10147e92a9f') in 0.0226397 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_coffee.FBX using Guid(6b55797566310914686c9159117334f6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk_shelf_A.FBX using Guid(172532aeca5ffa044825718db689c286) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_3x3_broken_A.prefab using Guid(36240be0878e02a47ac6df59f8230afd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '1ded3139cf603f464a1cbf28457c8c6e') in 0.0244166 seconds
[Worker2] -> (artifact id: 'a259106c6ea67f2ce83a37238c71f4a3') in 0.0238982 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Wardrobe_door.FBX using Guid(51c8be637aca71348b47694706170575) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk_extension.FBX using Guid(196a5223b7833d74780e5c6ed388cdd8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '0b46b96c901faa1e765906f82bbcdf6b') in 0.0232789 seconds
[Worker2] -> (artifact id: '4fec2fc7aed0942f6f6b2f4392585288') in 0.0261981 seconds
[Worker1] -> (artifact id: '3f0c6bdf1d2ae1a375ff0663f1829ba9') in 0.2204511 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3_broken_A.prefab using Guid(f1f72f703c1de7341a8fbcac8c4f49ae) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3_stairs_R.prefab using Guid(c89557a8d07a43846ad8f61676d665f9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_2x3.prefab using Guid(6521bb3455c13f842bf23b286e8eed30) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: '29e11fdd17a9b6af8e9f2c890400c135') in 0.0395774 seconds
[Worker1] -> (artifact id: '7ae2b60fb2cb0e4bfe929685f97ca0a3') in 0.0332588 seconds
[Worker0] -> (artifact id: '748e92b0f4baac964bdc91caf3615081') in 0.0803382 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_4x3_broken_A.prefab using Guid(77d43652862fa2c4791468549673e7a7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_B.FBX using Guid(ba7ae2a3ad4b1b945b3dda10a4de61dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: 'f0d17d7ce7ca361106037d7e281bbc71') in 0.0193145 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toilet.FBX using Guid(7b6638bf984cea64d9ac2f170dd839b8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '878f2d405e24fdf58cac3599907d220d') in 0.059831 seconds
[Worker0] -> (artifact id: '94f230ad0c0e0f3f6749fd1d2618f9a9') in 0.0242987 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_holder.FBX using Guid(fb5daf31936e1a54a9733cf3a6bd7b18) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '1d705a336fe27efef2e3c69fb7db9b94') in 0.0270911 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toiletpaper.FBX using Guid(fd6c48e90e48e17459dbe5dd1c5fa950) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk.FBX using Guid(4f42c8a85b7c8af488928e41672afecc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '6a6bb72d6634fc75897ab179c4663a9e') in 0.0180153 seconds
[Worker0] -> (artifact id: '1ac80916d07930d6e4d313b96865c3e2') in 0.0226678 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_in_double.prefab using Guid(b25db070bb3c3104e86e2c00954ab908) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '7305368190ab68793e233ee8d93c1c7c') in 0.0178964 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowshutters.FBX using Guid(104367f0adf33424ea6e74af39a3c178) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/TV_on.FBX using Guid(b55e62a0f997b0745b14245830b8d279) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '71408a85be387151ed2c4d537c716896') in 0.0189904 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_open_A.FBX using Guid(4af3e54d93c2d9349a7d5c2905309bba) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '79895e663becc3a1064a0b320367ad39') in 0.0190025 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x6_broken_A.prefab using Guid(c87ca651f2a04864eaf670b85e2b440f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '1f048d3bb481f568a76fc7f9a0582c89') in 0.2207257 seconds
[Worker0] -> (artifact id: '068b59dc42d04a92ac978ea02bff7b15') in 0.0960248 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_wooden.FBX using Guid(810d3f37f25fbbf40b2c0a4aa4a443dd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '76eecf26ece1d36da49e50c883244f03') in 0.0182117 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x6.prefab using Guid(b2846a3d2d7676e4594f93d119712e08) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '5a211a579e224969e9fe5fc5e296c289') in 0.0154031 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_out_single.prefab using Guid(3a4221804eecb1e4f8fb00ac065947f7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_A_pile.FBX using Guid(b3dde890f9ab3364389b8753e2d8d34a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '53387e2a03f06fe1d08163297620df99') in 0.0199417 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_out_single_windows.prefab using Guid(da6ac0a41f8af4e489ad635194f5daa6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_6x3_broken_A.prefab using Guid(2ea3210a44b6eeb49a9d63b42a12ecd1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '71eba02ef4e474a94ce531ff6f2ab21d') in 0.2504772 seconds
[Worker2] -> (artifact id: 'c99555d968b568f3ccba8327eeb37d27') in 0.2513687 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_4x3.prefab using Guid(6855bc35b9a7a4940a21d8e66dd2da41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '1c46074f64aa369cc9ff8fe9fa174c07') in 0.0164584 seconds
[Worker1] -> (artifact id: '978c6bb3cf6e0403d211e981f0802199') in 0.2190584 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Wardrobe.FBX using Guid(85858829ed039ce4591af05572218ed8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_closed.FBX using Guid(2ad54426d034fd74f9f0e58ce710eb1e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '8a3175cbe925fcad24ce60410b8d841e') in 0.0181091 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Trashcan_large.FBX using Guid(5350666d238ca824b9a7414a47c842cf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'e0027012cc7fcecf47e3b9102c868499') in 0.0163572 seconds
[Worker0] -> (artifact id: 'fd4d02c1e54e8e3eec9906e99e418358') in 0.0471765 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_open_C.FBX using Guid(1eaca19b4f1a89a47bb1e03a8d40acee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '051ac4ff1eb62e649055d0d08a99718d') in 0.0173958 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_hanging.FBX using Guid(717bbe1970339794a9830d251c4c1408) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Washing_machine.FBX using Guid(454b4725c83c5d847ab709e545efa6aa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: 'bae4ac94b4decbb57c302f2b44d200e1') in 0.0170147 seconds
[Worker0] -> (artifact id: '389caac124c2908fc2115f2632486e41') in 0.0157039 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Doorframe_out_double.prefab using Guid(c1f061a37a8624540959c956ef1206a5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Towel_folded_B_pile.FBX using Guid(0fb227a928646d7468c66b22bf966436) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/TV_off.FBX using Guid(c54a92b2d9f49a04eb53f4d296586c90) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: '3d4a705dd14e636a2c62134c055f7e6f') in 0.0609796 seconds
[Worker0] -> (artifact id: 'c25281532970ec4fd03f984f377be385') in 0.0169754 seconds
[Worker1] -> (artifact id: '32b452fd813bafe05155eadf9d94fe1e') in 0.016986 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Stove.FBX using Guid(714c75e0e3e81e04d8ee810c4bed7b10) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_box_A_lid.FBX using Guid(d75a5701d2bfc1e4f81b5bd3e9245f48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_D.FBX using Guid(8c89c3b7df1705f4387f4ff81452cbaa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker1] -> (artifact id: 'b0bea3ce0c28dc53322230213014ee34') in 0.0705557 seconds
[Worker2] -> (artifact id: '735d2b13341b08c0f688eb3ae3bf1553') in 0.070599 seconds
[Worker0] -> (artifact id: '7277bc9188a7b0ed0591651389f72097') in 0.0706425 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_A.FBX using Guid(13cd9cf164597e04c8668c6d9859526b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_F.FBX using Guid(b15c9732295a02049bf46762be938f99) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_F.FBX using Guid(58d2feac21176544f9802f8b0e52a18b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '560c999f95a88d4fe7cfe33825188aea') in 0.0182114 seconds
[Worker2] -> (artifact id: 'dffe419423ad806351ddc28c235a0f03') in 0.01849 seconds
[Worker1] -> (artifact id: 'c70f6f998d1d93bd69b889c4b5ddd151') in 0.0183268 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Box_container_A.FBX using Guid(1ec2ffc17b1b89948b9359532fc21faf) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_door_L.FBX using Guid(022400b95cd350946a9b8e82e22ea822) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_D.FBX using Guid(cc11f8d3e9469434cb6222d2bf2e4ee9) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '462e2c1b4f9a5b403de1e52cc049502b') in 0.017417 seconds
[Worker0] -> (artifact id: '3dc794b009f0a0cf9174647452a06ced') in 0.0174322 seconds
[Worker1] -> (artifact id: 'acba49387f7894d12211b3f0d2c01226') in 0.0175107 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_F.FBX using Guid(54191ab36b5e7be40b223e7ed0baf76b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_L.FBX using Guid(24e48bfe7aed0dd49868a308a9d69b35) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Tissue_box.FBX using Guid(10b528f46eea511429d6d7823cdfbdd5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '201a6a6392f388fca40feeb070c22e04') in 0.0175117 seconds
[Worker2] -> (artifact id: 'beb4b531419694e60a960ccfb9faa074') in 0.0175234 seconds
[Worker1] -> (artifact id: 'a7d0e1619fb332d0c54580d1ac28a7fa') in 0.0175319 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_A.FBX using Guid(70ca7756b3c989949be69d9ffb55f227) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Storage_plastic_box_A.FBX using Guid(271fd8b5b5a779442a764c05898990fc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_I.FBX using Guid(de8fa9ae293b5f14aab4f6c08e61f5d5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '8697087528f0e80e88b40fdd676b785a') in 0.0199622 seconds
[Worker1] -> (artifact id: '473ccbe3510f69c883f6c0b633920001') in 0.0162117 seconds
[Worker2] -> (artifact id: 'a4b7a08ac0a5e7f2f7785776ad7b5965') in 0.0164914 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_E.FBX using Guid(942b2639a1674c342866bbe873d0bfca) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x_trim.prefab using Guid(8627d45b28d98ad4690450febeb6b60d) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Dresser_B.FBX using Guid(d2a25190870a54445b96081e8d06d304) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '2923bd8fb175cdbc4b0801fc41412fcb') in 0.0339072 seconds
[Worker0] -> (artifact id: 'fd20bfdcfd5e5092c53eafc3bd580e1c') in 0.0339106 seconds
[Worker1] -> (artifact id: '1f0ff8f6bedc012f9a091e085434e4c7') in 0.0350549 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_A_L.FBX using Guid(0b33532d8539af3448493fdb8841b8fb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Office_box_A.FBX using Guid(e1044b4d4637fa348b4b7a7cbddb8978) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_cabinet_door_C_R.FBX using Guid(c9c0c42fa41c08c438876e56fc992d41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'd01f5376b09088f3547ed54034108e85') in 0.017636 seconds
[Worker0] -> (artifact id: 'c9482da52370875956c7f76d28b80dd6') in 0.0176373 seconds
[Worker1] -> (artifact id: '970ec300b82654f73910c4f94a56483f') in 0.0177254 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Windowblinds_open_B.FBX using Guid(54b38bfa6ee2aba4eb996964ac8155fa) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_A.FBX using Guid(2409c1ccd5b09b14fbf73264ab0356b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_1x3.prefab using Guid(2f107cb2d41c692479a7a619c5100afd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '338ae89e21cb899954710c17f6a41fd4') in 0.016731 seconds
[Worker0] -> (artifact id: 'a38034e643de090be6dd05b6d4076110') in 0.0130003 seconds
[Worker1] -> (artifact id: '6615b25f3dd0ee48c705058d7afc8c8e') in 0.0161725 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jeans_folded.FBX using Guid(ace300a30ccb7f745b5854962389fbb7) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'a6d372d1806681c7553588a48cae24cd') in 0.0172914 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_B.FBX using Guid(a092942a3649c1a47bc7cc5931e00965) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_corner.FBX using Guid(71a95b9feb7dac9499318772cf7f1ece) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'd3cf246a2ed1826b2aed004e0a3d7a2f') in 0.01642 seconds
[Worker1] -> (artifact id: '70706c4cb114f5340186678ec9c06e9d') in 0.0164227 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_2x3.prefab using Guid(f6c5d51acb010b247baf80505085306a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'e16f3b68802d4556ba82ad67be411c4d') in 0.0161171 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_P.FBX using Guid(b631c5bda0ee331439931568c27ac539) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_D.FBX using Guid(d6f8a8523d674044d98b4f458638ff66) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '335b7f197949fd2f670ccb9fdc7376bf') in 0.0163114 seconds
[Worker1] -> (artifact id: '918e053133260e8aa664a92484f0fcfc') in 0.0163323 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_A.FBX using Guid(183e3489ee300b74592e975df09e8c78) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'e705372c256d837896211fcf3be54d21') in 0.0176975 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_3x3.prefab using Guid(acf128315e00d014fbcb9cfc0f300e00) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'ad44f3dd6e97a86f2df8eaa14a07278a') in 0.0177983 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookshelf_mounted.FBX using Guid(dfa0c22202fa97e4c9e68d30e943a08b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/China_set_A.FBX using Guid(99077bd1de6e9ce4c8aa28999b5e1311) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_B_closed.FBX using Guid(463af32fb8314a34c80c63d4b6e2a080) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '605a0e7529b3b3ffcd61155623e3f707') in 0.0271212 seconds
[Worker0] -> (artifact id: '477f40096c9e78e6364de2881e754178') in 0.0660483 seconds
[Worker1] -> (artifact id: '91bf4ef0493226fd045b7377174e72ed') in 0.0687822 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_A_drawer.FBX using Guid(73969758d52f45041bec172fd7dc17cd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'b43aa20267f691ff35419b8b68141483') in 0.0178089 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_door_R.FBX using Guid(a823826fd3aecda4b88d5f895d55718e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_floor_A.FBX using Guid(61cebf023e82f174c87ea8a171115b8f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: 'df1a6ebf24dea7ed1d03c70ce868fdba') in 0.0214414 seconds
[Worker1] -> (artifact id: '9f1b1bfd9ab9b3c8aa238402e4a2434c') in 0.0357166 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Hand_towel.FBX using Guid(f01d7034df85c8d42af14ce392b696b2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '103a909948d09f48755ea16589f91dcc') in 0.0164436 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_table_work.FBX using Guid(eb093dee98eba9f468c4a7bcfaab8422) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_C.FBX using Guid(7afea9d89c906d442ac2ecb12ad2765f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: 'fca722259d14d5bd00b2ffc33749847d') in 0.0167907 seconds
[Worker1] -> (artifact id: 'e83481a0b5825ba490b54aee30d0f1f3') in 0.0183196 seconds
[Worker2] Start importing Assets/Scenes/Main/OcclusionCullingData.asset using Guid(b1c2fb53e980ca44ca4f6082c8b51a48) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_C.FBX using Guid(0268cf4875f29374d8c45cc1d9490210) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '466996619983d77383107291d91aabe5') in 0.0185727 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Workdesk_extension_shelf.FBX using Guid(b8105874639806844a17bffcded49ad8) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '74d59933318a6751d966f56ca9a7da5f') in 0.0177628 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Hair_brush.FBX using Guid(d2ff1aba18651864296158cf2e28ad59) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: 'b058d38e46603bf5edb0363ac6a98843') in 0.2073828 seconds
[Worker0] -> (artifact id: 'a905df10b5db408819c82119199cca32') in 0.0181447 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_H.FBX using Guid(be52c4fcafb29b54a883e6c654d01708) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'c3d82049ddcbb9f75ed9aa14a0791a30') in 0.079323 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cardboard_box_C.FBX using Guid(3142c2fdcb4ad1b4ab2def51556f63cc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Beer_bottle_open.FBX using Guid(fb95c4cd4966dbe4397c4992b390a0af) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: '8c7be3070b9fa5cd63b26d63e73f39ce') in 0.0166034 seconds
[Worker2] -> (artifact id: 'a4b1ef85f633fffab153852c5a4e7c18') in 0.0170157 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cabinet_B.FBX using Guid(5542794eb1ad8a04eab97f8b5b2cb375) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: 'cb19cfb6ffddf256c463033af3ae112a') in 0.0185877 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Book_set_floor_B.FBX using Guid(e0ad89b0d1e1887499251a8fe93f1d40) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_table_E.FBX using Guid(362561722897f044f9ecfe48f536deb6) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_E.FBX using Guid(295dd7253273c0345bdf4f4ce922aa63) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: 'a9fe4bfaa2d4ba93fed41714834f4e4b') in 0.195239 seconds
[Worker1] -> (artifact id: '70baea2a4e7b8f53158b74f2e292a53a') in 0.0930527 seconds
[Worker2] -> (artifact id: '7f3a9a07219e4fe96604b8dc57df2868') in 0.2193337 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_full_A.FBX using Guid(69a76440fca40aa40b86816018c28a4f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Collared_shirt_A.FBX using Guid(b571804d6a92668428848620bc21a734) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '2409cfed1c027454ccd8ed5c8dbab1b3') in 0.0166264 seconds
[Worker1] -> (artifact id: '1ee1adb8eeb318c626b23ea8b46aa23c') in 0.0162271 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Prefabs/Building/Floor_3x3_broken_B.prefab using Guid(82332317f96da954f92249f93bf81aeb) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'fc8bfd56267d0a69b93f035182c86e96') in 0.0560412 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Rag_B.FBX using Guid(21a406bd86c774b44a6110c7074f5078) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_standing.FBX using Guid(8415eb5b49771304c810319c7368ad41) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '9f38ffddb6cbc2c02acc88f32dd0b8bf') in 0.0199679 seconds
[Worker1] -> (artifact id: '9dcb5ee13b231ec2ab75260289e8635a') in 0.0179501 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_short_singlewindow.FBX using Guid(e86c69c3f717ab74789a4f6966b62dd2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'afac23a0feda1af703be27cb05c1bfbc') in 0.018332 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bookcase_B.FBX using Guid(9f0dbb4454112d849934f22a7ebf058b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_F.FBX using Guid(2631ecca90bf8524fbf7c680e69e87fd) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] -> (artifact id: 'fd0807e8205887216e1cd0667384dd61') in 0.0274789 seconds
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '49c5eaac0652209fb29aa778e4e6733c') in 0.0169824 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_drawer.FBX using Guid(0f61495100f26424f8f881c062199b77) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'dec6dcb8ecba4890450d4df38d656b1a') in 0.0167263 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_chandelier.FBX using Guid(fc55840e5c0439c49b975875efed0108) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Table_A_tablecloth.FBX using Guid(7c96d1eaa70f78f448b7a499236e2836) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '4806654b3b6d9f4a731804d5d0ef687d') in 0.0203641 seconds
[Worker1] -> (artifact id: '43653ae8211be46f6356db97027be834') in 0.0155236 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Drying_cloth.FBX using Guid(f3c8f398e9b8f6b4eafbf73996a08b4b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '1767bef389a831636ce96569cf50a715') in 0.0181384 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_cabinet.FBX using Guid(17b87cccc7181954da1f0ceafd33050f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Ceiling_wood_pilar.FBX using Guid(59e4561dd88d1aa428e9bc725a4131c2) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '6f60d1f8fe7c27d381b10473a25b69e8') in 0.0168712 seconds
[Worker1] -> (artifact id: 'dce149b90d4bcb6c8e1267317e427706') in 0.0168732 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Sofa_2seat.FBX using Guid(0ba5c36ccc5c5a14ab7bd6c3a0cce24f) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '2c726bebd39cb4e837caf01c6e6ae191') in 0.0163431 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Trashcan.FBX using Guid(f0f7fdb0dd85e314bacf3c4ace453e11) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_box_A.FBX using Guid(b0094b6c91f735c4fa8bf08f8ccdc082) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '7051964f6d1fc0b121192a604f605bcd') in 0.01598 seconds
[Worker0] -> (artifact id: 'bed29860be9950f81faa848bfd4fc509') in 0.0159922 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pizza_box.FBX using Guid(b5d6ba701d64bba4988f48a75bc67b9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '1580c9df3065d93dde7307c8fd46d6cb') in 0.0499279 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Laundry_basket_B.FBX using Guid(d8d5218a99b483046940956d9670dfda) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathtub.FBX using Guid(1cdaa2d761974e04ca1c5094860991dc) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] -> (artifact id: '09ec8cf3b0b791e95aab241bfa294eb5') in 0.0170621 seconds
[Worker1] -> (artifact id: '885412216fa53e7033759255f5708da6') in 0.0169371 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Cutlery_holder.FBX using Guid(387fc15ab47994e4587ec6f5043ef638) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Plate_set.FBX using Guid(f43dd183fcd7e3b4680e2aaa66b4caee) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_set_B.FBX using Guid(4e1c08fd5dc1dfa47b1a46a3ac31a407) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker2] -> (artifact id: '08aee61dd723f2c89d668b3c6cb31b36') in 0.1273616 seconds
[Worker1] -> (artifact id: 'afbe5fc73fbc60ae8b0be1d5d9d29184') in 0.1274599 seconds
[Worker0] -> (artifact id: '361fd65b4a069cdba3136c70d8330a41') in 0.1222213 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotionbottle_A.FBX using Guid(cb86241a13914424296ce97402dd0208) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Bathroom_sink.FBX using Guid(a24d9dc7c3ca9114e9d6c4600385bd3c) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] -> (artifact id: 'f45713519ff3f4922d1f5e1e9daf54fa') in 0.0219847 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lotion_set_A.FBX using Guid(069547c18f0fd7d44a8f5894d8afaf72) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'fef735eba378d930ef71f220711870f9') in 0.0148631 seconds
[Worker1] -> (artifact id: 'b663d25494aaf35b63faa5ad9dfdb46a') in 0.0425212 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Coffee_mug.FBX using Guid(74ea2b74695918e4dbd55990b3e8a12a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '74bf49f1271cc35d1f0045d080252128') in 0.0177175 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Kitchen_counter_B.FBX using Guid(9a370214fefdd97438cf8ddc21a90d86) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Prefabs/Building/Ceiling_3x3_broken_C.prefab using Guid(602b96efcb90a8a4a9266450a8b7ed58) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'a972ca4241144c1a0771e7a6d8a4c3d1') in 0.0166694 seconds
[Worker1] -> (artifact id: '8a53474ba180d52255488e8caf607c17') in 0.1082751 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Drying_rod.FBX using Guid(e6867e274f9412c43ab9b7a8b8cd35d0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'e929a346f741ddcc755e6c568d8b5ada') in 0.0172376 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Curtains_long_singlewindow.FBX using Guid(e9ce888ea3ae5ed4f933bdebd73fcec5) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'e662755d0ead28db3a9a4a38401b8934') in 0.0179147 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Girl_poster_H.FBX using Guid(ad8958f54b56b2e468c0b6d28de87a02) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker1] -> (artifact id: '09bf851a0331f71b569da413a2654e76') in 0.017475 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Lamp_bathroom_wall.FBX using Guid(ecb55977b0770cb4ba38b2182928f54e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: 'c2022c591236bb3d0aec05f7c82964f7') in 0.0205696 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_E.FBX using Guid(1244424a0a739a041813b94bed64859e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_doors/Door_mesh_multidirectional_C_R.FBX using Guid(75d511b07dbb5d74a9619f297b498193) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Toiletpaper_holder.FBX using Guid(d6d1c9ab3c0cbf64c9058ef04437f923) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] (ScriptedImporter)
[Worker0] -> (artifact id: 'db54f9c2860756a386f4584314f9b4a5') in 0.1268405 seconds
[Worker1] -> (artifact id: '6b6885cc78fa18429d766dbdc3bd398c') in 0.0176043 seconds
[Worker2] -> (artifact id: '1e000857e76cf19f74f86f082fb490a3') in 0.0156878 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Carpet_B.FBX using Guid(69898d60881339946b3b45f461620820) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'a943195540ec4b6dc38e4f051fb459a6') in 0.0265088 seconds
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Jar_ceramic.FBX using Guid(e12e46411c53c9940957fc9ea5358d01) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Folder_B.FBX using Guid(1b02e6881866e4842aedba7642a27a82) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '5212581fb18bc6d0b441b62e9f9212f8') in 0.0956351 seconds
[Worker1] -> (artifact id: 'e64ba7bca631835987af1ed96e6e796c') in 0.0956743 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_A.FBX using Guid(f687871628f489344a8eb42eca1564a3) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: '07129b76dcde7d255086df8fb3ec323b') in 0.0166564 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pillow_B.FBX using Guid(65486b4d4cbfa184ca5d7cf08e06e28b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Shelf_short.FBX using Guid(70dbd7895ddefd141aa8b3979d5c207e) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1] -> (artifact id: '07e41dcafb050e0821b044c130d5f005') in 0.0192447 seconds
[Worker2] -> (artifact id: '35f008f1d36bf6e9a3d9cf3043370f49') in 0.0192305 seconds
[Worker0] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Side_table_C.FBX using Guid(23bc8c615617d8747a3acc665d75df35) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker0] (ScriptedImporter)
[Worker0] -> (artifact id: 'b8ad3203e7aa87a07d788540e4d7d2fb') in 0.0165483 seconds
[Worker1] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Pipe_corner_R.FBX using Guid(8687d9f9e0579a84993a894cef5d1982) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker2] Start importing Assets/AtmosphericHouse/Meshes/Meshes_props/Painting_D.FBX using Guid(e9e273c1547f2454fb9f6866a82130e0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2] -> (artifact id: '543d62efd45054d2bec2341d92b1c3c7') in 0.0194887 seconds
[Worker1] -> (artifact id: '26a6b8e33558922a28188671b6d4e829') in 0.0546228 seconds
4 HDRP assets included in build- 5HDRPRaytracingRTGIQuality - Assets/SampleSceneAssets/Settings/QualityLevels/5HDRPRaytracingRTGIQuality.asset
- 4HDRPRaytracingQuality - Assets/SampleSceneAssets/Settings/QualityLevels/4HDRPRaytracingQuality.asset
- 3HDRPHighQuality - Assets/SampleSceneAssets/Settings/QualityLevels/3HDRPHighQuality.asset
- 1HDRPLowQuality - Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.Rendering.HighDefinition.HDRPPreprocessBuild:LogIncludedAssets (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Editor/BuildProcessors/HDRPPreprocessBuild.cs:63)
UnityEditor.Rendering.HighDefinition.HDRPPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Editor/BuildProcessors/HDRPPreprocessBuild.cs:44)
UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileWindow/<>c__DisplayClass46_0:b__0 ()
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Editor/BuildProcessors/HDRPPreprocessBuild.cs Line: 63)
Start importing ProjectSettings/QualitySettings.asset using Guid(00000000000000009000000000000000) (LibraryAssetImporter) -> (artifact id: 'd23d0524aee2451160947518e7da2490') in 0.0074265 seconds
Start importing ProjectSettings/GraphicsSettings.asset using Guid(00000000000000006100000000000000) (LibraryAssetImporter) -> (artifact id: 'b05950e08c191285e4c52cfa59e2453a') in 0.0013559 seconds
Start importing Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ComputeMaterialLibrary.asset using Guid(833ab0ec618db411699ea8cb1a221d0d) (NativeFormatImporter) -> (artifact id: '0cc3a8fd26a6ec22a2c2ed2a11a01e87') in 0.0100206 seconds
Start importing Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset using Guid(168a2336534e4e043b2a210b6f8d379a) (NativeFormatImporter) -> (artifact id: '4626eb2d5266f0c24b5fdf39507411c3') in 0.0095538 seconds
Start importing Assets/SampleSceneAssets/Settings/QualityLevels/3HDRPHighQuality.asset using Guid(36dd385e759c96147b6463dcd1149c11) (NativeFormatImporter) -> (artifact id: 'd4b97309c8731166e87577d0f8f9d013') in 0.0088523 seconds
Start importing Assets/SampleSceneAssets/Settings/QualityLevels/5HDRPRaytracingRTGIQuality.asset using Guid(96471df129b04e24991e9188b9c81134) (NativeFormatImporter) -> (artifact id: 'cf3ff83d0550f5d545067ee5a6437a83') in 0.0086391 seconds
Start importing Assets/SampleSceneAssets/Settings/QualityLevels/4HDRPRaytracingQuality.asset using Guid(c78d399b0e7111b4eacf5caaae574939) (NativeFormatImporter) -> (artifact id: 'a1242afb58c508268a9cb96bdf098d12') in 0.0080064 seconds
Start importing Assets/Sounds/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset using Guid(acc11144f57719542b5fa25f02e74afb) (NativeFormatImporter) -> (artifact id: '827e42300fce7cbce262480a2dc9cd2c') in 0.0101347 seconds
Start importing Assets/PlayMaker/Editor/Resources/EditorStartupPrefs.asset using Guid(cdb2b908ef6cb8b45aba3615cdf5b909) (NativeFormatImporter) -> (artifact id: '3eb81a86815fbb0836c0c1828b3a8619') in 0.001285 seconds
Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3fbff887ce557de4992facc685065094): Total: 0.304 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Summary:
Imports: total=9 (actual=9, local cache=0, cache server=0)
Asset DB Process Time: managed=3 ms, native=123 ms
Asset DB Callback time: managed=152 ms, native=24 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=2984, non-scripts=13478
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 21
InvokeCustomDependenciesCallbacks: 0.001ms
InvokePackagesCallback: 0.001ms
ApplyChangesToAssetFolders: 0.159ms
Scan: 15.601ms
OnSourceAssetsModified: 0.001ms
CategorizeAssetsWithTransientArtifact: 0.025ms
ProcessAssetsWithTransientArtifactChanges: 0.121ms
CategorizeAssets: 7.010ms
ImportOutOfDateAssets: 93.412ms (0.856ms without children)
ImportManagerImport: 88.490ms (3.173ms without children)
ImportInProcess: 85.229ms
UpdateCategorizedAssets: 0.087ms
ReloadNativeAssets: 0.555ms
UnloadImportedAssets: 0.291ms
ReloadImportedAssets: 0.002ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.419ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 0.794ms
PostProcessAllAssets: 154.533ms
Hotreload: 22.578ms
GatherAllCurrentPrimaryArtifactRevisions: 0.749ms
UnloadStreamsBegin: 3.377ms
PersistCurrentRevisions: 0.435ms
UnloadStreamsEnd: 0.002ms
Untracked: 5.748ms
[Licensing::Client] Successfully resolved entitlement details
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.5856ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: E:/3D/Eldanor
ExitCode: 0 Duration: 0s167ms
*** Tundra build success (0.14 seconds), 0 items updated, 4 evaluated
Start importing Assets/Resources/PerformanceTestRunInfo.json using Guid(f00941151fb5b294dbd468d52e82866d) (TextScriptImporter) -> (artifact id: 'f7a543d4140b5bd238b8d1a482762249') in 0.0130323 seconds
Start importing Assets/Resources/PerformanceTestRunSettings.json using Guid(acf4728077742094b983d44a633223f9) (TextScriptImporter) -> (artifact id: 'e75d070a9e81bb402e5eac704a4ee638') in 0.0111783 seconds
Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5632645e5b1f429429f2858a687fafba): Total: 0.246 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: Recompiling scripts for player build.
BuildPlayer: start building target 19
Total cache size 268425364
Total cache size after purge 268425364, took 00:00:00.7594733
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.4791ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: E:/3D/Eldanor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
ALC ILPP context 1 is unloading
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 438.8661ms
ExitCode: 0 Duration: 4s149ms
[591/732 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp
[609/732 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[650/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll
[651/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll
[652/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll
[653/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InputSystem.dll
[654/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
[655/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Profiling.Core.dll
[656/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll
[657/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TriangleDotNet.dll
[658/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll
[659/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
[660/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll
[661/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
[662/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll
[663/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.dll
[664/732 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll
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*** Tundra build success (4.13 seconds), 82 items updated, 732 evaluated
Total cache size 268425364
Total cache size after purge 268425364, took 00:00:00.1429665
Rebuilding Data files because Assets/Resources/PerformanceTestRunSettings.json is dirty (hash)
[Licensing::Client] Successfully resolved entitlement details
Opening scene 'Assets/Scenes/Main.unity'
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/Main.unity'
Deserialize: 3458.566 ms
Integration: 1111.449 ms
Integration of assets: 25.588 ms
Thread Wait Time: -25.574 ms
Total Operation Time: 4570.029 ms
Unloading 850 unused Assets / (219.0 MB). Loaded Objects now: 125165.
Memory consumption went from 5.40 GB to 5.18 GB.
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Opening scene 'Assets/Scenes/Quit.unity'
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Integration: 539.491 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.017 ms
Total Operation Time: 541.081 ms
Unloading 12631 unused Assets / (0.94 GB). Loaded Objects now: 13928.
Memory consumption went from 6.14 GB to 1.19 GB.
Total: 359.421600 ms (FindLiveObjects: 2.903600 ms CreateObjectMapping: 1.839000 ms MarkObjects: 53.198600 ms DeleteObjects: 301.476600 ms)
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 66 unused Assets / (254.0 KB). Loaded Objects now: 14516.
Memory consumption went from 1.19 GB to 1.19 GB.
Total: 53.934200 ms (FindLiveObjects: 1.032300 ms CreateObjectMapping: 0.490100 ms MarkObjects: 51.969800 ms DeleteObjects: 0.440700 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (7.4 MB). Loaded Objects now: 14516.
Memory consumption went from 1.19 GB to 1.18 GB.
Total: 56.193000 ms (FindLiveObjects: 1.004100 ms CreateObjectMapping: 0.855400 ms MarkObjects: 54.297300 ms DeleteObjects: 0.034500 ms)
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
Unloading 150 unused Assets / (123.6 MB). Loaded Objects now: 14609.
Memory consumption went from 1.19 GB to 1.07 GB.
Total: 72.150500 ms (FindLiveObjects: 0.999300 ms CreateObjectMapping: 0.840300 ms MarkObjects: 53.991600 ms DeleteObjects: 16.317800 ms)
Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky cubemap" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 3.00 seconds
starting compilation...
Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky cubemap" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/PhysicallyBasedSky" pass "PBR Sky" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.04 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 2 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 2 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/PhysicallyBasedSky in 0.00s
d3d11 (total internal programs: 6, unique: 5)
Compiling shader "HDRP/Water/Water" pass "WaterGBuffer" (vp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 24
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterGBuffer" (fp)
Target graphics API: d3d11
Full variant space: 144
After settings filtering: 144
After built-in stripping: 72
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (vp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 24
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (fp)
Target graphics API: d3d11
Full variant space: 144
After settings filtering: 144
After built-in stripping: 72
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (hp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 24
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterGBufferTessellation" (dp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 24
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "LowRes" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "LowRes" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterMask" (vp)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 96
After built-in stripping: 48
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterMask" (fp)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 96
After built-in stripping: 48
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterMaskLowRes" (vp)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 96
After built-in stripping: 48
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water" pass "WaterMaskLowRes" (fp)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 96
After built-in stripping: 48
After scriptable stripping: 12
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.05 seconds. Local cache hits 12 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 12 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.09 seconds. Local cache hits 12 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.12 seconds. Local cache hits 12 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.15 seconds. Local cache hits 12 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.24 seconds. Local cache hits 12 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.24 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.24 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.23 seconds. Local cache hits 12 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.23 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.23 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.23 seconds. Local cache hits 12 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/Water/Water in 0.00s
d3d11 (total internal programs: 122, unique: 98)
Compressed shader 'HDRP/Water/Water' on d3d11 from 1.04MB to 0.06MB
Compressed shader 'HDRP/Water/Water' in 0.02s
Compiling shader "HDRP/Water/Water Decal" pass "Deformation" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water Decal" pass "Deformation" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water Decal" pass "Foam" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water Decal" pass "Foam" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/Water/Water Decal in 0.00s
d3d11 (total internal programs: 8, unique: 6)
Compiling shader "Shader Graphs/SolidColor" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Shader Graphs/SolidColor" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Shader Graphs/SolidColor" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Shader Graphs/SolidColor" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Shader Graphs/SolidColor" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Shader Graphs/SolidColor in 0.00s
d3d11 (total internal programs: 26, unique: 26)
Compiling shader "HDRP/DefaultFogVolume" pass "FogVolumeVoxelize" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/DefaultFogVolume" pass "FogVolumeVoxelize" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/DefaultFogVolume" pass "ShaderGraphPreview" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/DefaultFogVolume" pass "ShaderGraphPreview" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/DefaultFogVolume" pass "VolumetricFogVFXOverdrawDebug" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/DefaultFogVolume" pass "VolumetricFogVFXOverdrawDebug" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/DefaultFogVolume in 0.00s
d3d11 (total internal programs: 9, unique: 9)
Compiling shader "HDRP/Water/Water Decal Sample" pass "Deformation" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water Decal Sample" pass "Deformation" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water Decal Sample" pass "Foam" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Water/Water Decal Sample" pass "Foam" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/Water/Water Decal Sample in 0.00s
d3d11 (total internal programs: 8, unique: 6)
Compiling shader "Skybox/Cubemap" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Skybox/Cubemap" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Skybox/Cubemap in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (vp)
Target graphics API: d3d11
Full variant space: 24
After settings filtering: 24
After built-in stripping: 24
After scriptable stripping: 24
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (fp)
Target graphics API: d3d11
Full variant space: 24
After settings filtering: 24
After built-in stripping: 24
After scriptable stripping: 24
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (vp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 48
After scriptable stripping: 48
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/CloudLayer" pass "" (fp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 48
After scriptable stripping: 48
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 24 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 24 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 48 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.12 seconds. Local cache hits 48 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/Sky/CloudLayer in 0.00s
d3d11 (total internal programs: 144, unique: 120)
Compressed shader 'Hidden/HDRP/Sky/CloudLayer' on d3d11 from 1.22MB to 0.10MB
Compressed shader 'Hidden/HDRP/Sky/CloudLayer' in 0.04s
Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/PostProcessing/Debug/Waveform in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/DLSSBiasColorMask" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DLSSBiasColorMask" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/DLSSBiasColorMask in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/WaterCaustics" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterCaustics" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/WaterCaustics in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/ApplyDistortion" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ApplyDistortion" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/ApplyDistortion in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/CameraMotionVectors" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CameraMotionVectors" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CameraMotionVectors in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/CompositeUI" pass "" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CompositeUI" pass "" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CompositeUI in 0.00s
d3d11 (total internal programs: 10, unique: 10)
Compiling shader "Hidden/VoxelizeShader" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/VoxelizeShader" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/VoxelizeShader" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/VoxelizeShader" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VoxelizeShader in 0.00s
d3d11 (total internal programs: 4, unique: 3)
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugExposure" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugExposure in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/GGXConvolve" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/GGXConvolve" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/GGXConvolve in 0.00s
d3d11 (total internal programs: 3, unique: 3)
Compiling shader "Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/CoreSRP/CoreCopy" pass "Copy" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreSRP/CoreCopy" pass "Copy" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreSRP/CoreCopy" pass "CopyMS" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreSRP/CoreCopy" pass "CopyMS" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/CoreSRP/CoreCopy in 0.00s
d3d11 (total internal programs: 6, unique: 6)
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/VolumetricCloudsCombine" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/VolumetricCloudsCombine in 0.00s
d3d11 (total internal programs: 18, unique: 11)
Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/UpsampleTransparent" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/UpsampleTransparent in 0.00s
d3d11 (total internal programs: 8, unique: 6)
Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/GradientSky" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/Sky/GradientSky in 0.00s
d3d11 (total internal programs: 4, unique: 3)
Compiling shader "Hidden/HDRP/CombineLighting" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CombineLighting" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CombineLighting" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CombineLighting" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CombineLighting in 0.00s
d3d11 (total internal programs: 4, unique: 3)
Compiling shader "Hidden/ColorPyramidPS" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ColorPyramidPS" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ColorPyramidPS" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ColorPyramidPS" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ColorPyramidPS in 0.00s
d3d11 (total internal programs: 4, unique: 3)
Compiling shader "Hidden/HDRP/PreIntegratedFGD_Marschner" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/PreIntegratedFGD_Marschner" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/PreIntegratedFGD_Marschner in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Default" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Default" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Polychromatic Alpha" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "Polychromatic Alpha" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA + Polychromatic Alpha" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/OpaqueAtmosphericScattering" pass "MSAA + Polychromatic Alpha" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/OpaqueAtmosphericScattering in 0.00s
d3d11 (total internal programs: 24, unique: 21)
Compiling shader "Hidden/HDRP/ClearBlack" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ClearBlack" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/ClearBlack in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/VFX/Empty" pass "" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/VFX/Empty" pass "" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VFX/Empty in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Core/FallbackError" pass "" (vp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/Core/FallbackError" pass "" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Core/FallbackError in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/MaterialLoading" pass "" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MaterialLoading" pass "" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/MaterialLoading in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 0 - Copy stencilRef to output" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 0 - Copy stencilRef to output" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 1 - Write 1 if value different from stencilRef to output" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 1 - Write 1 if value different from stencilRef to output" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 2 - Export HTILE for stencilRef to output" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 2 - Export HTILE for stencilRef to output" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 3 - Initialize Stencil UAV copy with 1 if value different from stencilRef to output" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 3 - Initialize Stencil UAV copy with 1 if value different from stencilRef to output" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 4 - Update Stencil UAV copy with Stencil Ref" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyStencilBuffer" pass "Pass 4 - Update Stencil UAV copy with Stencil Ref" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CopyStencilBuffer in 0.00s
d3d11 (total internal programs: 10, unique: 6)
Compiling shader "Hidden/HDRP/TemporalAA" pass "TAA" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "TAA" (fp)
Target graphics API: d3d11
Full variant space: 320
After settings filtering: 320
After built-in stripping: 320
After scriptable stripping: 320
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "Excluded From TAA" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "Excluded From TAA" (fp)
Target graphics API: d3d11
Full variant space: 320
After settings filtering: 320
After built-in stripping: 320
After scriptable stripping: 320
Processed in 0.01 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "TAAU" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "TAAU" (fp)
Target graphics API: d3d11
Full variant space: 320
After settings filtering: 320
After built-in stripping: 320
After scriptable stripping: 320
Processed in 0.01 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "Copy History" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/TemporalAA" pass "Copy History" (fp)
Target graphics API: d3d11
Full variant space: 320
After settings filtering: 320
After built-in stripping: 320
After scriptable stripping: 320
Processed in 0.01 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.35 seconds. Local cache hits 320 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.01s
d3d11 finished in 0.36 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.71 seconds. Local cache hits 320 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.71 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 1.08 seconds. Local cache hits 320 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 1.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 1.40 seconds. Local cache hits 320 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/TemporalAA in 0.00s
d3d11 (total internal programs: 1284, unique: 961)
Compressed shader 'Hidden/HDRP/TemporalAA' on d3d11 from 3.42MB to 0.28MB
Compressed shader 'Hidden/HDRP/TemporalAA' in 0.11s
Compiling shader "Hidden/HDRP/CopyDepthBuffer" pass "Copy Depth" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CopyDepthBuffer" pass "Copy Depth" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CopyDepthBuffer in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/DebugViewMaterialGBuffer" pass "" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugViewMaterialGBuffer" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugViewMaterialGBuffer in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/XROcclusionMesh" pass "" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/XROcclusionMesh" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/XROcclusionMesh in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/HDRP/IntegrateHDRI" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/IntegrateHDRI" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/IntegrateHDRI in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Shader/ChromaKeying" pass "ChromaKeying" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/Shader/ChromaKeying" pass "ChromaKeying" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Shader/ChromaKeying in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Renderers/Thickness" pass "ComputeThicknessOpaque" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Renderers/Thickness" pass "ComputeThicknessOpaque" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Renderers/Thickness" pass "ComputeThicknessTransparent" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Renderers/Thickness" pass "ComputeThicknessTransparent" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Renderers/Thickness in 0.00s
d3d11 (total internal programs: 8, unique: 6)
Compiling shader "Hidden/Shader/AlphaInjection" pass "AlphaInjection" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/Shader/AlphaInjection" pass "AlphaInjection" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Shader/AlphaInjection in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/DebugVTBlit" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/DebugVTBlit" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/DebugVTBlit" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/DebugVTBlit" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/DebugVTBlit in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/CharlieConvolve" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/CharlieConvolve" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/CharlieConvolve in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/CubeToPano" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CubeToPano" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/CubeToPano in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/FinalPass" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/FinalPass" pass "" (fp)
Target graphics API: d3d11
Full variant space: 768
After settings filtering: 768
After built-in stripping: 768
After scriptable stripping: 768
Processed in 0.01 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.97 seconds. Local cache hits 768 (11.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.01s
Serialized binary data for shader Hidden/HDRP/FinalPass in 0.00s
d3d11 (total internal programs: 769, unique: 769)
Compressed shader 'Hidden/HDRP/FinalPass' on d3d11 from 4.06MB to 0.31MB
Compressed shader 'Hidden/HDRP/FinalPass' in 0.13s
Compiling shader "Hidden/Core/VrsVisualization" pass "VrsVisualization" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/Core/VrsVisualization" pass "VrsVisualization" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Core/VrsVisualization in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/DownsampleDepth" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DownsampleDepth" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/DownsampleDepth in 0.00s
d3d11 (total internal programs: 3, unique: 3)
Compiling shader "HDRP/Lit" pass "GBuffer" (vp)
Target graphics API: d3d11
Full variant space: 4608
After settings filtering: 1152
After built-in stripping: 72
After scriptable stripping: 24
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "GBuffer" (fp)
Target graphics API: d3d11
Full variant space: 1105920
After settings filtering: 276480
After built-in stripping: 8640
After scriptable stripping: 184
Processed in 0.08 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 112
After settings filtering: 112
After built-in stripping: 56
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 256
After settings filtering: 256
After built-in stripping: 128
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 40
After settings filtering: 40
After built-in stripping: 20
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 40
After settings filtering: 40
After built-in stripping: 20
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 432
After settings filtering: 432
After built-in stripping: 216
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 1440
After settings filtering: 1440
After built-in stripping: 720
After scriptable stripping: 0
Processed in 0.01 seconds
Compiling shader "HDRP/Lit" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 384
After settings filtering: 384
After built-in stripping: 192
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 1024
After settings filtering: 1024
After built-in stripping: 512
After scriptable stripping: 0
Processed in 0.01 seconds
Compiling shader "HDRP/Lit" pass "TransparentDepthPrepass" (vp)
Target graphics API: d3d11
Full variant space: 112
After settings filtering: 112
After built-in stripping: 56
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "TransparentDepthPrepass" (fp)
Target graphics API: d3d11
Full variant space: 152
After settings filtering: 152
After built-in stripping: 76
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "TransparentBackface" (vp)
Target graphics API: d3d11
Full variant space: 8192
After settings filtering: 2048
After built-in stripping: 128
After scriptable stripping: 24
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "TransparentBackface" (fp)
Target graphics API: d3d11
Full variant space: 22560768
After settings filtering: 5640192
After built-in stripping: 176256
After scriptable stripping: 108
Processed in 1.23 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "Forward" (vp)
Target graphics API: d3d11
Full variant space: 8192
After settings filtering: 2048
After built-in stripping: 128
After scriptable stripping: 24
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "Forward" (fp)
Target graphics API: d3d11
Full variant space: 45121536
After settings filtering: 11280384
After built-in stripping: 352512
After scriptable stripping: 108
Processed in 2.38 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "TransparentDepthPostpass" (vp)
Target graphics API: d3d11
Full variant space: 80
After settings filtering: 80
After built-in stripping: 40
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "TransparentDepthPostpass" (fp)
Target graphics API: d3d11
Full variant space: 80
After settings filtering: 80
After built-in stripping: 40
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "RayTracingPrepass" (vp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "RayTracingPrepass" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 24
After settings filtering: 24
After built-in stripping: 12
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 24
After settings filtering: 24
After built-in stripping: 12
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 36864
After settings filtering: 18432
After built-in stripping: 2304
After scriptable stripping: 64
Processed in 0.02 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 18432
After settings filtering: 9216
After built-in stripping: 1152
After scriptable stripping: 32
Processed in 0.01 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 36864
After settings filtering: 18432
After built-in stripping: 2304
After scriptable stripping: 64
Processed in 0.02 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 64
After settings filtering: 64
After built-in stripping: 64
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "SubSurfaceDXR" (rs)
Target graphics API: d3d11
Full variant space: 3072
After settings filtering: 1536
After built-in stripping: 192
After scriptable stripping: 32
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Lit" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 32
After settings filtering: 32
After built-in stripping: 32
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Lit" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 768
After settings filtering: 768
After built-in stripping: 768
After scriptable stripping: 0
Processed in 0.01 seconds
d3d11 finished in 3.81 seconds. Local cache hits 24 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 3.73 seconds. Local cache hits 184 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 3.69 seconds. Local cache hits 24 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 2.46 seconds. Local cache hits 108 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.01s
d3d11 finished in 2.47 seconds. Local cache hits 24 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.34 seconds. Local cache hits 108 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.01s
d3d11 finished in 0.47 seconds. Local cache hits 64 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.01s
d3d11 finished in 0.58 seconds. Local cache hits 32 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.01s
d3d11 finished in 0.63 seconds. Local cache hits 64 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.66 seconds. Local cache hits 32 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/Lit in 0.01s
d3d11 (total internal programs: 664, unique: 640)
Compressed shader 'HDRP/Lit' on d3d11 from 40.73MB to 15.41MB
Compressed shader 'HDRP/Lit' in 0.70s
Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DepthValues" pass "" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 3 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 3 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 3 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 3 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/DepthValues in 0.00s
d3d11 (total internal programs: 16, unique: 13)
Compiling shader "Hidden/HDRP/MaterialError" pass "" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MaterialError" pass "" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/MaterialError in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/PostProcessing/Debug/Vectorscope in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Copy" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Copy" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "CopyDepth" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "CopyDepth" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Downsample" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "Downsample" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "HorizontalBlur" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "HorizontalBlur" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "VerticalBlur" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassUtils" pass "VerticalBlur" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CustomPassUtils in 0.00s
d3d11 (total internal programs: 10, unique: 6)
Compiling shader "Hidden/HDRP/DebugColorPicker" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugColorPicker" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugColorPicker in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugLocalVolumetricFogAtlas" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugLocalVolumetricFogAtlas in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareAdditive" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareAdditive" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareScreen" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareScreen" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlarePremultiply" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlarePremultiply" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareLerp" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareLerp" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareOcclusion" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareDataDriven" pass "LensFlareOcclusion" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/LensFlareDataDriven in 0.00s
d3d11 (total internal programs: 26, unique: 12)
Compiling shader "Hidden/HDRP/FallbackError" pass "" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/FallbackError" pass "" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/FallbackError in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeAll" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeAll" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeColorOnly" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeColorOnly" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeDepthMovecOnly" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CompositeLines" pass "CompositeDepthMovecOnly" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CompositeLines in 0.00s
d3d11 (total internal programs: 6, unique: 4)
Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugLightVolumes" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugLightVolumes in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/ClearStencilBuffer" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ClearStencilBuffer" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/ClearStencilBuffer in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "RegularShadow" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "RegularShadow" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "VarianceShadow" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap" pass "VarianceShadow" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ScriptableRenderPipeline/DebugDisplayHDShadowMap in 0.00s
d3d11 (total internal programs: 4, unique: 3)
Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Edge detection" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Edge detection" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Blend Weights Calculation" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Blend Weights Calculation" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Neighborhood Blending" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Neighborhood Blending" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 3 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 3 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/PostProcessing/SubpixelMorphologicalAntialiasing in 0.00s
d3d11 (total internal programs: 12, unique: 12)
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpac Prefilter" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpac Prefilter" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Downsample" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Downsample" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Upsample" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Upsample" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Composition" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Composition" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Write to BloomTexture" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/LensFlareScreenSpace" pass "LensFlareScreenSpace Write to BloomTexture" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/LensFlareScreenSpace in 0.00s
d3d11 (total internal programs: 10, unique: 6)
Compiling shader "Hidden/HDRP/DebugHDR" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugHDR" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugHDR" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugHDR" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugHDR" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugHDR" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugHDR in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragBaking" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragBaking" (fp)
Target graphics API: d3d11
Full variant space: 216
After settings filtering: 216
After built-in stripping: 216
After scriptable stripping: 18
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRender" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRender" (fp)
Target graphics API: d3d11
Full variant space: 216
After settings filtering: 216
After built-in stripping: 216
After scriptable stripping: 18
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplate" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplate" (fp)
Target graphics API: d3d11
Full variant space: 216
After settings filtering: 216
After built-in stripping: 216
After scriptable stripping: 18
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplateDepth" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/HDRISky" pass "FragRenderBackplateDepth" (fp)
Target graphics API: d3d11
Full variant space: 216
After settings filtering: 216
After built-in stripping: 216
After scriptable stripping: 18
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 18 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 18 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 18 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 18 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/Sky/HDRISky in 0.00s
d3d11 (total internal programs: 76, unique: 73)
Compiling shader "Hidden/HDRP/CustomClear" pass "ClearColorAndStencil" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomClear" pass "ClearColorAndStencil" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomClear" pass "DrawTextureAndClearStencil" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomClear" pass "DrawTextureAndClearStencil" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CustomClear in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky Cubemap" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky Cubemap" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Sky/PbrSky" pass "PBRSky" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/Sky/PbrSky in 0.00s
d3d11 (total internal programs: 6, unique: 5)
Compiling shader "Hidden/HDRP/PreIntegratedFGD_CookTorrance" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/PreIntegratedFGD_CookTorrance" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/PreIntegratedFGD_CookTorrance in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorAndDepth" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "ColorAndDepth" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/BlitColorAndDepth" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 16
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.03 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 16 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 16 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 16 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/BlitColorAndDepth in 0.00s
d3d11 (total internal programs: 96, unique: 64)
Compiling shader "Hidden/HDRP/WaterExclusion" pass "StencilTag" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterExclusion" pass "StencilTag" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/WaterExclusion in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/ScreenSpaceShadows" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ScreenSpaceShadows" pass "" (fp)
Target graphics API: d3d11
Full variant space: 18
After settings filtering: 18
After built-in stripping: 18
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/ScreenSpaceShadows in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/DebugDisplayLatlong" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugDisplayLatlong" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugDisplayLatlong in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/CoreResources/FilterAreaLightCookies" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/CoreResources/FilterAreaLightCookies in 0.00s
d3d11 (total internal programs: 8, unique: 5)
Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/DebugLightCluster" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/DebugLightCluster in 0.00s
d3d11 (total internal programs: 4, unique: 3)
Compiling shader "HDRP/Unlit" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "DistortionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Unlit" pass "DistortionVectors" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Unlit" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Unlit" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Unlit" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "HDRP/Unlit" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "HDRP/Unlit" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader HDRP/Unlit in 0.00s
d3d11 (total internal programs: 42, unique: 36)
Compiling shader "Hidden/HDRP/DebugViewTiles" pass "" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugViewTiles" pass "" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 16
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugViewTiles in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/ScriptableRenderPipeline/ShadowBlit" pass "BlitShadows" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ScriptableRenderPipeline/ShadowBlit" pass "BlitShadows" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ScriptableRenderPipeline/ShadowBlit in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthToColorPass" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthToColorPass" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthPass" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "DepthPass" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "NormalToColorPass" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "NormalToColorPass" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "TangentToColorPass" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/CustomPassRenderersUtils" pass "TangentToColorPass" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/CustomPassRenderersUtils in 0.00s
d3d11 (total internal programs: 16, unique: 10)
Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugBlitQuad" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugBlitQuad in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/WaterDecal" pass "DeformationDecal" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "DeformationDecal" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamDecal" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamDecal" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "MaskDecal" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "MaskDecal" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "LargeCurrentDecal" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "LargeCurrentDecal" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "RipplesCurrentDecal" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "RipplesCurrentDecal" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamAttenuation" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/WaterDecal" pass "FoamAttenuation" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/WaterDecal in 0.00s
d3d11 (total internal programs: 12, unique: 11)
Compiling shader "Hidden/BlitCubemap" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/BlitCubemap" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCubemap in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/PreIntegratedFGD_Ward" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/PreIntegratedFGD_Ward" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/PreIntegratedFGD_Ward in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/SRP/BlitCubeTextureFace" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/SRP/BlitCubeTextureFace" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/SRP/BlitCubeTextureFace in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Shader Graph/FallbackError" pass "" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/Shader Graph/FallbackError" pass "" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Shader Graph/FallbackError in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA1X" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA1X" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA2X" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA2X" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA4X" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA4X" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA8X" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/ColorResolve" pass "MSAA8X" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/ColorResolve in 0.00s
d3d11 (total internal programs: 8, unique: 5)
Compiling shader "Hidden/HDRP/Blit" pass "Nearest" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "Nearest" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "Bilinear" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "Bilinear" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuad" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuad" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuad" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuad" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPadding" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPadding" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPadding" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPadding" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingRepeat" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingRepeat" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingRepeat" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingRepeat" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingOctahedral" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingOctahedral" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlend" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlend" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlend" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlend" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlendRepeat" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestQuadPaddingAlphaBlendRepeat" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendRepeat" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendRepeat" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendOctahedral" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadPaddingAlphaBlendOctahedral" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedral" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedral" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralLuminance" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralLuminance" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralAlpha" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralAlpha" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralRed" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "CubeToOctahedralRed" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadLuminance" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadLuminance" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadAlpha" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadAlpha" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadRed" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearQuadRed" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestCubeToOctahedralPadding" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "NearestCubeToOctahedralPadding" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearCubeToOctahedralPadding" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Blit" pass "BilinearCubeToOctahedralPadding" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/Blit in 0.00s
d3d11 (total internal programs: 200, unique: 61)
Compiling shader "Hidden/ScriptableRenderPipeline/ShadowClear" pass "ClearShadow" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/ScriptableRenderPipeline/ShadowClear" pass "ClearShadow" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ScriptableRenderPipeline/ShadowClear in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/HDRP/XRMirrorView" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/XRMirrorView" pass "" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/XRMirrorView in 0.00s
d3d11 (total internal programs: 5, unique: 5)
Compiling shader "Hidden/HDRP/DebugFullScreen" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/HDRP/DebugFullScreen" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader Hidden/HDRP/DebugFullScreen in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/MotionVecResolve" pass "" (fp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/MotionVecResolve in 0.00s
d3d11 (total internal programs: 8, unique: 5)
Compiling shader "Hidden/HDRP/Material/Decal/DecalNormalBuffer" pass "" (vp)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/HDRP/Material/Decal/DecalNormalBuffer" pass "" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/HDRP/Material/Decal/DecalNormalBuffer in 0.00s
d3d11 (total internal programs: 2, unique: 2)
Compiling compute shader "StageSetupSegment"
starting stripping...
finished in 0.01 seconds. 0 of 4 variants left
Compiling compute shader "DepthOfFieldCoC"
starting stripping...
finished in 0.00 seconds. 16 of 16 variants left
16 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants
Compiling compute shader "WaterLighting"
starting stripping...
finished in 0.00 seconds. 120 of 720 variants left
120 variants, starting compilation...
finished in 0.07 seconds. Local cache hits 120, remote cache hits 0, compiled 0 variants
Compiling compute shader "LensFlareMergeOcclusionDataDriven"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "RaytracingReflectionFilter"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "BakeCloudTexture"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "Deferred"
starting stripping...
finished in 0.05 seconds. 372 of 13392 variants left
372 variants, starting compilation...
finished in 0.42 seconds. Local cache hits 372, remote cache hits 0, compiled 0 variants
Compiling compute shader "lightlistbuild-clustered"
starting stripping...
finished in 0.00 seconds. 20 of 20 variants left
20 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 20, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_PreBlur"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "WaterFoam"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_CopyHistory"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "PaniniProjection"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "RayTracingAmbientOcclusion"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_TemporalAccumulation"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "BloomBlur"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "FXAA"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "StageRasterBin"
starting stripping...
finished in 0.00 seconds. 0 of 4 variants left
Compiling compute shader "ApplyExposure"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReflectionDenoiser"
starting stripping...
finished in 0.00 seconds. 14 of 14 variants left
14 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldCoCDilate"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "lightlistbuild-clearatomic"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "DoFGather"
starting stripping...
finished in 0.00 seconds. 16 of 16 variants left
16 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants
Compiling compute shader "WaterLine"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "HistogramExposure"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "ProbeVolumeSamplingDebugPositionNormal"
starting stripping...
finished in 0.00 seconds. 0 of 2 variants left
Compiling compute shader "VFXCopyBuffer"
starting stripping...
finished in 0.00 seconds. 18 of 18 variants left
18 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
Compiling compute shader "BloomPrefilter"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricMaterial"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ScreenSpaceMultipleScattering"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "MotionBlur"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "GTAOSpatialDenoise"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldMipSafe"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "GTAOTemporalDenoise"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "WaterSimulation"
starting stripping...
finished in 0.00 seconds. 14 of 14 variants left
14 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants
Compiling compute shader "DownsampleVTFeedback"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "MotionBlurGenTilePass"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "LutBuilder3D"
starting stripping...
finished in 0.00 seconds. 48 of 48 variants left
48 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldPreCombineFar"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "ContactShadows"
starting stripping...
finished in 0.00 seconds. 2 of 4 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "BakeCloudShadows"
starting stripping...
finished in 0.00 seconds. 32 of 32 variants left
32 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 32, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_MipGeneration"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldGather"
starting stripping...
finished in 0.00 seconds. 32 of 32 variants left
32 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 32, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldCoCReproject"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "HairMultipleScatteringPreIntegration"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "BlitAndExpose"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_HistoryFix"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "MomentShadows"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "ColorPyramid"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "RayTracingSubSurface"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "builddispatchindirect"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "RandomDownsample"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_TemporalStabilization"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "DebugHistogramImage"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "StagePrepare"
starting stripping...
finished in 0.00 seconds. 0 of 12 variants left
Compiling compute shader "ContrastAdaptiveSharpen"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "RaytracingReflections"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "BloomUpsample"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "MotionBlurNeighborhoodTilePass"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "lightlistbuild-bigtile"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "DebugWaveform"
starting stripping...
finished in 0.00 seconds. 0 of 4 variants left
Compiling compute shader "DepthPyramid"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "lightlistbuild"
starting stripping...
finished in 0.00 seconds. 16 of 16 variants left
16 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants
Compiling compute shader "ResolveStencilBuffer"
starting stripping...
finished in 0.00 seconds. 32 of 32 variants left
32 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 32, remote cache hits 0, compiled 0 variants
Compiling compute shader "PostSharpenPass"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricCloudsTrace"
starting stripping...
finished in 0.00 seconds. 64 of 64 variants left
64 variants, starting compilation...
finished in 0.06 seconds. Local cache hits 64, remote cache hits 0, compiled 0 variants
Compiling compute shader "GTAO"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "BilateralUpsample"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "GenSdfRayMap"
starting stripping...
finished in 0.00 seconds. 42 of 42 variants left
42 variants, starting compilation...
finished in 0.08 seconds. Local cache hits 42, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldClearIndirectArgs"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "DebugVectorscope"
starting stripping...
finished in 0.00 seconds. 0 of 4 variants left
Compiling compute shader "CloudMapGenerator"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "AmbientProbeConvolution"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "RaytracingDeferred"
starting stripping...
finished in 0.00 seconds. 6 of 18 variants left
6 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "InScatteredRadiancePrecomputation"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "scrbound"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "TemporalFilter"
starting stripping...
finished in 0.00 seconds. 20 of 20 variants left
20 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 20, remote cache hits 0, compiled 0 variants
Compiling compute shader "ClearLightLists"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "SimpleDenoiser"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "DoFCircleOfConfusion"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "DoFMinMaxDilate"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ComputeGgxIblSampleData"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "EyeCausticLUTGen"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "GPUPrefixSum"
starting stripping...
finished in 0.00 seconds. 14 of 14 variants left
14 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricCloudsShadowFilter"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "VFXPrefixSum"
starting stripping...
finished in 0.00 seconds. 10 of 10 variants left
10 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldKernel"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "RayMarching"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "SkyLUTGenerator"
starting stripping...
finished in 0.00 seconds. 10 of 10 variants left
10 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants
Compiling compute shader "GTAOCopyHistory"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ClearDebugBuffer"
starting stripping...
finished in 0.00 seconds. 0 of 2 variants left
Compiling compute shader "Texture3DAtlas"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "NaNKiller"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "VFXFillIndirectArgs"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldTileMax"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "StageRasterFine"
starting stripping...
finished in 0.00 seconds. 0 of 12 variants left
Compiling compute shader "PathTracingSkySamplingData"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "UpdateStrips"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ScreenSpaceGlobalIllumination"
starting stripping...
finished in 0.00 seconds. 8 of 24 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_PostBlur"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "Exposure"
starting stripping...
finished in 0.00 seconds. 10 of 10 variants left
10 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants
Compiling compute shader "DiffuseShadowDenoiser"
starting stripping...
finished in 0.00 seconds. 48 of 48 variants left
48 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
Compiling compute shader "WaterDeformation"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "GTAOBlurAndUpsample"
starting stripping...
finished in 0.00 seconds. 10 of 10 variants left
10 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants
Compiling compute shader "PlanarReflectionFiltering"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "GPUCopy"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "EncodeBC6H"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "SubsurfaceScattering"
starting stripping...
finished in 0.00 seconds. 16 of 32 variants left
16 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricLighting"
starting stripping...
finished in 0.00 seconds. 128 of 384 variants left
128 variants, starting compilation...
finished in 0.07 seconds. Local cache hits 128, remote cache hits 0, compiled 0 variants
Compiling compute shader "DiffuseDenoiser"
starting stripping...
finished in 0.00 seconds. 10 of 10 variants left
10 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants
Compiling compute shader "DoFComputeSlowTiles"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "BuildProbabilityTables"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "FourierTransform"
starting stripping...
finished in 0.00 seconds. 12 of 12 variants left
12 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
Compiling compute shader "RaytracingLightCluster"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumeVoxelization"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "WaterEvaluation"
starting stripping...
finished in 0.00 seconds. 24 of 24 variants left
24 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
Compiling compute shader "AlphaCopy"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "RaytracingIndirectDiffuse"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "DoFCoCMinMax"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldCombine"
starting stripping...
finished in 0.00 seconds. 48 of 48 variants left
48 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
Compiling compute shader "VrsTexture"
starting stripping...
finished in 0.00 seconds. 48 of 48 variants left
48 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
Compiling compute shader "MotionBlurMergeTilePass"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "RayBinning"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "ReBlur_Blur"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "ClearUIntTextureArray"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "ScreenSpaceReflections"
starting stripping...
finished in 0.00 seconds. 160 of 160 variants left
160 variants, starting compilation...
finished in 0.09 seconds. Local cache hits 160, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldMip"
starting stripping...
finished in 0.00 seconds. 10 of 10 variants left
10 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 10, remote cache hits 0, compiled 0 variants
Compiling compute shader "DebugLightCluster"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "DoFCombine"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "StageWorkQueue"
starting stripping...
finished in 0.00 seconds. 0 of 10 variants left
Compiling compute shader "DoFApertureShape"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "CountTracedRays"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "GPUSort"
starting stripping...
finished in 0.00 seconds. 20 of 20 variants left
20 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 20, remote cache hits 0, compiled 0 variants
Compiling compute shader "GenerateMaxZ"
starting stripping...
finished in 0.00 seconds. 12 of 12 variants left
12 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
Compiling compute shader "Sort"
starting stripping...
finished in 0.00 seconds. 24 of 24 variants left
24 variants, starting compilation...
finished in 0.06 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
Compiling compute shader "GroundIrradiancePrecomputation"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "Accumulation"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "MotionBlurMotionVecPrep"
starting stripping...
finished in 0.00 seconds. 12 of 12 variants left
12 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricLightingFiltering"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "EdgeAdaptiveSpatialUpsampling"
starting stripping...
finished in 0.00 seconds. 8 of 8 variants left
8 variants, starting compilation...
finished in 0.05 seconds. Local cache hits 8, remote cache hits 0, compiled 0 variants
Compiling compute shader "DebugHDRxyMapping"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "UberPost"
starting stripping...
finished in 0.00 seconds. 256 of 256 variants left
256 variants, starting compilation...
finished in 0.19 seconds. Local cache hits 256, remote cache hits 0, compiled 0 variants
Compiling compute shader "DepthOfFieldPrefilter"
starting stripping...
finished in 0.00 seconds. 48 of 48 variants left
48 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricCloudsTraceShadows"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "DebugLightVolumes"
starting stripping...
finished in 0.00 seconds. 0 of 4 variants left
Compiling compute shader "RaytracingShadowFilter"
starting stripping...
finished in 0.00 seconds. 16 of 16 variants left
16 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 16, remote cache hits 0, compiled 0 variants
Compiling compute shader "VolumetricClouds"
starting stripping...
finished in 0.00 seconds. 14 of 14 variants left
14 variants, starting compilation...
finished in 0.03 seconds. Local cache hits 14, remote cache hits 0, compiled 0 variants
Compiling compute shader "ClearBuffer2D"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.02 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "EVSMBlur"
starting stripping...
finished in 0.00 seconds. 6 of 6 variants left
6 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
Compiling compute shader "materialflags"
starting stripping...
finished in 0.00 seconds. 4 of 4 variants left
4 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 4, remote cache hits 0, compiled 0 variants
Compiling compute shader "cleardispatchindirect"
starting stripping...
finished in 0.00 seconds. 2 of 2 variants left
2 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 2, remote cache hits 0, compiled 0 variants
Compiling compute shader "RaytracingShadow"
starting stripping...
finished in 0.00 seconds. 22 of 22 variants left
22 variants, starting compilation...
finished in 0.04 seconds. Local cache hits 22, remote cache hits 0, compiled 0 variants
Compiling compute shader "StageShadingSetup"
starting stripping...
finished in 0.00 seconds. 0 of 20 variants left
Compiling ray tracing shader "RaytracingReflections"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RayTracingIndirectDiffuse_APVL1"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RaytracingShadow"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RTASDebug"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RaytracingAmbientOcclusion"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RayTracingIndirectDiffuse_APVL2"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RayTracingContactShadow"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RayTracingSubSurface"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "PathTracingMain"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RaytracingRenderer"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RaytracingGBuffer"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling ray tracing shader "RayTracingIndirectDiffuse_APVOff"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAdditive" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.06 seconds. Local cache hits 3 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 3 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 3 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 3 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.08 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.08 seconds. Local cache hits 3 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.09 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.12 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.12 seconds. Local cache hits 3 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.15 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.15 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.15 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.15 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.15 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Particles/Decal_UnlitAdditive in 0.00s
d3d11 (total internal programs: 35, unique: 32)
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': 'UNITY_PARTICLE_INSTANCE_DATA': macro redefinition. Previous definition found at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc:13. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc(154)
Compiling Subshader: 0, Pass: ShadowCaster, Fragment program with PROCEDURAL_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DOTS_INSTANCING_ON INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAdditive': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Universal Forward" (vp)
Target graphics API: d3d11
Full variant space: 512
After settings filtering: 128
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Universal Forward" (fp)
Target graphics API: d3d11
Full variant space: 16384
After settings filtering: 4096
After built-in stripping: 128
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthNormalsOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "DepthNormalsOnly" (fp)
Target graphics API: d3d11
Full variant space: 32
After settings filtering: 32
After built-in stripping: 16
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "GBuffer" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "GBuffer" (fp)
Target graphics API: d3d11
Full variant space: 1024
After settings filtering: 1024
After built-in stripping: 256
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Pass" (vp)
Target graphics API: d3d11
Full variant space: 1328
After settings filtering: 1328
After built-in stripping: 32
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "Pass" (fp)
Target graphics API: d3d11
Full variant space: 1008
After settings filtering: 1008
After built-in stripping: 16
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentUnlit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Serialized binary data for shader KriptoFX/KWS/TransparentUnlit in 0.00s
d3d11 (total internal programs: 0, unique: 0)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:168. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(57)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_PARAM': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:170. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(58)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_ARGS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:171. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(59)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_HALF': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:172. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(60)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TEXTURE2D_X_FLOAT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:173. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(61)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'TYPED_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:169. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(66)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:188. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(67)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_TEXTURE2D_X_MSAA': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:189. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(68)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_TEXTURE2D_X_LOD': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:190. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(69)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'SAMPLE_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:191. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(70)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'SAMPLE_TEXTURE2D_X_LOD': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:192. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(71)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:193. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(72)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_RED_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:194. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(73)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_GREEN_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:195. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(74)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_BLUE_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:196. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(75)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'GATHER_ALPHA_TEXTURE2D_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:197. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(76)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_HALF': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:175. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(195)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_FLOAT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:176. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(196)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_INT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:177. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(197)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_UINT': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:178. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(198)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_FRAMEBUFFER_INPUT_X': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:180. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(199)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_FLOAT_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:183. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(201)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_HALF_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:182. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(202)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_INT_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:184. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(203)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'FRAMEBUFFER_INPUT_X_UINT_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:185. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(204)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'LOAD_FRAMEBUFFER_INPUT_X_MS': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Core.hlsl:186. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/TextureXR.hlsl(205)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'AMBIENT_PROBE_BUFFER': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/GlobalIllumination.hlsl:8. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl(5)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:209. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(539)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:210. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(540)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:221. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(541)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:222. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariables.hlsl(542)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_V': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:211. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(22)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_V': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:212. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(23)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_P': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:213. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(24)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_P': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:214. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(25)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_VP': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:215. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(26)
Shader warning in 'KriptoFX/KWS/TransparentUnlit': 'UNITY_MATRIX_I_VP': macro redefinition. Previous definition found at E:/3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/Input.hlsl:216. at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl(27)
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_Multiply" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Decal/Unlit_Multiply in 0.00s
d3d11 (total internal programs: 25, unique: 23)
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Multiply': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Multiply': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_Additive" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 2 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.07 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.07 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.08 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Decal/Unlit_Additive in 0.00s
d3d11 (total internal programs: 25, unique: 23)
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_Additive': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_Additive': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with TRANSPARENT_COLOR_SHADOW
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 64
After settings filtering: 64
After built-in stripping: 32
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "TransparentDepthPrepass" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "TransparentDepthPrepass" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 96
After built-in stripping: 48
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (vp)
Target graphics API: d3d11
Full variant space: 512
After settings filtering: 128
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (fp)
Target graphics API: d3d11
Full variant space: 36864
After settings filtering: 9216
After built-in stripping: 288
After scriptable stripping: 8
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Forward" (vp)
Target graphics API: d3d11
Full variant space: 512
After settings filtering: 128
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Forward" (fp)
Target graphics API: d3d11
Full variant space: 1327104
After settings filtering: 331776
After built-in stripping: 10368
After scriptable stripping: 0
Processed in 0.08 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "RayTracingPrepass" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "RayTracingPrepass" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2304
After settings filtering: 1152
After built-in stripping: 144
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 192
After settings filtering: 96
After built-in stripping: 12
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2304
After settings filtering: 1152
After built-in stripping: 144
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 1152
After settings filtering: 576
After built-in stripping: 72
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal Forward" (vp)
Target graphics API: d3d11
Full variant space: 1769472
After settings filtering: 442368
After built-in stripping: 1728
After scriptable stripping: 0
Processed in 0.02 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal Forward" (fp)
[4.04s] 100M / ~9059M prepared
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Target graphics API: d3d11
Full variant space: 36238786560
After settings filtering: 9059696640
After built-in stripping: 35389440
After scriptable stripping: 0
Processed in 371.16 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (vp)
Target graphics API: d3d11
Full variant space: 393216
After settings filtering: 98304
After built-in stripping: 384
After scriptable stripping: 0
Processed in 0.01 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "GBuffer" (fp)
[4.41s] 100M / ~251M prepared
[8.84s] 200M / ~251M prepared
Target graphics API: d3d11
Full variant space: 1006632960
After settings filtering: 251658240
After built-in stripping: 983040
After scriptable stripping: 0
Processed in 11.15 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthNormals" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthNormals" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal 2D" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Universal 2D" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.01 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Forward" (vp)
Target graphics API: d3d11
Full variant space: 2039808
After settings filtering: 2039808
After built-in stripping: 3072
After scriptable stripping: 0
Processed in 0.08 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Forward" (fp)
Target graphics API: d3d11
Full variant space: 1548288
After settings filtering: 1548288
After built-in stripping: 1536
After scriptable stripping: 0
Processed in 0.05 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn ForwardAdd" (vp)
Target graphics API: d3d11
Full variant space: 1155072
After settings filtering: 1155072
After built-in stripping: 4992
After scriptable stripping: 0
Processed in 0.05 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn ForwardAdd" (fp)
Target graphics API: d3d11
Full variant space: 1155072
After settings filtering: 1155072
After built-in stripping: 4992
After scriptable stripping: 0
Processed in 0.05 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Deferred" (vp)
Target graphics API: d3d11
Full variant space: 9728
After settings filtering: 9728
After built-in stripping: 512
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "BuiltIn Deferred" (fp)
Target graphics API: d3d11
Full variant space: 9728
After settings filtering: 9728
After built-in stripping: 512
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 8
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/TransparentLit_Dithered" pass "Meta" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
d3d11 finished in 382.74 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 382.74 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 382.66 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 382.66 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 382.66 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 382.66 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/TransparentLit_Dithered in 0.00s
d3d11 (total internal programs: 24, unique: 24)
Shader warning in 'KriptoFX/KWS/TransparentLit_Dithered': integer modulus may be much slower, try using uints if possible. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/KWS_ShadergraphTransparent/TransparentLit_Dithered.shadergraph(9149) (on d3d11)
Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_4RT KWS_USE_VOLUMETRIC_LIGHT LIGHTMAP_BICUBIC_SAMPLING RENDERING_LAYERS
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR _DOUBLESIDED_ON _EMISSION _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/TransparentLit_Dithered': integer modulus may be much slower, try using uints if possible. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/KWS_ShadergraphTransparent/TransparentLit_Dithered.shadergraph(24284) (on d3d11)
Compiling Subshader: 3, Pass: ShadowCaster, Fragment program with SHADOWS_DEPTH
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _CASTING_PUNCTUAL_LIGHT_SHADOW _EMISSION
Compressed shader 'KriptoFX/KWS/TransparentLit_Dithered' on d3d11 from 1.20MB to 0.61MB
Compressed shader 'KriptoFX/KWS/TransparentLit_Dithered' in 0.02s
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "Hidden/KriptoFX/KWS/ShadowFix" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/KriptoFX/KWS/ShadowFix in 0.00s
d3d11 (total internal programs: 26, unique: 26)
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 32
After settings filtering: 32
After built-in stripping: 16
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "TransparentDepthPrepass" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "TransparentDepthPrepass" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 24
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "GBuffer" (vp)
Target graphics API: d3d11
Full variant space: 256
After settings filtering: 64
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "GBuffer" (fp)
Target graphics API: d3d11
Full variant space: 18432
After settings filtering: 4608
After built-in stripping: 144
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "Forward" (vp)
Target graphics API: d3d11
Full variant space: 256
After settings filtering: 64
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "Forward" (fp)
Target graphics API: d3d11
Full variant space: 663552
After settings filtering: 165888
After built-in stripping: 5184
After scriptable stripping: 0
Processed in 0.05 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "RayTracingPrepass" (vp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "RayTracingPrepass" (fp)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 1152
After settings filtering: 576
After built-in stripping: 72
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 48
After built-in stripping: 6
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 1152
After settings filtering: 576
After built-in stripping: 72
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Lit" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 576
After settings filtering: 288
After built-in stripping: 36
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
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d3d11 finished in 0.05 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Decal/Lit in 0.00s
d3d11 (total internal programs: 12, unique: 12)
Shader warning in 'KriptoFX/KWS/Decal/Lit': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with DECALS_4RT LIGHTMAP_BICUBIC_SAMPLING MINIMAL_GBUFFER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Decal/Unlit_AlphaBlend" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.03 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Decal/Unlit_AlphaBlend in 0.00s
d3d11 (total internal programs: 25, unique: 23)
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Decal/Unlit_AlphaBlend': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 48
After settings filtering: 48
After built-in stripping: 24
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "TransparentDepthPrepass" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "TransparentDepthPrepass" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "DepthOnly" (vp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "DepthOnly" (fp)
Target graphics API: d3d11
Full variant space: 72
After settings filtering: 72
After built-in stripping: 36
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "GBuffer" (vp)
Target graphics API: d3d11
Full variant space: 384
After settings filtering: 96
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "GBuffer" (fp)
Target graphics API: d3d11
Full variant space: 27648
After settings filtering: 6912
After built-in stripping: 216
After scriptable stripping: 6
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "Forward" (vp)
Target graphics API: d3d11
Full variant space: 384
After settings filtering: 96
After built-in stripping: 6
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "Forward" (fp)
Target graphics API: d3d11
Full variant space: 995328
After settings filtering: 248832
After built-in stripping: 7776
After scriptable stripping: 0
Processed in 0.07 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "RayTracingPrepass" (vp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "RayTracingPrepass" (fp)
Target graphics API: d3d11
Full variant space: 3
After settings filtering: 3
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 1152
After settings filtering: 576
After built-in stripping: 72
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 96
After settings filtering: 48
After built-in stripping: 6
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 1152
After settings filtering: 576
After built-in stripping: 72
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_Lit" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 576
After settings filtering: 288
After built-in stripping: 36
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.08 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.10 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.05 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.04 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Particles/Decal_Lit in 0.00s
d3d11 (total internal programs: 15, unique: 15)
Shader warning in 'KriptoFX/KWS/Particles/Decal_Lit': 'UNITY_PARTICLE_INSTANCE_DATA': macro redefinition. Previous definition found at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc:13. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc(154)
Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_4RT LIGHTMAP_BICUBIC_SAMPLING PROCEDURAL_INSTANCING_ON RENDERING_LAYERS
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ANTI_TAILING _DISABLE_DECALS _DISABLE_SSR _DOUBLESIDED_ON _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_Lit': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: ForwardDXR, RayTracing program with LIGHTMAP_BICUBIC_SAMPLING
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/UnderwaterBubbles" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.03 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.05 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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Serialized binary data for shader KriptoFX/KWS/Particles/UnderwaterBubbles in 0.00s
d3d11 (total internal programs: 50, unique: 46)
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/UnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/UnderwaterBubbles': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
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Serialized binary data for shader KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles in 0.00s
d3d11 (total internal programs: 50, unique: 46)
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader warning in 'KriptoFX/KWS/Particles/InfiniteUnderwaterBubbles': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with KWS_USE_VOLUMETRIC_LIGHT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 12
After settings filtering: 12
After built-in stripping: 6
After scriptable stripping: 3
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 6
After settings filtering: 6
After built-in stripping: 3
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 2
After settings filtering: 2
After built-in stripping: 2
After scriptable stripping: 1
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.03 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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Serialized binary data for shader KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend in 0.00s
d3d11 (total internal programs: 35, unique: 32)
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(740) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(48) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(53) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(54) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(55) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(56) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(77) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(82) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(83) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(84) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(86) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/HDShadow.hlsl(106) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(224) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(266) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(267) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(268) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(270) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(272) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(273) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(274) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(275) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(282) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(300) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(371) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': redefinition of 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(11) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(40) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader error in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': no member named 'directionalShadowData' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/Shadow/HDShadowContext.hlsl(41) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(6) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(32) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(59) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(85) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/ClusteredUtils.hlsl(94) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightLoop/LightLoopDef.hlsl(289) (on d3d11)
Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 TRANSPARENT_COLOR_SHADOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': 'UNITY_PARTICLE_INSTANCE_DATA': macro redefinition. Previous definition found at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc:13. at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/API/InstancedParticles/InstancingAccess.cginc(154)
Compiling Subshader: 0, Pass: META, Vertex program with PROCEDURAL_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_META UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DOTS_INSTANCING_ON EDITOR_VISUALIZATION INSTANCING_ON SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _SURFACE_TYPE_TRANSPARENT _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Shader warning in 'KriptoFX/KWS/Particles/Decal_UnlitAlphaBlend': parameter 'r' is uninitialized when used here [-Wparameter-usage] at Assets/KriptoFX/WaterSystem/WaterResources/Shaders/Resources/Common/KWS_CommonHelpers.cginc(400) (on d3d11)
Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ANTI_TAILING _USE_MASK _USE_METALLIC_GLOSS_MAP _USE_NORMAL
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ShadowCaster" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ShadowCaster" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "META" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "META" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "MotionVectors" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "MotionVectors" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "DepthForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "DepthForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ForwardOnly" (vp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ForwardOnly" (fp)
Target graphics API: d3d11
Full variant space: 16
After settings filtering: 16
After built-in stripping: 8
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "FullScreenDebug" (vp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "FullScreenDebug" (fp)
Target graphics API: d3d11
Full variant space: 8
After settings filtering: 8
After built-in stripping: 4
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "IndirectDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "VisibilityDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 4
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "ForwardDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "GBufferDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "DebugDXR" (rs)
Target graphics API: d3d11
Full variant space: 1
After settings filtering: 1
After built-in stripping: 1
After scriptable stripping: 0
Processed in 0.00 seconds
Compiling shader "KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles" pass "PathTracingDXR" (rs)
Target graphics API: d3d11
Full variant space: 4
After settings filtering: 4
After built-in stripping: 4
After scriptable stripping: 2
Processed in 0.00 seconds
starting compilation...
d3d11 finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.04 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.06 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.06 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
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d3d11 finished in 0.06 seconds. Local cache hits 2 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.07 seconds. Local cache hits 2 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
d3d11 finished in 0.06 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Prepared data for serialisation in 0.00s
Serialized binary data for shader KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles in 0.00s
d3d11 (total internal programs: 50, unique: 46)
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(685) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(704) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(710) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(711) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(712) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(713) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY KWS_USE_VOLUMETRIC_LIGHT SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _SURFACE_TYPE_TRANSPARENT
Shader error in 'KriptoFX/KWS/Particles/InfiniteUnderwateSuspendedParticles': no member named 'shadowDatas' in 'HDShadowContext' at /3D/Eldanor/Library/PackageCache/com.unity.render-pipelines.high-definition@4f6eeca1f47a/Runtime/Lighting/LightEvaluation.hlsl(714) (on d3d11)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with